diff options
author | Brian <[email protected]> | 2007-10-13 12:29:11 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-10-13 12:29:11 -0600 |
commit | 69466c60a5286328d140a5100580c90e9bf62327 (patch) | |
tree | 00aafd80c3ccebfdf78f95a5feabc81d6037f57a /src/mesa | |
parent | fa1d442879f1279cf510a52a1002367b904d35ad (diff) |
GL_STENCIL_INDEX support
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_cb_readpixels.c | 78 |
1 files changed, 77 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c index 35cf64bae29..3fcce2463cd 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.c +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -47,6 +47,78 @@ /** + * Special case for reading stencil buffer. + * For color/depth we use get_tile(). For stencil, map the stencil buffer. + */ +static void +read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid *pixels) +{ + struct st_context *st = ctx->st; + struct pipe_context *pipe = st->pipe; + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer); + struct pipe_surface *ps = strb->surface; + ubyte *stmap; + GLint j; + + /* map the stencil buffer */ + stmap = pipe->region_map(pipe, ps->region); + + /* width should never be > MAX_WIDTH since we did clipping earlier */ + ASSERT(width <= MAX_WIDTH); + + /* process image row by row */ + for (j = 0; j < height; j++, y++) { + GLvoid *dest; + GLstencil values[MAX_WIDTH]; + GLint srcY; + + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { + srcY = ctx->DrawBuffer->Height - y - 1; + } + else { + srcY = y; + } + + /* get stencil values */ + switch (ps->format) { + case PIPE_FORMAT_U_S8: + { + const ubyte *src = stmap + y * ps->region->pitch + x; + memcpy(values, src, width); + } + break; + case PIPE_FORMAT_S8_Z24: + { + const uint *src = (const uint *) stmap + y * ps->region->pitch + x; + GLint k; + for (k = 0; k < width; k++) { + values[k] = src[k] >> 24; + } + } + break; + default: + assert(0); + } + + /* store */ + dest = _mesa_image_address2d(packing, pixels, width, height, + GL_STENCIL_INDEX, type, j, 0); + + _mesa_pack_stencil_span(ctx, width, type, dest, values, packing); + } + + + /* unmap the stencil buffer */ + pipe->region_unmap(pipe, ps->region); +} + + + +/** * Do glReadPixels by getting rows from the framebuffer surface with * get_tile(). Convert to requested format/type with Mesa image routines. * Image transfer ops are done in software too. @@ -86,7 +158,11 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, } - if (format == GL_DEPTH_COMPONENT) { + if (format == GL_STENCIL_INDEX) { + read_stencil_pixels(ctx, x, y, width, height, type, pack, dest); + return; + } + else if (format == GL_DEPTH_COMPONENT) { strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); } else { |