diff options
author | Jason Ekstrand <[email protected]> | 2017-12-13 17:23:41 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2018-01-16 21:41:32 -0800 |
commit | 622786c20c6cd073071b00ddf6e50c447f8c5768 (patch) | |
tree | 0efef52f583144f6a70dbabbd19469ac55768863 /src/mesa | |
parent | 53d8508f1d964423123b7a444e07eabe2d723f7e (diff) |
i965: Call brw_cache_flush_for_render in predraw_resolve_framebuffer
This makes sure we flush things out of other caches prior to using a
surface through the render cache. Currently, this is a no-op because GL
won't let you bind anything other than a color surface as color so it
should never end up in the depth cache. However, this does complete the
flush/add_bo pair for regular drawing which will be required for the
next commit.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "17.3" <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 7e29dcfd4e8..1f86378f5ee 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -508,6 +508,8 @@ brw_predraw_resolve_framebuffer(struct brw_context *brw) irb->mt_layer, irb->layer_count, isl_format, ctx->Color.BlendEnabled & (1 << i)); + + brw_cache_flush_for_render(brw, irb->mt->bo); } } |