diff options
author | Ian Romanick <[email protected]> | 2014-05-14 19:47:28 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-09-30 13:34:42 -0700 |
commit | 5aa8d8194c4975876276a9c57cdd672978a491ad (patch) | |
tree | 700e5fdf988b1b1e0125c0ab2cc19da39e527db0 /src/mesa | |
parent | 21df0169028d600b17ab73795da2838e92ba9038 (diff) |
glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Also move num_state_slots inside ir_variable_data for better packing.
The payoff for this will come in a few more patches.
No change Valgrind massif results for a trimmed apitrace of dota2.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 6 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 14 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 14 |
5 files changed, 23 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 6ed3e95ef6e..ab4ee34b41c 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1177,10 +1177,10 @@ fs_visitor::setup_uniform_values(ir_variable *ir) void fs_visitor::setup_builtin_uniform_values(ir_variable *ir) { - const ir_state_slot *const slots = ir->state_slots; - assert(ir->state_slots != NULL); + const ir_state_slot *const slots = ir->get_state_slots(); + assert(slots != NULL); - for (unsigned int i = 0; i < ir->num_state_slots; i++) { + for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) { /* This state reference has already been setup by ir_to_mesa, but we'll * get the same index back here. */ diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 4f58f2865e1..6e17beb16c4 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -220,10 +220,10 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) || (strncmp(var->name, "gl_", 3) != 0)) continue; - const ir_state_slot *const slots = var->state_slots; - assert(var->state_slots != NULL); + const ir_state_slot *const slots = var->get_state_slots(); + assert(slots != NULL); - for (unsigned int i = 0; i < var->num_state_slots; i++) { + for (unsigned int i = 0; i < var->get_num_state_slots(); i++) { _mesa_add_state_reference(prog->Parameters, (gl_state_index *) slots[i].tokens); } diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index f03cf4f1f67..ef923ddcc03 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -745,10 +745,10 @@ vec4_visitor::setup_uniform_clipplane_values() void vec4_visitor::setup_builtin_uniform_values(ir_variable *ir) { - const ir_state_slot *const slots = ir->state_slots; - assert(ir->state_slots != NULL); + const ir_state_slot *const slots = ir->get_state_slots(); + assert(slots != NULL); - for (unsigned int i = 0; i < ir->num_state_slots; i++) { + for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) { /* This state reference has already been setup by ir_to_mesa, * but we'll get the same index back here. We can reference * ParameterValues directly, since unlike brw_fs.cpp, we never diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 293fe34b9e4..b3e04d7b605 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -682,8 +682,8 @@ ir_to_mesa_visitor::visit(ir_variable *ir) if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { unsigned int i; - const ir_state_slot *const slots = ir->state_slots; - assert(ir->state_slots != NULL); + const ir_state_slot *const slots = ir->get_state_slots(); + assert(slots != NULL); /* Check if this statevar's setup in the STATE file exactly * matches how we'll want to reference it as a @@ -691,7 +691,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) * temporary storage and hope that it'll get copy-propagated * out. */ - for (i = 0; i < ir->num_state_slots; i++) { + for (i = 0; i < ir->get_num_state_slots(); i++) { if (slots[i].swizzle != SWIZZLE_XYZW) { break; } @@ -699,7 +699,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) variable_storage *storage; dst_reg dst; - if (i == ir->num_state_slots) { + if (i == ir->get_num_state_slots()) { /* We'll set the index later. */ storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); this->variables.push_tail(storage); @@ -710,7 +710,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) * of the type. However, this had better match the number of state * elements that we're going to copy into the new temporary. */ - assert((int) ir->num_state_slots == type_size(ir->type)); + assert((int) ir->get_num_state_slots() == type_size(ir->type)); storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY, this->next_temp); @@ -721,7 +721,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) } - for (unsigned int i = 0; i < ir->num_state_slots; i++) { + for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) { int index = _mesa_add_state_reference(this->prog->Parameters, (gl_state_index *)slots[i].tokens); @@ -741,7 +741,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) } if (storage->file == PROGRAM_TEMPORARY && - dst.index != storage->index + (int) ir->num_state_slots) { + dst.index != storage->index + (int) ir->get_num_state_slots()) { linker_error(this->shader_program, "failed to load builtin uniform `%s' " "(%d/%d regs loaded)\n", diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 57f43a67c5d..a0da9f6353c 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -1072,8 +1072,8 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { unsigned int i; - const ir_state_slot *const slots = ir->state_slots; - assert(ir->state_slots != NULL); + const ir_state_slot *const slots = ir->get_state_slots(); + assert(slots != NULL); /* Check if this statevar's setup in the STATE file exactly * matches how we'll want to reference it as a @@ -1081,7 +1081,7 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) * temporary storage and hope that it'll get copy-propagated * out. */ - for (i = 0; i < ir->num_state_slots; i++) { + for (i = 0; i < ir->get_num_state_slots(); i++) { if (slots[i].swizzle != SWIZZLE_XYZW) { break; } @@ -1089,7 +1089,7 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) variable_storage *storage; st_dst_reg dst; - if (i == ir->num_state_slots) { + if (i == ir->get_num_state_slots()) { /* We'll set the index later. */ storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); this->variables.push_tail(storage); @@ -1100,7 +1100,7 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) * of the type. However, this had better match the number of state * elements that we're going to copy into the new temporary. */ - assert((int) ir->num_state_slots == type_size(ir->type)); + assert((int) ir->get_num_state_slots() == type_size(ir->type)); dst = st_dst_reg(get_temp(ir->type)); @@ -1110,7 +1110,7 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) } - for (unsigned int i = 0; i < ir->num_state_slots; i++) { + for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) { int index = _mesa_add_state_reference(this->prog->Parameters, (gl_state_index *)slots[i].tokens); @@ -1135,7 +1135,7 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) } if (storage->file == PROGRAM_TEMPORARY && - dst.index != storage->index + (int) ir->num_state_slots) { + dst.index != storage->index + (int) ir->get_num_state_slots()) { fail_link(this->shader_program, "failed to load builtin uniform `%s' (%d/%d regs loaded)\n", ir->name, dst.index - storage->index, |