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authorEric Anholt <[email protected]>2016-03-15 13:53:02 -0700
committerEric Anholt <[email protected]>2016-07-12 17:42:39 -0700
commit54800bb71c874bc7e9953a2e6d29ea53915f5be7 (patch)
tree1539b95c3be9b7d015cfbe30642ad0e11db570a2 /src/mesa
parente2d7760df5a65ce6ab119e026725c809b8e8bfe3 (diff)
vc4: Add kernel support for branching in shader validation.
We're already checking that branch instructions are within the contents of the shader and the proper PROG_END sequence is present. The other thing we need in the presence of branching is to verify that the shader doesn't overflow past the end of the uniforms stream. To do that, we require that at the start of any basic block reading uniforms have the following instructions: load_imm temp, <offset within uniform stream> add unif_addr, temp, unif The instructions are generated by userspace, and the kernel verifies that the load_imm is of the expected offset, and that the add adds it to a uniform. We track which uniform in the stream that is, and at draw call time fix up the uniform stream to have the address of the start of the shader's uniforms for that draw call. Signed-off-by: Eric Anholt <[email protected]>
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