diff options
author | Dylan Noblesmith <[email protected]> | 2013-09-20 11:55:41 -0400 |
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committer | Kenneth Graunke <[email protected]> | 2013-09-24 11:29:17 -0700 |
commit | 49f8fc64de4d06fd516f15cc77449d33f0b85714 (patch) | |
tree | f0994ecb30979ad3633a30811f0b5048e7a314d2 /src/mesa | |
parent | ea3847b12e8968c3d1644dd032f1ba1ad132e7c9 (diff) |
mesa: remove handcounted magic number
Also make it a compile-time error with STATIC_ASSERT.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/teximage.c | 33 |
1 files changed, 20 insertions, 13 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index b719fc856a1..c1261138da1 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -661,22 +661,29 @@ _mesa_delete_texture_image(struct gl_context *ctx, GLboolean _mesa_is_proxy_texture(GLenum target) { + unsigned i; + static const GLenum targets[] = { + GL_PROXY_TEXTURE_1D, + GL_PROXY_TEXTURE_2D, + GL_PROXY_TEXTURE_3D, + GL_PROXY_TEXTURE_CUBE_MAP, + GL_PROXY_TEXTURE_RECTANGLE, + GL_PROXY_TEXTURE_1D_ARRAY, + GL_PROXY_TEXTURE_2D_ARRAY, + GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, + GL_PROXY_TEXTURE_2D_MULTISAMPLE, + GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY + }; /* - * NUM_TEXTURE_TARGETS should match number of terms below, except there's no + * NUM_TEXTURE_TARGETS should match number of terms above, except there's no * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES. */ - assert(NUM_TEXTURE_TARGETS == 10 + 2); - - return (target == GL_PROXY_TEXTURE_1D || - target == GL_PROXY_TEXTURE_2D || - target == GL_PROXY_TEXTURE_3D || - target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || - target == GL_PROXY_TEXTURE_RECTANGLE_NV || - target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || - target == GL_PROXY_TEXTURE_2D_ARRAY_EXT || - target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY || - target == GL_PROXY_TEXTURE_2D_MULTISAMPLE || - target == GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY); + STATIC_ASSERT(NUM_TEXTURE_TARGETS == Elements(targets) + 2); + + for (i = 0; i < Elements(targets); ++i) + if (target == targets[i]) + return GL_TRUE; + return GL_FALSE; } |