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authorFrancisco Jerez <[email protected]>2016-07-19 20:30:24 -0700
committerFrancisco Jerez <[email protected]>2016-08-24 13:28:31 -0700
commit2018371692d9ea57805989b0390b833e785881bf (patch)
tree3fde19bc0d74c3e2c80b84972b722f0a69ca9716 /src/mesa
parent711213fb7226f25a7da4962aa7526d7265d38356 (diff)
glsl: Keep track of the set of fragment outputs read by a GL program.
This is the set of shader outputs whose initial value is provided to the shader by some external means when the shader is executed, rather than computed by the shader itself. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 965de5dc8b4..d0ceda9ed25 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1907,6 +1907,7 @@ struct gl_program
GLbitfield64 InputsRead; /**< Bitmask of which input regs are read */
GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */
GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
+ GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */
GLbitfield PatchInputsRead; /**< VAR[0..31] usage for patch inputs (user-defined only) */
GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */