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authorKenneth Graunke <[email protected]>2015-09-24 17:01:23 -0700
committerKenneth Graunke <[email protected]>2015-09-26 12:01:53 -0700
commit02530c5dc5dc88078f41fb134c7e0e3833c9f772 (patch)
treeb83732ce6a5af75c5a2912f1fcb0296381189333 /src/mesa
parentdf221f65e26199a74bc259d3f94e70637b843afa (diff)
nir: Add a function to count the number of vertices a GS emits.
Some hardware (such as Broadwell) can run geometry shaders more efficiently when the number of vertices emitted is statically known. This pass provides a way to obtain the constant vertex count, or -1 indicating that the vertex count is unknown/non-constant. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
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