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authorBrian Paul <[email protected]>2005-09-15 05:00:45 +0000
committerBrian Paul <[email protected]>2005-09-15 05:00:45 +0000
commite00ac11d4dd05c56584622dc2707bbdcfe4b2707 (patch)
treeaf58ae919ba702b593311ae4251c92f6d1257f0a /src/mesa
parent0f540f4b0468f581f63fb0b6347fe66251fa545a (diff)
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
with GLboolean in a few places.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/buffers.c27
-rw-r--r--src/mesa/main/buffers.h4
-rw-r--r--src/mesa/main/framebuffer.c4
-rw-r--r--src/mesa/main/light.c14
-rw-r--r--src/mesa/main/mtypes.h74
-rw-r--r--src/mesa/main/texenvprogram.c2
-rw-r--r--src/mesa/main/texstate.c10
-rw-r--r--src/mesa/swrast/s_context.c2
-rw-r--r--src/mesa/swrast/s_context.h10
-rw-r--r--src/mesa/swrast/s_drawpix.c4
-rw-r--r--src/mesa/swrast/s_span.c8
11 files changed, 80 insertions, 79 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index afdefccba48..66ea88c9608 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -183,10 +183,10 @@ _mesa_Clear( GLbitfield mask )
* framebuffers we look at the framebuffer's visual. But for user-
* create framebuffers we look at the number of supported color attachments.
*/
-static GLuint
+static GLbitfield
supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID)
{
- GLuint mask = 0x0;
+ GLbitfield mask = 0x0;
GLint i;
if (framebufferID > 0) {
@@ -223,7 +223,7 @@ supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID)
* Given a GLenum naming one or more color buffers (such as
* GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
*/
-static GLuint
+static GLbitfield
draw_buffer_enum_to_bitmask(GLenum buffer)
{
switch (buffer) {
@@ -276,7 +276,7 @@ draw_buffer_enum_to_bitmask(GLenum buffer)
* Given a GLenum naming (a) color buffer(s), return the corresponding
* bitmask of DD_* flags.
*/
-static GLuint
+static GLbitfield
read_buffer_enum_to_bitmask(GLenum buffer)
{
switch (buffer) {
@@ -331,7 +331,7 @@ void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
{
GLuint bufferID;
- GLuint destMask;
+ GLbitfield destMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
@@ -345,7 +345,7 @@ _mesa_DrawBuffer(GLenum buffer)
destMask = 0x0;
}
else {
- const GLuint supportedMask = supported_buffer_bitmask(ctx, bufferID);
+ const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID);
destMask = draw_buffer_enum_to_bitmask(buffer);
if (destMask == BAD_MASK) {
/* totally bogus buffer */
@@ -378,9 +378,9 @@ void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
{
GLint output;
- GLuint usedBufferMask, supportedMask;
GLuint bufferID;
- GLuint destMask[MAX_DRAW_BUFFERS];
+ GLbitfield usedBufferMask, supportedMask;
+ GLbitfield destMask[MAX_DRAW_BUFFERS];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -445,7 +445,8 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
* (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
*/
static void
-set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, GLuint destMask)
+set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
+ GLbitfield destMask)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -478,15 +479,15 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, GLuint destMask)
*/
void
_mesa_drawbuffers(GLcontext *ctx, GLsizei n, const GLenum *buffers,
- const GLuint *destMask)
+ const GLbitfield *destMask)
{
- GLuint mask[MAX_DRAW_BUFFERS];
+ GLbitfield mask[MAX_DRAW_BUFFERS];
GLint output;
if (!destMask) {
/* compute destMask values now */
const GLuint bufferID = ctx->DrawBuffer->Name;
- const GLuint supportedMask = supported_buffer_bitmask(ctx, bufferID);
+ const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID);
for (output = 0; output < n; output++) {
mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
ASSERT(mask[output] != BAD_MASK);
@@ -525,7 +526,7 @@ void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
{
struct gl_framebuffer *fb;
- GLuint srcMask, supportedMask;
+ GLbitfield srcMask, supportedMask;
GLuint bufferID;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
diff --git a/src/mesa/main/buffers.h b/src/mesa/main/buffers.h
index 0c7f68ee79e..b10d680d8ef 100644
--- a/src/mesa/main/buffers.h
+++ b/src/mesa/main/buffers.h
@@ -5,7 +5,7 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -54,7 +54,7 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers);
extern void
_mesa_drawbuffers(GLcontext *ctx, GLsizei n, const GLenum *buffers,
- const GLuint *destMask);
+ const GLbitfield *destMask);
extern void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode );
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 6fab6eaa9f8..628afc7a86b 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -362,7 +362,7 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
* the corresponding renderbuffer.
*/
static struct gl_renderbuffer *
-get_renderbuffer(struct gl_framebuffer *fb, GLuint bufferBit)
+get_renderbuffer(struct gl_framebuffer *fb, GLbitfield bufferBit)
{
GLuint index;
for (index = 0; index < BUFFER_COUNT; index++) {
@@ -403,7 +403,7 @@ _mesa_update_framebuffer(GLcontext *ctx)
* color buffers (for example).
*/
for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) {
- GLuint bufferMask = fb->_ColorDrawBufferMask[output];
+ GLbitfield bufferMask = fb->_ColorDrawBufferMask[output];
GLuint count = 0;
GLuint bufferBit;
/* for each bit that's set in the bufferMask... */
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 98934f39820..5c41e936b96 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -963,7 +963,7 @@ void
_mesa_update_lighting( GLcontext *ctx )
{
struct gl_light *light;
- ctx->Light._NeedEyeCoords = 0;
+ ctx->Light._NeedEyeCoords = GL_FALSE;
ctx->Light._Flags = 0;
if (!ctx->Light.Enabled)
@@ -1127,17 +1127,17 @@ _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state )
const GLuint oldneedeyecoords = ctx->_NeedEyeCoords;
(void) new_state;
- ctx->_NeedEyeCoords = 0;
+ ctx->_NeedEyeCoords = GL_FALSE;
if (ctx->_ForceEyeCoords ||
(ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) ||
ctx->Point._Attenuated ||
ctx->Light._NeedEyeCoords)
- ctx->_NeedEyeCoords = 1;
+ ctx->_NeedEyeCoords = GL_TRUE;
if (ctx->Light.Enabled &&
!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top))
- ctx->_NeedEyeCoords = 1;
+ ctx->_NeedEyeCoords = GL_TRUE;
/* Check if the truth-value interpretations of the bitfields have
@@ -1294,8 +1294,8 @@ _mesa_init_lighting( GLcontext *ctx )
}
/* Miscellaneous */
- ctx->Light._NeedEyeCoords = 0;
- ctx->_NeedEyeCoords = 0;
+ ctx->Light._NeedEyeCoords = GL_FALSE;
+ ctx->_NeedEyeCoords = GL_FALSE;
ctx->_ModelViewInvScale = 1.0;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8868aac2806..8817205dec1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -443,7 +443,7 @@ struct gl_light
* \name Derived fields
*/
/*@{*/
- GLuint _Flags; /**< State */
+ GLbitfield _Flags; /**< State */
GLfloat _Position[4]; /**< position in eye/obj coordinates */
GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
@@ -597,7 +597,7 @@ struct gl_enable_attrib
GLboolean AlphaTest;
GLboolean AutoNormal;
GLboolean Blend;
- GLuint ClipPlanes;
+ GLbitfield ClipPlanes;
GLboolean ColorMaterial;
GLboolean ColorTable; /* SGI_color_table */
GLboolean PostColorMatrixColorTable; /* SGI_color_table */
@@ -821,7 +821,7 @@ struct gl_light_attrib
GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
- GLuint ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
+ GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
GLboolean ColorMaterialEnabled;
struct gl_light EnabledList; /**< List sentinel */
@@ -832,7 +832,7 @@ struct gl_light_attrib
/*@{*/
GLboolean _NeedEyeCoords;
GLboolean _NeedVertices; /**< Use fast shader? */
- GLuint _Flags; /**< LIGHT_* flags, see above */
+ GLbitfield _Flags; /**< LIGHT_* flags, see above */
GLfloat _BaseColor[2][3];
/*@}*/
};
@@ -1364,12 +1364,12 @@ struct gl_tex_env_combine_state
*/
struct gl_texture_unit
{
- GLuint Enabled; /**< bitmask of TEXTURE_*_BIT flags */
- GLuint _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
+ GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
+ GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
GLfloat EnvColor[4];
- GLuint TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
+ GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
/** \name Tex coord generation mode
* Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
/*@{*/
@@ -1378,11 +1378,11 @@ struct gl_texture_unit
GLenum GenModeR;
GLenum GenModeQ;
/*@}*/
- GLuint _GenBitS;
- GLuint _GenBitT;
- GLuint _GenBitR;
- GLuint _GenBitQ;
- GLuint _GenFlags; /**< bitwise or of GenBit[STRQ] */
+ GLbitfield _GenBitS;
+ GLbitfield _GenBitT;
+ GLbitfield _GenBitR;
+ GLbitfield _GenBitQ;
+ GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */
GLfloat ObjectPlaneS[4];
GLfloat ObjectPlaneT[4];
GLfloat ObjectPlaneR[4];
@@ -1446,12 +1446,12 @@ struct gl_texture_attrib
* name multitexture
*/
/**@{*/
- GLuint CurrentUnit; /**< Active texture unit */
- GLuint _EnabledUnits; /**< one bit set for each really-enabled unit */
- GLuint _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
- GLuint _GenFlags; /**< for texgen */
- GLuint _TexGenEnabled;
- GLuint _TexMatEnabled;
+ GLuint CurrentUnit; /**< Active texture unit */
+ GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
+ GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
+ GLbitfield _GenFlags; /**< for texgen */
+ GLbitfield _TexGenEnabled;
+ GLbitfield _TexMatEnabled;
/**@}*/
struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
@@ -1479,7 +1479,7 @@ struct gl_transform_attrib
GLenum MatrixMode; /**< Matrix mode */
GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
- GLuint ClipPlanesEnabled; /**< on/off bitmask */
+ GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
GLboolean Normalize; /**< Normalize all normals? */
GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
@@ -1562,14 +1562,14 @@ struct gl_client_array
GLsizei Stride; /**< user-specified stride */
GLsizei StrideB; /**< actual stride in bytes */
const GLubyte *Ptr; /**< Points to array data */
- GLuint Enabled; /**< one of the _NEW_ARRAY_ bits */
+ GLbitfield Enabled; /**< one of the _NEW_ARRAY_ bits */
GLboolean Normalized; /**< GL_ARB_vertex_program */
/**< GL_ARB_vertex_buffer_object */
struct gl_buffer_object *BufferObj;
GLuint _MaxElement;
- GLuint Flags;
+ GLbitfield Flags;
};
@@ -1593,8 +1593,8 @@ struct gl_array_attrib
GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
- GLuint _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
- GLuint NewState; /**< _NEW_ARRAY_* */
+ GLbitfield _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
+ GLbitfield NewState; /**< _NEW_ARRAY_* */
#if FEATURE_ARB_vertex_buffer_object
struct gl_buffer_object *NullBufferObj;
@@ -1611,7 +1611,7 @@ struct gl_array_attrib
struct gl_feedback
{
GLenum Type;
- GLuint _Mask; /* FB_* bits */
+ GLbitfield _Mask; /* FB_* bits */
GLfloat *Buffer;
GLuint BufferSize;
GLuint Count;
@@ -1778,8 +1778,8 @@ struct vertex_program
struct vp_instruction *Instructions; /* Compiled instructions */
GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
- GLuint InputsRead; /* Bitmask of which input regs are read */
- GLuint OutputsWritten; /* Bitmask of which output regs are written to */
+ GLbitfield InputsRead; /* Bitmask of which input regs are read */
+ GLbitfield OutputsWritten; /* Bitmask of which output regs are written to */
struct program_parameter_list *Parameters; /**< array [NumParameters] */
void *TnlData; /* should probably use Base.DriverData */
};
@@ -1790,9 +1790,9 @@ struct fragment_program
{
struct program Base; /**< base class */
struct fp_instruction *Instructions; /**< Compiled instructions */
- GLuint InputsRead; /**< Bitmask of which input regs are read */
- GLuint OutputsWritten; /**< Bitmask of which output regs are written to */
- GLuint TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_INDEX bitmask */
+ GLbitfield InputsRead; /**< Bitmask of which input regs are read */
+ GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
+ GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_INDEX bitmask */
GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
GLuint NumTexInstructions;
GLuint NumTexIndirections;
@@ -2204,8 +2204,8 @@ struct gl_framebuffer
GLenum ColorReadBuffer;
/* These are computed from ColorDrawBuffer and ColorReadBuffer */
- GLuint _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
- GLuint _ColorReadBufferMask; /* Zero or one of BUFFER_BIT_ flags */
+ GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
+ GLbitfield _ColorReadBufferMask; /* Zero or one of BUFFER_BIT_ flags */
/* These are computed from _Draw/ReadBufferMask, above. */
GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
@@ -2633,7 +2633,7 @@ struct mesa_display_list
{
Node *node;
GLuint id;
- GLuint flags;
+ GLbitfield flags;
};
@@ -2829,16 +2829,16 @@ struct __GLcontextRec
GLenum ErrorValue; /**< Last error code */
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
- GLuint NewState; /**< bitwise-or of _NEW_* flags */
+ GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
/** \name Derived state */
/*@{*/
- GLuint _TriangleCaps; /**< bitwise-or of DD_* flags */
- GLuint _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
+ GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */
+ GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
GLfloat _EyeZDir[3];
GLfloat _ModelViewInvScale;
- GLuint _NeedEyeCoords;
- GLuint _ForceEyeCoords;
+ GLboolean _NeedEyeCoords;
+ GLboolean _ForceEyeCoords;
GLboolean _RotateMode;
GLenum _CurrentProgram; /* currently executing program */
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 7c0d40ea211..68dcc51b4c5 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -169,7 +169,7 @@ static GLuint translate_mode( GLenum mode )
}
#define TEXTURE_UNKNOWN_INDEX 7
-static GLuint translate_tex_src_bit( GLuint bit )
+static GLuint translate_tex_src_bit( GLbitfield bit )
{
switch (bit) {
case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index cf17a6b1e72..fd1aaad9976 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2155,7 +2155,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
- GLuint bits;
+ GLbitfield bits;
switch (mode) {
case GL_OBJECT_LINEAR:
bits = TEXGEN_OBJ_LINEAR;
@@ -2212,7 +2212,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
- GLuint bitt;
+ GLbitfield bitt;
switch (mode) {
case GL_OBJECT_LINEAR:
bitt = TEXGEN_OBJ_LINEAR;
@@ -2268,7 +2268,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
- GLuint bitr;
+ GLbitfield bitr;
switch (mode) {
case GL_OBJECT_LINEAR:
bitr = TEXGEN_OBJ_LINEAR;
@@ -2321,7 +2321,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
- GLuint bitq;
+ GLbitfield bitq;
switch (mode) {
case GL_OBJECT_LINEAR:
bitq = TEXGEN_OBJ_LINEAR;
@@ -2937,7 +2937,7 @@ update_texture_state( GLcontext *ctx )
*/
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint enableBits;
+ GLbitfield enableBits;
texUnit->_Current = NULL;
texUnit->_ReallyEnabled = 0;
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index bdd11727095..0b38fb395a8 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -54,7 +54,7 @@
static void
_swrast_update_rasterflags( GLcontext *ctx )
{
- GLuint rasterMask = 0;
+ GLbitfield rasterMask = 0;
if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 10b1d360719..d08636c2d62 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -139,7 +139,7 @@ struct sw_span {
* This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
* which of the x/xStep variables are relevant.
*/
- GLuint interpMask;
+ GLbitfield interpMask;
/* For horizontal spans, step is the partial derivative wrt X.
* For lines, step is the delta from one fragment to the next.
@@ -185,7 +185,7 @@ struct sw_span {
* This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
* which of the fragment arrays in the span_arrays struct are relevant.
*/
- GLuint arrayMask;
+ GLbitfield arrayMask;
/**
* We store the arrays of fragment values in a separate struct so
@@ -279,7 +279,7 @@ typedef struct
/** Derived values, invalidated on statechanges, updated from
* _swrast_validate_derived():
*/
- GLuint _RasterMask;
+ GLbitfield _RasterMask;
GLfloat _MinMagThresh[MAX_TEXTURE_IMAGE_UNITS];
GLfloat _BackfaceSign;
GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
@@ -296,7 +296,7 @@ typedef struct
/* Working values:
*/
GLuint StippleCounter; /**< Line stipple counter */
- GLuint NewState;
+ GLbitfield NewState;
GLuint StateChanges;
GLenum Primitive; /* current primitive being drawn (ala glBegin) */
@@ -315,7 +315,7 @@ typedef struct
/** Function pointers for dispatch behind public entrypoints. */
/*@{*/
- void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
+ void (*InvalidateState)( GLcontext *ctx, GLbitfield new_state );
swrast_point_func Point;
swrast_line_func Line;
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 709f9a13c71..29356ca4b69 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -812,8 +812,8 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
* General solution
*/
{
- const GLuint interpMask = span.interpMask;
- const GLuint arrayMask = span.arrayMask;
+ const GLbitfield interpMask = span.interpMask;
+ const GLbitfield arrayMask = span.arrayMask;
GLint row, skipPixels = 0;
/* if the span is wider than MAX_WIDTH we have to do it in chunks */
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index d01973df726..780f1b63990 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -775,8 +775,8 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_framebuffer *fb = ctx->DrawBuffer;
const GLuint output = 0;
- const GLuint origInterpMask = span->interpMask;
- const GLuint origArrayMask = span->arrayMask;
+ const GLbitfield origInterpMask = span->interpMask;
+ const GLbitfield origArrayMask = span->arrayMask;
GLuint buf;
ASSERT(span->end <= MAX_WIDTH);
@@ -1078,8 +1078,8 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
{
const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLuint origInterpMask = span->interpMask;
- const GLuint origArrayMask = span->arrayMask;
+ const GLbitfield origInterpMask = span->interpMask;
+ const GLbitfield origArrayMask = span->arrayMask;
ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE ||
span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);