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authorMarek Olšák <[email protected]>2015-10-22 19:46:07 +0200
committerMarek Olšák <[email protected]>2015-10-24 00:01:20 +0200
commitdd05824b8968c723fba767698b496691e8dc81e3 (patch)
treef2d17af8d6662154b02c1a5eacb48d7b50befd07 /src/mesa
parent98546bfd038bc07a8cc7fed259c5022486bba473 (diff)
st/mesa: don't load state parameters if there are none
Out of 7063 shaders from my shader-db: - 6564 (93%) shaders don't have any state parameters. - 347 (5%) shaders have 1 state parameter for WPOS lowering. - The remaining 2% have more state parameters, usually matrices. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index acaa85d9356..20f8b3df99d 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -73,7 +73,8 @@ void st_upload_constants( struct st_context *st,
* the parameters list are explicitly set by the user with glUniform,
* glProgramParameter(), etc.
*/
- _mesa_load_state_parameters(st->ctx, params);
+ if (params->StateFlags)
+ _mesa_load_state_parameters(st->ctx, params);
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.