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authorEric Anholt <[email protected]>2010-06-25 13:38:38 -0700
committerEric Anholt <[email protected]>2010-06-25 13:38:38 -0700
commitbda27424cf04c0d2ec2b49c56f562d5b2d2f0bff (patch)
treedef596e4d7ba78af3bf590e785d76f9260100802 /src/mesa
parentabc4e52992c53ee6b6895480b47e6a6e27ef9bd0 (diff)
glsl2: Use the parser state as the talloc context for dead code elimination.
This cuts runtime by around 20% from talloc_parent() lookups.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index f58af0f65f5..0425e7d91ea 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1332,7 +1332,7 @@ _mesa_get_glsl_shader(GLcontext *ctx, void *mem_ctx, struct gl_shader *sh)
progress = do_if_simplification(&shader->ir) || progress;
progress = do_copy_propagation(&shader->ir) || progress;
progress = do_dead_code_local(&shader->ir) || progress;
- progress = do_dead_code_unlinked(&shader->ir) || progress;
+ progress = do_dead_code_unlinked(state, &shader->ir) || progress;
progress = do_constant_variable_unlinked(&shader->ir) || progress;
progress = do_constant_folding(&shader->ir) || progress;
progress = do_vec_index_to_swizzle(&shader->ir) || progress;