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authorXavier Chantry <[email protected]>2010-03-13 19:28:07 +0100
committerFrancisco Jerez <[email protected]>2010-03-18 15:02:34 +0100
commit50be9bc6ce8582b3d3cd4fa47976cbeac28b8c26 (patch)
treef428f467b77522af3fb9e27237c6f98a5dc13470 /src/mesa
parent9d48a621d2a0e55a76a2cfd0aea3b773e907ed50 (diff)
dri/nouveau: only reallocate texture when needed
nouveau reallocated the mipmap tree on every MIN_FILTER call to account for mipmap change. We only need to do this if the texture does not fit in the existing mipmap tree. This gives a big performance boost for a game like bzflag which changes MIN_FILTER all the time for its font rendering. Signed-off-by: Xavier Chantry <[email protected]> Signed-off-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.c25
1 files changed, 14 insertions, 11 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index bf365bfca34..20bc0f6688f 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -177,15 +177,15 @@ nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat,
}
static GLboolean
-teximage_fits(struct gl_texture_object *t, int level,
- struct gl_texture_image *ti)
+teximage_fits(struct gl_texture_object *t, int level)
{
struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
+ struct gl_texture_image *ti = t->Image[0][level];
- return t->Target == GL_TEXTURE_RECTANGLE ||
- (s->bo && s->width == ti->Width &&
- s->height == ti->Height &&
- s->format == ti->TexFormat);
+ return ti && (t->Target == GL_TEXTURE_RECTANGLE ||
+ (s->bo && s->width == ti->Width &&
+ s->height == ti->Height &&
+ s->format == ti->TexFormat));
}
static GLboolean
@@ -195,7 +195,7 @@ validate_teximage(GLcontext *ctx, struct gl_texture_object *t,
{
struct gl_texture_image *ti = t->Image[0][level];
- if (ti && teximage_fits(t, level, ti)) {
+ if (teximage_fits(t, level)) {
struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
@@ -304,9 +304,12 @@ nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
void
nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t)
{
- texture_dirty(t);
- relayout_texture(ctx, t);
- nouveau_texture_validate(ctx, t);
+ if (!teximage_fits(t, t->BaseLevel) ||
+ !teximage_fits(t, get_last_level(t))) {
+ texture_dirty(t);
+ relayout_texture(ctx, t);
+ nouveau_texture_validate(ctx, t);
+ }
}
static unsigned
@@ -364,7 +367,7 @@ nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
}
if (level == t->BaseLevel) {
- if (!teximage_fits(t, level, ti))
+ if (!teximage_fits(t, level))
relayout_texture(ctx, t);
nouveau_texture_validate(ctx, t);
}