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authorBrian Paul <[email protected]>2013-07-15 10:23:49 -0600
committerBrian Paul <[email protected]>2013-07-24 15:29:29 -0600
commit2931bcb0d245c356ea9c467e792fd176790f9cfc (patch)
tree02c70ab0954efbfc942e4a59ee969122f7589575 /src/mesa
parent5c37039797938e43a7dfb6c7d39a1f0bb4f32df3 (diff)
mesa: handle 2D texture arrays in get_tex_rgba_compressed()
If we call glGetTexImage() for a compressed 2D texture array we need to loop over all the slices. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850 NOTE: This is a candidate for the 9.x branches. Cc: [email protected] Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/texgetimage.c52
1 files changed, 24 insertions, 28 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 4c672e3666f..7050f1080a4 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -233,8 +233,8 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
const GLuint depth = texImage->Depth;
- GLfloat *tempImage, *srcRow;
- GLuint row;
+ GLfloat *tempImage, *tempSlice, *srcRow;
+ GLuint row, slice;
/* Decompress into temp float buffer, then pack into user buffer */
tempImage = malloc(width * height * depth
@@ -244,20 +244,22 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
return;
}
- /* Decompress the texture image - results in 'tempImage' */
- {
+ /* Decompress the texture image slices - results in 'tempImage' */
+ for (slice = 0; slice < depth; slice++) {
GLubyte *srcMap;
GLint srcRowStride;
- ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ tempSlice = tempImage + slice * 4 * width * height;
+
+ ctx->Driver.MapTextureImage(ctx, texImage, slice,
0, 0, width, height,
GL_MAP_READ_BIT,
&srcMap, &srcRowStride);
if (srcMap) {
_mesa_decompress_image(texFormat, width, height,
- srcMap, srcRowStride, tempImage);
+ srcMap, srcRowStride, tempSlice);
- ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+ ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@@ -294,15 +296,19 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
rebaseFormat);
}
- srcRow = tempImage;
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- 0, row, 0);
-
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
- format, type, dest, &ctx->Pack, transferOps);
- srcRow += width * 4;
+ tempSlice = tempImage;
+ for (slice = 0; slice < depth; slice++) {
+ srcRow = tempSlice;
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ slice, row, 0);
+
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
+ format, type, dest, &ctx->Pack, transferOps);
+ srcRow += 4 * width;
+ }
+ tempSlice += 4 * width * height;
}
free(tempImage);
@@ -616,18 +622,8 @@ _mesa_get_teximage(struct gl_context *ctx,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
- GLuint dimensions;
-
- switch (texImage->TexObject->Target) {
- case GL_TEXTURE_1D:
- dimensions = 1;
- break;
- case GL_TEXTURE_3D:
- dimensions = 3;
- break;
- default:
- dimensions = 2;
- }
+ const GLuint dimensions =
+ _mesa_get_texture_dimensions(texImage->TexObject->Target);
/* map dest buffer, if PBO */
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {