diff options
author | Eric Anholt <[email protected]> | 2007-12-15 16:12:17 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2007-12-16 11:26:19 -0800 |
commit | c0b4257aa9ba783674ccf7162799385734dff211 (patch) | |
tree | 33d0bbdcd5f2b31660420e82f4b9f99b0e5790ca /src/mesa | |
parent | 659baa3f25275b622dad626992af60f3c9ea6d66 (diff) |
[965] Move to using shared texture management code.
This removes the delayed texture upload optimization from 965, in exchange for
bringing us closer to PBO support. It also disables SGIS_generate_mipmap,
which didn't seem to be working before anyway, according to the lodbias demo.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw_upload.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_context.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_context.h | 58 | ||||
l---------[-rw-r--r--] | src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 261 | ||||
l---------[-rw-r--r--] | src/mesa/drivers/dri/i965/intel_mipmap_tree.h | 167 | ||||
l---------[-rw-r--r--] | src/mesa/drivers/dri/i965/intel_tex.c | 317 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_tex.h | 47 | ||||
l--------- | src/mesa/drivers/dri/i965/intel_tex_image.c | 1 | ||||
l--------- | src/mesa/drivers/dri/i965/intel_tex_subimage.c | 1 | ||||
l---------[-rw-r--r--] | src/mesa/drivers/dri/i965/intel_tex_validate.c | 266 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.h | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_validate.c | 20 |
16 files changed, 49 insertions, 1134 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile index ac1c2f73478..fe0a6dfe55f 100644 --- a/src/mesa/drivers/dri/i965/Makefile +++ b/src/mesa/drivers/dri/i965/Makefile @@ -22,7 +22,9 @@ DRIVER_SOURCES = \ intel_state.c \ intel_tex.c \ intel_tex_format.c \ + intel_tex_image.c \ intel_tex_layout.c \ + intel_tex_subimage.c \ intel_tex_validate.c \ brw_cc.c \ brw_clip.c \ diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 7c7bcb1b9cf..308512f904b 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -255,7 +255,7 @@ static void copy_strided_array( GLubyte *dest, GLuint count ) { if (size == stride) - do_memcpy(dest, src, count * size); + memcpy(dest, src, count * size); else { GLuint i,j; diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index affbca89024..048e098cfb2 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -312,7 +312,7 @@ static void upload_wm_surfaces(struct brw_context *brw ) /* _NEW_TEXTURE, BRW_NEW_TEXDATA */ if (texUnit->_ReallyEnabled && - intel_finalize_mipmap_tree(intel,texUnit->_Current)) + intel_finalize_mipmap_tree(intel, i)) { brw_update_texture_surface(ctx, i); brw->wm.nr_surfaces = i+2; diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c index 6b397ed03d6..6f984d6c54e 100644 --- a/src/mesa/drivers/dri/i965/intel_context.c +++ b/src/mesa/drivers/dri/i965/intel_context.c @@ -196,7 +196,7 @@ const struct dri_extension card_extensions[] = { "GL_MESA_pack_invert", NULL }, { "GL_MESA_ycbcr_texture", NULL }, { "GL_NV_blend_square", NULL }, - { "GL_SGIS_generate_mipmap", NULL }, + /* { "GL_SGIS_generate_mipmap", NULL }, */ { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions}, { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions}, { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions}, diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h index c1ad504af4d..583ef42166e 100644 --- a/src/mesa/drivers/dri/i965/intel_context.h +++ b/src/mesa/drivers/dri/i965/intel_context.h @@ -35,6 +35,7 @@ #include "texmem.h" #include "intel_screen.h" +#include "intel_tex_obj.h" #include "i830_common.h" #include "tnl/t_vertex.h" @@ -67,27 +68,6 @@ extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mo #define INTEL_WRITE_FULL 0x2 #define INTEL_READ 0x4 -struct intel_texture_object -{ - struct gl_texture_object base; /* The "parent" object */ - - /* The mipmap tree must include at least these levels once - * validated: - */ - GLuint firstLevel; - GLuint lastLevel; - - GLuint dirty_images[6]; - GLuint dirty; - - /* On validation any active images held in main memory or in other - * regions will be copied to this region and the old storage freed. - */ - struct intel_mipmap_tree *mt; -}; - - - struct intel_context { GLcontext ctx; /* the parent class */ @@ -308,32 +288,6 @@ static inline void * __memcpy(void * to, const void * from, size_t n) #endif -/* The system memcpy (at least on ubuntu 5.10) has problems copying - * to agp (writecombined) memory from a source which isn't 64-byte - * aligned - there is a 4x performance falloff. - * - * The x86 __memcpy is immune to this but is slightly slower - * (10%-ish) than the system memcpy. - * - * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but - * isn't much faster than x86_memcpy for agp copies. - * - * TODO: switch dynamically. - */ -static inline void *do_memcpy( void *dest, const void *src, size_t n ) -{ - if ( (((unsigned long)src) & 63) || - (((unsigned long)dest) & 63)) { - return __memcpy(dest, src, n); - } - else - return memcpy(dest, src, n); -} - - - - - /* ================================================================ * Debugging: */ @@ -495,15 +449,5 @@ static inline struct intel_context *intel_context( GLcontext *ctx ) return (struct intel_context *)ctx; } -static inline struct intel_texture_object *intel_texture_object( struct gl_texture_object *obj ) -{ - return (struct intel_texture_object *)obj; -} - -static inline struct intel_texture_image *intel_texture_image( struct gl_texture_image *img ) -{ - return (struct intel_texture_image *)img; -} - #endif diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index 8a3417f7229..242fed0b6ae 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -1,260 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "intel_context.h" -#include "intel_mipmap_tree.h" -#include "intel_regions.h" -#include "dri_bufmgr.h" -#include "enums.h" -#include "imports.h" - -#define FILE_DEBUG_FLAG DEBUG_MIPTREE - -static GLenum -target_to_target(GLenum target) -{ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - return GL_TEXTURE_CUBE_MAP_ARB; - default: - return target; - } -} - -struct intel_mipmap_tree * -intel_miptree_create(struct intel_context *intel, - GLenum target, - GLenum internal_format, - GLuint first_level, - GLuint last_level, - GLuint width0, - GLuint height0, - GLuint depth0, - GLuint cpp, - GLboolean compressed) -{ - GLboolean ok; - struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); - - if (INTEL_DEBUG & DEBUG_TEXTURE) - _mesa_printf("%s target %s format %s level %d..%d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(internal_format), - first_level, - last_level); - - mt->target = target_to_target(target); - mt->internal_format = internal_format; - mt->first_level = first_level; - mt->last_level = last_level; - mt->width0 = width0; - mt->height0 = height0; - mt->depth0 = depth0; - mt->cpp = cpp; - mt->compressed = compressed; - - switch (intel->intelScreen->deviceID) { -#if 0 - case PCI_CHIP_I945_G: - ok = i945_miptree_layout( mt ); - break; - case PCI_CHIP_I915_G: - case PCI_CHIP_I915_GM: - ok = i915_miptree_layout( mt ); - break; -#endif - default: - if (INTEL_DEBUG & DEBUG_TEXTURE) - _mesa_printf("assuming BRW texture layouts\n"); - ok = brw_miptree_layout( mt ); - break; - } - - if (ok) - mt->region = intel_region_alloc( intel, - mt->cpp, - mt->pitch, - mt->total_height ); - - if (!mt->region) { - free(mt); - return NULL; - } - - return mt; -} - - - -void intel_miptree_destroy( struct intel_context *intel, - struct intel_mipmap_tree *mt ) -{ - if (mt) { - GLuint i; - - intel_region_release(&mt->region); - - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) - if (mt->level[i].image_offset) - free(mt->level[i].image_offset); - - free(mt); - } -} - - - - -void -intel_miptree_set_level_info(struct intel_mipmap_tree *mt, - GLuint level, - GLuint nr_images, - GLuint x, GLuint y, - GLuint w, GLuint h, GLuint d) -{ - mt->level[level].width = w; - mt->level[level].height = h; - mt->level[level].depth = d; - mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp; - mt->level[level].nr_images = nr_images; - - if (INTEL_DEBUG & DEBUG_TEXTURE) - _mesa_printf("%s level %d img size: %d,%d level_offset 0x%x\n", __FUNCTION__, level, w, h, - mt->level[level].level_offset); - - /* Not sure when this would happen, but anyway: - */ - if (mt->level[level].image_offset) { - free(mt->level[level].image_offset); - mt->level[level].image_offset = NULL; - } - - if (nr_images > 1) { - mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint)); - mt->level[level].image_offset[0] = 0; - } -} - - - -void -intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, - GLuint level, GLuint img, - GLuint x, GLuint y) -{ - if (INTEL_DEBUG & DEBUG_TEXTURE) - _mesa_printf("%s level %d img %d pos %d,%d\n", __FUNCTION__, level, img, x, y); - - if (img == 0) - assert(x == 0 && y == 0); - - if (img > 0) - mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp; -} - - -/* Although we use the image_offset[] array to store relative offsets - * to cube faces, Mesa doesn't know anything about this and expects - * each cube face to be treated as a separate image. - * - * These functions present that view to mesa: - */ -const GLuint * -intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level) -{ - static const GLuint zero = 0; - - if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1) - return &zero; - else - return mt->level[level].image_offset; -} - - -GLuint -intel_miptree_image_offset(struct intel_mipmap_tree *mt, - GLuint face, GLuint level) -{ - if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) - return (mt->level[level].level_offset + - mt->level[level].image_offset[face]); - else - return mt->level[level].level_offset; -} - - - - - -extern GLuint intel_compressed_alignment(GLenum); -/* Upload data for a particular image. - */ -GLboolean -intel_miptree_image_data(struct intel_context *intel, - struct intel_mipmap_tree *dst, - GLuint face, - GLuint level, - const void *src, - GLuint src_row_pitch, - GLuint src_image_pitch) -{ - GLuint depth = dst->level[level].depth; - GLuint dst_offset = intel_miptree_image_offset(dst, face, level); - const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); - GLuint i; - GLuint width, height, alignment; - - width = dst->level[level].width; - height = dst->level[level].height; - - if (dst->compressed) { - alignment = intel_compressed_alignment(dst->internal_format); - src_row_pitch = ALIGN(src_row_pitch, alignment); - width = ALIGN(width, alignment); - height = (height + 3) / 4; - } - - DBG("%s\n", __FUNCTION__); - for (i = 0; i < depth; i++) { - intel_region_data(intel, - dst->region, - dst_offset + dst_depth_offset[i], /* dst_offset */ - 0, 0, /* dstx, dsty */ - src, - src_row_pitch, - 0, 0, /* source x, y */ - width, height); - src += src_image_pitch; - } - return GL_TRUE; -} - +../intel/intel_mipmap_tree.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h index dbd7167b778..e52b1e3d87e 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h @@ -1,166 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTEL_MIPMAP_TREE_H -#define INTEL_MIPMAP_TREE_H - -#include "intel_regions.h" - -/* A layer on top of the intel_regions code which adds: - * - * - Code to size and layout a region to hold a set of mipmaps. - * - Query to determine if a new image fits in an existing tree. - * - * The fixed mipmap layout of intel hardware where one offset - * specifies the position of all images in a mipmap hierachy - * complicates the implementation of GL texture image commands, - * compared to hardware where each image is specified with an - * independent offset. - * - * In an ideal world, each texture object would be associated with a - * single bufmgr buffer or 2d intel_region, and all the images within - * the texture object would slot into the tree as they arrive. The - * reality can be a little messier, as images can arrive from the user - * with sizes that don't fit in the existing tree, or in an order - * where the tree layout cannot be guessed immediately. - * - * This structure encodes an idealized mipmap tree. The GL image - * commands build these where possible, otherwise store the images in - * temporary system buffers. - */ - - -struct intel_mipmap_level { - GLuint level_offset; - GLuint width; - GLuint height; - GLuint depth; - GLuint nr_images; - - /* Explicitly store the offset of each image for each cube face or - * depth value. Pretty much have to accept that hardware formats - * are going to be so diverse that there is no unified way to - * compute the offsets of depth/cube images within a mipmap level, - * so have to store them as a lookup table: - */ - GLuint *image_offset; -}; - -struct intel_mipmap_tree { - /* Effectively the key: - */ - GLenum target; - GLenum internal_format; - - GLuint first_level; - GLuint last_level; - - GLuint width0, height0, depth0; - GLuint cpp; - GLboolean compressed; - - /* Derived from the above: - */ - GLuint pitch; - GLuint depth_pitch; /* per-image on i945? */ - GLuint total_height; - - /* Includes image offset tables: - */ - struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; - - /* The data is held here: - */ - struct intel_region *region; - - /* These are also refcounted: - */ - GLuint refcount; -}; - - - -struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel, - GLenum target, - GLenum internal_format, - GLuint first_level, - GLuint last_level, - GLuint width0, - GLuint height0, - GLuint depth0, - GLuint cpp, - GLboolean compressed); - -void intel_miptree_destroy( struct intel_context *intel, - struct intel_mipmap_tree *mt ); - - -/* Return the linear offset of an image relative to the start of the - * tree: - */ -GLuint intel_miptree_image_offset( struct intel_mipmap_tree *mt, - GLuint face, - GLuint level ); - -/* Return pointers to each 2d slice within an image. Indexed by depth - * value. - */ -const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, - GLuint level); - - -void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, - GLuint level, - GLuint nr_images, - GLuint x, GLuint y, - GLuint w, GLuint h, GLuint d); - -void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, - GLuint level, - GLuint img, - GLuint x, GLuint y); - - -/* Upload an image into a tree - */ -GLboolean intel_miptree_image_data(struct intel_context *intel, - struct intel_mipmap_tree *dst, - GLuint face, - GLuint level, - const void *src, - GLuint src_row_pitch, - GLuint src_image_pitch); - -/* i915_mipmap_tree.c: - */ -GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt ); -GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt ); -GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ); - - - -#endif +../intel/intel_mipmap_tree.h
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_tex.c b/src/mesa/drivers/dri/i965/intel_tex.c index e98e9bbfc46..d77ce749a3e 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_tex.c +++ b/src/mesa/drivers/dri/i965/intel_tex.c @@ -1,316 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "mtypes.h" -#include "image.h" -#include "texstore.h" -#include "texformat.h" -#include "teximage.h" -#include "texobj.h" -#include "swrast/swrast.h" - - -#include "intel_context.h" -#include "intel_tex.h" -#include "intel_mipmap_tree.h" - - -static GLuint target_to_face( GLenum target ) -{ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - return ((GLuint) target - - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); - default: - return 0; - } -} - -static void intelTexImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - _mesa_store_teximage1d( ctx, target, level, internalFormat, - width, border, format, type, - pixels, packing, texObj, texImage ); - - intelObj->dirty_images[0] |= (1 << level); - intelObj->dirty |= 1; -} - -static void intelTexSubImage1D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, - format, type, pixels, packing, texObj, - texImage); - - intelObj->dirty_images[0] |= (1 << level); - intelObj->dirty |= 1; -} - - -/* Handles 2D, CUBE, RECT: - */ -static void intelTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - GLuint face = target_to_face(target); - - _mesa_store_teximage2d( ctx, target, level, internalFormat, - width, height, border, format, type, - pixels, packing, texObj, texImage ); - - intelObj->dirty_images[face] |= (1 << level); - intelObj->dirty |= 1 << face; -} - -static void intelTexSubImage2D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - GLuint face = target_to_face(target); - - _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels, packing, texObj, - texImage); - - intelObj->dirty_images[face] |= (1 << level); - intelObj->dirty |= 1 << face; -} - -static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - GLuint face = target_to_face(target); - - _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width, - height, border, imageSize, data, texObj, texImage); - - intelObj->dirty_images[face] |= (1 << level); - intelObj->dirty |= 1 << face; -} - - -static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - GLuint face = target_to_face(target); - - _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, imageSize, data, texObj, texImage); - - intelObj->dirty_images[face] |= (1 << level); - intelObj->dirty |= 1 << face; -} - - -static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - _mesa_store_teximage3d(ctx, target, level, internalFormat, - width, height, depth, border, - format, type, pixels, - &ctx->Unpack, texObj, texImage); - - intelObj->dirty_images[0] |= (1 << level); - intelObj->dirty |= 1 << 0; -} - - -static void -intelTexSubImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, packing, texObj, texImage); - - intelObj->dirty_images[0] |= (1 << level); - intelObj->dirty |= 1 << 0; -} - - - - -static struct gl_texture_object *intelNewTextureObject( GLcontext *ctx, - GLuint name, - GLenum target ) -{ - struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); - - _mesa_initialize_texture_object(&obj->base, name, target); - - return &obj->base; -} - -static GLboolean intelIsTextureResident(GLcontext *ctx, - struct gl_texture_object *texObj) -{ -#if 0 - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - return - intelObj->mt && - intelObj->mt->region && - intel_is_region_resident(intel, intelObj->mt->region); -#endif - return 1; -} - - - -static void intelTexParameter( GLcontext *ctx, - GLenum target, - struct gl_texture_object *texObj, - GLenum pname, - const GLfloat *params ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - switch (pname) { - /* Anything which can affect the calculation of firstLevel and - * lastLevel, as changes to these may invalidate the miptree. - */ - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - intelObj->dirty |= 1; - break; - - default: - break; - } -} - - -static void -intel_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - if (intelObj->mt) - intel_miptree_destroy(intel, intelObj->mt); - - _mesa_delete_texture_object( ctx, texObj ); -} - -void intelInitTextureFuncs( struct dd_function_table *functions ) -{ - functions->NewTextureObject = intelNewTextureObject; - functions->ChooseTextureFormat = intelChooseTextureFormat; - functions->TexImage1D = intelTexImage1D; - functions->TexImage2D = intelTexImage2D; - functions->TexImage3D = intelTexImage3D; - functions->TexSubImage1D = intelTexSubImage1D; - functions->TexSubImage2D = intelTexSubImage2D; - functions->TexSubImage3D = intelTexSubImage3D; - functions->CopyTexImage1D = _swrast_copy_teximage1d; - functions->CopyTexImage2D = _swrast_copy_teximage2d; - functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d; - functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d; - functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d; - functions->DeleteTexture = intel_delete_texture_object; - functions->UpdateTexturePalette = NULL; - functions->IsTextureResident = intelIsTextureResident; - functions->TestProxyTexImage = _mesa_test_proxy_teximage; - functions->CompressedTexImage2D = intelCompressedTexImage2D; - functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D; - functions->TexParameter = intelTexParameter; -} - - - - - +../intel/intel_tex.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_tex.h b/src/mesa/drivers/dri/i965/intel_tex.h deleted file mode 100644 index d38325d5384..00000000000 --- a/src/mesa/drivers/dri/i965/intel_tex.h +++ /dev/null @@ -1,47 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTELTEX_INC -#define INTELTEX_INC - -#include "mtypes.h" -#include "intel_context.h" - - -void intelInitTextureFuncs( struct dd_function_table *functions ); - -const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type); - -GLuint intel_finalize_mipmap_tree( struct intel_context *intel, - struct gl_texture_object *tObj ); - -int intel_compressed_num_bytes(GLuint mesaFormat); - -#endif diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c b/src/mesa/drivers/dri/i965/intel_tex_image.c new file mode 120000 index 00000000000..567abe4974e --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_tex_image.c @@ -0,0 +1 @@ +../intel/intel_tex_image.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c new file mode 120000 index 00000000000..b3a8a3d7ca7 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c @@ -0,0 +1 @@ +../intel/intel_tex_subimage.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c index 4c8afd99da0..41a75674c27 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c @@ -1,265 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "mtypes.h" -#include "macros.h" - -#include "intel_context.h" -#include "intel_mipmap_tree.h" -#include "intel_tex.h" -#include "dri_bufmgr.h" - -/** - * Compute which mipmap levels that really need to be sent to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - */ -static void intel_calculate_first_last_level( struct intel_texture_object *intelObj ) -{ - struct gl_texture_object *tObj = &intelObj->base; - const struct gl_texture_image * const baseImage = - tObj->Image[0][tObj->BaseLevel]; - - /* These must be signed values. MinLod and MaxLod can be negative numbers, - * and having firstLevel and lastLevel as signed prevents the need for - * extra sign checks. - */ - int firstLevel; - int lastLevel; - - /* Yes, this looks overly complicated, but it's all needed. - */ - switch (tObj->Target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP: - if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { - /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. - */ - firstLevel = lastLevel = tObj->BaseLevel; - } - else { - /* Currently not taking min/max lod into account here, those - * values are programmed as sampler state elsewhere and we - * upload the same mipmap levels regardless. Not sure if - * this makes sense as it means it isn't possible for the app - * to use min/max lod to reduce texture memory pressure: - */ - firstLevel = tObj->BaseLevel; - lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2, - tObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ - } - break; - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_4D_SGIS: - firstLevel = lastLevel = 0; - break; - default: - return; - } - - /* save these values */ - intelObj->firstLevel = firstLevel; - intelObj->lastLevel = lastLevel; -} - -static GLboolean copy_image_data_to_tree( struct intel_context *intel, - struct intel_texture_object *intelObj, - struct gl_texture_image *texImage, - GLuint face, - GLuint level) -{ - return intel_miptree_image_data(intel, - intelObj->mt, - face, - level, - texImage->Data, - texImage->RowStride, - (texImage->RowStride * - texImage->Height * - texImage->TexFormat->TexelBytes)); -} - -static void intel_texture_invalidate( struct intel_texture_object *intelObj ) -{ - GLint nr_faces, face; - intelObj->dirty = ~0; - - nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - for (face = 0; face < nr_faces; face++) - intelObj->dirty_images[face] = ~0; -} - -#if 0 -static void intel_texture_invalidate_cb( struct intel_context *intel, - void *ptr ) -{ - intel_texture_invalidate( (struct intel_texture_object *) ptr ); -} -#endif - -/* - */ -GLuint intel_finalize_mipmap_tree( struct intel_context *intel, - struct gl_texture_object *tObj ) -{ - struct intel_texture_object *intelObj = intel_texture_object(tObj); - GLuint face, i; - GLuint nr_faces = 0; - struct gl_texture_image *firstImage; - GLuint cpp = 0; - - if( tObj == intel->frame_buffer_texobj ) - return GL_FALSE; - - /* We know/require this is true by now: - */ - assert(intelObj->base._Complete); - - /* What levels must the tree include at a minimum? - */ - if (intelObj->dirty) { - intel_calculate_first_last_level( intelObj ); -/* intel_miptree_destroy(intel, intelObj->mt); */ -/* intelObj->mt = NULL; */ - } - - firstImage = intelObj->base.Image[0][intelObj->firstLevel]; - - /* Fallback case: - */ - if (firstImage->Border) { - if (intelObj->mt) { - intel_miptree_destroy(intel, intelObj->mt); - intelObj->mt = NULL; - /* Set all images dirty: - */ - intel_texture_invalidate(intelObj); - } - return GL_FALSE; - } - - - - if (firstImage->IsCompressed) { - cpp = intel_compressed_num_bytes(firstImage->TexFormat->MesaFormat); - } else { - cpp = firstImage->TexFormat->TexelBytes; - } - - /* Check tree can hold all active levels. Check tree matches - * target, imageFormat, etc. - */ - if (intelObj->mt && - (intelObj->mt->target != intelObj->base.Target || - intelObj->mt->internal_format != firstImage->InternalFormat || - intelObj->mt->first_level != intelObj->firstLevel || - intelObj->mt->last_level != intelObj->lastLevel || - intelObj->mt->width0 != firstImage->Width || - intelObj->mt->height0 != firstImage->Height || - intelObj->mt->depth0 != firstImage->Depth || - intelObj->mt->cpp != cpp || - intelObj->mt->compressed != firstImage->IsCompressed)) - { - intel_miptree_destroy(intel, intelObj->mt); - intelObj->mt = NULL; - - /* Set all images dirty: - */ - intel_texture_invalidate(intelObj); - } - - - /* May need to create a new tree: - */ - if (!intelObj->mt) { - intelObj->mt = intel_miptree_create(intel, - intelObj->base.Target, - firstImage->InternalFormat, - intelObj->firstLevel, - intelObj->lastLevel, - firstImage->Width, - firstImage->Height, - firstImage->Depth, - cpp, - firstImage->IsCompressed); -#if 0 - /* Tell the buffer manager that we will manage the backing - * store, but we still want it to do fencing for us. - */ - bmBufferSetInvalidateCB(intel, - intelObj->mt->region->buffer, - intel_texture_invalidate_cb, - intelObj, - GL_FALSE); -#endif - } - - /* Pull in any images not in the object's tree: - */ - if (intelObj->dirty) { - nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - for (face = 0; face < nr_faces; face++) { - if (intelObj->dirty_images[face]) { - for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { - struct gl_texture_image *texImage = intelObj->base.Image[face][i]; - - /* Need to import images in main memory or held in other trees. - */ - if (intelObj->dirty_images[face] & (1<<i) && - texImage) { - - if (INTEL_DEBUG & DEBUG_TEXTURE) - _mesa_printf("copy data from image %d (%p) into object miptree\n", - i, - texImage->Data); - - if (!copy_image_data_to_tree(intel, - intelObj, - texImage, - face, - i)) - return GL_FALSE; - - } - } - } - } - - /* Only clear the dirty flags if everything went ok: - */ - for (face = 0; face < nr_faces; face++) { - intelObj->dirty_images[face] = 0; - } - - intelObj->dirty = 0; - } - - return GL_TRUE; -} +../intel/intel_tex_validate.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index df7b3d378c4..4d36fc0025b 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -78,28 +78,17 @@ intel_miptree_create(struct intel_context *intel, mt->compressed = compress_byte ? 1 : 0; mt->refcount = 1; - switch (intel->intelScreen->deviceID) { - case PCI_CHIP_I945_G: - case PCI_CHIP_I945_GM: - case PCI_CHIP_I945_GME: - case PCI_CHIP_G33_G: - case PCI_CHIP_Q33_G: - case PCI_CHIP_Q35_G: +#ifdef I915 + if (IS_945(intel->intelScreen->deviceID)) ok = i945_miptree_layout(mt); - break; - case PCI_CHIP_I915_G: - case PCI_CHIP_I915_GM: - case PCI_CHIP_I830_M: - case PCI_CHIP_I855_GM: - case PCI_CHIP_I865_G: - default: - /* All the i830 chips and the i915 use this layout: - */ + else ok = i915_miptree_layout(mt); - break; - } +#else + ok = brw_miptree_layout(mt); +#endif if (ok) { +#ifdef I915 if (!mt->compressed) { int align; @@ -125,6 +114,7 @@ intel_miptree_create(struct intel_context *intel, mt->pitch /= cpp; } +#endif /* I915 */ mt->region = intel_region_alloc(intel, mt->cpp, mt->pitch, mt->total_height); diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h index ecdb7be244f..4a76717688f 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h @@ -192,7 +192,6 @@ void intel_miptree_image_copy(struct intel_context *intel, */ GLboolean i915_miptree_layout(struct intel_mipmap_tree *mt); GLboolean i945_miptree_layout(struct intel_mipmap_tree *mt); - - +GLboolean brw_miptree_layout(struct intel_mipmap_tree *mt); #endif diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index b08dee43bc1..e02972ec637 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -1,3 +1,4 @@ +#include "swrast/swrast.h" #include "texobj.h" #include "intel_context.h" #include "intel_mipmap_tree.h" @@ -166,10 +167,17 @@ intelInitTextureFuncs(struct dd_function_table *functions) functions->TexSubImage1D = intelTexSubImage1D; functions->TexSubImage2D = intelTexSubImage2D; functions->TexSubImage3D = intelTexSubImage3D; +#ifdef I915 functions->CopyTexImage1D = intelCopyTexImage1D; functions->CopyTexImage2D = intelCopyTexImage2D; functions->CopyTexSubImage1D = intelCopyTexSubImage1D; functions->CopyTexSubImage2D = intelCopyTexSubImage2D; +#else + functions->CopyTexImage1D = _swrast_copy_teximage1d; + functions->CopyTexImage2D = _swrast_copy_teximage2d; + functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d; + functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d; +#endif functions->GetTexImage = intelGetTexImage; /* compressed texture functions */ diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index af18c26d55c..8df66ad4450 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -40,6 +40,7 @@ intel_calculate_first_last_level(struct intel_texture_object *intelObj) firstLevel = lastLevel = tObj->BaseLevel; } else { +#ifdef I915 firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); firstLevel = MAX2(firstLevel, tObj->BaseLevel); lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); @@ -47,6 +48,18 @@ intel_calculate_first_last_level(struct intel_texture_object *intelObj) lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); lastLevel = MIN2(lastLevel, tObj->MaxLevel); lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ +#else + /* Currently not taking min/max lod into account here, those + * values are programmed as sampler state elsewhere and we + * upload the same mipmap levels regardless. Not sure if + * this makes sense as it means it isn't possible for the app + * to use min/max lod to reduce texture memory pressure: + */ + firstLevel = tObj->BaseLevel; + lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2, + tObj->MaxLevel); + lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ +#endif } break; case GL_TEXTURE_RECTANGLE_NV: @@ -211,8 +224,15 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) } } +#ifdef I915 + /* XXX: what is this flush about? + * On 965, it causes a batch flush in the middle of the state relocation + * emits, which means that the eventual rendering doesn't have all of the + * required relocations in place. + */ if (need_flush) intel_batchbuffer_flush(intel->batch); +#endif return GL_TRUE; } |