diff options
author | Brian Paul <[email protected]> | 2011-08-11 08:52:41 -0600 |
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committer | Brian Paul <[email protected]> | 2011-08-11 08:53:17 -0600 |
commit | 37a64baea87c470a68f9b2582af86783eb3509c4 (patch) | |
tree | 99b2172a7dce479b880ee794a0ef82edeb081046 /src/mesa | |
parent | e411cd7b0a54d2f9b9f4cda4918aa7742ed5c2a6 (diff) |
swrast: don't try to do depth testing if there's no depth buffer
Fixes piglit hiz-depth-stencil-test-fbo-d0-s8 crash.
See http://bugs.freedesktop.org/show_bug.cgi?id=37907
NOTE: This is a candidate for the 7.11 branch.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index 5bec71c057b..fa5093a3407 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -462,7 +462,8 @@ stencil_and_ztest_span(struct gl_context *ctx, SWspan *span, GLuint face) * Some fragments passed the stencil test, apply depth test to them * and apply Zpass and Zfail stencil ops. */ - if (ctx->Depth.Test == GL_FALSE) { + if (ctx->Depth.Test == GL_FALSE || + ctx->DrawBuffer->_DepthBuffer == NULL) { /* * No depth buffer, just apply zpass stencil function to active pixels. */ |