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authorEric Anholt <[email protected]>2013-06-12 17:21:44 -0700
committerPaul Berry <[email protected]>2013-08-01 20:23:43 -0700
commit010a6a8fd343537101e7ac5e8dfcf9b07fc841fb (patch)
treefe1aeaecbac4ad1c965e24a3ed43be652b6433cb /src/mesa
parent624b7bac76c3f70a3a110d114a3c1c327d3dad5f (diff)
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Next step is to validate them at link time. v2 (Paul Berry <[email protected]>): Don't attempt to export the layout qualifiers in the event of a compile error, since some of them are set up by ast_to_hir(), and ast_to_hir() isn't guaranteed to have run in the event of a compile error. Reviewed-by: Kenneth Graunke <[email protected]> v3 (Paul Berry <[email protected]>): Use PRIM_UNKNOWN to represent "not set in this shader". Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/mtypes.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 83de3dda893..49b31adc87a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2171,6 +2171,24 @@ struct gl_shader
/** Shaders containing built-in functions that are used for linking. */
struct gl_shader *builtins_to_link[16];
unsigned num_builtins_to_link;
+
+ /**
+ * Geometry shader state from GLSL 1.50 layout qualifiers.
+ */
+ struct {
+ GLint VerticesOut;
+ /**
+ * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
+ * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
+ * shader.
+ */
+ GLenum InputType;
+ /**
+ * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
+ * it's not set in this shader.
+ */
+ GLenum OutputType;
+ } Geom;
};