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authorMichal Krol <[email protected]>2010-03-15 13:20:37 +0100
committerMichal Krol <[email protected]>2010-03-15 13:22:40 +0100
commitf2bc089d148253d7a411e94257633ce40ec1c6a9 (patch)
tree3c58d9e6462d58d84bde3d79c8a901441f72258f /src/mesa
parentdbf20a1f0fa7965254aa8a0e2ea35a6b8576fd7d (diff)
gallium: util_blit_pixels() takes source sampler view as argument.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_cb_blit.c15
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c2
2 files changed, 12 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
index 36e03018d9f..abf0ac0fc82 100644
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -69,6 +69,7 @@ st_BlitFramebuffer(GLcontext *ctx,
const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
const uint pFilter = ((filter == GL_NEAREST)
? PIPE_TEX_MIPFILTER_NEAREST
: PIPE_TEX_MIPFILTER_LINEAR);
@@ -111,8 +112,8 @@ st_BlitFramebuffer(GLcontext *ctx,
&readFB->Attachment[readFB->_ColorReadBufferIndex];
if(srcAtt->Type == GL_TEXTURE) {
- struct pipe_screen *screen = ctx->st->pipe->screen;
- const struct st_texture_object *srcObj =
+ struct pipe_screen *screen = pipe->screen;
+ struct st_texture_object *srcObj =
st_texture_object(srcAtt->Texture);
struct st_renderbuffer *dstRb =
st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
@@ -132,7 +133,8 @@ st_BlitFramebuffer(GLcontext *ctx,
return;
util_blit_pixels(st->blit,
- srcSurf, srcX0, srcY0, srcX1, srcY1,
+ srcSurf, st_get_stobj_sampler_view(srcObj, pipe),
+ srcX0, srcY0, srcX1, srcY1,
dstSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);
@@ -144,10 +146,11 @@ st_BlitFramebuffer(GLcontext *ctx,
struct st_renderbuffer *dstRb =
st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
struct pipe_surface *srcSurf = srcRb->surface;
+ struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcRb, pipe);
struct pipe_surface *dstSurf = dstRb->surface;
util_blit_pixels(st->blit,
- srcSurf, srcX0, srcY0, srcX1, srcY1,
+ srcSurf, srcView, srcX0, srcY0, srcX1, srcY1,
dstSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);
}
@@ -179,11 +182,13 @@ st_BlitFramebuffer(GLcontext *ctx,
if ((mask & depthStencil) == depthStencil &&
srcDepthSurf == srcStencilSurf &&
dstDepthSurf == dstStencilSurf) {
+ struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcDepthRb, pipe);
+
/* Blitting depth and stencil values between combined
* depth/stencil buffers. This is the ideal case for such buffers.
*/
util_blit_pixels(st->blit,
- srcDepthSurf, srcX0, srcY0, srcX1, srcY1,
+ srcDepthSurf, srcView, srcX0, srcY0, srcX1, srcY1,
dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);
}
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 04c0ef8c84c..7fcd1e9ca74 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1457,6 +1457,7 @@ st_copy_texsubimage(GLcontext *ctx,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *texObj =
_mesa_select_tex_object(ctx, texUnit, target);
+ struct st_texture_object *stObj = st_texture_object(texObj);
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
struct st_texture_image *stImage = st_texture_image(texImage);
@@ -1597,6 +1598,7 @@ st_copy_texsubimage(GLcontext *ctx,
}
util_blit_pixels_writemask(ctx->st->blit,
strb->surface,
+ st_get_stobj_sampler_view(stObj),
srcX, srcY0,
srcX + width, srcY1,
dest_surface,