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authorJason Ekstrand <[email protected]>2014-07-15 11:02:43 -0700
committerJason Ekstrand <[email protected]>2014-08-05 10:56:17 -0700
commitd267b75715e7b98e4af617ef4635e55c6176d2b3 (patch)
treed435ab30bc0d762a95476d0120c6fb8508025016 /src/mesa
parent3dbf5bf6571e0c9d3e4febce01dea82be190d9d2 (diff)
mesa/texstore: Add a generic float/normalized rgba texture upload path
This commit also removes a bunch of functions which aren't doing anything more interesting than the general path does. v2: Better comment the texstore_via_float function Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/texstore.c2004
1 files changed, 98 insertions, 1906 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index c30ef1f74a2..7a0a022ecd4 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -88,35 +88,6 @@ enum {
typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
-/**
- * Return GL_TRUE if the given image format is one that be converted
- * to another format by swizzling.
- */
-static GLboolean
-can_swizzle(GLenum logicalBaseFormat)
-{
- switch (logicalBaseFormat) {
- case GL_RGBA:
- case GL_RGB:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_BGR:
- case GL_BGRA:
- case GL_ABGR_EXT:
- case GL_RG:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-
enum {
IDX_LUMINANCE = 0,
IDX_ALPHA,
@@ -686,267 +657,12 @@ _mesa_make_temp_ubyte_image(struct gl_context *ctx, GLuint dims,
}
-/**
- * Copy GLubyte pixels from <src> to <dst> with swizzling.
- * \param dst destination pixels
- * \param dstComponents number of color components in destination pixels
- * \param src source pixels
- * \param srcComponents number of color components in source pixels
- * \param map the swizzle mapping. map[X] says where to find the X component
- * in the source image's pixels. For example, if the source image
- * is GL_BGRA and X = red, map[0] yields 2.
- * \param count number of pixels to copy/swizzle.
- */
-static void
-swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
- GLuint srcComponents, const GLubyte *map, GLuint count)
-{
-#define SWZ_CPY(dst, src, count, dstComps, srcComps) \
- do { \
- GLuint i; \
- for (i = 0; i < count; i++) { \
- GLuint j; \
- if (srcComps == 4) { \
- COPY_4UBV(tmp, src); \
- } \
- else { \
- for (j = 0; j < srcComps; j++) { \
- tmp[j] = src[j]; \
- } \
- } \
- src += srcComps; \
- for (j = 0; j < dstComps; j++) { \
- dst[j] = tmp[map[j]]; \
- } \
- dst += dstComps; \
- } \
- } while (0)
-
- GLubyte tmp[6];
-
- tmp[ZERO] = 0x0;
- tmp[ONE] = 0xff;
-
- ASSERT(srcComponents <= 4);
- ASSERT(dstComponents <= 4);
-
- switch (dstComponents) {
- case 4:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 4, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 4, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 4, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 4, 1);
- break;
- default:
- ;
- }
- break;
- case 3:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 3, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 3, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 3, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 3, 1);
- break;
- default:
- ;
- }
- break;
- case 2:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 2, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 2, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 2, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 2, 1);
- break;
- default:
- ;
- }
- break;
- case 1:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 1, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 1, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 1, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 1, 1);
- break;
- default:
- ;
- }
- break;
- default:
- ;
- }
-#undef SWZ_CPY
-}
-
-
-
static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE };
/**
- * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
- * mapping array depending on endianness.
- */
-static const GLubyte *
-type_mapping( GLenum srcType )
-{
- switch (srcType) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return map_identity;
- case GL_UNSIGNED_INT_8_8_8_8:
- return _mesa_little_endian() ? map_3210 : map_identity;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return _mesa_little_endian() ? map_identity : map_3210;
- default:
- return NULL;
- }
-}
-
-
-/**
- * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
- * mapping array depending on pixelstore byte swapping state.
- */
-static const GLubyte *
-byteswap_mapping( GLboolean swapBytes,
- GLenum srcType )
-{
- if (!swapBytes)
- return map_identity;
-
- switch (srcType) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_HALF_FLOAT:
- return map_identity;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return map_3210;
- default:
- return NULL;
- }
-}
-
-
-
-/**
- * Transfer a GLubyte texture image with component swizzling.
- */
-static void
-_mesa_swizzle_ubyte_image(struct gl_context *ctx,
- GLuint dimensions,
- GLenum srcFormat,
- GLenum srcType,
-
- GLenum baseInternalFormat,
-
- const GLubyte *rgba2dst,
- GLuint dstComponents,
-
- GLint dstRowStride,
- GLubyte **dstSlices,
-
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking )
-{
- GLint srcComponents = _mesa_components_in_format(srcFormat);
- const GLubyte *srctype2ubyte, *swap;
- GLubyte map[4], src2base[6], base2rgba[6];
- GLint i;
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, GL_UNSIGNED_BYTE);
- const GLint srcImageStride
- = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE);
- const GLubyte *srcImage
- = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr,
- srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE, 0, 0, 0);
-
- (void) ctx;
-
- /* Translate from src->baseInternal->GL_RGBA->dst. This will
- * correctly deal with RGBA->RGB->RGBA conversions where the final
- * A value must be 0xff regardless of the incoming alpha values.
- */
- compute_component_mapping(srcFormat, baseInternalFormat, src2base);
- compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba);
- swap = byteswap_mapping(srcPacking->SwapBytes, srcType);
- srctype2ubyte = type_mapping(srcType);
-
-
- for (i = 0; i < 4; i++)
- map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]];
-
-/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
-
- if (srcComponents == dstComponents &&
- srcRowStride == dstRowStride &&
- srcRowStride == srcWidth * srcComponents &&
- dimensions < 3) {
- /* 1 and 2D images only */
- GLubyte *dstImage = dstSlices[0];
- swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
- srcWidth * srcHeight);
- }
- else {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- }
- }
-}
-
-
-/**
* Teximage storage routine for when a simple memcpy will do.
* No pixel transfer operations or special texel encodings allowed.
* 1D, 2D and 3D images supported.
@@ -1019,6 +735,10 @@ store_ubyte_texture(TEXSTORE_PARAMS)
if (!tempImage)
return GL_FALSE;
+ /* This way we will use the RGB versions of the packing functions and it
+ * will work for both RGB and sRGB textures*/
+ dstFormat = _mesa_get_srgb_format_linear(dstFormat);
+
src = tempImage;
for (img = 0; img < srcDepth; img++) {
_mesa_pack_ubyte_rgba_rect(dstFormat, srcWidth, srcHeight,
@@ -1209,845 +929,13 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS)
dst += dstRowStride;
src += srcRowStride;
}
+ return GL_TRUE;
+ } else {
+ return GL_FALSE;
}
- else {
- return store_ubyte_texture(ctx, dims, baseInternalFormat,
- dstFormat, dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_A8B8G8R8_UNORM or MESA_FORMAT_R8G8B8A8_UNORM.
- */
-static GLboolean
-_mesa_texstore_rgba8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
-
- ASSERT(dstFormat == MESA_FORMAT_A8B8G8R8_UNORM ||
- dstFormat == MESA_FORMAT_R8G8B8A8_UNORM ||
- dstFormat == MESA_FORMAT_X8B8G8R8_UNORM ||
- dstFormat == MESA_FORMAT_R8G8B8X8_UNORM);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
-
- if (!ctx->_ImageTransferState &&
- (srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && (dstFormat == MESA_FORMAT_A8B8G8R8_UNORM ||
- dstFormat == MESA_FORMAT_X8B8G8R8_UNORM)) ||
- (!littleEndian && (dstFormat == MESA_FORMAT_R8G8B8A8_UNORM ||
- dstFormat == MESA_FORMAT_R8G8B8X8_UNORM))) {
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
- }
- else {
- dstmap[3] = 3;
- dstmap[2] = 2;
- dstmap[1] = 1;
- dstmap[0] = 0;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- return store_ubyte_texture(ctx, dims, baseInternalFormat,
- dstFormat, dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
-
- ASSERT(dstFormat == MESA_FORMAT_B8G8R8A8_UNORM ||
- dstFormat == MESA_FORMAT_A8R8G8B8_UNORM ||
- dstFormat == MESA_FORMAT_B8G8R8X8_UNORM ||
- dstFormat == MESA_FORMAT_X8R8G8B8_UNORM );
- ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_B8G8R8A8_UNORM ||
- dstFormat == MESA_FORMAT_B8G8R8X8_UNORM) &&
- srcFormat == GL_RGB &&
- (baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB) &&
- srcType == GL_UNSIGNED_BYTE) {
- int img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLuint *d4 = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- d4[col] = PACK_COLOR_8888(0xff,
- srcRow[col * 3 + RCOMP],
- srcRow[col * 3 + GCOMP],
- srcRow[col * 3 + BCOMP]);
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_B8G8R8A8_UNORM &&
- srcFormat == GL_LUMINANCE_ALPHA &&
- baseInternalFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* special case of storing LA -> ARGB8888 */
- int img, row, col;
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = (const GLubyte *)
- _mesa_image_address(dims, srcPacking, srcAddr, srcWidth,
- srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLuint *d4 = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLubyte l = srcRow[col * 2 + 0], a = srcRow[col * 2 + 1];
- d4[col] = PACK_COLOR_8888(a, l, l, l);
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_B8G8R8A8_UNORM &&
- srcFormat == GL_RGBA &&
- baseInternalFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* same as above case, but src data has alpha too */
- GLint img, row, col;
- /* For some reason, streaming copies to write-combined regions
- * are extremely sensitive to the characteristics of how the
- * source data is retrieved. By reordering the source reads to
- * be in-order, the speed of this operation increases by half.
- * Strangely the same isn't required for the RGB path, above.
- */
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLuint *d4 = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP],
- srcRow[col * 4 + RCOMP],
- srcRow[col * 4 + GCOMP],
- srcRow[col * 4 + BCOMP]);
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
- (littleEndian && dstFormat == MESA_FORMAT_B8G8R8X8_UNORM) ||
- (!littleEndian && dstFormat == MESA_FORMAT_A8R8G8B8_UNORM) ||
- (!littleEndian && dstFormat == MESA_FORMAT_X8R8G8B8_UNORM)) {
- dstmap[3] = 3; /* alpha */
- dstmap[2] = 0; /* red */
- dstmap[1] = 1; /* green */
- dstmap[0] = 2; /* blue */
- }
- else {
- assert((littleEndian && dstFormat == MESA_FORMAT_A8R8G8B8_UNORM) ||
- (!littleEndian && dstFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
- (littleEndian && dstFormat == MESA_FORMAT_X8R8G8B8_UNORM) ||
- (!littleEndian && dstFormat == MESA_FORMAT_B8G8R8X8_UNORM));
- dstmap[3] = 2;
- dstmap[2] = 1;
- dstmap[1] = 0;
- dstmap[0] = 3;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstRowStride,
- dstSlices,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- return store_ubyte_texture(ctx, dims, baseInternalFormat,
- dstFormat, dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgb888(TEXSTORE_PARAMS)
-{
- ASSERT(dstFormat == MESA_FORMAT_BGR_UNORM8);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract RGB from RGBA */
- GLint img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- dstmap[0] = 2;
- dstmap[1] = 1;
- dstmap[2] = 0;
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 3,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- return store_ubyte_texture(ctx, dims, baseInternalFormat,
- dstFormat, dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_bgr888(TEXSTORE_PARAMS)
-{
- ASSERT(dstFormat == MESA_FORMAT_RGB_UNORM8);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract BGR from RGBA */
- int img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- dstmap[0] = 0;
- dstmap[1] = 1;
- dstmap[2] = 2;
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 3,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- return store_ubyte_texture(ctx, dims, baseInternalFormat,
- dstFormat, dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb2101010(TEXSTORE_PARAMS)
-{
- ASSERT(dstFormat == MESA_FORMAT_B10G10R10A2_UNORM ||
- dstFormat == MESA_FORMAT_B10G10R10X2_UNORM);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
-
- {
- /* general path */
- /* Hardcode GL_RGBA as the base format, which forces alpha to 1.0
- * if the internal format is RGB. */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- GL_RGBA,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- if (baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB) {
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort a,r,g,b;
-
- UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
- dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b);
- src += 4;
- }
- dstRow += dstRowStride;
- }
- } else {
- ASSERT(0);
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm44(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_L4A4_UNORM);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 1);
-
- {
- /* general path */
- const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLubyte *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLubyte *dstUS = (GLubyte *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_44( src[1],
- src[0] );
- src += 2;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm88(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_L8A8_UNORM ||
- dstFormat == MESA_FORMAT_A8L8_UNORM ||
- dstFormat == MESA_FORMAT_R8G8_UNORM ||
- dstFormat == MESA_FORMAT_G8R8_UNORM);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
-
- if (!ctx->_ImageTransferState &&
- littleEndian &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (dstFormat == MESA_FORMAT_L8A8_UNORM || dstFormat == MESA_FORMAT_A8L8_UNORM) {
- if ((littleEndian && dstFormat == MESA_FORMAT_L8A8_UNORM) ||
- (!littleEndian && dstFormat == MESA_FORMAT_A8L8_UNORM)) {
- dstmap[0] = 0;
- dstmap[1] = 3;
- }
- else {
- dstmap[0] = 3;
- dstmap[1] = 0;
- }
- }
- else {
- if ((littleEndian && dstFormat == MESA_FORMAT_R8G8_UNORM) ||
- (!littleEndian && dstFormat == MESA_FORMAT_G8R8_UNORM)) {
- dstmap[0] = 0;
- dstmap[1] = 1;
- }
- else {
- dstmap[0] = 1;
- dstmap[1] = 0;
- }
- }
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 2,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLubyte *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_L8A8_UNORM ||
- dstFormat == MESA_FORMAT_R8G8_UNORM) {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance (or R), src[1] is alpha (or G) */
- dstUS[col] = PACK_COLOR_88( src[1],
- src[0] );
- src += 2;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance (or R), src[1] is alpha (or G) */
- dstUS[col] = PACK_COLOR_88_REV( src[1],
- src[0] );
- src += 2;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm1616(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_L16A16_UNORM ||
- dstFormat == MESA_FORMAT_A16L16_UNORM ||
- dstFormat == MESA_FORMAT_R16G16_UNORM ||
- dstFormat == MESA_FORMAT_G16R16_UNORM);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_L16A16_UNORM ||
- dstFormat == MESA_FORMAT_R16G16_UNORM) {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
- dstUI[col] = PACK_COLOR_1616(a, l);
- src += 2;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
- dstUI[col] = PACK_COLOR_1616_REV(a, l);
- src += 2;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* Texstore for R16, A16, L16, I16. */
-static GLboolean
-_mesa_texstore_unorm16(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_R_UNORM16 ||
- dstFormat == MESA_FORMAT_A_UNORM16 ||
- dstFormat == MESA_FORMAT_L_UNORM16 ||
- dstFormat == MESA_FORMAT_I_UNORM16);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
- dstUS[col] = r;
- src += 1;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgba_16(TEXSTORE_PARAMS)
-{
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UNORM16 ||
- dstFormat == MESA_FORMAT_RGBX_UNORM16);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 8);
-
- {
- /* general path */
- /* Hardcode GL_RGBA as the base format, which forces alpha to 1.0
- * if the internal format is RGB. */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- GL_RGBA,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
-
- if (!tempImage)
- return GL_FALSE;
-
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r, g, b, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
- dstUS[col*4+0] = r;
- dstUS[col*4+1] = g;
- dstUS[col*4+2] = b;
- dstUS[col*4+3] = a;
- src += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB_SNORM16 ||
- dstFormat == MESA_FORMAT_RGBA_SNORM16 ||
- dstFormat == MESA_FORMAT_RGBX_SNORM16);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2;
- GLint img, row, col;
-
- if (!tempImage)
- return GL_FALSE;
-
- /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
- * 3 or 4 components/pixel here.
- */
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLshort *dstRowS = (GLshort *) dstRow;
- if (dstFormat == MESA_FORMAT_RGBA_SNORM16) {
- for (col = 0; col < srcWidth; col++) {
- GLuint c;
- for (c = 0; c < comps; c++) {
- GLshort p;
- UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
- dstRowS[col * comps + c] = p;
- }
- }
- dstRow += dstRowStride;
- src += 4 * srcWidth;
- }
- else if (dstFormat == MESA_FORMAT_RGBX_SNORM16) {
- for (col = 0; col < srcWidth; col++) {
- GLuint c;
-
- for (c = 0; c < 3; c++) {
- GLshort p;
- UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]);
- dstRowS[col * comps + c] = p;
- }
- dstRowS[col * comps + 3] = 32767;
- }
- dstRow += dstRowStride;
- src += 3 * srcWidth;
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- GLuint c;
- for (c = 0; c < comps; c++) {
- GLshort p;
- UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]);
- dstRowS[col * comps + c] = p;
- }
- }
- dstRow += dstRowStride;
- src += 3 * srcWidth;
- }
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
- */
-static GLboolean
-_mesa_texstore_unorm8(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_A_UNORM8 ||
- dstFormat == MESA_FORMAT_L_UNORM8 ||
- dstFormat == MESA_FORMAT_I_UNORM8 ||
- dstFormat == MESA_FORMAT_R_UNORM8);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 1);
-
- if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (dstFormat == MESA_FORMAT_A_UNORM8) {
- dstmap[0] = 3;
- }
- else {
- dstmap[0] = 0;
- }
- dstmap[1] = ZERO; /* ? */
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 1,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLubyte *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = src[col];
- }
- dstRow += dstRowStride;
- src += srcWidth;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
}
-
/**
* Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
*/
@@ -2094,330 +982,6 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS)
/**
- * Store a texture in a signed normalized 8-bit format.
- */
-static GLboolean
-_mesa_texstore_snorm8(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_A_SNORM8 ||
- dstFormat == MESA_FORMAT_L_SNORM8 ||
- dstFormat == MESA_FORMAT_I_SNORM8 ||
- dstFormat == MESA_FORMAT_R_SNORM8);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 1);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLbyte *dstRow = (GLbyte *) dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = FLOAT_TO_BYTE_TEX(src[col]);
- }
- dstRow += dstRowStride;
- src += srcWidth;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in a signed normalized two-channel 16-bit format.
- */
-static GLboolean
-_mesa_texstore_snorm88(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_L8A8_SNORM ||
- dstFormat == MESA_FORMAT_G8R8_SNORM ||
- dstFormat == MESA_FORMAT_R8G8_SNORM);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLbyte *dstRow = (GLbyte *) dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLushort *dst = (GLushort *) dstRow;
-
- if (dstFormat == MESA_FORMAT_L8A8_SNORM ||
- dstFormat == MESA_FORMAT_R8G8_SNORM) {
- for (col = 0; col < srcWidth; col++) {
- GLubyte l = FLOAT_TO_BYTE_TEX(src[0]);
- GLubyte a = FLOAT_TO_BYTE_TEX(src[1]);
-
- dst[col] = PACK_COLOR_88_REV(l, a);
- src += 2;
- }
- } else {
- for (col = 0; col < srcWidth; col++) {
- GLubyte l = FLOAT_TO_BYTE_TEX(src[0]);
- GLubyte a = FLOAT_TO_BYTE_TEX(src[1]);
-
- dst[col] = PACK_COLOR_88(l, a);
- src += 2;
- }
- }
-
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-/* Texstore for signed R16, A16, L16, I16. */
-static GLboolean
-_mesa_texstore_snorm16(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_R_SNORM16 ||
- dstFormat == MESA_FORMAT_A_SNORM16 ||
- dstFormat == MESA_FORMAT_L_SNORM16 ||
- dstFormat == MESA_FORMAT_I_SNORM16);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLshort *dstUS = (GLshort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r;
-
- UNCLAMPED_FLOAT_TO_SHORT(r, src[0]);
- dstUS[col] = r;
- src += 1;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-/**
- * Do texstore for 2-channel, 16-bit/channel, signed normalized formats.
- */
-static GLboolean
-_mesa_texstore_snorm1616(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_LA_SNORM16 ||
- dstFormat == MESA_FORMAT_G16R16_SNORM ||
- dstFormat == MESA_FORMAT_R16G16_SNORM);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLuint *dst = (GLuint *) dstRow;
-
- if (dstFormat == MESA_FORMAT_LA_SNORM16 ||
- dstFormat == MESA_FORMAT_R16G16_SNORM) {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_SHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_SHORT(a, src[1]);
- dst[col] = PACK_COLOR_1616_REV(l, a);
- src += 2;
- }
- } else {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_SHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_SHORT(a, src[1]);
- dst[col] = PACK_COLOR_1616_REV(l, a);
- src += 2;
- }
- }
-
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-/**
- * Store a texture in MESA_FORMAT_X8B8G8R8_SNORM or
- * MESA_FORMAT_R8G8B8X8_SNORM.
- */
-static GLboolean
-_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_X8B8G8R8_SNORM ||
- dstFormat == MESA_FORMAT_R8G8B8X8_SNORM);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLbyte *dstRow = (GLbyte *) dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLbyte *dst = dstRow;
- if (dstFormat == MESA_FORMAT_X8B8G8R8_SNORM) {
- for (col = 0; col < srcWidth; col++) {
- dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
- dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
- dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
- dst[0] = 127;
- srcRow += 3;
- dst += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
- dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
- dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
- dst[3] = 127;
- srcRow += 3;
- dst += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * Store a texture in MESA_FORMAT_A8B8G8R8_SNORM or
- * MESA_FORMAT_R8G8B8A8_SNORM
- */
-static GLboolean
-_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_A8B8G8R8_SNORM ||
- dstFormat == MESA_FORMAT_R8G8B8A8_SNORM);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLbyte *dstRow = (GLbyte *) dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLbyte *dst = dstRow;
- if (dstFormat == MESA_FORMAT_A8B8G8R8_SNORM) {
- for (col = 0; col < srcWidth; col++) {
- dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
- dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
- dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
- dst[0] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
- srcRow += 4;
- dst += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
- dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
- dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
- dst[3] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
- srcRow += 4;
- dst += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
* Store a combined depth/stencil texture image.
*/
static GLboolean
@@ -2630,143 +1194,6 @@ _mesa_texstore_s8(TEXSTORE_PARAMS)
}
-/**
- * Store an image in any of the formats:
- * _mesa_texformat_rgba_float32
- * _mesa_texformat_rgb_float32
- * _mesa_texformat_alpha_float32
- * _mesa_texformat_luminance_float32
- * _mesa_texformat_luminance_alpha_float32
- * _mesa_texformat_intensity_float32
- */
-static GLboolean
-_mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
-{
- GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- GLint components = _mesa_components_in_format(baseFormat);
-
- /* this forces alpha to 1 in _mesa_make_temp_float_image */
- if (dstFormat == MESA_FORMAT_RGBX_FLOAT32) {
- baseFormat = GL_RGBA;
- components = 4;
- }
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 ||
- dstFormat == MESA_FORMAT_RGB_FLOAT32 ||
- dstFormat == MESA_FORMAT_A_FLOAT32 ||
- dstFormat == MESA_FORMAT_L_FLOAT32 ||
- dstFormat == MESA_FORMAT_LA_FLOAT32 ||
- dstFormat == MESA_FORMAT_I_FLOAT32 ||
- dstFormat == MESA_FORMAT_R_FLOAT32 ||
- dstFormat == MESA_FORMAT_RG_FLOAT32 ||
- dstFormat == MESA_FORMAT_RGBX_FLOAT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY ||
- baseInternalFormat == GL_RED ||
- baseInternalFormat == GL_RG);
- ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLfloat));
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint bytesPerRow;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- bytesPerRow = srcWidth * components * sizeof(GLfloat);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- memcpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * As above, but store 16-bit floats.
- */
-static GLboolean
-_mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
-{
- GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- GLint components = _mesa_components_in_format(baseFormat);
-
- /* this forces alpha to 1 in _mesa_make_temp_float_image */
- if (dstFormat == MESA_FORMAT_RGBX_FLOAT16) {
- baseFormat = GL_RGBA;
- components = 4;
- }
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 ||
- dstFormat == MESA_FORMAT_RGB_FLOAT16 ||
- dstFormat == MESA_FORMAT_A_FLOAT16 ||
- dstFormat == MESA_FORMAT_L_FLOAT16 ||
- dstFormat == MESA_FORMAT_LA_FLOAT16 ||
- dstFormat == MESA_FORMAT_I_FLOAT16 ||
- dstFormat == MESA_FORMAT_R_FLOAT16 ||
- dstFormat == MESA_FORMAT_RG_FLOAT16 ||
- dstFormat == MESA_FORMAT_RGBX_FLOAT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY ||
- baseInternalFormat == GL_RED ||
- baseInternalFormat == GL_RG);
- ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLhalfARB));
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = _mesa_float_to_half(src[i]);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
/* non-normalized, signed int8 */
static GLboolean
_mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
@@ -3185,188 +1612,6 @@ _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
static GLboolean
-_mesa_texstore_srgb8(TEXSTORE_PARAMS)
-{
- mesa_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_BGR_SRGB8);
-
- /* reuse normal rgb texstore code */
- newDstFormat = MESA_FORMAT_BGR_UNORM8;
-
- k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
- newDstFormat,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_srgba8(TEXSTORE_PARAMS)
-{
- mesa_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_A8B8G8R8_SRGB ||
- dstFormat == MESA_FORMAT_R8G8B8X8_SRGB ||
- dstFormat == MESA_FORMAT_R8G8B8A8_SRGB);
-
- newDstFormat = _mesa_get_srgb_format_linear(dstFormat);
-
- k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
- newDstFormat,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sargb8(TEXSTORE_PARAMS)
-{
- mesa_format newDstFormat;
- GLboolean k;
-
- assert(dstFormat == MESA_FORMAT_B8G8R8A8_SRGB ||
- dstFormat == MESA_FORMAT_B8G8R8X8_SRGB);
-
- newDstFormat = _mesa_get_srgb_format_linear(dstFormat);
-
- k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
- newDstFormat,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sl8(TEXSTORE_PARAMS)
-{
- mesa_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_L_SRGB8);
-
- newDstFormat = MESA_FORMAT_L_UNORM8;
-
- /* _mesa_textore_a8 handles luminance8 too */
- k = _mesa_texstore_unorm8(ctx, dims, baseInternalFormat,
- newDstFormat,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sla8(TEXSTORE_PARAMS)
-{
- mesa_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_L8A8_SRGB);
-
- /* reuse normal luminance/alpha texstore code */
- newDstFormat = MESA_FORMAT_L8A8_UNORM;
-
- k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat,
- newDstFormat,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-static GLboolean
-_mesa_texstore_rgb9_e5(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_R9G9B9E5_FLOAT);
- ASSERT(baseInternalFormat == GL_RGB);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint*)dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = float3_to_rgb9e5(&srcRow[col * 3]);
- }
- dstRow += dstRowStride;
- srcRow += srcWidth * 3;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_r11_g11_b10f(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_R11G11B10_FLOAT);
- ASSERT(baseInternalFormat == GL_RGB);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint*)dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = float3_to_r11g11b10f(&srcRow[col * 3]);
- }
- dstRow += dstRowStride;
- srcRow += srcWidth * 3;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
_mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
{
GLint img, row;
@@ -3527,50 +1772,6 @@ _mesa_texstore_abgr2101010_uint(TEXSTORE_PARAMS)
return GL_TRUE;
}
-static GLboolean
-_mesa_texstore_abgr2101010(TEXSTORE_PARAMS)
-{
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_R10G10B10A2_UNORM);
- ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstSlices[img];
-
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort a,r,g,b;
-
- UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
- dstUI[col] = PACK_COLOR_2101010_US(a, b, g, r);
- src += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
static GLboolean
texstore_depth_stencil(TEXSTORE_PARAMS)
@@ -3770,6 +1971,73 @@ texstore_swizzle(TEXSTORE_PARAMS)
}
+/** Stores a texture by converting float and then to the texture format
+ *
+ * This function performs a texstore operation by converting to float,
+ * applying pixel transfer ops, and then converting to the texture's
+ * internal format using pixel store functions. This function will work
+ * for any rgb or srgb textore format.
+ */
+static GLboolean
+texstore_via_float(TEXSTORE_PARAMS)
+{
+ GLuint i, img, row;
+ const GLint src_stride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ float *tmp_row;
+ bool need_convert;
+ uint8_t *src_row, *dst_row, map[4], rgba2base[6], base2rgba[6];
+
+ tmp_row = malloc(srcWidth * 4 * sizeof(*tmp_row));
+ if (!tmp_row)
+ return GL_FALSE;
+
+ /* The GL spec (4.0, compatibility profile) only specifies srgb
+ * conversion as something that is done in the sampler during the
+ * filtering process before the colors are handed to the shader.
+ * Furthermore, the flowchart (Figure 3.7 in the 4.0 compatibility spec)
+ * does not list RGB <-> sRGB conversions anywhere. Therefore, we just
+ * treat sRGB formats the same as RGB formats for the purposes of
+ * texture upload and transfer ops.
+ */
+ dstFormat = _mesa_get_srgb_format_linear(dstFormat);
+
+ need_convert = false;
+ if (baseInternalFormat != _mesa_get_format_base_format(dstFormat)) {
+ compute_component_mapping(GL_RGBA, baseInternalFormat, base2rgba);
+ compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
+ for (i = 0; i < 4; ++i) {
+ map[i] = base2rgba[rgba2base[i]];
+ if (map[i] != i)
+ need_convert = true;
+ }
+ }
+
+ for (img = 0; img < srcDepth; img++) {
+ dst_row = dstSlices[img];
+ src_row = _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, tmp_row,
+ srcFormat, srcType, src_row,
+ srcPacking, ctx->_ImageTransferState);
+ if (need_convert)
+ _mesa_swizzle_and_convert(tmp_row, GL_FLOAT, 4,
+ tmp_row, GL_FLOAT, 4,
+ map, false, srcWidth);
+ _mesa_pack_float_rgba_row(dstFormat, srcWidth,
+ (const GLfloat (*)[4])tmp_row,
+ dst_row);
+ dst_row += dstRowStride;
+ src_row += src_stride;
+ }
+ }
+
+ return GL_TRUE;
+}
+
static GLboolean
texstore_rgba(TEXSTORE_PARAMS)
{
@@ -3779,87 +2047,10 @@ texstore_rgba(TEXSTORE_PARAMS)
if (!initialized) {
memset(table, 0, sizeof table);
- table[MESA_FORMAT_A8B8G8R8_UNORM] = _mesa_texstore_rgba8888;
- table[MESA_FORMAT_R8G8B8A8_UNORM] = _mesa_texstore_rgba8888;
- table[MESA_FORMAT_B8G8R8A8_UNORM] = _mesa_texstore_argb8888;
- table[MESA_FORMAT_A8R8G8B8_UNORM] = _mesa_texstore_argb8888;
- table[MESA_FORMAT_X8B8G8R8_UNORM] = _mesa_texstore_rgba8888;
- table[MESA_FORMAT_R8G8B8X8_UNORM] = _mesa_texstore_rgba8888;
- table[MESA_FORMAT_B8G8R8X8_UNORM] = _mesa_texstore_argb8888;
- table[MESA_FORMAT_X8R8G8B8_UNORM] = _mesa_texstore_argb8888;
- table[MESA_FORMAT_BGR_UNORM8] = _mesa_texstore_rgb888;
- table[MESA_FORMAT_RGB_UNORM8] = _mesa_texstore_bgr888;
table[MESA_FORMAT_B5G6R5_UNORM] = _mesa_texstore_rgb565;
table[MESA_FORMAT_R5G6B5_UNORM] = _mesa_texstore_rgb565;
- table[MESA_FORMAT_B4G4R4A4_UNORM] = store_ubyte_texture;
- table[MESA_FORMAT_A4R4G4B4_UNORM] = store_ubyte_texture;
- table[MESA_FORMAT_A1B5G5R5_UNORM] = store_ubyte_texture;
- table[MESA_FORMAT_B5G5R5A1_UNORM] = store_ubyte_texture;
- table[MESA_FORMAT_A1R5G5B5_UNORM] = store_ubyte_texture;
- table[MESA_FORMAT_L4A4_UNORM] = _mesa_texstore_unorm44;
- table[MESA_FORMAT_L8A8_UNORM] = _mesa_texstore_unorm88;
- table[MESA_FORMAT_A8L8_UNORM] = _mesa_texstore_unorm88;
- table[MESA_FORMAT_L16A16_UNORM] = _mesa_texstore_unorm1616;
- table[MESA_FORMAT_A16L16_UNORM] = _mesa_texstore_unorm1616;
- table[MESA_FORMAT_B2G3R3_UNORM] = store_ubyte_texture;
- table[MESA_FORMAT_A_UNORM8] = _mesa_texstore_unorm8;
- table[MESA_FORMAT_A_UNORM16] = _mesa_texstore_unorm16;
- table[MESA_FORMAT_L_UNORM8] = _mesa_texstore_unorm8;
- table[MESA_FORMAT_L_UNORM16] = _mesa_texstore_unorm16;
- table[MESA_FORMAT_I_UNORM8] = _mesa_texstore_unorm8;
- table[MESA_FORMAT_I_UNORM16] = _mesa_texstore_unorm16;
table[MESA_FORMAT_YCBCR] = _mesa_texstore_ycbcr;
table[MESA_FORMAT_YCBCR_REV] = _mesa_texstore_ycbcr;
- table[MESA_FORMAT_R_UNORM8] = _mesa_texstore_unorm8;
- table[MESA_FORMAT_R8G8_UNORM] = _mesa_texstore_unorm88;
- table[MESA_FORMAT_G8R8_UNORM] = _mesa_texstore_unorm88;
- table[MESA_FORMAT_R_UNORM16] = _mesa_texstore_unorm16;
- table[MESA_FORMAT_R16G16_UNORM] = _mesa_texstore_unorm1616;
- table[MESA_FORMAT_G16R16_UNORM] = _mesa_texstore_unorm1616;
- table[MESA_FORMAT_B10G10R10A2_UNORM] = _mesa_texstore_argb2101010;
- table[MESA_FORMAT_BGR_SRGB8] = _mesa_texstore_srgb8;
- table[MESA_FORMAT_A8B8G8R8_SRGB] = _mesa_texstore_srgba8;
- table[MESA_FORMAT_B8G8R8A8_SRGB] = _mesa_texstore_sargb8;
- table[MESA_FORMAT_L_SRGB8] = _mesa_texstore_sl8;
- table[MESA_FORMAT_L8A8_SRGB] = _mesa_texstore_sla8;
- table[MESA_FORMAT_RGBA_FLOAT32] = _mesa_texstore_rgba_float32;
- table[MESA_FORMAT_RGBA_FLOAT16] = _mesa_texstore_rgba_float16;
- table[MESA_FORMAT_RGB_FLOAT32] = _mesa_texstore_rgba_float32;
- table[MESA_FORMAT_RGB_FLOAT16] = _mesa_texstore_rgba_float16;
- table[MESA_FORMAT_A_FLOAT32] = _mesa_texstore_rgba_float32;
- table[MESA_FORMAT_A_FLOAT16] = _mesa_texstore_rgba_float16;
- table[MESA_FORMAT_L_FLOAT32] = _mesa_texstore_rgba_float32;
- table[MESA_FORMAT_L_FLOAT16] = _mesa_texstore_rgba_float16;
- table[MESA_FORMAT_LA_FLOAT32] = _mesa_texstore_rgba_float32;
- table[MESA_FORMAT_LA_FLOAT16] = _mesa_texstore_rgba_float16;
- table[MESA_FORMAT_I_FLOAT32] = _mesa_texstore_rgba_float32;
- table[MESA_FORMAT_I_FLOAT16] = _mesa_texstore_rgba_float16;
- table[MESA_FORMAT_R_FLOAT32] = _mesa_texstore_rgba_float32;
- table[MESA_FORMAT_R_FLOAT16] = _mesa_texstore_rgba_float16;
- table[MESA_FORMAT_RG_FLOAT32] = _mesa_texstore_rgba_float32;
- table[MESA_FORMAT_RG_FLOAT16] = _mesa_texstore_rgba_float16;
- table[MESA_FORMAT_R_SNORM8] = _mesa_texstore_snorm8;
- table[MESA_FORMAT_R8G8_SNORM] = _mesa_texstore_snorm88;
- table[MESA_FORMAT_X8B8G8R8_SNORM] = _mesa_texstore_signed_rgbx8888;
- table[MESA_FORMAT_A8B8G8R8_SNORM] = _mesa_texstore_signed_rgba8888;
- table[MESA_FORMAT_R8G8B8A8_SNORM] = _mesa_texstore_signed_rgba8888;
- table[MESA_FORMAT_R_SNORM16] = _mesa_texstore_snorm16;
- table[MESA_FORMAT_R16G16_SNORM] = _mesa_texstore_snorm1616;
- table[MESA_FORMAT_RGB_SNORM16] = _mesa_texstore_signed_rgba_16;
- table[MESA_FORMAT_RGBA_SNORM16] = _mesa_texstore_signed_rgba_16;
- table[MESA_FORMAT_RGBA_UNORM16] = _mesa_texstore_rgba_16;
- table[MESA_FORMAT_A_SNORM8] = _mesa_texstore_snorm8;
- table[MESA_FORMAT_L_SNORM8] = _mesa_texstore_snorm8;
- table[MESA_FORMAT_L8A8_SNORM] = _mesa_texstore_snorm88;
- table[MESA_FORMAT_I_SNORM8] = _mesa_texstore_snorm8;
- table[MESA_FORMAT_A_SNORM16] = _mesa_texstore_snorm16;
- table[MESA_FORMAT_L_SNORM16] = _mesa_texstore_snorm16;
- table[MESA_FORMAT_LA_SNORM16] = _mesa_texstore_snorm1616;
- table[MESA_FORMAT_I_SNORM16] = _mesa_texstore_snorm16;
- table[MESA_FORMAT_R9G9B9E5_FLOAT] = _mesa_texstore_rgb9_e5;
- table[MESA_FORMAT_R11G11B10_FLOAT] = _mesa_texstore_r11_g11_b10f;
- table[MESA_FORMAT_Z_FLOAT32] = _mesa_texstore_z32;
- table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = _mesa_texstore_z32f_x24s8;
table[MESA_FORMAT_A_UINT8] = _mesa_texstore_rgba_uint8;
table[MESA_FORMAT_A_UINT16] = _mesa_texstore_rgba_uint16;
@@ -3918,33 +2109,24 @@ texstore_rgba(TEXSTORE_PARAMS)
table[MESA_FORMAT_B10G10R10A2_UINT] = _mesa_texstore_argb2101010_uint;
table[MESA_FORMAT_R10G10B10A2_UINT] = _mesa_texstore_abgr2101010_uint;
- table[MESA_FORMAT_B4G4R4X4_UNORM] = store_ubyte_texture;
- table[MESA_FORMAT_B5G5R5X1_UNORM] = store_ubyte_texture;
- table[MESA_FORMAT_R8G8B8X8_SNORM] = _mesa_texstore_signed_rgbx8888;
- table[MESA_FORMAT_R8G8B8X8_SRGB] = _mesa_texstore_srgba8;
- table[MESA_FORMAT_R8G8B8A8_SRGB] = _mesa_texstore_srgba8;
table[MESA_FORMAT_RGBX_UINT8] = _mesa_texstore_rgba_uint8;
table[MESA_FORMAT_RGBX_SINT8] = _mesa_texstore_rgba_int8;
- table[MESA_FORMAT_B10G10R10X2_UNORM] = _mesa_texstore_argb2101010;
- table[MESA_FORMAT_RGBX_UNORM16] = _mesa_texstore_rgba_16;
- table[MESA_FORMAT_RGBX_SNORM16] = _mesa_texstore_signed_rgba_16;
- table[MESA_FORMAT_RGBX_FLOAT16] = _mesa_texstore_rgba_float16;
table[MESA_FORMAT_RGBX_UINT16] = _mesa_texstore_rgba_uint16;
table[MESA_FORMAT_RGBX_SINT16] = _mesa_texstore_rgba_int16;
- table[MESA_FORMAT_RGBX_FLOAT32] = _mesa_texstore_rgba_float32;
table[MESA_FORMAT_RGBX_UINT32] = _mesa_texstore_rgba_uint32;
table[MESA_FORMAT_RGBX_SINT32] = _mesa_texstore_rgba_int32;
- table[MESA_FORMAT_R10G10B10A2_UNORM] = _mesa_texstore_abgr2101010;
-
- table[MESA_FORMAT_G8R8_SNORM] = _mesa_texstore_snorm88;
- table[MESA_FORMAT_G16R16_SNORM] = _mesa_texstore_snorm1616;
-
- table[MESA_FORMAT_B8G8R8X8_SRGB] = _mesa_texstore_sargb8;
-
initialized = GL_TRUE;
}
+ if (table[dstFormat] && table[dstFormat](ctx, dims, baseInternalFormat,
+ dstFormat, dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking)) {
+ return GL_TRUE;
+ }
+
if (texstore_swizzle(ctx, dims, baseInternalFormat,
dstFormat,
dstRowStride, dstSlices,
@@ -3953,11 +2135,22 @@ texstore_rgba(TEXSTORE_PARAMS)
return GL_TRUE;
}
- ASSERT(table[dstFormat]);
- return table[dstFormat](ctx, dims, baseInternalFormat,
- dstFormat, dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
+ if (_mesa_is_format_integer(dstFormat)) {
+ return GL_FALSE;
+ } else if (_mesa_get_format_max_bits(dstFormat) <= 8 &&
+ !_mesa_is_format_signed(dstFormat)) {
+ return store_ubyte_texture(ctx, dims, baseInternalFormat,
+ dstFormat,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ } else {
+ return texstore_via_float(ctx, dims, baseInternalFormat,
+ dstFormat, dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ }
}
GLboolean
@@ -4044,7 +2237,6 @@ _mesa_texstore_memcpy(TEXSTORE_PARAMS)
srcAddr, srcPacking);
return GL_TRUE;
}
-
/**
* Store user data into texture memory.
* Called via glTex[Sub]Image1/2/3D()