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authorEric Anholt <[email protected]>2009-12-28 19:09:01 -0800
committerEric Anholt <[email protected]>2009-12-28 19:21:27 -0800
commita0996447559bd251ef7f089165405fcdefe79cc5 (patch)
tree8b5a991c4e71414a4158f41b19987d2ca30b4b15 /src/mesa
parent089144e4e525883995d609af5040b2355043945e (diff)
intel: Fix false positives in checking for non-packed depth/stencil RB.
The wine d3d9 visual.c testcase was tripping over this and failing. Presumably it's binding a packed depth/stencil texture to both stencil and depth attachment points, and we make a new renderbuffer wrapper for each in that case.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index b5ca418b0b1..32c43ae1858 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -592,13 +592,20 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
int i;
if (depthRb && stencilRb && stencilRb != depthRb) {
- /* we only support combined depth/stencil buffers, not separate
- * stencil buffers.
- */
- DBG("Only supports combined depth/stencil (found %s, %s)\n",
- depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
- stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
+ ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
+ (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name ==
+ ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) {
+ /* OK */
+ } else {
+ /* we only support combined depth/stencil buffers, not separate
+ * stencil buffers.
+ */
+ DBG("Only supports combined depth/stencil (found %s, %s)\n",
+ depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
+ stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ }
}
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {