diff options
author | Eric Anholt <[email protected]> | 2011-07-12 09:52:04 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-07-18 11:26:33 -0700 |
commit | 94efc350b4146b2fb82d45eeb78bd6be6f06fb9c (patch) | |
tree | d068730c0c0dc83194db00f232beed3475244182 /src/mesa | |
parent | c68270a26b110e97ee93d49249025d56c771cc5f (diff) |
i965: Remove i915 paths from brw_update_draw_buffers().
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vtbl.c | 48 |
1 files changed, 11 insertions, 37 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index 831c3e09e95..55dbd4fa8b0 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -154,51 +154,25 @@ brw_update_draw_buffer(struct intel_context *intel) assert(intel->has_separate_stencil); } - /* - * Update depth and stencil test state + /* Mesa's Stencil._Enabled field is updated when + * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value + * only changes with _NEW_STENCIL (which seems sensible). So flag it + * here since this is the _NEW_BUFFERS path. */ - if (ctx->Driver.Enable) { - ctx->Driver.Enable(ctx, GL_DEPTH_TEST, - (ctx->Depth.Test && fb->Visual.depthBits > 0)); - ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); - } - else { - /* Mesa's Stencil._Enabled field is updated when - * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value - * only changes with _NEW_STENCIL (which seems sensible). So flag it - * here since this is the _NEW_BUFFERS path. - */ - intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL); - } + intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL); - intel->NewGLState |= _NEW_BUFFERS; - - /* update viewport since it depends on window size */ -#ifdef I915 - intelCalcViewport(ctx); -#else - intel->NewGLState |= _NEW_VIEWPORT; -#endif - /* Set state we know depends on drawable parameters: + /* The driver uses this in places that need to look up + * renderbuffers' buffer objects. */ - if (ctx->Driver.Scissor) - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - intel->NewGLState |= _NEW_SCISSOR; + intel->NewGLState |= _NEW_BUFFERS; - if (ctx->Driver.DepthRange) - ctx->Driver.DepthRange(ctx, - ctx->Viewport.Near, - ctx->Viewport.Far); + /* update viewport/scissor since it depends on window size */ + intel->NewGLState |= _NEW_VIEWPORT | _NEW_SCISSOR; /* Update culling direction which changes depending on the * orientation of the buffer: */ - if (ctx->Driver.FrontFace) - ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); - else - intel->NewGLState |= _NEW_POLYGON; + intel->NewGLState |= _NEW_POLYGON; } /** |