diff options
author | Ben Skeggs <[email protected]> | 2008-10-27 15:40:33 +1100 |
---|---|---|
committer | Ben Skeggs <[email protected]> | 2008-10-27 15:40:33 +1100 |
commit | 70a06e03d45f3d2e1cd1d430ba83c4b22471373c (patch) | |
tree | 399cc450107d78041a53b61773635560472ae08a /src/mesa | |
parent | 295d6f8e8f03192320aa8d4ed767427dd06071a5 (diff) | |
parent | 02c9009bb842cd8a47bc36ea274ef54ff47e1528 (diff) |
Merge remote branch 'origin/gallium-0.2' into gallium-0.2
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/SConscript | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_program.c | 13 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_draw.c | 197 | ||||
-rw-r--r-- | src/mesa/main/context.c | 1 | ||||
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 70 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/main/state.c | 29 | ||||
-rw-r--r-- | src/mesa/main/state.h | 17 | ||||
-rw-r--r-- | src/mesa/main/texenvprogram.c | 14 | ||||
-rw-r--r-- | src/mesa/ppc/common_ppc.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 4 |
12 files changed, 314 insertions, 45 deletions
diff --git a/src/mesa/SConscript b/src/mesa/SConscript index af8dfcb4930..89b98b37ab0 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -283,6 +283,10 @@ if env['platform'] != 'winddk': 'x86-64/glapi_x86-64.S' ] elif gcc and env['machine'] == 'ppc': + env.Append(CPPDEFINES = [ + 'USE_PPC_ASM', + 'USE_VMX_ASM', + ]) mesa_sources += [ 'ppc/common_ppc.c', ] diff --git a/src/mesa/drivers/dri/i915/i915_program.c b/src/mesa/drivers/dri/i915/i915_program.c index 350da5e1697..e87700f8e0a 100644 --- a/src/mesa/drivers/dri/i915/i915_program.c +++ b/src/mesa/drivers/dri/i915/i915_program.c @@ -245,6 +245,19 @@ GLuint i915_emit_texld( struct i915_fragment_program *p, */ assert(GET_UREG_TYPE(coord) != REG_TYPE_U); + if ((GET_UREG_TYPE(coord) != REG_TYPE_R) && + (GET_UREG_TYPE(coord) != REG_TYPE_OC) && + (GET_UREG_TYPE(coord) != REG_TYPE_OD) && + (GET_UREG_TYPE(coord) != REG_TYPE_T)) { + GLuint tmpCoord = get_free_rreg(p, live_regs); + + if (tmpCoord == UREG_BAD) + return 0; + + i915_emit_arith(p, A0_MOV, tmpCoord, A0_DEST_CHANNEL_ALL, 0, coord, 0, 0); + coord = tmpCoord; + } + /* Output register being oC or oD defines a phase boundary */ if (GET_UREG_TYPE(dest) == REG_TYPE_OC || GET_UREG_TYPE(dest) == REG_TYPE_OD) diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index b60dad74601..50518a68792 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -40,6 +40,12 @@ #include "main/varray.h" #include "main/attrib.h" #include "main/enable.h" +#include "main/buffers.h" +#include "main/fbobject.h" +#include "main/renderbuffer.h" +#include "main/depth.h" +#include "main/hash.h" +#include "main/blend.h" #include "glapi/dispatch.h" #include "swrast/swrast.h" @@ -51,7 +57,7 @@ #include "intel_regions.h" #include "intel_pixel.h" #include "intel_buffer_objects.h" - +#include "intel_fbo.h" static GLboolean intel_texture_drawpixels(GLcontext * ctx, @@ -89,6 +95,15 @@ intel_texture_drawpixels(GLcontext * ctx, if (format == GL_STENCIL_INDEX) return GL_FALSE; + /* Check that we can load in a texture this big. */ + if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || + height > (1 << (ctx->Const.MaxTextureLevels - 1))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels() fallback: bitmap too large (%dx%d)\n", + width, height); + return GL_FALSE; + } + /* To do DEPTH_COMPONENT, we would need to change our setup to not draw to * the color buffer, and sample the texture values into the fragment depth * in a program. @@ -170,6 +185,182 @@ intel_texture_drawpixels(GLcontext * ctx, return GL_TRUE; } +static GLboolean +intel_stencil_drawpixels(GLcontext * ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, + GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) +{ + GLuint texname, rb_name, fb_name, old_fb_name; + GLfloat vertices[4][2]; + GLfloat texcoords[4][2]; + struct intel_renderbuffer *irb; + struct intel_renderbuffer *depth_irb; + struct gl_renderbuffer *rb; + struct gl_pixelstore_attrib old_unpack; + GLstencil *stencil_pixels; + int row; + + if (format != GL_STENCIL_INDEX) + return GL_FALSE; + + /* If there's nothing to write, we're done. */ + if (ctx->Stencil.WriteMask[0] == 0) + return GL_TRUE; + + /* Can't do a per-bit writemask while treating stencil as rgba data. */ + if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) + return GL_FALSE; + + /* We use FBOs for our wrapping of the depthbuffer into a color + * destination. + */ + if (!ctx->Extensions.EXT_framebuffer_object) + return GL_FALSE; + + /* We're going to mess with texturing with no regard to existing texture + * state, so if there is some set up we have to bail. + */ + if (ctx->Texture._EnabledUnits != 0) + return GL_FALSE; + + /* Can't do textured DrawPixels with a fragment program, unless we were + * to generate a new program that sampled our texture and put the results + * in the fragment color before the user's program started. + */ + if (ctx->FragmentProgram.Enabled) + return GL_FALSE; + + /* Check that we can load in a texture this big. */ + if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || + height > (1 << (ctx->Const.MaxTextureLevels - 1))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels(STENCIL_IDNEX) fallback: " + "bitmap too large (%dx%d)\n", + width, height); + return GL_FALSE; + } + + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_TEXTURE_BIT | + GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); + old_fb_name = ctx->DrawBuffer->Name; + + _mesa_Disable(GL_POLYGON_STIPPLE); + _mesa_Disable(GL_DEPTH_TEST); + _mesa_Disable(GL_STENCIL_TEST); + + /* Unpack the supplied stencil values into a ubyte buffer. */ + assert(sizeof(GLstencil) == sizeof(GLubyte)); + stencil_pixels = _mesa_malloc(width * height * sizeof(GLstencil)); + for (row = 0; row < height; row++) { + GLvoid *source = _mesa_image_address2d(unpack, pixels, + width, height, + GL_COLOR_INDEX, type, + row, 0); + _mesa_unpack_stencil_span(ctx, width, GL_UNSIGNED_BYTE, + stencil_pixels + + row * width * sizeof(GLstencil), + type, source, unpack, ctx->_ImageTransferState); + } + + /* Take the current depth/stencil renderbuffer, and make a new one wrapping + * it which will be treated as GL_RGBA8 so we can render to it as a color + * buffer. + */ + depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); + irb = intel_create_renderbuffer(GL_RGBA8); + rb = &irb->Base; + irb->Base.Width = depth_irb->Base.Width; + irb->Base.Height = depth_irb->Base.Height; + intel_renderbuffer_set_region(irb, depth_irb->region); + + /* Create a name for our renderbuffer, which lets us use other mesa + * rb functions for convenience. + */ + _mesa_GenRenderbuffersEXT(1, &rb_name); + irb->Base.RefCount++; + _mesa_HashInsert(ctx->Shared->RenderBuffers, rb_name, &irb->Base); + + /* Bind the new renderbuffer to the color attachment point. */ + _mesa_GenFramebuffersEXT(1, &fb_name); + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name); + _mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + GL_RENDERBUFFER_EXT, + rb_name); + /* Choose to render to the color attachment. */ + _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); + + _mesa_DepthMask(GL_FALSE); + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); + + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); + _mesa_Enable(GL_TEXTURE_2D); + _mesa_GenTextures(1, &texname); + _mesa_BindTexture(GL_TEXTURE_2D, texname); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + old_unpack = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, width, height, 0, + GL_RED, GL_UNSIGNED_BYTE, stencil_pixels); + ctx->Unpack = old_unpack; + _mesa_free(stencil_pixels); + + _mesa_MatrixMode(GL_PROJECTION); + _mesa_PushMatrix(); + _mesa_LoadIdentity(); + _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); + + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_PushMatrix(); + _mesa_LoadIdentity(); + + vertices[0][0] = x; + vertices[0][1] = y; + vertices[1][0] = x + width * ctx->Pixel.ZoomX; + vertices[1][1] = y; + vertices[2][0] = x + width * ctx->Pixel.ZoomX; + vertices[2][1] = y + height * ctx->Pixel.ZoomY; + vertices[3][0] = x; + vertices[3][1] = y + height * ctx->Pixel.ZoomY; + + texcoords[0][0] = 0.0; + texcoords[0][1] = 0.0; + texcoords[1][0] = 1.0; + texcoords[1][1] = 0.0; + texcoords[2][0] = 1.0; + texcoords[2][1] = 1.0; + texcoords[3][0] = 0.0; + texcoords[3][1] = 1.0; + + _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices); + _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); + _mesa_Enable(GL_VERTEX_ARRAY); + _mesa_Enable(GL_TEXTURE_COORD_ARRAY); + CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name); + + _mesa_MatrixMode(GL_PROJECTION); + _mesa_PopMatrix(); + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_PopMatrix(); + _mesa_PopClientAttrib(); + _mesa_PopAttrib(); + + _mesa_DeleteTextures(1, &texname); + _mesa_DeleteFramebuffersEXT(1, &fb_name); + _mesa_DeleteRenderbuffersEXT(1, &rb_name); + + return GL_TRUE; +} + void intelDrawPixels(GLcontext * ctx, GLint x, GLint y, @@ -183,6 +374,10 @@ intelDrawPixels(GLcontext * ctx, unpack, pixels)) return; + if (intel_stencil_drawpixels(ctx, x, y, width, height, format, type, + unpack, pixels)) + return; + if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index c6ff8c13c68..61c0861cbd4 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1063,6 +1063,7 @@ init_attrib_groups(GLcontext *ctx) /* Miscellaneous */ ctx->NewState = _NEW_ALL; ctx->ErrorValue = (GLenum) GL_NO_ERROR; + ctx->varying_vp_inputs = ~0; return GL_TRUE; } diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 308b4ef7115..da2640dd8fc 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -47,17 +47,17 @@ struct state_key { + unsigned light_color_material_mask:12; + unsigned light_material_mask:12; unsigned light_global_enabled:1; unsigned light_local_viewer:1; unsigned light_twoside:1; unsigned light_color_material:1; - unsigned light_color_material_mask:12; - unsigned light_material_mask:12; unsigned material_shininess_is_zero:1; - unsigned need_eye_coords:1; unsigned normalize:1; unsigned rescale_normals:1; + unsigned fog_source_is_depth:1; unsigned tnl_do_vertex_fog:1; unsigned separate_specular:1; @@ -67,6 +67,8 @@ struct state_key { unsigned texture_enabled_global:1; unsigned fragprog_inputs_read:12; + unsigned varying_vp_inputs; + struct { unsigned light_enabled:1; unsigned light_eyepos3_is_zero:1; @@ -193,6 +195,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) key->need_eye_coords = ctx->_NeedEyeCoords; key->fragprog_inputs_read = fp->Base.InputsRead; + key->varying_vp_inputs = ctx->varying_vp_inputs; if (ctx->RenderMode == GL_FEEDBACK) { /* make sure the vertprog emits color and tex0 */ @@ -448,14 +451,46 @@ static void release_temps( struct tnl_program *p ) } +static struct ureg register_param5(struct tnl_program *p, + GLint s0, + GLint s1, + GLint s2, + GLint s3, + GLint s4) +{ + gl_state_index tokens[STATE_LENGTH]; + GLint idx; + tokens[0] = s0; + tokens[1] = s1; + tokens[2] = s2; + tokens[3] = s3; + tokens[4] = s4; + idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); + return make_ureg(PROGRAM_STATE_VAR, idx); +} + + +#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) +#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) +#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) +#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) + + /** * \param input one of VERT_ATTRIB_x tokens. */ static struct ureg register_input( struct tnl_program *p, GLuint input ) { - p->program->Base.InputsRead |= (1<<input); - return make_ureg(PROGRAM_INPUT, input); + /* Material attribs are passed here as inputs >= 32 + */ + if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) { + p->program->Base.InputsRead |= (1<<input); + return make_ureg(PROGRAM_INPUT, input); + } + else { + return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input ); + } } /** @@ -504,31 +539,6 @@ static struct ureg get_identity_param( struct tnl_program *p ) return p->identity; } -static struct ureg register_param5(struct tnl_program *p, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4) -{ - gl_state_index tokens[STATE_LENGTH]; - GLint idx; - tokens[0] = s0; - tokens[1] = s1; - tokens[2] = s2; - tokens[3] = s3; - tokens[4] = s4; - idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); - return make_ureg(PROGRAM_STATE_VAR, idx); -} - - -#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) -#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) -#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) -#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) - - static void register_matrix_param5( struct tnl_program *p, GLint s0, /* modelview, projection, etc */ GLint s1, /* texture matrix number */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 052da2c18e1..7ad8cb244d5 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1987,6 +1987,8 @@ struct gl_vertex_program_state GLboolean CallbackEnabled; GLuint CurrentPosition; #endif + + GLboolean _Overriden; }; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 2f0e7cc368e..5e073a18637 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.3 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * @@ -508,10 +508,12 @@ _mesa_update_state_locked( GLcontext *ctx ) if (ctx->FragmentProgram._MaintainTexEnvProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE_MATRIX | _NEW_LIGHT | + _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR); } if (ctx->VertexProgram._MaintainTnlProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | + _NEW_RENDERMODE | _NEW_TRANSFORM | _NEW_POINT | _NEW_FOG | _NEW_LIGHT | _MESA_NEW_NEED_EYE_COORDS); @@ -551,7 +553,8 @@ _mesa_update_state( GLcontext *ctx ) -/* Want to figure out which fragment program inputs are actually +/** + * Want to figure out which fragment program inputs are actually * constant/current values from ctx->Current. These should be * referenced as a tracked state variable rather than a fragment * program input, to save the overhead of putting a constant value in @@ -579,6 +582,26 @@ _mesa_set_varying_vp_inputs( GLcontext *ctx, if (ctx->varying_vp_inputs != varying_inputs) { ctx->varying_vp_inputs = varying_inputs; ctx->NewState |= _NEW_ARRAY; - //_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs); + /*_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs);*/ + } +} + + +/** + * Used by drivers to tell core Mesa that the driver is going to + * install/ use its own vertex program. In particular, this will + * prevent generated fragment programs from using state vars instead + * of ordinary varyings/inputs. + */ +void +_mesa_set_vp_override(GLcontext *ctx, GLboolean flag) +{ + if (ctx->VertexProgram._Overriden != flag) { + ctx->VertexProgram._Overriden = flag; + + /* Set one of the bits which will trigger fragment program + * regeneration: + */ + ctx->NewState |= _NEW_ARRAY; } } diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h index 79f2f6beb0c..29db08a0b95 100644 --- a/src/mesa/main/state.h +++ b/src/mesa/main/state.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.3 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * @@ -29,16 +29,21 @@ #include "mtypes.h" extern void -_mesa_update_state( GLcontext *ctx ); +_mesa_update_state(GLcontext *ctx); /* As above but can only be called between _mesa_lock_context_textures() and * _mesa_unlock_context_textures(). */ extern void -_mesa_update_state_locked( GLcontext *ctx ); +_mesa_update_state_locked(GLcontext *ctx); + + +extern void +_mesa_set_varying_vp_inputs(GLcontext *ctx, GLbitfield varying_inputs); + + +extern void +_mesa_set_vp_override(GLcontext *ctx, GLboolean flag); -void -_mesa_set_varying_vp_inputs( GLcontext *ctx, - GLbitfield varying_inputs ); #endif diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index c23173014de..2c7df7b8d9a 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -217,8 +217,18 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) { GLbitfield fp_inputs = 0x0; - if (!ctx->VertexProgram._Enabled || - !ctx->VertexProgram._Current) { + if (ctx->VertexProgram._Overriden) { + /* Somebody's messing with the vertex program and we don't have + * a clue what's happening. Assume that it could be producing + * all possible outputs. + */ + fp_inputs = ~0; + } + else if (ctx->RenderMode == GL_FEEDBACK) { + fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + } + else if (!ctx->VertexProgram._Enabled || + !ctx->VertexProgram._Current) { /* Fixed function logic */ GLbitfield varying_inputs = ctx->varying_vp_inputs; diff --git a/src/mesa/ppc/common_ppc.c b/src/mesa/ppc/common_ppc.c index 786e1817acf..c7cec96e5d5 100644 --- a/src/mesa/ppc/common_ppc.c +++ b/src/mesa/ppc/common_ppc.c @@ -85,7 +85,7 @@ void _mesa_init_all_ppc_transform_asm( void ) } # ifndef USE_VMX_ASM - _mesa_ppc_cpu_features &= ~PPC_FEATURES_HAS_ALTIVEC; + _mesa_ppc_cpu_features &= ~PPC_FEATURE_HAS_ALTIVEC; # endif #endif } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 00bbcae32ae..5b24b9f0687 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -35,6 +35,7 @@ #include "main/bufferobj.h" #include "main/macros.h" #include "main/texformat.h" +#include "main/state.h" #include "shader/program.h" #include "shader/prog_parameter.h" #include "shader/prog_print.h" @@ -835,6 +836,9 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, return; } + _mesa_set_vp_override( ctx, TRUE ); + _mesa_update_state( ctx ); + st_validate_state(st); if (format == GL_DEPTH_COMPONENT) { @@ -874,6 +878,8 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, /* blit */ draw_blit(st, width, height, format, type, pixels); } + + _mesa_set_vp_override( ctx, FALSE ); } diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index acaf1de8823..d08229b57a3 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -156,7 +156,7 @@ st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) } if (texImage->Data) { - free(texImage->Data); + _mesa_align_free(texImage->Data); texImage->Data = NULL; } } @@ -541,7 +541,7 @@ st_TexImage(GLcontext * ctx, sizeInBytes = depth * dstRowStride * postConvHeight; } - texImage->Data = malloc(sizeInBytes); + texImage->Data = _mesa_align_malloc(sizeInBytes, 16); } if (!texImage->Data) { |