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authorBryan Cain <[email protected]>2011-09-05 14:54:37 -0500
committerBryan Cain <[email protected]>2011-09-05 19:51:29 -0500
commit4e64cfbb4ec92877803e70257af8b97c484c00c0 (patch)
tree475e304989741806f2cd9544d3ca4d38c91c006b /src/mesa
parentf9b7d3bd4a744537db29f8688cf4c4109fb19ab1 (diff)
mesa: add a UniformBooleanTrue option
Drivers supporting native integers set UniformBooleanTrue to the integer value that should be used for true when uploading uniform booleans. This is ~0 for Gallium and 1 for i965. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c4
-rw-r--r--src/mesa/main/mtypes.h6
-rw-r--r--src/mesa/main/uniforms.c5
-rw-r--r--src/mesa/state_tracker/st_extensions.c1
4 files changed, 14 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 6ef0fcb313c..5ea7385f94b 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -253,8 +253,10 @@ GLboolean brwCreateContext( int api,
/* If we're using the new shader backend, we require integer uniforms
* stored as actual integers.
*/
- if (brw->new_vs_backend)
+ if (brw->new_vs_backend) {
ctx->Const.NativeIntegers = true;
+ ctx->Const.UniformBooleanTrue = 1;
+ }
return GL_TRUE;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 44ebf0a5351..ad5979796d6 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2722,6 +2722,12 @@ struct gl_constants
*/
GLboolean NativeIntegers;
+ /**
+ * If the driver supports real 32-bit integers, what integer value should be
+ * used for boolean true in uniform uploads? (Usually 1 or ~0.)
+ */
+ GLuint UniformBooleanTrue;
+
/** Which texture units support GL_ATI_envmap_bumpmap as targets */
GLbitfield SupportedBumpUnits;
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index fe1ce6d7b2c..b0f9c33b8d3 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -802,7 +802,10 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program,
else
uniformVal[i].b = uniformVal[i].u ? 1 : 0;
- if (!ctx->Const.NativeIntegers)
+ if (ctx->Const.NativeIntegers)
+ uniformVal[i].u =
+ uniformVal[i].b ? ctx->Const.UniformBooleanTrue : 0;
+ else
uniformVal[i].f = uniformVal[i].b ? 1.0f : 0.0f;
}
}
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index aa7f3b52cb2..76e84ebe307 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -207,6 +207,7 @@ void st_init_limits(struct st_context *st)
c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
c->GLSLVersion = 120;
+ c->UniformBooleanTrue = ~0;
}
}