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authorCody Northrop <[email protected]>2014-06-05 11:27:51 -0600
committerCourtney Goeltzenleuchter <[email protected]>2014-06-10 10:45:31 -0600
commit3eef571cbc3a311f32372ab9d1310ed787f9cfbd (patch)
tree1a5f94cf838edf3153ea8891a4e3f975c3c90a15 /src/mesa
parent2d399bb1837e01856c8e489aa5ec439ce9a1fdbc (diff)
mesa: Fix substitution of large shaders
Signed-off-by: Cody Northrop <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/shaderapi.c17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 28739daeb97..2ec2444daa2 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1392,7 +1392,7 @@ _mesa_LinkProgram(GLhandleARB programObj)
static GLcharARB *
read_shader(const char *fname)
{
- const int max = 50*1000;
+ int shader_size = 0;
FILE *f = fopen(fname, "r");
GLcharARB *buffer, *shader;
int len;
@@ -1401,8 +1401,19 @@ read_shader(const char *fname)
return NULL;
}
- buffer = malloc(max);
- len = fread(buffer, 1, max, f);
+ /* allocate enough room for the entire shader */
+ fseek(f, 0, SEEK_END);
+ shader_size = ftell(f);
+ rewind(f);
+ assert(shader_size);
+
+ /* add one for terminating zero */
+ shader_size++;
+
+ buffer = malloc(shader_size);
+ assert(buffer);
+
+ len = fread(buffer, 1, shader_size, f);
buffer[len] = 0;
fclose(f);