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authorBrian Paul <[email protected]>2012-08-10 09:57:05 -0600
committerBrian Paul <[email protected]>2012-08-10 11:49:36 -0600
commitcf77c29e6015d177c046adee3c48589cc9fb5015 (patch)
tree09da3dd843e5151d82cc633a6057a4160c291d82 /src/mesa
parent9f5a5d541d5c1ff2e440791ba8ff44d0233daeb4 (diff)
st/mesa: fix renderbuffer validation bug
After we attach a new renderbuffer in this function we need to make sure Mesa's update_framebuffer() gets called. Fixes crash in WebGL conformance/textures/texture-attachment-formats.html, but the test still fails for other reasons. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53316 Note: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 7eef5c65994..40e3677f6af 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -458,6 +458,12 @@ st_render_texture(struct gl_context *ctx,
* passed to the pipe as a (color/depth) render target.
*/
st_invalidate_state(ctx, _NEW_BUFFERS);
+
+
+ /* Need to trigger a call to update_framebuffer() since we just
+ * attached a new renderbuffer.
+ */
+ ctx->NewState |= _NEW_BUFFERS;
}