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authorSamuel Pitoiset <[email protected]>2017-04-27 13:45:16 +0200
committerSamuel Pitoiset <[email protected]>2017-05-06 16:40:19 +0200
commitcf52b8cd21172e2fc54cb762f2bab18cef217a75 (patch)
treee25f272976758f59d629aed9b81a1e842736370d /src/mesa
parentc618f31065d9e9d0e19afab7de8202ef609a731d (diff)
glsl: do not make sampler/image types readonly variables
In plain GLSL, sampler and image types can only be declared uniform-qualified global variables or 'in' function parameters. Setting the read_only flag seems quite useless because other checks will prevent sampler/image variables to be assigned and also because the flag is not set for atomic_uint types which are opaque types. This will also help for ARB_bindless_texture because samplers and images can be assigned when they are considered bindless. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
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