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authorTimothy Arceri <[email protected]>2016-10-20 15:21:06 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commitb4b450a5cbd22690b221d0252e6d11f4c0e02ab8 (patch)
tree7b6b7fe6176c85c23162c77d427a5d6b7b68bfc1 /src/mesa
parent24093975e89178ebee19e4d00fed3d9eb2470c89 (diff)
mesa/glsl: set double inputs read directly in shader_info
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 476ee2dae80..7283f44d3d3 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1922,7 +1922,6 @@ struct gl_program
struct shader_info info;
- GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */
GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */