diff options
author | Kenneth Graunke <[email protected]> | 2016-12-16 04:54:59 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-12-19 15:40:47 -0800 |
commit | ad6d1d70ad55e317765d2212353d4a3387d5cbeb (patch) | |
tree | 43e17d9db2fb5876733f2e3390ca48b27d8a0c51 /src/mesa | |
parent | 37d63b50b196afe61b4d7c33b1118a49a5e1e13f (diff) |
glsl: Drop bogus is_vertex_input from add_shader_variable().
stage_mask is a bitmask of shader stages, so the proper comparison would
be (1 << MESA_SHADER_VERTEX), not MESA_SHADER_VERTEX itself.
But we only care for structure types, and VS inputs cannot be structs.
So we can just drop this entirely.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa')
0 files changed, 0 insertions, 0 deletions