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authorKenneth Graunke <[email protected]>2016-12-16 04:54:59 -0800
committerKenneth Graunke <[email protected]>2016-12-19 15:40:47 -0800
commitad6d1d70ad55e317765d2212353d4a3387d5cbeb (patch)
tree43e17d9db2fb5876733f2e3390ca48b27d8a0c51 /src/mesa
parent37d63b50b196afe61b4d7c33b1118a49a5e1e13f (diff)
glsl: Drop bogus is_vertex_input from add_shader_variable().
stage_mask is a bitmask of shader stages, so the proper comparison would be (1 << MESA_SHADER_VERTEX), not MESA_SHADER_VERTEX itself. But we only care for structure types, and VS inputs cannot be structs. So we can just drop this entirely. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
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