diff options
author | Jason Ekstrand <[email protected]> | 2017-02-28 16:33:49 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-03-01 16:13:27 -0800 |
commit | 8123402fd1271859eb96d5402c80d0d55f1ceda2 (patch) | |
tree | 2bcc1c7e200976355d1d6378a364c0cfb579861c /src/mesa | |
parent | 34ede38194956abc4b6acdf255d1462ba1763df3 (diff) |
i965: Move some gen4 WM defines to brw_compiler.h
These go in wm_prog_key so they're part of the compiler interface.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_compiler.h | 24 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 32 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.h | 17 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_iz.cpp | 15 |
4 files changed, 46 insertions, 42 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h index 297d8f82020..1b71c7f7f98 100644 --- a/src/mesa/drivers/dri/i965/brw_compiler.h +++ b/src/mesa/drivers/dri/i965/brw_compiler.h @@ -247,8 +247,30 @@ struct brw_gs_prog_key struct brw_sampler_prog_key_data tex; }; +/* A big lookup table is used to figure out which and how many + * additional regs will inserted before the main payload in the WM + * program execution. These mainly relate to depth and stencil + * processing and the early-depth-test optimization. + */ +enum brw_wm_iz_bits { + BRW_WM_IZ_PS_KILL_ALPHATEST_BIT = 0x1, + BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT = 0x2, + BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT = 0x4, + BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT = 0x8, + BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT = 0x10, + BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT = 0x20, + BRW_WM_IZ_BIT_MAX = 0x40 +}; + +enum brw_wm_aa_enable { + BRW_WM_AA_NEVER, + BRW_WM_AA_SOMETIMES, + BRW_WM_AA_ALWAYS +}; + /** The program key for Fragment/Pixel Shaders. */ struct brw_wm_prog_key { + /* Some collection of BRW_WM_IZ_* */ uint8_t iz_lookup; bool stats_wm:1; bool flat_shade:1; @@ -257,7 +279,7 @@ struct brw_wm_prog_key { bool clamp_fragment_color:1; bool persample_interp:1; bool multisample_fbo:1; - unsigned line_aa:2; + enum brw_wm_aa_enable line_aa:2; bool high_quality_derivatives:1; bool force_dual_color_blend:1; bool coherent_fb_fetch:1; diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 4a07c14e807..dd3e20180af 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -457,53 +457,53 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key) if (brw->gen < 6) { /* _NEW_COLOR */ if (prog->info.fs.uses_discard || ctx->Color.AlphaEnabled) { - lookup |= IZ_PS_KILL_ALPHATEST_BIT; + lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT; } if (prog->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - lookup |= IZ_PS_COMPUTES_DEPTH_BIT; + lookup |= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT; } /* _NEW_DEPTH */ if (ctx->Depth.Test) - lookup |= IZ_DEPTH_TEST_ENABLE_BIT; + lookup |= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT; if (brw_depth_writes_enabled(brw)) - lookup |= IZ_DEPTH_WRITE_ENABLE_BIT; + lookup |= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT; /* _NEW_STENCIL | _NEW_BUFFERS */ if (ctx->Stencil._Enabled) { - lookup |= IZ_STENCIL_TEST_ENABLE_BIT; + lookup |= BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT; if (ctx->Stencil.WriteMask[0] || ctx->Stencil.WriteMask[ctx->Stencil._BackFace]) - lookup |= IZ_STENCIL_WRITE_ENABLE_BIT; + lookup |= BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT; } key->iz_lookup = lookup; } - line_aa = AA_NEVER; + line_aa = BRW_WM_AA_NEVER; /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */ if (ctx->Line.SmoothFlag) { if (brw->reduced_primitive == GL_LINES) { - line_aa = AA_ALWAYS; + line_aa = BRW_WM_AA_ALWAYS; } else if (brw->reduced_primitive == GL_TRIANGLES) { if (ctx->Polygon.FrontMode == GL_LINE) { - line_aa = AA_SOMETIMES; + line_aa = BRW_WM_AA_SOMETIMES; if (ctx->Polygon.BackMode == GL_LINE || (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_BACK)) - line_aa = AA_ALWAYS; + line_aa = BRW_WM_AA_ALWAYS; } else if (ctx->Polygon.BackMode == GL_LINE) { - line_aa = AA_SOMETIMES; + line_aa = BRW_WM_AA_SOMETIMES; if ((ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT)) - line_aa = AA_ALWAYS; + line_aa = BRW_WM_AA_ALWAYS; } } } @@ -610,14 +610,14 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog) if (brw->gen < 6) { if (prog->info.fs.uses_discard) - key.iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT; + key.iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT; if (outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) - key.iz_lookup |= IZ_PS_COMPUTES_DEPTH_BIT; + key.iz_lookup |= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT; /* Just assume depth testing. */ - key.iz_lookup |= IZ_DEPTH_TEST_ENABLE_BIT; - key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT; + key.iz_lookup |= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT; + key.iz_lookup |= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT; } if (brw->gen < 6 || _mesa_bitcount_64(prog->info.inputs_read & diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index c037b3da14d..d1bf868061e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -38,23 +38,6 @@ #include "brw_context.h" #include "brw_eu.h" -/* A big lookup table is used to figure out which and how many - * additional regs will inserted before the main payload in the WM - * program execution. These mainly relate to depth and stencil - * processing and the early-depth-test optimization. - */ -#define IZ_PS_KILL_ALPHATEST_BIT 0x1 -#define IZ_PS_COMPUTES_DEPTH_BIT 0x2 -#define IZ_DEPTH_WRITE_ENABLE_BIT 0x4 -#define IZ_DEPTH_TEST_ENABLE_BIT 0x8 -#define IZ_STENCIL_WRITE_ENABLE_BIT 0x10 -#define IZ_STENCIL_TEST_ENABLE_BIT 0x20 -#define IZ_BIT_MAX 0x40 - -#define AA_NEVER 0 -#define AA_SOMETIMES 1 -#define AA_ALWAYS 2 - #ifdef __cplusplus extern "C" { #endif diff --git a/src/mesa/drivers/dri/i965/brw_wm_iz.cpp b/src/mesa/drivers/dri/i965/brw_wm_iz.cpp index bbccf3a189e..5162a369765 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_iz.cpp +++ b/src/mesa/drivers/dri/i965/brw_wm_iz.cpp @@ -31,7 +31,6 @@ #include "brw_fs.h" -#include "brw_wm.h" #undef P /* prompted depth */ @@ -48,7 +47,7 @@ static const struct { GLuint sd_to_rt:1; GLuint dd_present:1; GLuint ds_present:1; -} wm_iz_table[IZ_BIT_MAX] = +} wm_iz_table[BRW_WM_IZ_BIT_MAX] = { { P, 0, 0, 0, 0 }, { P, 0, 0, 0, 0 }, @@ -117,8 +116,8 @@ static const struct { }; /** - * \param line_aa AA_NEVER, AA_ALWAYS or AA_SOMETIMES - * \param lookup bitmask of IZ_* flags + * \param line_aa BRW_WM_AA_NEVER, BRW_WM_AA_ALWAYS or BRW_WM_AA_SOMETIMES + * \param lookup bitmask of BRW_WM_IZ_* flags */ void fs_visitor::setup_fs_payload_gen4() { @@ -129,7 +128,7 @@ void fs_visitor::setup_fs_payload_gen4() bool kill_stats_promoted_workaround = false; int lookup = key->iz_lookup; - assert(lookup < IZ_BIT_MAX); + assert(lookup < BRW_WM_IZ_BIT_MAX); /* Crazy workaround in the windowizer, which we need to track in * our register allocation and render target writes. See the "If @@ -137,7 +136,7 @@ void fs_visitor::setup_fs_payload_gen4() * Test Cases [Pre-DevGT] of the 3D Pipeline - Windower B-Spec. */ if (key->stats_wm && - (lookup & IZ_PS_KILL_ALPHATEST_BIT) && + (lookup & BRW_WM_IZ_PS_KILL_ALPHATEST_BIT) && wm_iz_table[lookup].mode == P) { kill_stats_promoted_workaround = true; } @@ -153,10 +152,10 @@ void fs_visitor::setup_fs_payload_gen4() if (wm_iz_table[lookup].sd_to_rt || kill_stats_promoted_workaround) source_depth_to_render_target = true; - if (wm_iz_table[lookup].ds_present || key->line_aa != AA_NEVER) { + if (wm_iz_table[lookup].ds_present || key->line_aa != BRW_WM_AA_NEVER) { payload.aa_dest_stencil_reg = reg; runtime_check_aads_emit = - !wm_iz_table[lookup].ds_present && key->line_aa == AA_SOMETIMES; + !wm_iz_table[lookup].ds_present && key->line_aa == BRW_WM_AA_SOMETIMES; reg++; } |