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authorMathias Fröhlich <[email protected]>2018-10-29 06:13:19 +0100
committerMathias Fröhlich <[email protected]>2018-11-01 06:08:49 +0100
commit2dc951b7c350868b574694031bb5665767722aed (patch)
tree33dd672da5195f34b0998958a4fa265aebb27510 /src/mesa
parent5b41504f66bbe7090ce77d70b17fc3fc36c50533 (diff)
vbo: Remove the VBO_SAVE_FALLBACK flag.
On finishing a display list playback the VBO_SAVE_FALLBACK bit is still kept in vbo_save_context::replay_flags. But examining replay_flags and the display list flags that feed this value the corresponding bit is never set these days anymore. So, since it is nowhere set or checked, we can safely remove it. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/vbo/vbo_save.h2
-rw-r--r--src/mesa/vbo/vbo_save_api.c8
2 files changed, 2 insertions, 8 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 37f883e9de1..d00700166e8 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -140,8 +140,6 @@ _vbo_save_get_vertex_count(const struct vbo_save_vertex_list *node)
#define VBO_SAVE_PRIM_WEAK 0x40
#define VBO_SAVE_PRIM_NO_CURRENT_UPDATE 0x80
-#define VBO_SAVE_FALLBACK 0x10000000
-
struct vbo_save_vertex_store {
struct gl_buffer_object *bufferobj;
fi_type *buffer_map;
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index d5b43d06845..975ba46c8e6 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1804,12 +1804,8 @@ vbo_save_EndCallList(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
- if (ctx->ListState.CallDepth == 1) {
- /* This is correct: want to keep only the VBO_SAVE_FALLBACK
- * flag, if it is set:
- */
- save->replay_flags &= VBO_SAVE_FALLBACK;
- }
+ if (ctx->ListState.CallDepth == 1)
+ save->replay_flags = 0;
}