diff options
author | Brian Paul <[email protected]> | 2009-06-01 14:59:11 -0600 |
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committer | Brian Paul <[email protected]> | 2009-06-01 14:59:11 -0600 |
commit | 0e8a5a84742adf6e99236f246c77325fad174204 (patch) | |
tree | 750b80518696f09e073e8281f1352c1e61677e8b /src/mesa | |
parent | 427554211b5b8ab2c6afcd5bd574ac97fb3457da (diff) |
st/mesa: fix incorrect sprite origin when drawing to FBO/texture
Need to take the draw buffer's up/down orientation into consideration
when setting the sprite_coord_mode field.
Fixes inverted sprites when drawing into an FBO.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_atom_rasterizer.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c index 4e70510c0c0..5c7206409cf 100644 --- a/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/src/mesa/state_tracker/st_atom_rasterizer.c @@ -192,7 +192,8 @@ static void update_raster_state( struct st_context *st ) raster->point_sprite = ctx->Point.PointSprite; for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { if (ctx->Point.CoordReplace[i]) { - if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT) + if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ + (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT; else raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT; |