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authorJason Ekstrand <[email protected]>2017-10-11 09:54:55 -0700
committerJason Ekstrand <[email protected]>2017-10-12 21:47:06 -0700
commit0e3bd56c6ea783dbc93fce71cec98ab859782a81 (patch)
treedfa876c14ea1262aa61ba88b166351f2660fa71c /src/mesa
parent8f42a43d08d761101dfcb07e204282464edd5fbe (diff)
compiler: Move blob up a level
We're going to want to use the blob for Vulkan pipeline caching so it makes sense to have it in libcompiler not libglsl. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_shader_cache.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_shader_cache.h b/src/mesa/state_tracker/st_shader_cache.h
index f9e46158dc0..090d7d85cc8 100644
--- a/src/mesa/state_tracker/st_shader_cache.h
+++ b/src/mesa/state_tracker/st_shader_cache.h
@@ -22,7 +22,7 @@
*/
#include "st_context.h"
-#include "compiler/glsl/blob.h"
+#include "compiler/blob.h"
#include "main/mtypes.h"
#include "pipe/p_state.h"
#include "util/disk_cache.h"