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authorBrian Paul <[email protected]>2012-10-18 18:00:50 -0600
committerBrian Paul <[email protected]>2012-10-18 18:00:50 -0600
commit6551c4ea3cc21169696920c5f3d3fb0bb8d6e939 (patch)
treebd84d99fa20c24e72d36051bac304d8fcd8f9547 /src/mesa
parente5a9bf55231aa14f6ae831a5c47d7176cb6c230b (diff)
st/mesa: improve the guess_and_alloc_texture() heuristic
If GL_BASE_LEVEL==0 and GL_MAX_LEVEL==0 that's a pretty good hint that there'll be a single mipmap level in the texture. Google Earth sets the texture's state this way before the first glTexImage call. This saves a bit of texture memory.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 5bf3dc699b7..218c8d1e375 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -375,6 +375,8 @@ guess_and_alloc_texture(struct st_context *st,
*/
if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
stObj->base.Sampler.MinFilter == GL_LINEAR ||
+ (stObj->base.BaseLevel == 0 &&
+ stObj->base.MaxLevel == 0) ||
stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
!stObj->base.GenerateMipmap &&