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authorEric Anholt <[email protected]>2012-07-31 14:28:05 -0700
committerEric Anholt <[email protected]>2012-08-07 13:54:51 -0700
commit5fc5b29a543a7a229bf03f8f9f37ed4c592a67e7 (patch)
treedd3d0a15c690ae0df3cd5754a936d9b1e2a4e5d8 /src/mesa
parentbfa046b5f2e50a0297ecb7e325395367362c4c39 (diff)
mesa: Add support for glUniformBlockBinding() in display lists.
Fixes piglit GL_ARB_uniform_buffer_object/dlist. v2: Use the .ui fields instead of .i for type consistency (review by Brian Paul) Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/dlist.c27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 510fd1e18b3..5a813e98ac3 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -482,6 +482,9 @@ typedef enum
OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED,
OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED,
+ /* ARB_uniform_buffer_object */
+ OPCODE_UNIFORM_BLOCK_BINDING,
+
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
@@ -7582,6 +7585,23 @@ save_EndConditionalRender(void)
}
}
+static void GLAPIENTRY
+save_UniformBlockBinding(GLuint prog, GLuint index, GLuint binding)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_BLOCK_BINDING, 3);
+ if (n) {
+ n[1].ui = prog;
+ n[2].ui = index;
+ n[3].ui = binding;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformBlockBinding(ctx->Exec, (prog, index, binding));
+ }
+}
+
/**
* Save an error-generating command into display list.
@@ -8877,6 +8897,10 @@ execute_list(struct gl_context *ctx, GLuint list)
CALL_EndConditionalRenderNV(ctx->Exec, ());
break;
+ case OPCODE_UNIFORM_BLOCK_BINDING:
+ CALL_UniformBlockBinding(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
+ break;
+
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
@@ -10632,6 +10656,9 @@ _mesa_create_save_table(void)
/* GL_ARB_debug_output (no dlist support) */
_mesa_init_errors_dispatch(table);
+ /* GL_ARB_uniform_buffer_object */
+ SET_UniformBlockBinding(table, save_UniformBlockBinding);
+
/* GL_NV_primitive_restart */
SET_PrimitiveRestartIndexNV(table, _mesa_PrimitiveRestartIndex);