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authorKenneth Graunke <[email protected]>2012-11-19 21:51:25 -0800
committerIan Romanick <[email protected]>2012-12-07 16:29:31 -0800
commit50e4a1df94c0fde3364d64cc564ded9110e3d182 (patch)
treeed0998459d74cdcfdb712a0a2f07970b64004c07 /src/mesa
parent6cffdb1ca0ae0f60a77dfc070a5685f014e35438 (diff)
meta: Use #version 300 es in GenerateMipmap shaders on ES3.
Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/common/meta.c24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index ad21fa863d3..0fba681ff15 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3112,18 +3112,19 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
sampler->func, sampler->texcoords);
}
else {
- vs_source =
- "#version 130\n"
- "in vec2 position;\n"
- "in vec3 textureCoords;\n"
- "out vec3 texCoords;\n"
- "void main()\n"
- "{\n"
- " texCoords = textureCoords;\n"
- " gl_Position = vec4(position, 0.0, 1.0);\n"
- "}\n";
+ vs_source = ralloc_asprintf(mem_ctx,
+ "#version %s\n"
+ "in vec2 position;\n"
+ "in vec3 textureCoords;\n"
+ "out vec3 texCoords;\n"
+ "void main()\n"
+ "{\n"
+ " texCoords = textureCoords;\n"
+ " gl_Position = vec4(position, 0.0, 1.0);\n"
+ "}\n",
+ _mesa_is_desktop_gl(ctx) ? "130" : "300 es");
fs_source = ralloc_asprintf(mem_ctx,
- "#version 130\n"
+ "#version %s\n"
"uniform %s texSampler;\n"
"in vec3 texCoords;\n"
"out vec4 out_color;\n"
@@ -3132,6 +3133,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
"{\n"
" out_color = texture(texSampler, %s);\n"
"}\n",
+ _mesa_is_desktop_gl(ctx) ? "130" : "300 es",
sampler->type,
sampler->texcoords);
}