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authorFrancisco Jerez <[email protected]>2015-01-20 14:42:48 +0200
committerFrancisco Jerez <[email protected]>2015-05-04 17:44:16 +0300
commit4e4855f1dec566c8af825101445f13b1f824a309 (patch)
tree95a3feb6c15288e0c1def3acf1b8359abe3cd0a9 /src/mesa
parentf74ba58f84ad41f485957fe7edfb175a21c2ac24 (diff)
mesa: Call _mesa_test_texobj_completeness() before using _MaxLevel in image validation.
gl_texture_object::_MaxLevel doesn't have any meaningful value until _mesa_test_texobj_completeness() has been run. Fixes the "level" ARB_shader_image_load_store piglit test. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/shaderimage.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index 005698c526f..cb88d9c5709 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -337,13 +337,14 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
struct gl_texture_object *t = u->TexObj;
mesa_format tex_format;
- if (!t || u->Level < t->BaseLevel ||
- u->Level > t->_MaxLevel)
+ if (!t)
return GL_FALSE;
_mesa_test_texobj_completeness(ctx, t);
- if ((u->Level == t->BaseLevel && !t->_BaseComplete) ||
+ if (u->Level < t->BaseLevel ||
+ u->Level > t->_MaxLevel ||
+ (u->Level == t->BaseLevel && !t->_BaseComplete) ||
(u->Level != t->BaseLevel && !t->_MipmapComplete))
return GL_FALSE;