diff options
author | Iago Toral Quiroga <[email protected]> | 2015-10-01 09:08:20 +0200 |
---|---|---|
committer | Iago Toral Quiroga <[email protected]> | 2015-10-14 08:11:13 +0200 |
commit | 27dccf097d053b085c498a7bcab47197a5e83525 (patch) | |
tree | 76d76a360c20638612405e323bc6d34149a2fd2a /src/mesa | |
parent | 9de651b261286f15ae000e4a698587b805b95d2b (diff) |
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Currently, these arrays in gl_shader and gl_shader_program hold both
UBOs and SSBOs, so this looks like a better name. We were already
using NumBufferInterfaceBlocks in gl_shader_program, so this makes
things more consistent as well.
In a later patch we will add {Num}UniformBlocks and
{Num}ShaderStorageBlocks which will contain only references to
UBOs and SSBOs respectively that will provide backends with
a separate index space for both types of objects.
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 10 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 6 | ||||
-rw-r--r-- | src/mesa/main/shader_query.cpp | 4 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 4 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.c | 4 | ||||
-rw-r--r-- | src/mesa/main/uniforms.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_constbuf.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 |
9 files changed, 26 insertions, 26 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 0f743fb43c1..b41e842005a 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -1128,9 +1128,9 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage, next_binding_table_offset += num_textures; if (shader) { - assert(shader->NumUniformBlocks <= BRW_MAX_COMBINED_UBO_SSBO); + assert(shader->NumBufferInterfaceBlocks <= BRW_MAX_COMBINED_UBO_SSBO); stage_prog_data->binding_table.ubo_start = next_binding_table_offset; - next_binding_table_offset += shader->NumUniformBlocks; + next_binding_table_offset += shader->NumBufferInterfaceBlocks; } else { stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0; } diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index d73f657edc7..3c019771603 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -929,17 +929,17 @@ brw_upload_ubo_surfaces(struct brw_context *brw, uint32_t *surf_offsets = &stage_state->surf_offset[prog_data->binding_table.ubo_start]; - for (int i = 0; i < shader->NumUniformBlocks; i++) { + for (int i = 0; i < shader->NumBufferInterfaceBlocks; i++) { struct intel_buffer_object *intel_bo; /* Because behavior for referencing outside of the binding's size in the * glBindBufferRange case is undefined, we can just bind the whole buffer * glBindBufferBase wants and be a correct implementation. */ - if (!shader->UniformBlocks[i].IsShaderStorage) { + if (!shader->BufferInterfaceBlocks[i].IsShaderStorage) { struct gl_uniform_buffer_binding *binding; binding = - &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding]; + &ctx->UniformBufferBindings[shader->BufferInterfaceBlocks[i].Binding]; if (binding->BufferObject == ctx->Shared->NullBufferObj) { brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &surf_offsets[i]); } else { @@ -956,7 +956,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw, } else { struct gl_shader_storage_buffer_binding *binding; binding = - &ctx->ShaderStorageBufferBindings[shader->UniformBlocks[i].Binding]; + &ctx->ShaderStorageBufferBindings[shader->BufferInterfaceBlocks[i].Binding]; if (binding->BufferObject == ctx->Shared->NullBufferObj) { brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &surf_offsets[i]); } else { @@ -973,7 +973,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw, } } - if (shader->NumUniformBlocks) + if (shader->NumBufferInterfaceBlocks) brw->ctx.NewDriverState |= BRW_NEW_SURFACES; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 62eb5927637..f62ad3416ea 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2288,8 +2288,8 @@ struct gl_shader * * These fields are only set post-linking. */ - unsigned NumUniformBlocks; - struct gl_uniform_block *UniformBlocks; + unsigned NumBufferInterfaceBlocks; + struct gl_uniform_block *BufferInterfaceBlocks; struct exec_list *ir; struct exec_list *packed_varyings; @@ -2688,7 +2688,7 @@ struct gl_shader_program unsigned LastClipDistanceArraySize; unsigned NumBufferInterfaceBlocks; - struct gl_uniform_block *UniformBlocks; + struct gl_uniform_block *BufferInterfaceBlocks; /** * Indices into the _LinkedShaders's UniformBlocks[] array for each stage diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 324e1a68fa4..50b44fa9e16 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -927,7 +927,7 @@ program_resource_top_level_array_size(struct gl_shader_program *shProg, int array_size = -1; char *var_name = get_top_level_name(name); char *interface_name = - get_top_level_name(shProg->UniformBlocks[block_index].Name); + get_top_level_name(shProg->BufferInterfaceBlocks[block_index].Name); if (strcmp(var_name, interface_name) == 0) { /* Deal with instanced array of SSBOs */ @@ -997,7 +997,7 @@ program_resource_top_level_array_stride(struct gl_shader_program *shProg, int array_stride = -1; char *var_name = get_top_level_name(name); char *interface_name = - get_top_level_name(shProg->UniformBlocks[block_index].Name); + get_top_level_name(shProg->BufferInterfaceBlocks[block_index].Name); if (strcmp(var_name, interface_name) == 0) { /* Deal with instanced array of SSBOs */ diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 9dd1054c8ee..6a2f60db77e 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -716,7 +716,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, for (i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { /* Add one for the terminating NUL character. */ - const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1; + const GLint len = strlen(shProg->BufferInterfaceBlocks[i].Name) + 1; if (len > max_len) max_len = len; @@ -731,7 +731,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, *params = 0; for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { - if (!shProg->UniformBlocks[i].IsShaderStorage) + if (!shProg->BufferInterfaceBlocks[i].IsShaderStorage) (*params)++; } return; diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 4e85fda24b4..ffc71931fec 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -290,8 +290,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg) ralloc_free(shProg->InfoLog); shProg->InfoLog = ralloc_strdup(shProg, ""); - ralloc_free(shProg->UniformBlocks); - shProg->UniformBlocks = NULL; + ralloc_free(shProg->BufferInterfaceBlocks); + shProg->BufferInterfaceBlocks = NULL; shProg->NumBufferInterfaceBlocks = 0; for (i = 0; i < MESA_SHADER_STAGES; i++) { ralloc_free(shProg->UniformBlockStageIndex[i]); diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 04cc81f9809..bc235380d97 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -1016,21 +1016,21 @@ _mesa_UniformBlockBinding(GLuint program, return; } - if (shProg->UniformBlocks[uniformBlockIndex].Binding != + if (shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding != uniformBlockBinding) { int i; FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; - shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding; + shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding = uniformBlockBinding; for (i = 0; i < MESA_SHADER_STAGES; i++) { int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex]; if (stage_index != -1) { struct gl_shader *sh = shProg->_LinkedShaders[i]; - sh->UniformBlocks[stage_index].Binding = uniformBlockBinding; + sh->BufferInterfaceBlocks[stage_index].Binding = uniformBlockBinding; } } } @@ -1069,21 +1069,21 @@ _mesa_ShaderStorageBlockBinding(GLuint program, return; } - if (shProg->UniformBlocks[shaderStorageBlockIndex].Binding != + if (shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding != shaderStorageBlockBinding) { int i; FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; - shProg->UniformBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding; + shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding; for (i = 0; i < MESA_SHADER_STAGES; i++) { int stage_index = shProg->UniformBlockStageIndex[i][shaderStorageBlockIndex]; if (stage_index != -1) { struct gl_shader *sh = shProg->_LinkedShaders[i]; - sh->UniformBlocks[stage_index].Binding = shaderStorageBlockBinding; + sh->BufferInterfaceBlocks[stage_index].Binding = shaderStorageBlockBinding; } } } diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index 6affb4d84d5..69e26cb6c26 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -234,11 +234,11 @@ static void st_bind_ubos(struct st_context *st, if (!shader) return; - for (i = 0; i < shader->NumUniformBlocks; i++) { + for (i = 0; i < shader->NumBufferInterfaceBlocks; i++) { struct gl_uniform_buffer_binding *binding; struct st_buffer_object *st_obj; - binding = &st->ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding]; + binding = &st->ctx->UniformBufferBindings[shader->BufferInterfaceBlocks[i].Binding]; st_obj = st_buffer_object(binding->BufferObject); cb.buffer = st_obj->buffer; diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index cdd80f167d0..06f510db536 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5388,10 +5388,10 @@ st_translate_program( } if (program->shader) { - unsigned num_ubos = program->shader->NumUniformBlocks; + unsigned num_ubos = program->shader->NumBufferInterfaceBlocks; for (i = 0; i < num_ubos; i++) { - unsigned size = program->shader->UniformBlocks[i].UniformBufferSize; + unsigned size = program->shader->BufferInterfaceBlocks[i].UniformBufferSize; unsigned num_const_vecs = (size + 15) / 16; unsigned first, last; assert(num_const_vecs > 0); |