diff options
author | Brian Paul <[email protected]> | 2010-02-01 19:04:16 -0700 |
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committer | Brian Paul <[email protected]> | 2010-02-01 19:04:16 -0700 |
commit | bdf975e9ad25ee65d796a3c1ce3f2afbd2889c4e (patch) | |
tree | bf4490e93f71642dc0965de15cafe71a937cffdd /src/mesa | |
parent | 04b14e26a24f824ce63c2398665e173d563f0b24 (diff) |
st/mesa: fix texture deallocation bug
This fixes a bug reported by Christoph Bumiller on mesa3d-dev.
When a texture is first created as RGBA, then re-defined with
glTexImage(internalFormat=GL_DEPTH_COMPONENT) we failed to deallocate
the original texture. When this texture was bound as a FBO surface,
the depth/Z surface format was RGBA instead of Z. Depending on the
driver this led to a failed assertion or FBO validation failure.
This patch does three things:
1. Remove ancient code that mysteriously tested if we were replacing
the smallest mipmap level and tested if the texture was not a cube map
texture. I can't see any reason for those tests.
2. Move the width=height=depth=0 test to after the code which frees
texture data. Calling glTexImage with width=height=depth=0 and data=NULL
is a way to free a single mipmap level.
3. Update the code comments.
There are no apparent conform, glean or piglit regressions from this change.
(cherry picked from commit 43e4b584227534e30e487e7fb7e99d6501cbcd85)
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index cee2452eafe..0a7b222e85e 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -543,22 +543,15 @@ st_TexImage(GLcontext * ctx, _mesa_align_free(texImage->Data); } - if (width == 0 || height == 0 || depth == 0) { - /* stop after freeing old image */ - return; - } - - /* If this is the only mipmap level in the texture, could call - * bmBufferData with NULL data to free the old block and avoid - * waiting on any outstanding fences. + /* + * See if the new image is somehow incompatible with the existing + * mipmap. If so, free the old mipmap. */ if (stObj->pt) { if (stObj->teximage_realloc || level > (GLint) stObj->pt->last_level || - (stObj->pt->last_level == level && - stObj->pt->target != PIPE_TEXTURE_CUBE && - !st_texture_match_image(stObj->pt, &stImage->base, - stImage->face, stImage->level))) { + !st_texture_match_image(stObj->pt, &stImage->base, + stImage->face, stImage->level)) { DBG("release it\n"); pipe_texture_reference(&stObj->pt, NULL); assert(!stObj->pt); @@ -566,6 +559,11 @@ st_TexImage(GLcontext * ctx, } } + if (width == 0 || height == 0 || depth == 0) { + /* stop after freeing old image */ + return; + } + if (!stObj->pt) { guess_and_alloc_texture(ctx->st, stObj, stImage); if (!stObj->pt) { |