diff options
author | Roland Scheidegger <[email protected]> | 2010-02-12 21:39:29 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2010-02-12 21:39:29 +0100 |
commit | 6602889d82d1402338f5d23e37a9f46db99e86c6 (patch) | |
tree | de80ae0d9607b02252043852fe385418e4c5379a /src/mesa | |
parent | af1052e2804ee5fbcde3c8f8618feeb2c17b51fd (diff) | |
parent | 0087f9dc0690e5de139f89ea4577b1824b918757 (diff) |
Merge branch 'gallium-dynamicstencilref'
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_atom_depth.c | 11 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_sampler.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 8 |
3 files changed, 17 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index 88b80a07fc9..3c07afba9aa 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -94,9 +94,11 @@ static void update_depth_stencil_alpha(struct st_context *st) { struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil; + struct pipe_stencil_ref sr; GLcontext *ctx = st->ctx; memset(dsa, 0, sizeof(*dsa)); + memset(&sr, 0, sizeof(sr)); if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) { dsa->depth.enabled = 1; @@ -110,9 +112,9 @@ update_depth_stencil_alpha(struct st_context *st) dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]); dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]); dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]); - dsa->stencil[0].ref_value = ctx->Stencil.Ref[0] & 0xff; dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff; dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; + sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff; if (ctx->Stencil._TestTwoSide) { const GLuint back = ctx->Stencil._BackFace; @@ -121,13 +123,17 @@ update_depth_stencil_alpha(struct st_context *st) dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]); dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]); dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]); - dsa->stencil[1].ref_value = ctx->Stencil.Ref[back] & 0xff; dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff; dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff; + sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff; } else { + /* This should be unnecessary. Drivers must not expect this to + * contain valid data, except the enabled bit + */ dsa->stencil[1] = dsa->stencil[0]; dsa->stencil[1].enabled = 0; + sr.ref_value[1] = sr.ref_value[0]; } } @@ -138,6 +144,7 @@ update_depth_stencil_alpha(struct st_context *st) } cso_set_depth_stencil_alpha(st->cso_context, dsa); + cso_set_stencil_ref(st->cso_context, &sr); } diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index 9d63f1c6ab6..a8262a5e1aa 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -211,7 +211,7 @@ update_samplers(struct st_context *st) teximg ? teximg->_BaseFormat : GL_RGBA, sampler->border_color); - sampler->max_anisotropy = texobj->MaxAnisotropy; + sampler->max_anisotropy = (texobj->MaxAnisotropy == 1.0 ? 0 : (GLuint)texobj->MaxAnisotropy); /* only care about ARB_shadow, not SGI shadow */ if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) { diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 0c7bcb85973..898c32293d1 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -215,6 +215,7 @@ clear_with_quad(GLcontext *ctx, */ cso_save_blend(st->cso_context); + cso_save_stencil_ref(st->cso_context); cso_save_depth_stencil_alpha(st->cso_context); cso_save_rasterizer(st->cso_context); cso_save_fragment_shader(st->cso_context); @@ -254,14 +255,17 @@ clear_with_quad(GLcontext *ctx, } if (stencil) { + struct pipe_stencil_ref stencil_ref; + memset(&stencil_ref, 0, sizeof(stencil_ref)); depth_stencil.stencil[0].enabled = 1; depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS; depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; - depth_stencil.stencil[0].ref_value = ctx->Stencil.Clear; depth_stencil.stencil[0].valuemask = 0xff; depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; + stencil_ref.ref_value[0] = ctx->Stencil.Clear; + cso_set_stencil_ref(st->cso_context, &stencil_ref); } cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil); @@ -277,10 +281,12 @@ clear_with_quad(GLcontext *ctx, /* Restore pipe state */ cso_restore_blend(st->cso_context); + cso_restore_stencil_ref(st->cso_context); cso_restore_depth_stencil_alpha(st->cso_context); cso_restore_rasterizer(st->cso_context); cso_restore_fragment_shader(st->cso_context); cso_restore_vertex_shader(st->cso_context); + } |