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authorMarek Olšák <[email protected]>2014-07-08 20:24:55 +0200
committerMarek Olšák <[email protected]>2014-07-18 01:58:58 +0200
commit3a86ca54dfcd8a6cff8eaa1dbdaa76ced1073a56 (patch)
treeb82d5b440868a914283ac672f4d119dd693f6c13 /src/mesa
parentb0ff18bd3441ce7f28354686934440a92826eaf8 (diff)
st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley 1.0
Most (all?) Unigine shaders fail to compile without this if sample shading is advertised. This is, of course, Unigine developers' fault. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/common/drirc20
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/t_options.h5
-rw-r--r--src/mesa/state_tracker/st_extensions.c3
3 files changed, 25 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index ebc04cd9bf7..4b9841bd262 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -11,17 +11,21 @@ Application bugs worked around in this file:
is still 1.10.
* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
- expression, which fails to compile with GLSL 1.10.
+ expression, which is illegal in GLSL 1.10.
Adding "#version 130" fixes this.
* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
- fails to compile with GLSL 1.10.
+ is illegal in GLSL 1.10.
Adding "#version 130" fixes this.
* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
- expression, which fails (and should fail) to compile with any GLSL version.
+ expression, which is illegal in any GLSL version.
Disabling ARB_shader_bit_encoding fixes this.
+* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
+ an #extension directive in the middle of its shaders, which is illegal
+ in GLSL.
+
TODO: document the other workarounds.
-->
@@ -45,6 +49,7 @@ TODO: document the other workarounds.
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
<option name="disable_shader_bit_encoding" value="true" />
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
@@ -52,6 +57,15 @@ TODO: document the other workarounds.
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
<option name="disable_shader_bit_encoding" value="true" />
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
+ </application>
+
+ <application name="Unigine Valley (32-bit)" executable="valley_x86">
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
+ </application>
+
+ <application name="Unigine Valley (64-bit)" executable="valley_x64">
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
diff --git a/src/mesa/drivers/dri/common/xmlpool/t_options.h b/src/mesa/drivers/dri/common/xmlpool/t_options.h
index fc9e10461c5..b73a6620ce8 100644
--- a/src/mesa/drivers/dri/common/xmlpool/t_options.h
+++ b/src/mesa/drivers/dri/common/xmlpool/t_options.h
@@ -105,6 +105,11 @@ DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \
DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \
DRI_CONF_OPT_END
+#define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \
+DRI_CONF_OPT_BEGIN_B(allow_glsl_extension_directive_midshader, def) \
+ DRI_CONF_DESC(en,gettext("Allow GLSL #extension directives in the middle of shaders")) \
+DRI_CONF_OPT_END
+
/**
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 4207cb64a3a..aa59fbfa986 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -772,6 +772,9 @@ void st_init_extensions(struct st_context *st)
if (st->options.disable_glsl_line_continuations)
ctx->Const.DisableGLSLLineContinuations = 1;
+ if (st->options.allow_glsl_extension_directive_midshader)
+ ctx->Const.AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
+
ctx->Const.MinMapBufferAlignment =
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);