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authorKenneth Graunke <[email protected]>2012-06-09 02:33:21 -0700
committerKenneth Graunke <[email protected]>2012-07-02 11:23:37 -0700
commit14311ef3f2031307fb660328db14eb535da9a4fa (patch)
tree1f7189b6768f6e7651f28e4a9a529db0e5a67be4 /src/mesa
parentb1802a2115323233352da558430e109ff187b8af (diff)
i965: Re-enable rendering to SNORM formats.
Commit d73f6375f50b fixed the cause of the Piglit failure with ARB_color_buffer_float fragment clamp modes. Now that it's fixed, there's no reason to leave snorm format rendering disabled. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index d09fe6dcb41..26e65afabd4 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -525,14 +525,9 @@ brw_init_surface_formats(struct brw_context *brw)
* integer, so we don't need hardware support for blending on it. Other
* than that, GL in general requires alpha blending for render targets,
* even though we don't support it for some formats.
- *
- * We don't currently support rendering to SNORM textures because some of
- * the ARB_color_buffer_float clamping is broken for it
- * (piglit arb_color_buffer_float-drawpixels GL_RGBA8_SNORM).
*/
if (gen >= rinfo->render_target &&
- (gen >= rinfo->alpha_blend || is_integer) &&
- _mesa_get_format_datatype(format) != GL_SIGNED_NORMALIZED) {
+ (gen >= rinfo->alpha_blend || is_integer)) {
brw->render_target_format[format] = render;
brw->format_supported_as_render_target[format] = true;
}