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authorRoland Scheidegger <[email protected]>2013-08-20 04:11:02 +0200
committerRoland Scheidegger <[email protected]>2013-08-20 23:00:24 +0200
commitfe92d7fab4ee8293fc93ea97680db52342b3b464 (patch)
treebe2305135d80f1c1d662b6c2b6f34d665e396a16 /src/mesa
parentac1a2714c78ab8bc9853478780dc27075d025080 (diff)
gallivm: do clamping of border color correctly for all formats
Turns out it is actually very complicated to figure out what a format really is wrt range, as using channel information for determining unorm/snorm etc. doesn't work for a bunch of cases - namely compressed, subsampled, other. Also while here add clamping for uint/sint as well - d3d10 doesn't actually need this (can only use ld with these formats hence no border) and we could do this outside the shader for GL easily (due to the fixed texture/sampler relation) do it here too just so I can forget about it. v2: move border color clamping out of fetch texel. Also change it to clamp the whole border vector at once (and use vectorized load of border color), which saves a couple of instructions - needs some different handling of mixed signed/unsigned formats so skip the per channel stuff and just derive this from first channel except for special formats. Reviewed-by: Jose Fonseca <[email protected]>
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