diff options
author | Brian Paul <[email protected]> | 2011-01-23 09:10:35 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-01-23 09:50:52 -0700 |
commit | f4dc24a0b5290b0bbfb254b3bc76d801371dd790 (patch) | |
tree | 45be2c1893d73a674d74ab46058dc8114ca56810 /src/mesa | |
parent | 91eba2567eab9409d94efc3c1f07a4a3731d0047 (diff) |
mesa: smarter glTexParameter state invalidation
Only a few texture object parameters can effect texture completeness:
min level, max level, minification filter. Don't mark the texture
incomplete for other texture object state changes.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/texparam.c | 63 |
1 files changed, 38 insertions, 25 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 29e409d0b8c..4909b76cb76 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -175,13 +175,26 @@ set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz) /** - * This is called just prior to changing any texture object state. + * This is called just prior to changing any texture object state which + * will not effect texture completeness. + */ +static INLINE void +flush(struct gl_context *ctx) +{ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); +} + + +/** + * This is called just prior to changing any texture object state which + * can effect texture completeness (texture base level, max level, + * minification filter). * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE * state flag and then mark the texture object as 'incomplete' so that any * per-texture derived state gets recomputed. */ static INLINE void -flush(struct gl_context *ctx, struct gl_texture_object *texObj) +incomplete(struct gl_context *ctx, struct gl_texture_object *texObj) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); texObj->_Complete = GL_FALSE; @@ -204,7 +217,7 @@ set_tex_parameteri(struct gl_context *ctx, switch (params[0]) { case GL_NEAREST: case GL_LINEAR: - flush(ctx, texObj); + incomplete(ctx, texObj); texObj->MinFilter = params[0]; return GL_TRUE; case GL_NEAREST_MIPMAP_NEAREST: @@ -212,7 +225,7 @@ set_tex_parameteri(struct gl_context *ctx, case GL_NEAREST_MIPMAP_LINEAR: case GL_LINEAR_MIPMAP_LINEAR: if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) { - flush(ctx, texObj); + incomplete(ctx, texObj); texObj->MinFilter = params[0]; return GL_TRUE; } @@ -229,7 +242,7 @@ set_tex_parameteri(struct gl_context *ctx, switch (params[0]) { case GL_NEAREST: case GL_LINEAR: - flush(ctx, texObj); + flush(ctx); /* does not effect completeness */ texObj->MagFilter = params[0]; return GL_TRUE; default: @@ -242,7 +255,7 @@ set_tex_parameteri(struct gl_context *ctx, if (texObj->WrapS == params[0]) return GL_FALSE; if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { - flush(ctx, texObj); + flush(ctx); texObj->WrapS = params[0]; return GL_TRUE; } @@ -252,7 +265,7 @@ set_tex_parameteri(struct gl_context *ctx, if (texObj->WrapT == params[0]) return GL_FALSE; if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { - flush(ctx, texObj); + flush(ctx); texObj->WrapT = params[0]; return GL_TRUE; } @@ -262,7 +275,7 @@ set_tex_parameteri(struct gl_context *ctx, if (texObj->WrapR == params[0]) return GL_FALSE; if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { - flush(ctx, texObj); + flush(ctx); texObj->WrapR = params[0]; return GL_TRUE; } @@ -277,7 +290,7 @@ set_tex_parameteri(struct gl_context *ctx, "glTexParameter(param=%d)", params[0]); return GL_FALSE; } - flush(ctx, texObj); + incomplete(ctx, texObj); texObj->BaseLevel = params[0]; return GL_TRUE; @@ -289,13 +302,13 @@ set_tex_parameteri(struct gl_context *ctx, "glTexParameter(param=%d)", params[0]); return GL_FALSE; } - flush(ctx, texObj); + incomplete(ctx, texObj); texObj->MaxLevel = params[0]; return GL_TRUE; case GL_GENERATE_MIPMAP_SGIS: if (texObj->GenerateMipmap != params[0]) { - flush(ctx, texObj); + /* no flush() */ texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE; return GL_TRUE; } @@ -306,7 +319,7 @@ set_tex_parameteri(struct gl_context *ctx, (params[0] == GL_NONE || params[0] == GL_COMPARE_R_TO_TEXTURE_ARB)) { if (texObj->CompareMode != params[0]) { - flush(ctx, texObj); + flush(ctx); texObj->CompareMode = params[0]; return GL_TRUE; } @@ -325,7 +338,7 @@ set_tex_parameteri(struct gl_context *ctx, switch (params[0]) { case GL_LEQUAL: case GL_GEQUAL: - flush(ctx, texObj); + flush(ctx); texObj->CompareFunc = params[0]; return GL_TRUE; case GL_EQUAL: @@ -335,7 +348,7 @@ set_tex_parameteri(struct gl_context *ctx, case GL_ALWAYS: case GL_NEVER: if (ctx->Extensions.EXT_shadow_funcs) { - flush(ctx, texObj); + flush(ctx); texObj->CompareFunc = params[0]; return GL_TRUE; } @@ -357,7 +370,7 @@ set_tex_parameteri(struct gl_context *ctx, params[0] == GL_ALPHA || (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED))) { if (texObj->DepthMode != params[0]) { - flush(ctx, texObj); + flush(ctx); texObj->DepthMode = params[0]; return GL_TRUE; } @@ -391,7 +404,7 @@ set_tex_parameteri(struct gl_context *ctx, } ASSERT(comp < 4); if (swz >= 0) { - flush(ctx, texObj); + flush(ctx); texObj->Swizzle[comp] = params[0]; set_swizzle_component(&texObj->_Swizzle, comp, swz); return GL_TRUE; @@ -403,7 +416,7 @@ set_tex_parameteri(struct gl_context *ctx, case GL_TEXTURE_SWIZZLE_RGBA_EXT: if (ctx->Extensions.EXT_texture_swizzle) { GLuint comp; - flush(ctx, texObj); + flush(ctx); for (comp = 0; comp < 4; comp++) { const GLint swz = comp_to_swizzle(params[comp]); if (swz >= 0) { @@ -425,7 +438,7 @@ set_tex_parameteri(struct gl_context *ctx, GLenum decode = params[0]; if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) { if (texObj->sRGBDecode != decode) { - flush(ctx, texObj); + flush(ctx); texObj->sRGBDecode = decode; _mesa_update_fetch_functions(texObj); } @@ -454,19 +467,19 @@ set_tex_parameterf(struct gl_context *ctx, case GL_TEXTURE_MIN_LOD: if (texObj->MinLod == params[0]) return GL_FALSE; - flush(ctx, texObj); + flush(ctx); texObj->MinLod = params[0]; return GL_TRUE; case GL_TEXTURE_MAX_LOD: if (texObj->MaxLod == params[0]) return GL_FALSE; - flush(ctx, texObj); + flush(ctx); texObj->MaxLod = params[0]; return GL_TRUE; case GL_TEXTURE_PRIORITY: - flush(ctx, texObj); + flush(ctx); texObj->Priority = CLAMP(params[0], 0.0F, 1.0F); return GL_TRUE; @@ -478,7 +491,7 @@ set_tex_parameterf(struct gl_context *ctx, _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); return GL_FALSE; } - flush(ctx, texObj); + flush(ctx); /* clamp to max, that's what NVIDIA does */ texObj->MaxAnisotropy = MIN2(params[0], ctx->Const.MaxTextureMaxAnisotropy); @@ -495,7 +508,7 @@ set_tex_parameterf(struct gl_context *ctx, case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: if (ctx->Extensions.ARB_shadow_ambient) { if (texObj->CompareFailValue != params[0]) { - flush(ctx, texObj); + flush(ctx); texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F); return GL_TRUE; } @@ -510,7 +523,7 @@ set_tex_parameterf(struct gl_context *ctx, /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */ if (ctx->Extensions.EXT_texture_lod_bias) { if (texObj->LodBias != params[0]) { - flush(ctx, texObj); + flush(ctx); texObj->LodBias = params[0]; return GL_TRUE; } @@ -519,7 +532,7 @@ set_tex_parameterf(struct gl_context *ctx, break; case GL_TEXTURE_BORDER_COLOR: - flush(ctx, texObj); + flush(ctx); texObj->BorderColor.f[RCOMP] = params[0]; texObj->BorderColor.f[GCOMP] = params[1]; texObj->BorderColor.f[BCOMP] = params[2]; |