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authorBrian Paul <[email protected]>2000-02-01 01:19:07 +0000
committerBrian Paul <[email protected]>2000-02-01 01:19:07 +0000
commitf224b12a5b3dbde3c53d3cf986ffd63da1ca5e2b (patch)
treef957bf11add61b5d3a221ab2d67e25e59655d71c /src/mesa
parent59668e3eb35b9b7530346719f1f69ca365072656 (diff)
added normal, vertex, viewport message strings
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/glapi/glapitemp.h80
1 files changed, 43 insertions, 37 deletions
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index baadeee2f56..bac4a8ecec8 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -1,4 +1,4 @@
-/* $Id: glapitemp.h,v 1.12 2000/02/01 01:10:27 brianp Exp $ */
+/* $Id: glapitemp.h,v 1.13 2000/02/01 01:19:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -83,6 +83,12 @@
* I.e. replace ";" with the real info.
*/
+/*
+ * XXX
+ * Someday this code should be automatically generated from a spec file
+ * like that used in the SGI OpenGL SI.
+ */
+
/* GL 1.0 */
@@ -879,22 +885,22 @@ KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
{
- DISPATCH(Normal3b, (nx, ny, nz), (F, ";"));
+ DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte *v)
{
- DISPATCH(Normal3bv, (v), (F, ";"));
+ DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
{
- DISPATCH(Normal3d, (nx, ny, nz), (F, ";"));
+ DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble *v)
{
- DISPATCH(Normal3dv, (v), (F, ";"));
+ DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
@@ -904,37 +910,37 @@ KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat *v)
{
- DISPATCH(Normal3fv, (v), (F, ";"));
+ DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
{
- DISPATCH(Normal3i, (nx, ny, nz), (F, ";"));
+ DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint *v)
{
- DISPATCH(Normal3iv, (v), (F, ";"));
+ DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
{
- DISPATCH(Normal3s, (nx, ny, nz), (F, ";"));
+ DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort *v)
{
- DISPATCH(Normal3sv, (v), (F, ";"));
+ DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
{
- DISPATCH(Ortho, (left, right, bottom, top, nearval, farval), (F, ";"));
+ DISPATCH(Ortho, (left, right, bottom, top, nearval, farval), (F, "glOrtho(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, nearval, farval));
}
KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
{
- DISPATCH(PassThrough, (token), (F, ";"));
+ DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);", token));
}
KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values)
@@ -1499,52 +1505,52 @@ KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
{
- DISPATCH(Vertex2d, (x, y), (F, ";"));
+ DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble *v)
{
- DISPATCH(Vertex2dv, (v), (F, ";"));
+ DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
{
- DISPATCH(Vertex2f, (x, y), (F, ";"));
+ DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%g, %g);", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat *v)
{
- DISPATCH(Vertex2fv, (v), (F, ";"));
+ DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
{
- DISPATCH(Vertex2i, (x, y), (F, ";"));
+ DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint *v)
{
- DISPATCH(Vertex2iv, (v), (F, ";"));
+ DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
{
- DISPATCH(Vertex2s, (x, y), (F, ";"));
+ DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort *v)
{
- DISPATCH(Vertex2sv, (v), (F, ";"));
+ DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(Vertex3d, (x, y, z), (F, ";"));
+ DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble *v)
{
- DISPATCH(Vertex3dv, (v), (F, ";"));
+ DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
@@ -1554,72 +1560,72 @@ KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat *v)
{
- DISPATCH(Vertex3fv, (v), (F, ";"));
+ DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
{
- DISPATCH(Vertex3i, (x, y, z), (F, ";"));
+ DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint *v)
{
- DISPATCH(Vertex3iv, (v), (F, ";"));
+ DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(Vertex3s, (x, y, z), (F, ";"));
+ DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort *v)
{
- DISPATCH(Vertex3sv, (v), (F, ";"));
+ DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(Vertex4d, (x, y, z, w), (F, ";"));
+ DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble *v)
{
- DISPATCH(Vertex4dv, (v), (F, ";"));
+ DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(Vertex4f, (x, y, z, w), (F, ";"));
+ DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat *v)
{
- DISPATCH(Vertex4fv, (v), (F, ";"));
+ DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(Vertex4i, (x, y, z, w), (F, ";"));
+ DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint *v)
{
- DISPATCH(Vertex4iv, (v), (F, ";"));
+ DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(Vertex4s, (x, y, z, w), (F, ";"));
+ DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort *v)
{
- DISPATCH(Vertex4sv, (v), (F, ";"));
+ DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", v));
}
KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(Viewport, (x, y, width, height), (F, ";"));
+ DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);", x, y, width, height));
}
@@ -2561,7 +2567,7 @@ KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei cou
/* 37. GL_EXT_blend_minmax */
KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
{
- DISPATCH(BlendEquationEXT, (mode), (F, ";"));
+ DISPATCH(BlendEquationEXT, (mode), (F, "glBlendEquationEXT(0x%x);", mode));
}