diff options
author | Alan Hourihane <[email protected]> | 2003-09-30 11:28:16 +0000 |
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committer | Alan Hourihane <[email protected]> | 2003-09-30 11:28:16 +0000 |
commit | e508f7f08e6fa4292136a377150fc058c041fbc0 (patch) | |
tree | a012bb2a36fc4858d03e3b6af9a6fe714000f10b /src/mesa | |
parent | 0f2e1869263ef04b3bc47d9817278a555201bda8 (diff) |
add gamma driver - no kernel driver yet
(build tested, not physically tested)
Diffstat (limited to 'src/mesa')
27 files changed, 14470 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/gamma/gamma_client.h b/src/mesa/drivers/dri/gamma/gamma_client.h new file mode 100644 index 00000000000..1c1a22ebc43 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_client.h @@ -0,0 +1,6185 @@ +/* Automaticallly generated -- do not edit */ +#ifndef _GLINT_CLIENT_H_ +#define _GLINT_CLIENT_H_ +/* **********************************************************************/ +/* START OF glint_extra.h INCLUSION */ +/* **********************************************************************/ + +/* glint_extra.h + * Created: Fri Apr 2 23:32:05 1999 by [email protected] + * Revised: Fri Apr 2 23:33:00 1999 by [email protected] + * + * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas. + * All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_client.h,v 1.3 2002/02/22 21:33:00 dawes Exp $ + * + */ + +#define AreaStippleEnable 0x00001 +#define LineStippleEnable 0x00002 +#define GResetLineStipple 0x00004 +#define FastFillEnable 0x00008 +#define PrimitiveLine 0x00000 +#define PrimitiveTrapezoid 0x00040 +#define PrimitivePoint 0x00080 +#define PrimitiveRectangle 0x000C0 +#define AntialiasEnable 0x00100 +#define AntialiasingQuality 0x00200 +#define UsePointTable 0x00400 +#define SyncOnBitMask 0x00800 +#define SyncOnHostData 0x01000 +#define TextureEnable 0x02000 +#define FogEnable 0x04000 +#define CoverageEnable 0x08000 +#define SubPixelCorrectionEnable 0x10000 +#define SpanOperation 0x40000 + + +/* **********************************************************************/ +/* END OF glint_extra.h INCLUSION */ +/* **********************************************************************/ + + +#define GlintResetStatus 0x0000 +#define GlintResetStatusReg 0 +#define GlintResetStatusOff 0x0000 +#define GlintResetStatusSec 0x0000 +#define GlintResetStatusSecReg 2 +#define GlintResetStatusSecOff 0x0000 + +#define GlintIntEnable 0x0008 +#define GlintIntEnableReg 0 +#define GlintIntEnableOff 0x0008 +#define GlintIntEnableSec 0x0008 +#define GlintIntEnableSecReg 2 +#define GlintIntEnableSecOff 0x0008 + +#define GlintIntFlags 0x0010 +#define GlintIntFlagsReg 0 +#define GlintIntFlagsOff 0x0010 +#define GlintIntFlagsSec 0x0010 +#define GlintIntFlagsSecReg 2 +#define GlintIntFlagsSecOff 0x0010 + +#define GlintInFIFOSpace 0x0018 +#define GlintInFIFOSpaceReg 0 +#define GlintInFIFOSpaceOff 0x0018 +#define GlintInFIFOSpaceSec 0x0018 +#define GlintInFIFOSpaceSecReg 2 +#define GlintInFIFOSpaceSecOff 0x0018 + +#define GlintOutFIFOWords 0x0020 +#define GlintOutFIFOWordsReg 0 +#define GlintOutFIFOWordsOff 0x0020 +#define GlintOutFIFOWordsSec 0x0020 +#define GlintOutFIFOWordsSecReg 2 +#define GlintOutFIFOWordsSecOff 0x0020 + +#define GlintDMAAddress 0x0028 +#define GlintDMAAddressReg 0 +#define GlintDMAAddressOff 0x0028 +#define GlintDMAAddressSec 0x0028 +#define GlintDMAAddressSecReg 2 +#define GlintDMAAddressSecOff 0x0028 + +#define GlintDMACount 0x0030 +#define GlintDMACountReg 0 +#define GlintDMACountOff 0x0030 +#define GlintDMACountSec 0x0030 +#define GlintDMACountSecReg 2 +#define GlintDMACountSecOff 0x0030 + +#define GlintErrorFlags 0x0038 +#define GlintErrorFlagsReg 0 +#define GlintErrorFlagsOff 0x0038 +#define GlintErrorFlagsSec 0x0038 +#define GlintErrorFlagsSecReg 2 +#define GlintErrorFlagsSecOff 0x0038 + +#define GlintVClkCtl 0x0040 +#define GlintVClkCtlReg 0 +#define GlintVClkCtlOff 0x0040 +#define GlintVClkCtlSec 0x0040 +#define GlintVClkCtlSecReg 2 +#define GlintVClkCtlSecOff 0x0040 + +#define GlintTestRegister 0x0048 +#define GlintTestRegisterReg 0 +#define GlintTestRegisterOff 0x0048 +#define GlintTestRegisterSec 0x0048 +#define GlintTestRegisterSecReg 2 +#define GlintTestRegisterSecOff 0x0048 + +#define GlintAperture0 0x0050 +#define GlintAperture0Reg 0 +#define GlintAperture0Off 0x0050 +#define GlintAperture0Sec 0x0050 +#define GlintAperture0SecReg 2 +#define GlintAperture0SecOff 0x0050 + +#define GlintAperture1 0x0058 +#define GlintAperture1Reg 0 +#define GlintAperture1Off 0x0058 +#define GlintAperture1Sec 0x0058 +#define GlintAperture1SecReg 2 +#define GlintAperture1SecOff 0x0058 + +#define GlintDMAControl 0x0060 +#define GlintDMAControlReg 0 +#define GlintDMAControlOff 0x0060 +#define GlintDMAControlSec 0x0060 +#define GlintDMAControlSecReg 2 +#define GlintDMAControlSecOff 0x0060 + +#define GlintFIFODis 0x0068 +#define GlintFIFODisReg 0 +#define GlintFIFODisOff 0x0068 +#define GlintFIFODisSec 0x0068 +#define GlintFIFODisSecReg 2 +#define GlintFIFODisSecOff 0x0068 + +#define GlintLBMemoryCtl 0x1000 +#define GlintLBMemoryCtlReg 1 +#define GlintLBMemoryCtlOff 0x0000 +#define GlintLBMemoryCtlSec 0x1000 +#define GlintLBMemoryCtlSecReg 3 +#define GlintLBMemoryCtlSecOff 0x0000 + +#define GlintLBMemoryEDO 0x1008 +#define GlintLBMemoryEDOReg 1 +#define GlintLBMemoryEDOOff 0x0008 +#define GlintLBMemoryEDOSec 0x1008 +#define GlintLBMemoryEDOSecReg 3 +#define GlintLBMemoryEDOSecOff 0x0008 + +#define GlintFBMemoryCtl 0x1800 +#define GlintFBMemoryCtlReg 1 +#define GlintFBMemoryCtlOff 0x0800 +#define GlintFBMemoryCtlSec 0x1800 +#define GlintFBMemoryCtlSecReg 3 +#define GlintFBMemoryCtlSecOff 0x0800 + +#define GlintFBModeSel 0x1808 +#define GlintFBModeSelReg 1 +#define GlintFBModeSelOff 0x0808 +#define GlintFBModeSelSec 0x1808 +#define GlintFBModeSelSecReg 3 +#define GlintFBModeSelSecOff 0x0808 + +#define GlintFBGCWrMask 0x1810 +#define GlintFBGCWrMaskReg 1 +#define GlintFBGCWrMaskOff 0x0810 +#define GlintFBGCWrMaskSec 0x1810 +#define GlintFBGCWrMaskSecReg 3 +#define GlintFBGCWrMaskSecOff 0x0810 + +#define GlintFBGCColorLower 0x1818 +#define GlintFBGCColorLowerReg 1 +#define GlintFBGCColorLowerOff 0x0818 +#define GlintFBGCColorLowerSec 0x1818 +#define GlintFBGCColorLowerSecReg 3 +#define GlintFBGCColorLowerSecOff 0x0818 + +#define GlintFBTXMemCtl 0x1820 +#define GlintFBTXMemCtlReg 1 +#define GlintFBTXMemCtlOff 0x0820 +#define GlintFBTXMemCtlSec 0x1820 +#define GlintFBTXMemCtlSecReg 3 +#define GlintFBTXMemCtlSecOff 0x0820 + +#define GlintFBWrMask 0x1830 +#define GlintFBWrMaskReg 1 +#define GlintFBWrMaskOff 0x0830 +#define GlintFBWrMaskSec 0x1830 +#define GlintFBWrMaskSecReg 3 +#define GlintFBWrMaskSecOff 0x0830 + +#define GlintFBGCColorUpper 0x1838 +#define GlintFBGCColorUpperReg 1 +#define GlintFBGCColorUpperOff 0x0838 +#define GlintFBGCColorUpperSec 0x1838 +#define GlintFBGCColorUpperSecReg 3 +#define GlintFBGCColorUpperSecOff 0x0838 + +#define GlintVTGHLimit 0x3000 +#define GlintVTGHLimitReg 1 +#define GlintVTGHLimitOff 0x2000 +#define GlintVTGHLimitSec 0x3000 +#define GlintVTGHLimitSecReg 3 +#define GlintVTGHLimitSecOff 0x2000 + +#define GlintVTGHSyncStart 0x3008 +#define GlintVTGHSyncStartReg 1 +#define GlintVTGHSyncStartOff 0x2008 +#define GlintVTGHSyncStartSec 0x3008 +#define GlintVTGHSyncStartSecReg 3 +#define GlintVTGHSyncStartSecOff 0x2008 + +#define GlintVTGHSyncEnd 0x3010 +#define GlintVTGHSyncEndReg 1 +#define GlintVTGHSyncEndOff 0x2010 +#define GlintVTGHSyncEndSec 0x3010 +#define GlintVTGHSyncEndSecReg 3 +#define GlintVTGHSyncEndSecOff 0x2010 + +#define GlintVTGHBlankEnd 0x3018 +#define GlintVTGHBlankEndReg 1 +#define GlintVTGHBlankEndOff 0x2018 +#define GlintVTGHBlankEndSec 0x3018 +#define GlintVTGHBlankEndSecReg 3 +#define GlintVTGHBlankEndSecOff 0x2018 + +#define GlintVTGVLimit 0x3020 +#define GlintVTGVLimitReg 1 +#define GlintVTGVLimitOff 0x2020 +#define GlintVTGVLimitSec 0x3020 +#define GlintVTGVLimitSecReg 3 +#define GlintVTGVLimitSecOff 0x2020 + +#define GlintVTGVSyncStart 0x3028 +#define GlintVTGVSyncStartReg 1 +#define GlintVTGVSyncStartOff 0x2028 +#define GlintVTGVSyncStartSec 0x3028 +#define GlintVTGVSyncStartSecReg 3 +#define GlintVTGVSyncStartSecOff 0x2028 + +#define GlintVTGVSyncEnd 0x3030 +#define GlintVTGVSyncEndReg 1 +#define GlintVTGVSyncEndOff 0x2030 +#define GlintVTGVSyncEndSec 0x3030 +#define GlintVTGVSyncEndSecReg 3 +#define GlintVTGVSyncEndSecOff 0x2030 + +#define GlintVTGVBlankEnd 0x3038 +#define GlintVTGVBlankEndReg 1 +#define GlintVTGVBlankEndOff 0x2038 +#define GlintVTGVBlankEndSec 0x3038 +#define GlintVTGVBlankEndSecReg 3 +#define GlintVTGVBlankEndSecOff 0x2038 + +#define GlintVTGHGateStart 0x3040 +#define GlintVTGHGateStartReg 1 +#define GlintVTGHGateStartOff 0x2040 +#define GlintVTGHGateStartSec 0x3040 +#define GlintVTGHGateStartSecReg 3 +#define GlintVTGHGateStartSecOff 0x2040 + +#define GlintVTGHGateEnd 0x3048 +#define GlintVTGHGateEndReg 1 +#define GlintVTGHGateEndOff 0x2048 +#define GlintVTGHGateEndSec 0x3048 +#define GlintVTGHGateEndSecReg 3 +#define GlintVTGHGateEndSecOff 0x2048 + +#define GlintVTGVGateStart 0x3050 +#define GlintVTGVGateStartReg 1 +#define GlintVTGVGateStartOff 0x2050 +#define GlintVTGVGateStartSec 0x3050 +#define GlintVTGVGateStartSecReg 3 +#define GlintVTGVGateStartSecOff 0x2050 + +#define GlintVTGVGateEnd 0x3058 +#define GlintVTGVGateEndReg 1 +#define GlintVTGVGateEndOff 0x2058 +#define GlintVTGVGateEndSec 0x3058 +#define GlintVTGVGateEndSecReg 3 +#define GlintVTGVGateEndSecOff 0x2058 + +#define GlintVTGPolarity 0x3060 +#define GlintVTGPolarityReg 1 +#define GlintVTGPolarityOff 0x2060 +#define GlintVTGPolaritySec 0x3060 +#define GlintVTGPolaritySecReg 3 +#define GlintVTGPolaritySecOff 0x2060 + +#define GlintVTGFrameRowAddr 0x3068 +#define GlintVTGFrameRowAddrReg 1 +#define GlintVTGFrameRowAddrOff 0x2068 +#define GlintVTGFrameRowAddrSec 0x3068 +#define GlintVTGFrameRowAddrSecReg 3 +#define GlintVTGFrameRowAddrSecOff 0x2068 + +#define GlintVTGVLineNumber 0x3070 +#define GlintVTGVLineNumberReg 1 +#define GlintVTGVLineNumberOff 0x2070 +#define GlintVTGVLineNumberSec 0x3070 +#define GlintVTGVLineNumberSecReg 3 +#define GlintVTGVLineNumberSecOff 0x2070 + +#define GlintVTGSerialClk 0x3078 +#define GlintVTGSerialClkReg 1 +#define GlintVTGSerialClkOff 0x2078 +#define GlintVTGSerialClkSec 0x3078 +#define GlintVTGSerialClkSecReg 3 +#define GlintVTGSerialClkSecOff 0x2078 + +#define GlintVTGModeCtl 0x3080 +#define GlintVTGModeCtlReg 1 +#define GlintVTGModeCtlOff 0x2080 +#define GlintVTGModeCtlSec 0x3080 +#define GlintVTGModeCtlSecReg 3 +#define GlintVTGModeCtlSecOff 0x2080 + +#define GlintOutputFIFO 0x2000 +#define GlintOutputFIFOReg 1 +#define GlintOutputFIFOOff 0x1000 +#define GlintOutputFIFOSec 0x2000 +#define GlintOutputFIFOSecReg 3 +#define GlintOutputFIFOSecOff 0x1000 + +#define GlintGInFIFOSpace 0x0018 +#define GlintGInFIFOSpaceReg 0 +#define GlintGInFIFOSpaceOff 0x0018 + +#define GlintGDMAAddress 0x0028 +#define GlintGDMAAddressReg 0 +#define GlintGDMAAddressOff 0x0028 + +#define GlintGDMACount 0x0030 +#define GlintGDMACountReg 0 +#define GlintGDMACountOff 0x0030 + +#define GlintGDMAControl 0x0060 +#define GlintGDMAControlReg 0 +#define GlintGDMAControlOff 0x0060 + +#define GlintGOutDMA 0x0080 +#define GlintGOutDMAReg 0 +#define GlintGOutDMAOff 0x0080 + +#define GlintGOutDMACount 0x0088 +#define GlintGOutDMACountReg 0 +#define GlintGOutDMACountOff 0x0088 + +#define GlintGResetStatus 0x0800 +#define GlintGResetStatusReg 0 +#define GlintGResetStatusOff 0x0800 + +#define GlintGIntEnable 0x0808 +#define GlintGIntEnableReg 0 +#define GlintGIntEnableOff 0x0808 + +#define GlintGIntFlags 0x0810 +#define GlintGIntFlagsReg 0 +#define GlintGIntFlagsOff 0x0810 + +#define GlintGErrorFlags 0x0838 +#define GlintGErrorFlagsReg 0 +#define GlintGErrorFlagsOff 0x0838 + +#define GlintGTestRegister 0x0848 +#define GlintGTestRegisterReg 0 +#define GlintGTestRegisterOff 0x0848 + +#define GlintGFIFODis 0x0868 +#define GlintGFIFODisReg 0 +#define GlintGFIFODisOff 0x0868 + +#define GlintGChipConfig 0x0870 +#define GlintGChipConfigReg 0 +#define GlintGChipConfigOff 0x0870 + +#define GlintGCSRAperture 0x0878 +#define GlintGCSRApertureReg 0 +#define GlintGCSRApertureOff 0x0878 + +#define GlintGPageTableAddr 0x0c00 +#define GlintGPageTableAddrReg 0 +#define GlintGPageTableAddrOff 0x0c00 + +#define GlintGPageTableLength 0x0c08 +#define GlintGPageTableLengthReg 0 +#define GlintGPageTableLengthOff 0x0c08 + +#define GlintGDelayTimer 0x0c38 +#define GlintGDelayTimerReg 0 +#define GlintGDelayTimerOff 0x0c38 + +#define GlintGCommandMode 0x0c40 +#define GlintGCommandModeReg 0 +#define GlintGCommandModeOff 0x0c40 + +#define GlintGCommandIntEnable 0x0c48 +#define GlintGCommandIntEnableReg 0 +#define GlintGCommandIntEnableOff 0x0c48 + +#define GlintGCommandIntFlags 0x0c50 +#define GlintGCommandIntFlagsReg 0 +#define GlintGCommandIntFlagsOff 0x0c50 + +#define GlintGCommandErrorFlags 0x0c58 +#define GlintGCommandErrorFlagsReg 0 +#define GlintGCommandErrorFlagsOff 0x0c58 + +#define GlintGCommandStatus 0x0c60 +#define GlintGCommandStatusReg 0 +#define GlintGCommandStatusOff 0x0c60 + +#define GlintGCommandFaultingAddr 0x0c68 +#define GlintGCommandFaultingAddrReg 0 +#define GlintGCommandFaultingAddrOff 0x0c68 + +#define GlintGVertexFaultingAddr 0x0c70 +#define GlintGVertexFaultingAddrReg 0 +#define GlintGVertexFaultingAddrOff 0x0c70 + +#define GlintGWriteFaultingAddr 0x0c88 +#define GlintGWriteFaultingAddrReg 0 +#define GlintGWriteFaultingAddrOff 0x0c88 + +#define GlintGFeedbackSelectCount 0x0c98 +#define GlintGFeedbackSelectCountReg 0 +#define GlintGFeedbackSelectCountOff 0x0c98 + +#define GlintGGammaProcessorMode 0x0cb8 +#define GlintGGammaProcessorModeReg 0 +#define GlintGGammaProcessorModeOff 0x0cb8 + +#define GlintGVGAShadow 0x0d00 +#define GlintGVGAShadowReg 0 +#define GlintGVGAShadowOff 0x0d00 + +#define GlintGMultGLINTAperture 0x0d08 +#define GlintGMultGLINTApertureReg 0 +#define GlintGMultGLINTApertureOff 0x0d08 + +#define GlintGMultGLINT1 0x0d10 +#define GlintGMultGLINT1Reg 0 +#define GlintGMultGLINT1Off 0x0d10 + +#define GlintGMultGLINT2 0x0d18 +#define GlintGMultGLINT2Reg 0 +#define GlintGMultGLINT2Off 0x0d18 + +#define GlintStartXDom 0x8000 +#define GlintStartXDomTag 0x0000 +#define GlintStartXDomReg 1 +#define GlintStartXDomOff 0x7000 +#define GlintStartXDomSec 0x8000 +#define GlintStartXDomSecReg 3 +#define GlintStartXDomSecOff 0x7000 + +#define GlintdXDom 0x8008 +#define GlintdXDomTag 0x0001 +#define GlintdXDomReg 1 +#define GlintdXDomOff 0x7008 +#define GlintdXDomSec 0x8008 +#define GlintdXDomSecReg 3 +#define GlintdXDomSecOff 0x7008 + +#define GlintStartXSub 0x8010 +#define GlintStartXSubTag 0x0002 +#define GlintStartXSubReg 1 +#define GlintStartXSubOff 0x7010 +#define GlintStartXSubSec 0x8010 +#define GlintStartXSubSecReg 3 +#define GlintStartXSubSecOff 0x7010 + +#define GlintdXSub 0x8018 +#define GlintdXSubTag 0x0003 +#define GlintdXSubReg 1 +#define GlintdXSubOff 0x7018 +#define GlintdXSubSec 0x8018 +#define GlintdXSubSecReg 3 +#define GlintdXSubSecOff 0x7018 + +#define GlintStartY 0x8020 +#define GlintStartYTag 0x0004 +#define GlintStartYReg 1 +#define GlintStartYOff 0x7020 +#define GlintStartYSec 0x8020 +#define GlintStartYSecReg 3 +#define GlintStartYSecOff 0x7020 + +#define GlintdY 0x8028 +#define GlintdYTag 0x0005 +#define GlintdYReg 1 +#define GlintdYOff 0x7028 +#define GlintdYSec 0x8028 +#define GlintdYSecReg 3 +#define GlintdYSecOff 0x7028 + +#define GlintGLINTCount 0x8030 +#define GlintGLINTCountTag 0x0006 +#define GlintGLINTCountReg 1 +#define GlintGLINTCountOff 0x7030 +#define GlintGLINTCountSec 0x8030 +#define GlintGLINTCountSecReg 3 +#define GlintGLINTCountSecOff 0x7030 + +#define GlintRender 0x8038 +#define GlintRenderTag 0x0007 +#define GlintRenderReg 1 +#define GlintRenderOff 0x7038 +#define GlintRenderSec 0x8038 +#define GlintRenderSecReg 3 +#define GlintRenderSecOff 0x7038 + +#define GlintContinueNewLine 0x8040 +#define GlintContinueNewLineTag 0x0008 +#define GlintContinueNewLineReg 1 +#define GlintContinueNewLineOff 0x7040 +#define GlintContinueNewLineSec 0x8040 +#define GlintContinueNewLineSecReg 3 +#define GlintContinueNewLineSecOff 0x7040 + +#define GlintContinueNewDom 0x8048 +#define GlintContinueNewDomTag 0x0009 +#define GlintContinueNewDomReg 1 +#define GlintContinueNewDomOff 0x7048 +#define GlintContinueNewDomSec 0x8048 +#define GlintContinueNewDomSecReg 3 +#define GlintContinueNewDomSecOff 0x7048 + +#define GlintContinueNewSub 0x8050 +#define GlintContinueNewSubTag 0x000a +#define GlintContinueNewSubReg 1 +#define GlintContinueNewSubOff 0x7050 +#define GlintContinueNewSubSec 0x8050 +#define GlintContinueNewSubSecReg 3 +#define GlintContinueNewSubSecOff 0x7050 + +#define GlintContinue 0x8058 +#define GlintContinueTag 0x000b +#define GlintContinueReg 1 +#define GlintContinueOff 0x7058 +#define GlintContinueSec 0x8058 +#define GlintContinueSecReg 3 +#define GlintContinueSecOff 0x7058 + +#define GlintFlushSpan 0x8060 +#define GlintFlushSpanTag 0x000c +#define GlintFlushSpanReg 1 +#define GlintFlushSpanOff 0x7060 +#define GlintFlushSpanSec 0x8060 +#define GlintFlushSpanSecReg 3 +#define GlintFlushSpanSecOff 0x7060 + +#define GlintBitMaskPattern 0x8068 +#define GlintBitMaskPatternTag 0x000d +#define GlintBitMaskPatternReg 1 +#define GlintBitMaskPatternOff 0x7068 +#define GlintBitMaskPatternSec 0x8068 +#define GlintBitMaskPatternSecReg 3 +#define GlintBitMaskPatternSecOff 0x7068 + +#define GlintPointTable0 0x8080 +#define GlintPointTable0Tag 0x0010 +#define GlintPointTable0Reg 1 +#define GlintPointTable0Off 0x7080 +#define GlintPointTable0Sec 0x8080 +#define GlintPointTable0SecReg 3 +#define GlintPointTable0SecOff 0x7080 + +#define GlintPointTable1 0x8088 +#define GlintPointTable1Tag 0x0011 +#define GlintPointTable1Reg 1 +#define GlintPointTable1Off 0x7088 +#define GlintPointTable1Sec 0x8088 +#define GlintPointTable1SecReg 3 +#define GlintPointTable1SecOff 0x7088 + +#define GlintPointTable2 0x8090 +#define GlintPointTable2Tag 0x0012 +#define GlintPointTable2Reg 1 +#define GlintPointTable2Off 0x7090 +#define GlintPointTable2Sec 0x8090 +#define GlintPointTable2SecReg 3 +#define GlintPointTable2SecOff 0x7090 + +#define GlintPointTable3 0x8098 +#define GlintPointTable3Tag 0x0013 +#define GlintPointTable3Reg 1 +#define GlintPointTable3Off 0x7098 +#define GlintPointTable3Sec 0x8098 +#define GlintPointTable3SecReg 3 +#define GlintPointTable3SecOff 0x7098 + +#define GlintRasterizerMode 0x80a0 +#define GlintRasterizerModeTag 0x0014 +#define GlintRasterizerModeReg 1 +#define GlintRasterizerModeOff 0x70a0 +#define GlintRasterizerModeSec 0x80a0 +#define GlintRasterizerModeSecReg 3 +#define GlintRasterizerModeSecOff 0x70a0 + +#define GlintYLimits 0x80a8 +#define GlintYLimitsTag 0x0015 +#define GlintYLimitsReg 1 +#define GlintYLimitsOff 0x70a8 +#define GlintYLimitsSec 0x80a8 +#define GlintYLimitsSecReg 3 +#define GlintYLimitsSecOff 0x70a8 + +#define GlintScanLineOwnership 0x80b0 +#define GlintScanLineOwnershipTag 0x0016 +#define GlintScanLineOwnershipReg 1 +#define GlintScanLineOwnershipOff 0x70b0 +#define GlintScanLineOwnershipSec 0x80b0 +#define GlintScanLineOwnershipSecReg 3 +#define GlintScanLineOwnershipSecOff 0x70b0 + +#define GlintWaitForCompletion 0x80b8 +#define GlintWaitForCompletionTag 0x0017 +#define GlintWaitForCompletionReg 1 +#define GlintWaitForCompletionOff 0x70b8 +#define GlintWaitForCompletionSec 0x80b8 +#define GlintWaitForCompletionSecReg 3 +#define GlintWaitForCompletionSecOff 0x70b8 + +#define GlintPixelSize 0x80c0 +#define GlintPixelSizeTag 0x0018 +#define GlintPixelSizeReg 1 +#define GlintPixelSizeOff 0x70c0 +#define GlintPixelSizeSec 0x80c0 +#define GlintPixelSizeSecReg 3 +#define GlintPixelSizeSecOff 0x70c0 + +#define GlintScissorMode 0x8180 +#define GlintScissorModeTag 0x0030 +#define GlintScissorModeReg 1 +#define GlintScissorModeOff 0x7180 +#define GlintScissorModeSec 0x8180 +#define GlintScissorModeSecReg 3 +#define GlintScissorModeSecOff 0x7180 + +#define GlintScissorMinXY 0x8188 +#define GlintScissorMinXYTag 0x0031 +#define GlintScissorMinXYReg 1 +#define GlintScissorMinXYOff 0x7188 +#define GlintScissorMinXYSec 0x8188 +#define GlintScissorMinXYSecReg 3 +#define GlintScissorMinXYSecOff 0x7188 + +#define GlintScissorMaxXY 0x8190 +#define GlintScissorMaxXYTag 0x0032 +#define GlintScissorMaxXYReg 1 +#define GlintScissorMaxXYOff 0x7190 +#define GlintScissorMaxXYSec 0x8190 +#define GlintScissorMaxXYSecReg 3 +#define GlintScissorMaxXYSecOff 0x7190 + +#define GlintScreenSize 0x8198 +#define GlintScreenSizeTag 0x0033 +#define GlintScreenSizeReg 1 +#define GlintScreenSizeOff 0x7198 +#define GlintScreenSizeSec 0x8198 +#define GlintScreenSizeSecReg 3 +#define GlintScreenSizeSecOff 0x7198 + +#define GlintAreaStippleMode 0x81a0 +#define GlintAreaStippleModeTag 0x0034 +#define GlintAreaStippleModeReg 1 +#define GlintAreaStippleModeOff 0x71a0 +#define GlintAreaStippleModeSec 0x81a0 +#define GlintAreaStippleModeSecReg 3 +#define GlintAreaStippleModeSecOff 0x71a0 + +#define GlintLineStippleMode 0x81a8 +#define GlintLineStippleModeTag 0x0035 +#define GlintLineStippleModeReg 1 +#define GlintLineStippleModeOff 0x71a8 +#define GlintLineStippleModeSec 0x81a8 +#define GlintLineStippleModeSecReg 3 +#define GlintLineStippleModeSecOff 0x71a8 + +#define GlintLoadLineStippleCounters 0x81b0 +#define GlintLoadLineStippleCountersTag 0x0036 +#define GlintLoadLineStippleCountersReg 1 +#define GlintLoadLineStippleCountersOff 0x71b0 +#define GlintLoadLineStippleCountersSec 0x81b0 +#define GlintLoadLineStippleCountersSecReg 3 +#define GlintLoadLineStippleCountersSecOff 0x71b0 + +#define GlintUpdateLineStippleCounters 0x81b8 +#define GlintUpdateLineStippleCountersTag 0x0037 +#define GlintUpdateLineStippleCountersReg 1 +#define GlintUpdateLineStippleCountersOff 0x71b8 +#define GlintUpdateLineStippleCountersSec 0x81b8 +#define GlintUpdateLineStippleCountersSecReg 3 +#define GlintUpdateLineStippleCountersSecOff 0x71b8 + +#define GlintSaveLineStippleState 0x81c0 +#define GlintSaveLineStippleStateTag 0x0038 +#define GlintSaveLineStippleStateReg 1 +#define GlintSaveLineStippleStateOff 0x71c0 +#define GlintSaveLineStippleStateSec 0x81c0 +#define GlintSaveLineStippleStateSecReg 3 +#define GlintSaveLineStippleStateSecOff 0x71c0 + +#define GlintWindowOrigin 0x81c8 +#define GlintWindowOriginTag 0x0039 +#define GlintWindowOriginReg 1 +#define GlintWindowOriginOff 0x71c8 +#define GlintWindowOriginSec 0x81c8 +#define GlintWindowOriginSecReg 3 +#define GlintWindowOriginSecOff 0x71c8 + +#define GlintAreaStipplePattern0 0x8200 +#define GlintAreaStipplePattern0Tag 0x0040 +#define GlintAreaStipplePattern0Reg 1 +#define GlintAreaStipplePattern0Off 0x7200 +#define GlintAreaStipplePattern0Sec 0x8200 +#define GlintAreaStipplePattern0SecReg 3 +#define GlintAreaStipplePattern0SecOff 0x7200 + +#define GlintAreaStipplePattern1 0x8208 +#define GlintAreaStipplePattern1Tag 0x0041 +#define GlintAreaStipplePattern1Reg 1 +#define GlintAreaStipplePattern1Off 0x7208 +#define GlintAreaStipplePattern1Sec 0x8208 +#define GlintAreaStipplePattern1SecReg 3 +#define GlintAreaStipplePattern1SecOff 0x7208 + +#define GlintAreaStipplePattern2 0x8210 +#define GlintAreaStipplePattern2Tag 0x0042 +#define GlintAreaStipplePattern2Reg 1 +#define GlintAreaStipplePattern2Off 0x7210 +#define GlintAreaStipplePattern2Sec 0x8210 +#define GlintAreaStipplePattern2SecReg 3 +#define GlintAreaStipplePattern2SecOff 0x7210 + +#define GlintAreaStipplePattern3 0x8218 +#define GlintAreaStipplePattern3Tag 0x0043 +#define GlintAreaStipplePattern3Reg 1 +#define GlintAreaStipplePattern3Off 0x7218 +#define GlintAreaStipplePattern3Sec 0x8218 +#define GlintAreaStipplePattern3SecReg 3 +#define GlintAreaStipplePattern3SecOff 0x7218 + +#define GlintAreaStipplePattern4 0x8220 +#define GlintAreaStipplePattern4Tag 0x0044 +#define GlintAreaStipplePattern4Reg 1 +#define GlintAreaStipplePattern4Off 0x7220 +#define GlintAreaStipplePattern4Sec 0x8220 +#define GlintAreaStipplePattern4SecReg 3 +#define GlintAreaStipplePattern4SecOff 0x7220 + +#define GlintAreaStipplePattern5 0x8228 +#define GlintAreaStipplePattern5Tag 0x0045 +#define GlintAreaStipplePattern5Reg 1 +#define GlintAreaStipplePattern5Off 0x7228 +#define GlintAreaStipplePattern5Sec 0x8228 +#define GlintAreaStipplePattern5SecReg 3 +#define GlintAreaStipplePattern5SecOff 0x7228 + +#define GlintAreaStipplePattern6 0x8230 +#define GlintAreaStipplePattern6Tag 0x0046 +#define GlintAreaStipplePattern6Reg 1 +#define GlintAreaStipplePattern6Off 0x7230 +#define GlintAreaStipplePattern6Sec 0x8230 +#define GlintAreaStipplePattern6SecReg 3 +#define GlintAreaStipplePattern6SecOff 0x7230 + +#define GlintAreaStipplePattern7 0x8238 +#define GlintAreaStipplePattern7Tag 0x0047 +#define GlintAreaStipplePattern7Reg 1 +#define GlintAreaStipplePattern7Off 0x7238 +#define GlintAreaStipplePattern7Sec 0x8238 +#define GlintAreaStipplePattern7SecReg 3 +#define GlintAreaStipplePattern7SecOff 0x7238 + +#define GlintAreaStipplePattern8 0x8240 +#define GlintAreaStipplePattern8Tag 0x0048 +#define GlintAreaStipplePattern8Reg 1 +#define GlintAreaStipplePattern8Off 0x7240 +#define GlintAreaStipplePattern8Sec 0x8240 +#define GlintAreaStipplePattern8SecReg 3 +#define GlintAreaStipplePattern8SecOff 0x7240 + +#define GlintAreaStipplePattern9 0x8248 +#define GlintAreaStipplePattern9Tag 0x0049 +#define GlintAreaStipplePattern9Reg 1 +#define GlintAreaStipplePattern9Off 0x7248 +#define GlintAreaStipplePattern9Sec 0x8248 +#define GlintAreaStipplePattern9SecReg 3 +#define GlintAreaStipplePattern9SecOff 0x7248 + +#define GlintAreaStipplePattern10 0x8250 +#define GlintAreaStipplePattern10Tag 0x004a +#define GlintAreaStipplePattern10Reg 1 +#define GlintAreaStipplePattern10Off 0x7250 +#define GlintAreaStipplePattern10Sec 0x8250 +#define GlintAreaStipplePattern10SecReg 3 +#define GlintAreaStipplePattern10SecOff 0x7250 + +#define GlintAreaStipplePattern11 0x8258 +#define GlintAreaStipplePattern11Tag 0x004b +#define GlintAreaStipplePattern11Reg 1 +#define GlintAreaStipplePattern11Off 0x7258 +#define GlintAreaStipplePattern11Sec 0x8258 +#define GlintAreaStipplePattern11SecReg 3 +#define GlintAreaStipplePattern11SecOff 0x7258 + +#define GlintAreaStipplePattern12 0x8260 +#define GlintAreaStipplePattern12Tag 0x004c +#define GlintAreaStipplePattern12Reg 1 +#define GlintAreaStipplePattern12Off 0x7260 +#define GlintAreaStipplePattern12Sec 0x8260 +#define GlintAreaStipplePattern12SecReg 3 +#define GlintAreaStipplePattern12SecOff 0x7260 + +#define GlintAreaStipplePattern13 0x8268 +#define GlintAreaStipplePattern13Tag 0x004d +#define GlintAreaStipplePattern13Reg 1 +#define GlintAreaStipplePattern13Off 0x7268 +#define GlintAreaStipplePattern13Sec 0x8268 +#define GlintAreaStipplePattern13SecReg 3 +#define GlintAreaStipplePattern13SecOff 0x7268 + +#define GlintAreaStipplePattern14 0x8270 +#define GlintAreaStipplePattern14Tag 0x004e +#define GlintAreaStipplePattern14Reg 1 +#define GlintAreaStipplePattern14Off 0x7270 +#define GlintAreaStipplePattern14Sec 0x8270 +#define GlintAreaStipplePattern14SecReg 3 +#define GlintAreaStipplePattern14SecOff 0x7270 + +#define GlintAreaStipplePattern15 0x8278 +#define GlintAreaStipplePattern15Tag 0x004f +#define GlintAreaStipplePattern15Reg 1 +#define GlintAreaStipplePattern15Off 0x7278 +#define GlintAreaStipplePattern15Sec 0x8278 +#define GlintAreaStipplePattern15SecReg 3 +#define GlintAreaStipplePattern15SecOff 0x7278 + +#define GlintAreaStipplePattern16 0x8280 +#define GlintAreaStipplePattern16Tag 0x0050 +#define GlintAreaStipplePattern16Reg 1 +#define GlintAreaStipplePattern16Off 0x7280 +#define GlintAreaStipplePattern16Sec 0x8280 +#define GlintAreaStipplePattern16SecReg 3 +#define GlintAreaStipplePattern16SecOff 0x7280 + +#define GlintAreaStipplePattern17 0x8288 +#define GlintAreaStipplePattern17Tag 0x0051 +#define GlintAreaStipplePattern17Reg 1 +#define GlintAreaStipplePattern17Off 0x7288 +#define GlintAreaStipplePattern17Sec 0x8288 +#define GlintAreaStipplePattern17SecReg 3 +#define GlintAreaStipplePattern17SecOff 0x7288 + +#define GlintAreaStipplePattern18 0x8290 +#define GlintAreaStipplePattern18Tag 0x0052 +#define GlintAreaStipplePattern18Reg 1 +#define GlintAreaStipplePattern18Off 0x7290 +#define GlintAreaStipplePattern18Sec 0x8290 +#define GlintAreaStipplePattern18SecReg 3 +#define GlintAreaStipplePattern18SecOff 0x7290 + +#define GlintAreaStipplePattern19 0x8298 +#define GlintAreaStipplePattern19Tag 0x0053 +#define GlintAreaStipplePattern19Reg 1 +#define GlintAreaStipplePattern19Off 0x7298 +#define GlintAreaStipplePattern19Sec 0x8298 +#define GlintAreaStipplePattern19SecReg 3 +#define GlintAreaStipplePattern19SecOff 0x7298 + +#define GlintAreaStipplePattern20 0x82a0 +#define GlintAreaStipplePattern20Tag 0x0054 +#define GlintAreaStipplePattern20Reg 1 +#define GlintAreaStipplePattern20Off 0x72a0 +#define GlintAreaStipplePattern20Sec 0x82a0 +#define GlintAreaStipplePattern20SecReg 3 +#define GlintAreaStipplePattern20SecOff 0x72a0 + +#define GlintAreaStipplePattern21 0x82a8 +#define GlintAreaStipplePattern21Tag 0x0055 +#define GlintAreaStipplePattern21Reg 1 +#define GlintAreaStipplePattern21Off 0x72a8 +#define GlintAreaStipplePattern21Sec 0x82a8 +#define GlintAreaStipplePattern21SecReg 3 +#define GlintAreaStipplePattern21SecOff 0x72a8 + +#define GlintAreaStipplePattern22 0x82b0 +#define GlintAreaStipplePattern22Tag 0x0056 +#define GlintAreaStipplePattern22Reg 1 +#define GlintAreaStipplePattern22Off 0x72b0 +#define GlintAreaStipplePattern22Sec 0x82b0 +#define GlintAreaStipplePattern22SecReg 3 +#define GlintAreaStipplePattern22SecOff 0x72b0 + +#define GlintAreaStipplePattern23 0x82b8 +#define GlintAreaStipplePattern23Tag 0x0057 +#define GlintAreaStipplePattern23Reg 1 +#define GlintAreaStipplePattern23Off 0x72b8 +#define GlintAreaStipplePattern23Sec 0x82b8 +#define GlintAreaStipplePattern23SecReg 3 +#define GlintAreaStipplePattern23SecOff 0x72b8 + +#define GlintAreaStipplePattern24 0x82c0 +#define GlintAreaStipplePattern24Tag 0x0058 +#define GlintAreaStipplePattern24Reg 1 +#define GlintAreaStipplePattern24Off 0x72c0 +#define GlintAreaStipplePattern24Sec 0x82c0 +#define GlintAreaStipplePattern24SecReg 3 +#define GlintAreaStipplePattern24SecOff 0x72c0 + +#define GlintAreaStipplePattern25 0x82c8 +#define GlintAreaStipplePattern25Tag 0x0059 +#define GlintAreaStipplePattern25Reg 1 +#define GlintAreaStipplePattern25Off 0x72c8 +#define GlintAreaStipplePattern25Sec 0x82c8 +#define GlintAreaStipplePattern25SecReg 3 +#define GlintAreaStipplePattern25SecOff 0x72c8 + +#define GlintAreaStipplePattern26 0x82d0 +#define GlintAreaStipplePattern26Tag 0x005a +#define GlintAreaStipplePattern26Reg 1 +#define GlintAreaStipplePattern26Off 0x72d0 +#define GlintAreaStipplePattern26Sec 0x82d0 +#define GlintAreaStipplePattern26SecReg 3 +#define GlintAreaStipplePattern26SecOff 0x72d0 + +#define GlintAreaStipplePattern27 0x82d8 +#define GlintAreaStipplePattern27Tag 0x005b +#define GlintAreaStipplePattern27Reg 1 +#define GlintAreaStipplePattern27Off 0x72d8 +#define GlintAreaStipplePattern27Sec 0x82d8 +#define GlintAreaStipplePattern27SecReg 3 +#define GlintAreaStipplePattern27SecOff 0x72d8 + +#define GlintAreaStipplePattern28 0x82e0 +#define GlintAreaStipplePattern28Tag 0x005c +#define GlintAreaStipplePattern28Reg 1 +#define GlintAreaStipplePattern28Off 0x72e0 +#define GlintAreaStipplePattern28Sec 0x82e0 +#define GlintAreaStipplePattern28SecReg 3 +#define GlintAreaStipplePattern28SecOff 0x72e0 + +#define GlintAreaStipplePattern29 0x82e8 +#define GlintAreaStipplePattern29Tag 0x005d +#define GlintAreaStipplePattern29Reg 1 +#define GlintAreaStipplePattern29Off 0x72e8 +#define GlintAreaStipplePattern29Sec 0x82e8 +#define GlintAreaStipplePattern29SecReg 3 +#define GlintAreaStipplePattern29SecOff 0x72e8 + +#define GlintAreaStipplePattern30 0x82f0 +#define GlintAreaStipplePattern30Tag 0x005e +#define GlintAreaStipplePattern30Reg 1 +#define GlintAreaStipplePattern30Off 0x72f0 +#define GlintAreaStipplePattern30Sec 0x82f0 +#define GlintAreaStipplePattern30SecReg 3 +#define GlintAreaStipplePattern30SecOff 0x72f0 + +#define GlintAreaStipplePattern31 0x82f8 +#define GlintAreaStipplePattern31Tag 0x005f +#define GlintAreaStipplePattern31Reg 1 +#define GlintAreaStipplePattern31Off 0x72f8 +#define GlintAreaStipplePattern31Sec 0x82f8 +#define GlintAreaStipplePattern31SecReg 3 +#define GlintAreaStipplePattern31SecOff 0x72f8 + +#define GlintRouterMode 0x8840 +#define GlintRouterModeTag 0x0108 +#define GlintRouterModeReg 1 +#define GlintRouterModeOff 0x7840 +#define GlintRouterModeSec 0x8840 +#define GlintRouterModeSecReg 3 +#define GlintRouterModeSecOff 0x7840 + +#define GlintTextureAddressMode 0x8380 +#define GlintTextureAddressModeTag 0x0070 +#define GlintTextureAddressModeReg 1 +#define GlintTextureAddressModeOff 0x7380 +#define GlintTextureAddressModeSec 0x8380 +#define GlintTextureAddressModeSecReg 3 +#define GlintTextureAddressModeSecOff 0x7380 + +#define GlintSStart 0x8388 +#define GlintSStartTag 0x0071 +#define GlintSStartReg 1 +#define GlintSStartOff 0x7388 +#define GlintSStartSec 0x8388 +#define GlintSStartSecReg 3 +#define GlintSStartSecOff 0x7388 + +#define GlintdSdx 0x8390 +#define GlintdSdxTag 0x0072 +#define GlintdSdxReg 1 +#define GlintdSdxOff 0x7390 +#define GlintdSdxSec 0x8390 +#define GlintdSdxSecReg 3 +#define GlintdSdxSecOff 0x7390 + +#define GlintdSdyDom 0x8398 +#define GlintdSdyDomTag 0x0073 +#define GlintdSdyDomReg 1 +#define GlintdSdyDomOff 0x7398 +#define GlintdSdyDomSec 0x8398 +#define GlintdSdyDomSecReg 3 +#define GlintdSdyDomSecOff 0x7398 + +#define GlintTStart 0x83a0 +#define GlintTStartTag 0x0074 +#define GlintTStartReg 1 +#define GlintTStartOff 0x73a0 +#define GlintTStartSec 0x83a0 +#define GlintTStartSecReg 3 +#define GlintTStartSecOff 0x73a0 + +#define GlintdTdx 0x83a8 +#define GlintdTdxTag 0x0075 +#define GlintdTdxReg 1 +#define GlintdTdxOff 0x73a8 +#define GlintdTdxSec 0x83a8 +#define GlintdTdxSecReg 3 +#define GlintdTdxSecOff 0x73a8 + +#define GlintdTdyDom 0x83b0 +#define GlintdTdyDomTag 0x0076 +#define GlintdTdyDomReg 1 +#define GlintdTdyDomOff 0x73b0 +#define GlintdTdyDomSec 0x83b0 +#define GlintdTdyDomSecReg 3 +#define GlintdTdyDomSecOff 0x73b0 + +#define GlintQStart 0x83b8 +#define GlintQStartTag 0x0077 +#define GlintQStartReg 1 +#define GlintQStartOff 0x73b8 +#define GlintQStartSec 0x83b8 +#define GlintQStartSecReg 3 +#define GlintQStartSecOff 0x73b8 + +#define GlintdQdx 0x83c0 +#define GlintdQdxTag 0x0078 +#define GlintdQdxReg 1 +#define GlintdQdxOff 0x73c0 +#define GlintdQdxSec 0x83c0 +#define GlintdQdxSecReg 3 +#define GlintdQdxSecOff 0x73c0 + +#define GlintdQdyDom 0x83c8 +#define GlintdQdyDomTag 0x0079 +#define GlintdQdyDomReg 1 +#define GlintdQdyDomOff 0x73c8 +#define GlintdQdyDomSec 0x83c8 +#define GlintdQdyDomSecReg 3 +#define GlintdQdyDomSecOff 0x73c8 + +#define GlintLOD 0x83d0 +#define GlintLODTag 0x007a +#define GlintLODReg 1 +#define GlintLODOff 0x73d0 +#define GlintLODSec 0x83d0 +#define GlintLODSecReg 3 +#define GlintLODSecOff 0x73d0 + +#define GlintdSdy 0x83d8 +#define GlintdSdyTag 0x007b +#define GlintdSdyReg 1 +#define GlintdSdyOff 0x73d8 +#define GlintdSdySec 0x83d8 +#define GlintdSdySecReg 3 +#define GlintdSdySecOff 0x73d8 + +#define GlintdTdy 0x83e0 +#define GlintdTdyTag 0x007c +#define GlintdTdyReg 1 +#define GlintdTdyOff 0x73e0 +#define GlintdTdySec 0x83e0 +#define GlintdTdySecReg 3 +#define GlintdTdySecOff 0x73e0 + +#define GlintdQdy 0x83e8 +#define GlintdQdyTag 0x007d +#define GlintdQdyReg 1 +#define GlintdQdyOff 0x73e8 +#define GlintdQdySec 0x83e8 +#define GlintdQdySecReg 3 +#define GlintdQdySecOff 0x73e8 + +#define GlintTextureReadMode 0x8480 +#define GlintTextureReadModeTag 0x0090 +#define GlintTextureReadModeReg 1 +#define GlintTextureReadModeOff 0x7480 +#define GlintTextureReadModeSec 0x8480 +#define GlintTextureReadModeSecReg 3 +#define GlintTextureReadModeSecOff 0x7480 + +#define GlintTextureFormat 0x8488 +#define GlintTextureFormatTag 0x0091 +#define GlintTextureFormatReg 1 +#define GlintTextureFormatOff 0x7488 +#define GlintTextureFormatSec 0x8488 +#define GlintTextureFormatSecReg 3 +#define GlintTextureFormatSecOff 0x7488 + +#define GlintTextureCacheControl 0x8490 +#define GlintTextureCacheControlTag 0x0092 +#define GlintTextureCacheControlReg 1 +#define GlintTextureCacheControlOff 0x7490 +#define GlintTextureCacheControlSec 0x8490 +#define GlintTextureCacheControlSecReg 3 +#define GlintTextureCacheControlSecOff 0x7490 + +#define GlintGLINTBorderColor 0x84a8 +#define GlintGLINTBorderColorTag 0x0095 +#define GlintGLINTBorderColorReg 1 +#define GlintGLINTBorderColorOff 0x74a8 +#define GlintGLINTBorderColorSec 0x84a8 +#define GlintGLINTBorderColorSecReg 3 +#define GlintGLINTBorderColorSecOff 0x74a8 + +#define GlintTexelLUTIndex 0x84c0 +#define GlintTexelLUTIndexTag 0x0098 +#define GlintTexelLUTIndexReg 1 +#define GlintTexelLUTIndexOff 0x74c0 +#define GlintTexelLUTIndexSec 0x84c0 +#define GlintTexelLUTIndexSecReg 3 +#define GlintTexelLUTIndexSecOff 0x74c0 + +#define GlintTexelLUTData 0x84c8 +#define GlintTexelLUTDataTag 0x0099 +#define GlintTexelLUTDataReg 1 +#define GlintTexelLUTDataOff 0x74c8 +#define GlintTexelLUTDataSec 0x84c8 +#define GlintTexelLUTDataSecReg 3 +#define GlintTexelLUTDataSecOff 0x74c8 + +#define GlintTexelLUTAddress 0x84d0 +#define GlintTexelLUTAddressTag 0x009a +#define GlintTexelLUTAddressReg 1 +#define GlintTexelLUTAddressOff 0x74d0 +#define GlintTexelLUTAddressSec 0x84d0 +#define GlintTexelLUTAddressSecReg 3 +#define GlintTexelLUTAddressSecOff 0x74d0 + +#define GlintTexelLUTTransfer 0x84d8 +#define GlintTexelLUTTransferTag 0x009b +#define GlintTexelLUTTransferReg 1 +#define GlintTexelLUTTransferOff 0x74d8 +#define GlintTexelLUTTransferSec 0x84d8 +#define GlintTexelLUTTransferSecReg 3 +#define GlintTexelLUTTransferSecOff 0x74d8 + +#define GlintTextureFilterMode 0x84e0 +#define GlintTextureFilterModeTag 0x009c +#define GlintTextureFilterModeReg 1 +#define GlintTextureFilterModeOff 0x74e0 +#define GlintTextureFilterModeSec 0x84e0 +#define GlintTextureFilterModeSecReg 3 +#define GlintTextureFilterModeSecOff 0x74e0 + +#define GlintTextureChromaUpper 0x84e8 +#define GlintTextureChromaUpperTag 0x009d +#define GlintTextureChromaUpperReg 1 +#define GlintTextureChromaUpperOff 0x74e8 +#define GlintTextureChromaUpperSec 0x84e8 +#define GlintTextureChromaUpperSecReg 3 +#define GlintTextureChromaUpperSecOff 0x74e8 + +#define GlintTextureChromaLower 0x84f0 +#define GlintTextureChromaLowerTag 0x009e +#define GlintTextureChromaLowerReg 1 +#define GlintTextureChromaLowerOff 0x74f0 +#define GlintTextureChromaLowerSec 0x84f0 +#define GlintTextureChromaLowerSecReg 3 +#define GlintTextureChromaLowerSecOff 0x74f0 + +#define GlintTxBaseAddr0 0x8500 +#define GlintTxBaseAddr0Tag 0x00a0 +#define GlintTxBaseAddr0Reg 1 +#define GlintTxBaseAddr0Off 0x7500 +#define GlintTxBaseAddr0Sec 0x8500 +#define GlintTxBaseAddr0SecReg 3 +#define GlintTxBaseAddr0SecOff 0x7500 + +#define GlintTxBaseAddr1 0x8508 +#define GlintTxBaseAddr1Tag 0x00a1 +#define GlintTxBaseAddr1Reg 1 +#define GlintTxBaseAddr1Off 0x7508 +#define GlintTxBaseAddr1Sec 0x8508 +#define GlintTxBaseAddr1SecReg 3 +#define GlintTxBaseAddr1SecOff 0x7508 + +#define GlintTxBaseAddr2 0x8510 +#define GlintTxBaseAddr2Tag 0x00a2 +#define GlintTxBaseAddr2Reg 1 +#define GlintTxBaseAddr2Off 0x7510 +#define GlintTxBaseAddr2Sec 0x8510 +#define GlintTxBaseAddr2SecReg 3 +#define GlintTxBaseAddr2SecOff 0x7510 + +#define GlintTxBaseAddr3 0x8518 +#define GlintTxBaseAddr3Tag 0x00a3 +#define GlintTxBaseAddr3Reg 1 +#define GlintTxBaseAddr3Off 0x7518 +#define GlintTxBaseAddr3Sec 0x8518 +#define GlintTxBaseAddr3SecReg 3 +#define GlintTxBaseAddr3SecOff 0x7518 + +#define GlintTxBaseAddr4 0x8520 +#define GlintTxBaseAddr4Tag 0x00a4 +#define GlintTxBaseAddr4Reg 1 +#define GlintTxBaseAddr4Off 0x7520 +#define GlintTxBaseAddr4Sec 0x8520 +#define GlintTxBaseAddr4SecReg 3 +#define GlintTxBaseAddr4SecOff 0x7520 + +#define GlintTxBaseAddr5 0x8528 +#define GlintTxBaseAddr5Tag 0x00a5 +#define GlintTxBaseAddr5Reg 1 +#define GlintTxBaseAddr5Off 0x7528 +#define GlintTxBaseAddr5Sec 0x8528 +#define GlintTxBaseAddr5SecReg 3 +#define GlintTxBaseAddr5SecOff 0x7528 + +#define GlintTxBaseAddr6 0x8530 +#define GlintTxBaseAddr6Tag 0x00a6 +#define GlintTxBaseAddr6Reg 1 +#define GlintTxBaseAddr6Off 0x7530 +#define GlintTxBaseAddr6Sec 0x8530 +#define GlintTxBaseAddr6SecReg 3 +#define GlintTxBaseAddr6SecOff 0x7530 + +#define GlintTxBaseAddr7 0x8538 +#define GlintTxBaseAddr7Tag 0x00a7 +#define GlintTxBaseAddr7Reg 1 +#define GlintTxBaseAddr7Off 0x7538 +#define GlintTxBaseAddr7Sec 0x8538 +#define GlintTxBaseAddr7SecReg 3 +#define GlintTxBaseAddr7SecOff 0x7538 + +#define GlintTxBaseAddr8 0x8540 +#define GlintTxBaseAddr8Tag 0x00a8 +#define GlintTxBaseAddr8Reg 1 +#define GlintTxBaseAddr8Off 0x7540 +#define GlintTxBaseAddr8Sec 0x8540 +#define GlintTxBaseAddr8SecReg 3 +#define GlintTxBaseAddr8SecOff 0x7540 + +#define GlintTxBaseAddr9 0x8548 +#define GlintTxBaseAddr9Tag 0x00a9 +#define GlintTxBaseAddr9Reg 1 +#define GlintTxBaseAddr9Off 0x7548 +#define GlintTxBaseAddr9Sec 0x8548 +#define GlintTxBaseAddr9SecReg 3 +#define GlintTxBaseAddr9SecOff 0x7548 + +#define GlintTxBaseAddr10 0x8550 +#define GlintTxBaseAddr10Tag 0x00aa +#define GlintTxBaseAddr10Reg 1 +#define GlintTxBaseAddr10Off 0x7550 +#define GlintTxBaseAddr10Sec 0x8550 +#define GlintTxBaseAddr10SecReg 3 +#define GlintTxBaseAddr10SecOff 0x7550 + +#define GlintTxBaseAddr11 0x8558 +#define GlintTxBaseAddr11Tag 0x00ab +#define GlintTxBaseAddr11Reg 1 +#define GlintTxBaseAddr11Off 0x7558 +#define GlintTxBaseAddr11Sec 0x8558 +#define GlintTxBaseAddr11SecReg 3 +#define GlintTxBaseAddr11SecOff 0x7558 + +#define GlintTxBaseAddr12 0x8560 +#define GlintTxBaseAddr12Tag 0x00ac +#define GlintTxBaseAddr12Reg 1 +#define GlintTxBaseAddr12Off 0x7560 +#define GlintTxBaseAddr12Sec 0x8560 +#define GlintTxBaseAddr12SecReg 3 +#define GlintTxBaseAddr12SecOff 0x7560 + +#define GlintTexelLUT0 0x8e80 +#define GlintTexelLUT0Tag 0x01d0 +#define GlintTexelLUT0Reg 1 +#define GlintTexelLUT0Off 0x7e80 +#define GlintTexelLUT0Sec 0x8e80 +#define GlintTexelLUT0SecReg 3 +#define GlintTexelLUT0SecOff 0x7e80 + +#define GlintTexelLUT1 0x8e88 +#define GlintTexelLUT1Tag 0x01d1 +#define GlintTexelLUT1Reg 1 +#define GlintTexelLUT1Off 0x7e88 +#define GlintTexelLUT1Sec 0x8e88 +#define GlintTexelLUT1SecReg 3 +#define GlintTexelLUT1SecOff 0x7e88 + +#define GlintTexelLUT2 0x8e90 +#define GlintTexelLUT2Tag 0x01d2 +#define GlintTexelLUT2Reg 1 +#define GlintTexelLUT2Off 0x7e90 +#define GlintTexelLUT2Sec 0x8e90 +#define GlintTexelLUT2SecReg 3 +#define GlintTexelLUT2SecOff 0x7e90 + +#define GlintTexelLUT3 0x8e98 +#define GlintTexelLUT3Tag 0x01d3 +#define GlintTexelLUT3Reg 1 +#define GlintTexelLUT3Off 0x7e98 +#define GlintTexelLUT3Sec 0x8e98 +#define GlintTexelLUT3SecReg 3 +#define GlintTexelLUT3SecOff 0x7e98 + +#define GlintTexelLUT4 0x8ea0 +#define GlintTexelLUT4Tag 0x01d4 +#define GlintTexelLUT4Reg 1 +#define GlintTexelLUT4Off 0x7ea0 +#define GlintTexelLUT4Sec 0x8ea0 +#define GlintTexelLUT4SecReg 3 +#define GlintTexelLUT4SecOff 0x7ea0 + +#define GlintTexelLUT5 0x8ea8 +#define GlintTexelLUT5Tag 0x01d5 +#define GlintTexelLUT5Reg 1 +#define GlintTexelLUT5Off 0x7ea8 +#define GlintTexelLUT5Sec 0x8ea8 +#define GlintTexelLUT5SecReg 3 +#define GlintTexelLUT5SecOff 0x7ea8 + +#define GlintTexelLUT6 0x8eb0 +#define GlintTexelLUT6Tag 0x01d6 +#define GlintTexelLUT6Reg 1 +#define GlintTexelLUT6Off 0x7eb0 +#define GlintTexelLUT6Sec 0x8eb0 +#define GlintTexelLUT6SecReg 3 +#define GlintTexelLUT6SecOff 0x7eb0 + +#define GlintTexelLUT7 0x8eb8 +#define GlintTexelLUT7Tag 0x01d7 +#define GlintTexelLUT7Reg 1 +#define GlintTexelLUT7Off 0x7eb8 +#define GlintTexelLUT7Sec 0x8eb8 +#define GlintTexelLUT7SecReg 3 +#define GlintTexelLUT7SecOff 0x7eb8 + +#define GlintTexelLUT8 0x8ec0 +#define GlintTexelLUT8Tag 0x01d8 +#define GlintTexelLUT8Reg 1 +#define GlintTexelLUT8Off 0x7ec0 +#define GlintTexelLUT8Sec 0x8ec0 +#define GlintTexelLUT8SecReg 3 +#define GlintTexelLUT8SecOff 0x7ec0 + +#define GlintTexelLUT9 0x8ec8 +#define GlintTexelLUT9Tag 0x01d9 +#define GlintTexelLUT9Reg 1 +#define GlintTexelLUT9Off 0x7ec8 +#define GlintTexelLUT9Sec 0x8ec8 +#define GlintTexelLUT9SecReg 3 +#define GlintTexelLUT9SecOff 0x7ec8 + +#define GlintTexelLUT10 0x8ed0 +#define GlintTexelLUT10Tag 0x01da +#define GlintTexelLUT10Reg 1 +#define GlintTexelLUT10Off 0x7ed0 +#define GlintTexelLUT10Sec 0x8ed0 +#define GlintTexelLUT10SecReg 3 +#define GlintTexelLUT10SecOff 0x7ed0 + +#define GlintTexelLUT11 0x8ed8 +#define GlintTexelLUT11Tag 0x01db +#define GlintTexelLUT11Reg 1 +#define GlintTexelLUT11Off 0x7ed8 +#define GlintTexelLUT11Sec 0x8ed8 +#define GlintTexelLUT11SecReg 3 +#define GlintTexelLUT11SecOff 0x7ed8 + +#define GlintTexelLUT12 0x8ee0 +#define GlintTexelLUT12Tag 0x01dc +#define GlintTexelLUT12Reg 1 +#define GlintTexelLUT12Off 0x7ee0 +#define GlintTexelLUT12Sec 0x8ee0 +#define GlintTexelLUT12SecReg 3 +#define GlintTexelLUT12SecOff 0x7ee0 + +#define GlintTexelLUT13 0x8ee8 +#define GlintTexelLUT13Tag 0x01dd +#define GlintTexelLUT13Reg 1 +#define GlintTexelLUT13Off 0x7ee8 +#define GlintTexelLUT13Sec 0x8ee8 +#define GlintTexelLUT13SecReg 3 +#define GlintTexelLUT13SecOff 0x7ee8 + +#define GlintTexelLUT14 0x8ef0 +#define GlintTexelLUT14Tag 0x01de +#define GlintTexelLUT14Reg 1 +#define GlintTexelLUT14Off 0x7ef0 +#define GlintTexelLUT14Sec 0x8ef0 +#define GlintTexelLUT14SecReg 3 +#define GlintTexelLUT14SecOff 0x7ef0 + +#define GlintTexelLUT15 0x8ef8 +#define GlintTexelLUT15Tag 0x01df +#define GlintTexelLUT15Reg 1 +#define GlintTexelLUT15Off 0x7ef8 +#define GlintTexelLUT15Sec 0x8ef8 +#define GlintTexelLUT15SecReg 3 +#define GlintTexelLUT15SecOff 0x7ef8 + +#define GlintTexel0 0x8600 +#define GlintTexel0Tag 0x00c0 +#define GlintTexel0Reg 1 +#define GlintTexel0Off 0x7600 +#define GlintTexel0Sec 0x8600 +#define GlintTexel0SecReg 3 +#define GlintTexel0SecOff 0x7600 + +#define GlintTexel1 0x8608 +#define GlintTexel1Tag 0x00c1 +#define GlintTexel1Reg 1 +#define GlintTexel1Off 0x7608 +#define GlintTexel1Sec 0x8608 +#define GlintTexel1SecReg 3 +#define GlintTexel1SecOff 0x7608 + +#define GlintTexel2 0x8610 +#define GlintTexel2Tag 0x00c2 +#define GlintTexel2Reg 1 +#define GlintTexel2Off 0x7610 +#define GlintTexel2Sec 0x8610 +#define GlintTexel2SecReg 3 +#define GlintTexel2SecOff 0x7610 + +#define GlintTexel3 0x8618 +#define GlintTexel3Tag 0x00c3 +#define GlintTexel3Reg 1 +#define GlintTexel3Off 0x7618 +#define GlintTexel3Sec 0x8618 +#define GlintTexel3SecReg 3 +#define GlintTexel3SecOff 0x7618 + +#define GlintTexel4 0x8620 +#define GlintTexel4Tag 0x00c4 +#define GlintTexel4Reg 1 +#define GlintTexel4Off 0x7620 +#define GlintTexel4Sec 0x8620 +#define GlintTexel4SecReg 3 +#define GlintTexel4SecOff 0x7620 + +#define GlintTexel5 0x8628 +#define GlintTexel5Tag 0x00c5 +#define GlintTexel5Reg 1 +#define GlintTexel5Off 0x7628 +#define GlintTexel5Sec 0x8628 +#define GlintTexel5SecReg 3 +#define GlintTexel5SecOff 0x7628 + +#define GlintTexel6 0x8630 +#define GlintTexel6Tag 0x00c6 +#define GlintTexel6Reg 1 +#define GlintTexel6Off 0x7630 +#define GlintTexel6Sec 0x8630 +#define GlintTexel6SecReg 3 +#define GlintTexel6SecOff 0x7630 + +#define GlintTexel7 0x8638 +#define GlintTexel7Tag 0x00c7 +#define GlintTexel7Reg 1 +#define GlintTexel7Off 0x7638 +#define GlintTexel7Sec 0x8638 +#define GlintTexel7SecReg 3 +#define GlintTexel7SecOff 0x7638 + +#define GlintInterp0 0x8640 +#define GlintInterp0Tag 0x00c8 +#define GlintInterp0Reg 1 +#define GlintInterp0Off 0x7640 +#define GlintInterp0Sec 0x8640 +#define GlintInterp0SecReg 3 +#define GlintInterp0SecOff 0x7640 + +#define GlintInterp1 0x8648 +#define GlintInterp1Tag 0x00c9 +#define GlintInterp1Reg 1 +#define GlintInterp1Off 0x7648 +#define GlintInterp1Sec 0x8648 +#define GlintInterp1SecReg 3 +#define GlintInterp1SecOff 0x7648 + +#define GlintInterp2 0x8650 +#define GlintInterp2Tag 0x00ca +#define GlintInterp2Reg 1 +#define GlintInterp2Off 0x7650 +#define GlintInterp2Sec 0x8650 +#define GlintInterp2SecReg 3 +#define GlintInterp2SecOff 0x7650 + +#define GlintInterp3 0x8658 +#define GlintInterp3Tag 0x00cb +#define GlintInterp3Reg 1 +#define GlintInterp3Off 0x7658 +#define GlintInterp3Sec 0x8658 +#define GlintInterp3SecReg 3 +#define GlintInterp3SecOff 0x7658 + +#define GlintInterp4 0x8660 +#define GlintInterp4Tag 0x00cc +#define GlintInterp4Reg 1 +#define GlintInterp4Off 0x7660 +#define GlintInterp4Sec 0x8660 +#define GlintInterp4SecReg 3 +#define GlintInterp4SecOff 0x7660 + +#define GlintTextureFilter 0x8668 +#define GlintTextureFilterTag 0x00cd +#define GlintTextureFilterReg 1 +#define GlintTextureFilterOff 0x7668 +#define GlintTextureFilterSec 0x8668 +#define GlintTextureFilterSecReg 3 +#define GlintTextureFilterSecOff 0x7668 + +#define GlintTextureColorMode 0x8680 +#define GlintTextureColorModeTag 0x00d0 +#define GlintTextureColorModeReg 1 +#define GlintTextureColorModeOff 0x7680 +#define GlintTextureColorModeSec 0x8680 +#define GlintTextureColorModeSecReg 3 +#define GlintTextureColorModeSecOff 0x7680 + +#define GlintTextureEnvColor 0x8688 +#define GlintTextureEnvColorTag 0x00d1 +#define GlintTextureEnvColorReg 1 +#define GlintTextureEnvColorOff 0x7688 +#define GlintTextureEnvColorSec 0x8688 +#define GlintTextureEnvColorSecReg 3 +#define GlintTextureEnvColorSecOff 0x7688 + +#define GlintFogMode 0x8690 +#define GlintFogModeTag 0x00d2 +#define GlintFogModeReg 1 +#define GlintFogModeOff 0x7690 +#define GlintFogModeSec 0x8690 +#define GlintFogModeSecReg 3 +#define GlintFogModeSecOff 0x7690 + +#define GlintFogColor 0x8698 +#define GlintFogColorTag 0x00d3 +#define GlintFogColorReg 1 +#define GlintFogColorOff 0x7698 +#define GlintFogColorSec 0x8698 +#define GlintFogColorSecReg 3 +#define GlintFogColorSecOff 0x7698 + +#define GlintFStart 0x86a0 +#define GlintFStartTag 0x00d4 +#define GlintFStartReg 1 +#define GlintFStartOff 0x76a0 +#define GlintFStartSec 0x86a0 +#define GlintFStartSecReg 3 +#define GlintFStartSecOff 0x76a0 + +#define GlintdFdx 0x86a8 +#define GlintdFdxTag 0x00d5 +#define GlintdFdxReg 1 +#define GlintdFdxOff 0x76a8 +#define GlintdFdxSec 0x86a8 +#define GlintdFdxSecReg 3 +#define GlintdFdxSecOff 0x76a8 + +#define GlintdFdyDom 0x86b0 +#define GlintdFdyDomTag 0x00d6 +#define GlintdFdyDomReg 1 +#define GlintdFdyDomOff 0x76b0 +#define GlintdFdyDomSec 0x86b0 +#define GlintdFdyDomSecReg 3 +#define GlintdFdyDomSecOff 0x76b0 + +#define GlintKsStart 0x86c8 +#define GlintKsStartTag 0x00d9 +#define GlintKsStartReg 1 +#define GlintKsStartOff 0x76c8 +#define GlintKsStartSec 0x86c8 +#define GlintKsStartSecReg 3 +#define GlintKsStartSecOff 0x76c8 + +#define GlintdKsdx 0x86d0 +#define GlintdKsdxTag 0x00da +#define GlintdKsdxReg 1 +#define GlintdKsdxOff 0x76d0 +#define GlintdKsdxSec 0x86d0 +#define GlintdKsdxSecReg 3 +#define GlintdKsdxSecOff 0x76d0 + +#define GlintdKsdyDom 0x86d8 +#define GlintdKsdyDomTag 0x00db +#define GlintdKsdyDomReg 1 +#define GlintdKsdyDomOff 0x76d8 +#define GlintdKsdyDomSec 0x86d8 +#define GlintdKsdyDomSecReg 3 +#define GlintdKsdyDomSecOff 0x76d8 + +#define GlintKdStart 0x86e0 +#define GlintKdStartTag 0x00dc +#define GlintKdStartReg 1 +#define GlintKdStartOff 0x76e0 +#define GlintKdStartSec 0x86e0 +#define GlintKdStartSecReg 3 +#define GlintKdStartSecOff 0x76e0 + +#define GlintdKdStart 0x86e8 +#define GlintdKdStartTag 0x00dd +#define GlintdKdStartReg 1 +#define GlintdKdStartOff 0x76e8 +#define GlintdKdStartSec 0x86e8 +#define GlintdKdStartSecReg 3 +#define GlintdKdStartSecOff 0x76e8 + +#define GlintdKddyDom 0x86f0 +#define GlintdKddyDomTag 0x00de +#define GlintdKddyDomReg 1 +#define GlintdKddyDomOff 0x76f0 +#define GlintdKddyDomSec 0x86f0 +#define GlintdKddyDomSecReg 3 +#define GlintdKddyDomSecOff 0x76f0 + +#define GlintRStart 0x8780 +#define GlintRStartTag 0x00f0 +#define GlintRStartReg 1 +#define GlintRStartOff 0x7780 +#define GlintRStartSec 0x8780 +#define GlintRStartSecReg 3 +#define GlintRStartSecOff 0x7780 + +#define GlintdRdx 0x8788 +#define GlintdRdxTag 0x00f1 +#define GlintdRdxReg 1 +#define GlintdRdxOff 0x7788 +#define GlintdRdxSec 0x8788 +#define GlintdRdxSecReg 3 +#define GlintdRdxSecOff 0x7788 + +#define GlintdRdyDom 0x8790 +#define GlintdRdyDomTag 0x00f2 +#define GlintdRdyDomReg 1 +#define GlintdRdyDomOff 0x7790 +#define GlintdRdyDomSec 0x8790 +#define GlintdRdyDomSecReg 3 +#define GlintdRdyDomSecOff 0x7790 + +#define GlintGStart 0x8798 +#define GlintGStartTag 0x00f3 +#define GlintGStartReg 1 +#define GlintGStartOff 0x7798 +#define GlintGStartSec 0x8798 +#define GlintGStartSecReg 3 +#define GlintGStartSecOff 0x7798 + +#define GlintdGdx 0x87a0 +#define GlintdGdxTag 0x00f4 +#define GlintdGdxReg 1 +#define GlintdGdxOff 0x77a0 +#define GlintdGdxSec 0x87a0 +#define GlintdGdxSecReg 3 +#define GlintdGdxSecOff 0x77a0 + +#define GlintdGdyDom 0x87a8 +#define GlintdGdyDomTag 0x00f5 +#define GlintdGdyDomReg 1 +#define GlintdGdyDomOff 0x77a8 +#define GlintdGdyDomSec 0x87a8 +#define GlintdGdyDomSecReg 3 +#define GlintdGdyDomSecOff 0x77a8 + +#define GlintBStart 0x87b0 +#define GlintBStartTag 0x00f6 +#define GlintBStartReg 1 +#define GlintBStartOff 0x77b0 +#define GlintBStartSec 0x87b0 +#define GlintBStartSecReg 3 +#define GlintBStartSecOff 0x77b0 + +#define GlintdBdx 0x87b8 +#define GlintdBdxTag 0x00f7 +#define GlintdBdxReg 1 +#define GlintdBdxOff 0x77b8 +#define GlintdBdxSec 0x87b8 +#define GlintdBdxSecReg 3 +#define GlintdBdxSecOff 0x77b8 + +#define GlintdBdyDom 0x87c0 +#define GlintdBdyDomTag 0x00f8 +#define GlintdBdyDomReg 1 +#define GlintdBdyDomOff 0x77c0 +#define GlintdBdyDomSec 0x87c0 +#define GlintdBdyDomSecReg 3 +#define GlintdBdyDomSecOff 0x77c0 + +#define GlintAStart 0x87c8 +#define GlintAStartTag 0x00f9 +#define GlintAStartReg 1 +#define GlintAStartOff 0x77c8 +#define GlintAStartSec 0x87c8 +#define GlintAStartSecReg 3 +#define GlintAStartSecOff 0x77c8 + +#define GlintdAdx 0x87d0 +#define GlintdAdxTag 0x00fa +#define GlintdAdxReg 1 +#define GlintdAdxOff 0x77d0 +#define GlintdAdxSec 0x87d0 +#define GlintdAdxSecReg 3 +#define GlintdAdxSecOff 0x77d0 + +#define GlintdAdyDom 0x87d8 +#define GlintdAdyDomTag 0x00fb +#define GlintdAdyDomReg 1 +#define GlintdAdyDomOff 0x77d8 +#define GlintdAdyDomSec 0x87d8 +#define GlintdAdyDomSecReg 3 +#define GlintdAdyDomSecOff 0x77d8 + +#define GlintColorDDAMode 0x87e0 +#define GlintColorDDAModeTag 0x00fc +#define GlintColorDDAModeReg 1 +#define GlintColorDDAModeOff 0x77e0 +#define GlintColorDDAModeSec 0x87e0 +#define GlintColorDDAModeSecReg 3 +#define GlintColorDDAModeSecOff 0x77e0 + +#define GlintConstantColor 0x87e8 +#define GlintConstantColorTag 0x00fd +#define GlintConstantColorReg 1 +#define GlintConstantColorOff 0x77e8 +#define GlintConstantColorSec 0x87e8 +#define GlintConstantColorSecReg 3 +#define GlintConstantColorSecOff 0x77e8 + +#define GlintGLINTColor 0x87f0 +#define GlintGLINTColorTag 0x00fe +#define GlintGLINTColorReg 1 +#define GlintGLINTColorOff 0x77f0 +#define GlintGLINTColorSec 0x87f0 +#define GlintGLINTColorSecReg 3 +#define GlintGLINTColorSecOff 0x77f0 + +#define GlintAlphaTestMode 0x8800 +#define GlintAlphaTestModeTag 0x0100 +#define GlintAlphaTestModeReg 1 +#define GlintAlphaTestModeOff 0x7800 +#define GlintAlphaTestModeSec 0x8800 +#define GlintAlphaTestModeSecReg 3 +#define GlintAlphaTestModeSecOff 0x7800 + +#define GlintAntialiasMode 0x8808 +#define GlintAntialiasModeTag 0x0101 +#define GlintAntialiasModeReg 1 +#define GlintAntialiasModeOff 0x7808 +#define GlintAntialiasModeSec 0x8808 +#define GlintAntialiasModeSecReg 3 +#define GlintAntialiasModeSecOff 0x7808 + +#define GlintAlphaBlendMode 0x8810 +#define GlintAlphaBlendModeTag 0x0102 +#define GlintAlphaBlendModeReg 1 +#define GlintAlphaBlendModeOff 0x7810 +#define GlintAlphaBlendModeSec 0x8810 +#define GlintAlphaBlendModeSecReg 3 +#define GlintAlphaBlendModeSecOff 0x7810 + +#define GlintChromaUpper 0x8f08 +#define GlintChromaUpperTag 0x01e1 +#define GlintChromaUpperReg 1 +#define GlintChromaUpperOff 0x7f08 +#define GlintChromaUpperSec 0x8f08 +#define GlintChromaUpperSecReg 3 +#define GlintChromaUpperSecOff 0x7f08 + +#define GlintChromaLower 0x8f10 +#define GlintChromaLowerTag 0x01e2 +#define GlintChromaLowerReg 1 +#define GlintChromaLowerOff 0x7f10 +#define GlintChromaLowerSec 0x8f10 +#define GlintChromaLowerSecReg 3 +#define GlintChromaLowerSecOff 0x7f10 + +#define GlintChromaTestMode 0x8f18 +#define GlintChromaTestModeTag 0x01e3 +#define GlintChromaTestModeReg 1 +#define GlintChromaTestModeOff 0x7f18 +#define GlintChromaTestModeSec 0x8f18 +#define GlintChromaTestModeSecReg 3 +#define GlintChromaTestModeSecOff 0x7f18 + +#define GlintDitherMode 0x8818 +#define GlintDitherModeTag 0x0103 +#define GlintDitherModeReg 1 +#define GlintDitherModeOff 0x7818 +#define GlintDitherModeSec 0x8818 +#define GlintDitherModeSecReg 3 +#define GlintDitherModeSecOff 0x7818 + +#define GlintFBSoftwareWriteMask 0x8820 +#define GlintFBSoftwareWriteMaskTag 0x0104 +#define GlintFBSoftwareWriteMaskReg 1 +#define GlintFBSoftwareWriteMaskOff 0x7820 +#define GlintFBSoftwareWriteMaskSec 0x8820 +#define GlintFBSoftwareWriteMaskSecReg 3 +#define GlintFBSoftwareWriteMaskSecOff 0x7820 + +#define GlintLogicalOpMode 0x8828 +#define GlintLogicalOpModeTag 0x0105 +#define GlintLogicalOpModeReg 1 +#define GlintLogicalOpModeOff 0x7828 +#define GlintLogicalOpModeSec 0x8828 +#define GlintLogicalOpModeSecReg 3 +#define GlintLogicalOpModeSecOff 0x7828 + +#define GlintFBWriteData 0x8830 +#define GlintFBWriteDataTag 0x0106 +#define GlintFBWriteDataReg 1 +#define GlintFBWriteDataOff 0x7830 +#define GlintFBWriteDataSec 0x8830 +#define GlintFBWriteDataSecReg 3 +#define GlintFBWriteDataSecOff 0x7830 + +#define GlintLBReadMode 0x8880 +#define GlintLBReadModeTag 0x0110 +#define GlintLBReadModeReg 1 +#define GlintLBReadModeOff 0x7880 +#define GlintLBReadModeSec 0x8880 +#define GlintLBReadModeSecReg 3 +#define GlintLBReadModeSecOff 0x7880 + +#define GlintLBReadFormat 0x8888 +#define GlintLBReadFormatTag 0x0111 +#define GlintLBReadFormatReg 1 +#define GlintLBReadFormatOff 0x7888 +#define GlintLBReadFormatSec 0x8888 +#define GlintLBReadFormatSecReg 3 +#define GlintLBReadFormatSecOff 0x7888 + +#define GlintLBSourceOffset 0x8890 +#define GlintLBSourceOffsetTag 0x0112 +#define GlintLBSourceOffsetReg 1 +#define GlintLBSourceOffsetOff 0x7890 +#define GlintLBSourceOffsetSec 0x8890 +#define GlintLBSourceOffsetSecReg 3 +#define GlintLBSourceOffsetSecOff 0x7890 + +#define GlintLBStencil 0x88a8 +#define GlintLBStencilTag 0x0115 +#define GlintLBStencilReg 1 +#define GlintLBStencilOff 0x78a8 +#define GlintLBStencilSec 0x88a8 +#define GlintLBStencilSecReg 3 +#define GlintLBStencilSecOff 0x78a8 + +#define GlintLBDepth 0x88b0 +#define GlintLBDepthTag 0x0116 +#define GlintLBDepthReg 1 +#define GlintLBDepthOff 0x78b0 +#define GlintLBDepthSec 0x88b0 +#define GlintLBDepthSecReg 3 +#define GlintLBDepthSecOff 0x78b0 + +#define GlintLBWindowBase 0x88b8 +#define GlintLBWindowBaseTag 0x0117 +#define GlintLBWindowBaseReg 1 +#define GlintLBWindowBaseOff 0x78b8 +#define GlintLBWindowBaseSec 0x88b8 +#define GlintLBWindowBaseSecReg 3 +#define GlintLBWindowBaseSecOff 0x78b8 + +#define GlintLBWriteMode 0x88c0 +#define GlintLBWriteModeTag 0x0118 +#define GlintLBWriteModeReg 1 +#define GlintLBWriteModeOff 0x78c0 +#define GlintLBWriteModeSec 0x88c0 +#define GlintLBWriteModeSecReg 3 +#define GlintLBWriteModeSecOff 0x78c0 + +#define GlintLBWriteFormat 0x88c8 +#define GlintLBWriteFormatTag 0x0119 +#define GlintLBWriteFormatReg 1 +#define GlintLBWriteFormatOff 0x78c8 +#define GlintLBWriteFormatSec 0x88c8 +#define GlintLBWriteFormatSecReg 3 +#define GlintLBWriteFormatSecOff 0x78c8 + +#define GlintTextureData 0x88e8 +#define GlintTextureDataTag 0x011d +#define GlintTextureDataReg 1 +#define GlintTextureDataOff 0x78e8 +#define GlintTextureDataSec 0x88e8 +#define GlintTextureDataSecReg 3 +#define GlintTextureDataSecOff 0x78e8 + +#define GlintTextureDownloadOffset 0x88f0 +#define GlintTextureDownloadOffsetTag 0x011e +#define GlintTextureDownloadOffsetReg 1 +#define GlintTextureDownloadOffsetOff 0x78f0 +#define GlintTextureDownloadOffsetSec 0x88f0 +#define GlintTextureDownloadOffsetSecReg 3 +#define GlintTextureDownloadOffsetSecOff 0x78f0 + +#define GlintLBWindowOffset 0x88f8 +#define GlintLBWindowOffsetTag 0x011f +#define GlintLBWindowOffsetReg 1 +#define GlintLBWindowOffsetOff 0x78f8 +#define GlintLBWindowOffsetSec 0x88f8 +#define GlintLBWindowOffsetSecReg 3 +#define GlintLBWindowOffsetSecOff 0x78f8 + +#define GlintGLINTWindow 0x8980 +#define GlintGLINTWindowTag 0x0130 +#define GlintGLINTWindowReg 1 +#define GlintGLINTWindowOff 0x7980 +#define GlintGLINTWindowSec 0x8980 +#define GlintGLINTWindowSecReg 3 +#define GlintGLINTWindowSecOff 0x7980 + +#define GlintStencilMode 0x8988 +#define GlintStencilModeTag 0x0131 +#define GlintStencilModeReg 1 +#define GlintStencilModeOff 0x7988 +#define GlintStencilModeSec 0x8988 +#define GlintStencilModeSecReg 3 +#define GlintStencilModeSecOff 0x7988 + +#define GlintStencilData 0x8990 +#define GlintStencilDataTag 0x0132 +#define GlintStencilDataReg 1 +#define GlintStencilDataOff 0x7990 +#define GlintStencilDataSec 0x8990 +#define GlintStencilDataSecReg 3 +#define GlintStencilDataSecOff 0x7990 + +#define GlintGLINTStencil 0x8998 +#define GlintGLINTStencilTag 0x0133 +#define GlintGLINTStencilReg 1 +#define GlintGLINTStencilOff 0x7998 +#define GlintGLINTStencilSec 0x8998 +#define GlintGLINTStencilSecReg 3 +#define GlintGLINTStencilSecOff 0x7998 + +#define GlintDepthMode 0x89a0 +#define GlintDepthModeTag 0x0134 +#define GlintDepthModeReg 1 +#define GlintDepthModeOff 0x79a0 +#define GlintDepthModeSec 0x89a0 +#define GlintDepthModeSecReg 3 +#define GlintDepthModeSecOff 0x79a0 + +#define GlintGLINTDepth 0x89a8 +#define GlintGLINTDepthTag 0x0135 +#define GlintGLINTDepthReg 1 +#define GlintGLINTDepthOff 0x79a8 +#define GlintGLINTDepthSec 0x89a8 +#define GlintGLINTDepthSecReg 3 +#define GlintGLINTDepthSecOff 0x79a8 + +#define GlintZStartU 0x89b0 +#define GlintZStartUTag 0x0136 +#define GlintZStartUReg 1 +#define GlintZStartUOff 0x79b0 +#define GlintZStartUSec 0x89b0 +#define GlintZStartUSecReg 3 +#define GlintZStartUSecOff 0x79b0 + +#define GlintZStartL 0x89b8 +#define GlintZStartLTag 0x0137 +#define GlintZStartLReg 1 +#define GlintZStartLOff 0x79b8 +#define GlintZStartLSec 0x89b8 +#define GlintZStartLSecReg 3 +#define GlintZStartLSecOff 0x79b8 + +#define GlintdZdxU 0x89c0 +#define GlintdZdxUTag 0x0138 +#define GlintdZdxUReg 1 +#define GlintdZdxUOff 0x79c0 +#define GlintdZdxUSec 0x89c0 +#define GlintdZdxUSecReg 3 +#define GlintdZdxUSecOff 0x79c0 + +#define GlintdZdxL 0x89c8 +#define GlintdZdxLTag 0x0139 +#define GlintdZdxLReg 1 +#define GlintdZdxLOff 0x79c8 +#define GlintdZdxLSec 0x89c8 +#define GlintdZdxLSecReg 3 +#define GlintdZdxLSecOff 0x79c8 + +#define GlintdZdyDomU 0x89d0 +#define GlintdZdyDomUTag 0x013a +#define GlintdZdyDomUReg 1 +#define GlintdZdyDomUOff 0x79d0 +#define GlintdZdyDomUSec 0x89d0 +#define GlintdZdyDomUSecReg 3 +#define GlintdZdyDomUSecOff 0x79d0 + +#define GlintdZdyDomL 0x89d8 +#define GlintdZdyDomLTag 0x013b +#define GlintdZdyDomLReg 1 +#define GlintdZdyDomLOff 0x79d8 +#define GlintdZdyDomLSec 0x89d8 +#define GlintdZdyDomLSecReg 3 +#define GlintdZdyDomLSecOff 0x79d8 + +#define GlintFastClearDepth 0x89e0 +#define GlintFastClearDepthTag 0x013c +#define GlintFastClearDepthReg 1 +#define GlintFastClearDepthOff 0x79e0 +#define GlintFastClearDepthSec 0x89e0 +#define GlintFastClearDepthSecReg 3 +#define GlintFastClearDepthSecOff 0x79e0 + +#define GlintFBReadMode 0x8a80 +#define GlintFBReadModeTag 0x0150 +#define GlintFBReadModeReg 1 +#define GlintFBReadModeOff 0x7a80 +#define GlintFBReadModeSec 0x8a80 +#define GlintFBReadModeSecReg 3 +#define GlintFBReadModeSecOff 0x7a80 + +#define GlintFBSourceOffset 0x8a88 +#define GlintFBSourceOffsetTag 0x0151 +#define GlintFBSourceOffsetReg 1 +#define GlintFBSourceOffsetOff 0x7a88 +#define GlintFBSourceOffsetSec 0x8a88 +#define GlintFBSourceOffsetSecReg 3 +#define GlintFBSourceOffsetSecOff 0x7a88 + +#define GlintFBPixelOffset 0x8a90 +#define GlintFBPixelOffsetTag 0x0152 +#define GlintFBPixelOffsetReg 1 +#define GlintFBPixelOffsetOff 0x7a90 +#define GlintFBPixelOffsetSec 0x8a90 +#define GlintFBPixelOffsetSecReg 3 +#define GlintFBPixelOffsetSecOff 0x7a90 + +#define GlintFBColor 0x8a98 +#define GlintFBColorTag 0x0153 +#define GlintFBColorReg 1 +#define GlintFBColorOff 0x7a98 +#define GlintFBColorSec 0x8a98 +#define GlintFBColorSecReg 3 +#define GlintFBColorSecOff 0x7a98 + +#define GlintFBData 0x8aa0 +#define GlintFBDataTag 0x0154 +#define GlintFBDataReg 1 +#define GlintFBDataOff 0x7aa0 +#define GlintFBDataSec 0x8aa0 +#define GlintFBDataSecReg 3 +#define GlintFBDataSecOff 0x7aa0 + +#define GlintFBSourceData 0x8aa8 +#define GlintFBSourceDataTag 0x0155 +#define GlintFBSourceDataReg 1 +#define GlintFBSourceDataOff 0x7aa8 +#define GlintFBSourceDataSec 0x8aa8 +#define GlintFBSourceDataSecReg 3 +#define GlintFBSourceDataSecOff 0x7aa8 + +#define GlintFBWindowBase 0x8ab0 +#define GlintFBWindowBaseTag 0x0156 +#define GlintFBWindowBaseReg 1 +#define GlintFBWindowBaseOff 0x7ab0 +#define GlintFBWindowBaseSec 0x8ab0 +#define GlintFBWindowBaseSecReg 3 +#define GlintFBWindowBaseSecOff 0x7ab0 + +#define GlintFBWriteMode 0x8ab8 +#define GlintFBWriteModeTag 0x0157 +#define GlintFBWriteModeReg 1 +#define GlintFBWriteModeOff 0x7ab8 +#define GlintFBWriteModeSec 0x8ab8 +#define GlintFBWriteModeSecReg 3 +#define GlintFBWriteModeSecOff 0x7ab8 + +#define GlintFBHardwareWriteMask 0x8ac0 +#define GlintFBHardwareWriteMaskTag 0x0158 +#define GlintFBHardwareWriteMaskReg 1 +#define GlintFBHardwareWriteMaskOff 0x7ac0 +#define GlintFBHardwareWriteMaskSec 0x8ac0 +#define GlintFBHardwareWriteMaskSecReg 3 +#define GlintFBHardwareWriteMaskSecOff 0x7ac0 + +#define GlintFBBlockColor 0x8ac8 +#define GlintFBBlockColorTag 0x0159 +#define GlintFBBlockColorReg 1 +#define GlintFBBlockColorOff 0x7ac8 +#define GlintFBBlockColorSec 0x8ac8 +#define GlintFBBlockColorSecReg 3 +#define GlintFBBlockColorSecOff 0x7ac8 + +#define GlintPatternRamMode 0x8af8 +#define GlintPatternRamModeTag 0x015f +#define GlintPatternRamModeReg 1 +#define GlintPatternRamModeOff 0x7af8 +#define GlintPatternRamModeSec 0x8af8 +#define GlintPatternRamModeSecReg 3 +#define GlintPatternRamModeSecOff 0x7af8 + +#define GlintPatternRamData0 0x8b00 +#define GlintPatternRamData0Tag 0x0160 +#define GlintPatternRamData0Reg 1 +#define GlintPatternRamData0Off 0x7b00 +#define GlintPatternRamData0Sec 0x8b00 +#define GlintPatternRamData0SecReg 3 +#define GlintPatternRamData0SecOff 0x7b00 + +#define GlintPatternRamData1 0x8b08 +#define GlintPatternRamData1Tag 0x0161 +#define GlintPatternRamData1Reg 1 +#define GlintPatternRamData1Off 0x7b08 +#define GlintPatternRamData1Sec 0x8b08 +#define GlintPatternRamData1SecReg 3 +#define GlintPatternRamData1SecOff 0x7b08 + +#define GlintPatternRamData2 0x8b10 +#define GlintPatternRamData2Tag 0x0162 +#define GlintPatternRamData2Reg 1 +#define GlintPatternRamData2Off 0x7b10 +#define GlintPatternRamData2Sec 0x8b10 +#define GlintPatternRamData2SecReg 3 +#define GlintPatternRamData2SecOff 0x7b10 + +#define GlintPatternRamData3 0x8b18 +#define GlintPatternRamData3Tag 0x0163 +#define GlintPatternRamData3Reg 1 +#define GlintPatternRamData3Off 0x7b18 +#define GlintPatternRamData3Sec 0x8b18 +#define GlintPatternRamData3SecReg 3 +#define GlintPatternRamData3SecOff 0x7b18 + +#define GlintPatternRamData4 0x8b20 +#define GlintPatternRamData4Tag 0x0164 +#define GlintPatternRamData4Reg 1 +#define GlintPatternRamData4Off 0x7b20 +#define GlintPatternRamData4Sec 0x8b20 +#define GlintPatternRamData4SecReg 3 +#define GlintPatternRamData4SecOff 0x7b20 + +#define GlintPatternRamData5 0x8b28 +#define GlintPatternRamData5Tag 0x0165 +#define GlintPatternRamData5Reg 1 +#define GlintPatternRamData5Off 0x7b28 +#define GlintPatternRamData5Sec 0x8b28 +#define GlintPatternRamData5SecReg 3 +#define GlintPatternRamData5SecOff 0x7b28 + +#define GlintPatternRamData6 0x8b30 +#define GlintPatternRamData6Tag 0x0166 +#define GlintPatternRamData6Reg 1 +#define GlintPatternRamData6Off 0x7b30 +#define GlintPatternRamData6Sec 0x8b30 +#define GlintPatternRamData6SecReg 3 +#define GlintPatternRamData6SecOff 0x7b30 + +#define GlintPatternRamData7 0x8b38 +#define GlintPatternRamData7Tag 0x0167 +#define GlintPatternRamData7Reg 1 +#define GlintPatternRamData7Off 0x7b38 +#define GlintPatternRamData7Sec 0x8b38 +#define GlintPatternRamData7SecReg 3 +#define GlintPatternRamData7SecOff 0x7b38 + +#define GlintPatternRamData8 0x8b40 +#define GlintPatternRamData8Tag 0x0168 +#define GlintPatternRamData8Reg 1 +#define GlintPatternRamData8Off 0x7b40 +#define GlintPatternRamData8Sec 0x8b40 +#define GlintPatternRamData8SecReg 3 +#define GlintPatternRamData8SecOff 0x7b40 + +#define GlintPatternRamData9 0x8b48 +#define GlintPatternRamData9Tag 0x0169 +#define GlintPatternRamData9Reg 1 +#define GlintPatternRamData9Off 0x7b48 +#define GlintPatternRamData9Sec 0x8b48 +#define GlintPatternRamData9SecReg 3 +#define GlintPatternRamData9SecOff 0x7b48 + +#define GlintPatternRamData10 0x8b50 +#define GlintPatternRamData10Tag 0x016a +#define GlintPatternRamData10Reg 1 +#define GlintPatternRamData10Off 0x7b50 +#define GlintPatternRamData10Sec 0x8b50 +#define GlintPatternRamData10SecReg 3 +#define GlintPatternRamData10SecOff 0x7b50 + +#define GlintPatternRamData11 0x8b58 +#define GlintPatternRamData11Tag 0x016b +#define GlintPatternRamData11Reg 1 +#define GlintPatternRamData11Off 0x7b58 +#define GlintPatternRamData11Sec 0x8b58 +#define GlintPatternRamData11SecReg 3 +#define GlintPatternRamData11SecOff 0x7b58 + +#define GlintPatternRamData12 0x8b60 +#define GlintPatternRamData12Tag 0x016c +#define GlintPatternRamData12Reg 1 +#define GlintPatternRamData12Off 0x7b60 +#define GlintPatternRamData12Sec 0x8b60 +#define GlintPatternRamData12SecReg 3 +#define GlintPatternRamData12SecOff 0x7b60 + +#define GlintPatternRamData13 0x8b68 +#define GlintPatternRamData13Tag 0x016d +#define GlintPatternRamData13Reg 1 +#define GlintPatternRamData13Off 0x7b68 +#define GlintPatternRamData13Sec 0x8b68 +#define GlintPatternRamData13SecReg 3 +#define GlintPatternRamData13SecOff 0x7b68 + +#define GlintPatternRamData14 0x8b70 +#define GlintPatternRamData14Tag 0x016e +#define GlintPatternRamData14Reg 1 +#define GlintPatternRamData14Off 0x7b70 +#define GlintPatternRamData14Sec 0x8b70 +#define GlintPatternRamData14SecReg 3 +#define GlintPatternRamData14SecOff 0x7b70 + +#define GlintPatternRamData15 0x8b78 +#define GlintPatternRamData15Tag 0x016f +#define GlintPatternRamData15Reg 1 +#define GlintPatternRamData15Off 0x7b78 +#define GlintPatternRamData15Sec 0x8b78 +#define GlintPatternRamData15SecReg 3 +#define GlintPatternRamData15SecOff 0x7b78 + +#define GlintPatternRamData16 0x8b80 +#define GlintPatternRamData16Tag 0x0170 +#define GlintPatternRamData16Reg 1 +#define GlintPatternRamData16Off 0x7b80 +#define GlintPatternRamData16Sec 0x8b80 +#define GlintPatternRamData16SecReg 3 +#define GlintPatternRamData16SecOff 0x7b80 + +#define GlintPatternRamData17 0x8b88 +#define GlintPatternRamData17Tag 0x0171 +#define GlintPatternRamData17Reg 1 +#define GlintPatternRamData17Off 0x7b88 +#define GlintPatternRamData17Sec 0x8b88 +#define GlintPatternRamData17SecReg 3 +#define GlintPatternRamData17SecOff 0x7b88 + +#define GlintPatternRamData18 0x8b90 +#define GlintPatternRamData18Tag 0x0172 +#define GlintPatternRamData18Reg 1 +#define GlintPatternRamData18Off 0x7b90 +#define GlintPatternRamData18Sec 0x8b90 +#define GlintPatternRamData18SecReg 3 +#define GlintPatternRamData18SecOff 0x7b90 + +#define GlintPatternRamData19 0x8b98 +#define GlintPatternRamData19Tag 0x0173 +#define GlintPatternRamData19Reg 1 +#define GlintPatternRamData19Off 0x7b98 +#define GlintPatternRamData19Sec 0x8b98 +#define GlintPatternRamData19SecReg 3 +#define GlintPatternRamData19SecOff 0x7b98 + +#define GlintPatternRamData20 0x8ba0 +#define GlintPatternRamData20Tag 0x0174 +#define GlintPatternRamData20Reg 1 +#define GlintPatternRamData20Off 0x7ba0 +#define GlintPatternRamData20Sec 0x8ba0 +#define GlintPatternRamData20SecReg 3 +#define GlintPatternRamData20SecOff 0x7ba0 + +#define GlintPatternRamData21 0x8ba8 +#define GlintPatternRamData21Tag 0x0175 +#define GlintPatternRamData21Reg 1 +#define GlintPatternRamData21Off 0x7ba8 +#define GlintPatternRamData21Sec 0x8ba8 +#define GlintPatternRamData21SecReg 3 +#define GlintPatternRamData21SecOff 0x7ba8 + +#define GlintPatternRamData22 0x8bb0 +#define GlintPatternRamData22Tag 0x0176 +#define GlintPatternRamData22Reg 1 +#define GlintPatternRamData22Off 0x7bb0 +#define GlintPatternRamData22Sec 0x8bb0 +#define GlintPatternRamData22SecReg 3 +#define GlintPatternRamData22SecOff 0x7bb0 + +#define GlintPatternRamData23 0x8bb8 +#define GlintPatternRamData23Tag 0x0177 +#define GlintPatternRamData23Reg 1 +#define GlintPatternRamData23Off 0x7bb8 +#define GlintPatternRamData23Sec 0x8bb8 +#define GlintPatternRamData23SecReg 3 +#define GlintPatternRamData23SecOff 0x7bb8 + +#define GlintPatternRamData24 0x8bc0 +#define GlintPatternRamData24Tag 0x0178 +#define GlintPatternRamData24Reg 1 +#define GlintPatternRamData24Off 0x7bc0 +#define GlintPatternRamData24Sec 0x8bc0 +#define GlintPatternRamData24SecReg 3 +#define GlintPatternRamData24SecOff 0x7bc0 + +#define GlintPatternRamData25 0x8bc8 +#define GlintPatternRamData25Tag 0x0179 +#define GlintPatternRamData25Reg 1 +#define GlintPatternRamData25Off 0x7bc8 +#define GlintPatternRamData25Sec 0x8bc8 +#define GlintPatternRamData25SecReg 3 +#define GlintPatternRamData25SecOff 0x7bc8 + +#define GlintPatternRamData26 0x8bd0 +#define GlintPatternRamData26Tag 0x017a +#define GlintPatternRamData26Reg 1 +#define GlintPatternRamData26Off 0x7bd0 +#define GlintPatternRamData26Sec 0x8bd0 +#define GlintPatternRamData26SecReg 3 +#define GlintPatternRamData26SecOff 0x7bd0 + +#define GlintPatternRamData27 0x8bd8 +#define GlintPatternRamData27Tag 0x017b +#define GlintPatternRamData27Reg 1 +#define GlintPatternRamData27Off 0x7bd8 +#define GlintPatternRamData27Sec 0x8bd8 +#define GlintPatternRamData27SecReg 3 +#define GlintPatternRamData27SecOff 0x7bd8 + +#define GlintPatternRamData28 0x8be0 +#define GlintPatternRamData28Tag 0x017c +#define GlintPatternRamData28Reg 1 +#define GlintPatternRamData28Off 0x7be0 +#define GlintPatternRamData28Sec 0x8be0 +#define GlintPatternRamData28SecReg 3 +#define GlintPatternRamData28SecOff 0x7be0 + +#define GlintPatternRamData29 0x8be8 +#define GlintPatternRamData29Tag 0x017d +#define GlintPatternRamData29Reg 1 +#define GlintPatternRamData29Off 0x7be8 +#define GlintPatternRamData29Sec 0x8be8 +#define GlintPatternRamData29SecReg 3 +#define GlintPatternRamData29SecOff 0x7be8 + +#define GlintPatternRamData30 0x8bf0 +#define GlintPatternRamData30Tag 0x017e +#define GlintPatternRamData30Reg 1 +#define GlintPatternRamData30Off 0x7bf0 +#define GlintPatternRamData30Sec 0x8bf0 +#define GlintPatternRamData30SecReg 3 +#define GlintPatternRamData30SecOff 0x7bf0 + +#define GlintPatternRamData31 0x8bf8 +#define GlintPatternRamData31Tag 0x017f +#define GlintPatternRamData31Reg 1 +#define GlintPatternRamData31Off 0x7bf8 +#define GlintPatternRamData31Sec 0x8bf8 +#define GlintPatternRamData31SecReg 3 +#define GlintPatternRamData31SecOff 0x7bf8 + +#define GlintFBBlockColorU 0x8c68 +#define GlintFBBlockColorUTag 0x018d +#define GlintFBBlockColorUReg 1 +#define GlintFBBlockColorUOff 0x7c68 +#define GlintFBBlockColorUSec 0x8c68 +#define GlintFBBlockColorUSecReg 3 +#define GlintFBBlockColorUSecOff 0x7c68 + +#define GlintFBBlockColorL 0x8c70 +#define GlintFBBlockColorLTag 0x018e +#define GlintFBBlockColorLReg 1 +#define GlintFBBlockColorLOff 0x7c70 +#define GlintFBBlockColorLSec 0x8c70 +#define GlintFBBlockColorLSecReg 3 +#define GlintFBBlockColorLSecOff 0x7c70 + +#define GlintSuspendUntilFrameBlank 0x8c78 +#define GlintSuspendUntilFrameBlankTag 0x018f +#define GlintSuspendUntilFrameBlankReg 1 +#define GlintSuspendUntilFrameBlankOff 0x7c78 +#define GlintSuspendUntilFrameBlankSec 0x8c78 +#define GlintSuspendUntilFrameBlankSecReg 3 +#define GlintSuspendUntilFrameBlankSecOff 0x7c78 + +#define GlintFilterMode 0x8c00 +#define GlintFilterModeTag 0x0180 +#define GlintFilterModeReg 1 +#define GlintFilterModeOff 0x7c00 +#define GlintFilterModeSec 0x8c00 +#define GlintFilterModeSecReg 3 +#define GlintFilterModeSecOff 0x7c00 + +#define GlintStatisticMode 0x8c08 +#define GlintStatisticModeTag 0x0181 +#define GlintStatisticModeReg 1 +#define GlintStatisticModeOff 0x7c08 +#define GlintStatisticModeSec 0x8c08 +#define GlintStatisticModeSecReg 3 +#define GlintStatisticModeSecOff 0x7c08 + +#define GlintMinRegion 0x8c10 +#define GlintMinRegionTag 0x0182 +#define GlintMinRegionReg 1 +#define GlintMinRegionOff 0x7c10 +#define GlintMinRegionSec 0x8c10 +#define GlintMinRegionSecReg 3 +#define GlintMinRegionSecOff 0x7c10 + +#define GlintMaxRegion 0x8c18 +#define GlintMaxRegionTag 0x0183 +#define GlintMaxRegionReg 1 +#define GlintMaxRegionOff 0x7c18 +#define GlintMaxRegionSec 0x8c18 +#define GlintMaxRegionSecReg 3 +#define GlintMaxRegionSecOff 0x7c18 + +#define GlintResetPickResult 0x8c20 +#define GlintResetPickResultTag 0x0184 +#define GlintResetPickResultReg 1 +#define GlintResetPickResultOff 0x7c20 +#define GlintResetPickResultSec 0x8c20 +#define GlintResetPickResultSecReg 3 +#define GlintResetPickResultSecOff 0x7c20 + +#define GlintMitHitRegion 0x8c28 +#define GlintMitHitRegionTag 0x0185 +#define GlintMitHitRegionReg 1 +#define GlintMitHitRegionOff 0x7c28 +#define GlintMitHitRegionSec 0x8c28 +#define GlintMitHitRegionSecReg 3 +#define GlintMitHitRegionSecOff 0x7c28 + +#define GlintMaxHitRegion 0x8c30 +#define GlintMaxHitRegionTag 0x0186 +#define GlintMaxHitRegionReg 1 +#define GlintMaxHitRegionOff 0x7c30 +#define GlintMaxHitRegionSec 0x8c30 +#define GlintMaxHitRegionSecReg 3 +#define GlintMaxHitRegionSecOff 0x7c30 + +#define GlintPickResult 0x8c38 +#define GlintPickResultTag 0x0187 +#define GlintPickResultReg 1 +#define GlintPickResultOff 0x7c38 +#define GlintPickResultSec 0x8c38 +#define GlintPickResultSecReg 3 +#define GlintPickResultSecOff 0x7c38 + +#define GlintGLINTSync 0x8c40 +#define GlintGLINTSyncTag 0x0188 +#define GlintGLINTSyncReg 1 +#define GlintGLINTSyncOff 0x7c40 +#define GlintGLINTSyncSec 0x8c40 +#define GlintGLINTSyncSecReg 3 +#define GlintGLINTSyncSecOff 0x7c40 + +#define GlintKsRStart 0x8c80 +#define GlintKsRStartTag 0x0190 +#define GlintKsRStartReg 1 +#define GlintKsRStartOff 0x7c80 +#define GlintKsRStartSec 0x8c80 +#define GlintKsRStartSecReg 3 +#define GlintKsRStartSecOff 0x7c80 + +#define GlintdKsRdx 0x8c88 +#define GlintdKsRdxTag 0x0191 +#define GlintdKsRdxReg 1 +#define GlintdKsRdxOff 0x7c88 +#define GlintdKsRdxSec 0x8c88 +#define GlintdKsRdxSecReg 3 +#define GlintdKsRdxSecOff 0x7c88 + +#define GlintdKsRdyDom 0x8c90 +#define GlintdKsRdyDomTag 0x0192 +#define GlintdKsRdyDomReg 1 +#define GlintdKsRdyDomOff 0x7c90 +#define GlintdKsRdyDomSec 0x8c90 +#define GlintdKsRdyDomSecReg 3 +#define GlintdKsRdyDomSecOff 0x7c90 + +#define GlintKsGStart 0x8c98 +#define GlintKsGStartTag 0x0193 +#define GlintKsGStartReg 1 +#define GlintKsGStartOff 0x7c98 +#define GlintKsGStartSec 0x8c98 +#define GlintKsGStartSecReg 3 +#define GlintKsGStartSecOff 0x7c98 + +#define GlintdKsGdx 0x8ca0 +#define GlintdKsGdxTag 0x0194 +#define GlintdKsGdxReg 1 +#define GlintdKsGdxOff 0x7ca0 +#define GlintdKsGdxSec 0x8ca0 +#define GlintdKsGdxSecReg 3 +#define GlintdKsGdxSecOff 0x7ca0 + +#define GlintdKsGdyDom 0x8ca8 +#define GlintdKsGdyDomTag 0x0195 +#define GlintdKsGdyDomReg 1 +#define GlintdKsGdyDomOff 0x7ca8 +#define GlintdKsGdyDomSec 0x8ca8 +#define GlintdKsGdyDomSecReg 3 +#define GlintdKsGdyDomSecOff 0x7ca8 + +#define GlintKsBStart 0x8cb0 +#define GlintKsBStartTag 0x0196 +#define GlintKsBStartReg 1 +#define GlintKsBStartOff 0x7cb0 +#define GlintKsBStartSec 0x8cb0 +#define GlintKsBStartSecReg 3 +#define GlintKsBStartSecOff 0x7cb0 + +#define GlintdKsBdx 0x8cb8 +#define GlintdKsBdxTag 0x0197 +#define GlintdKsBdxReg 1 +#define GlintdKsBdxOff 0x7cb8 +#define GlintdKsBdxSec 0x8cb8 +#define GlintdKsBdxSecReg 3 +#define GlintdKsBdxSecOff 0x7cb8 + +#define GlintdKsBdyDom 0x8cc0 +#define GlintdKsBdyDomTag 0x0198 +#define GlintdKsBdyDomReg 1 +#define GlintdKsBdyDomOff 0x7cc0 +#define GlintdKsBdyDomSec 0x8cc0 +#define GlintdKsBdyDomSecReg 3 +#define GlintdKsBdyDomSecOff 0x7cc0 + +#define GlintKdRStart 0x8d00 +#define GlintKdRStartTag 0x01a0 +#define GlintKdRStartReg 1 +#define GlintKdRStartOff 0x7d00 +#define GlintKdRStartSec 0x8d00 +#define GlintKdRStartSecReg 3 +#define GlintKdRStartSecOff 0x7d00 + +#define GlintdKdRdx 0x8d08 +#define GlintdKdRdxTag 0x01a1 +#define GlintdKdRdxReg 1 +#define GlintdKdRdxOff 0x7d08 +#define GlintdKdRdxSec 0x8d08 +#define GlintdKdRdxSecReg 3 +#define GlintdKdRdxSecOff 0x7d08 + +#define GlintdKdRdyDom 0x8d10 +#define GlintdKdRdyDomTag 0x01a2 +#define GlintdKdRdyDomReg 1 +#define GlintdKdRdyDomOff 0x7d10 +#define GlintdKdRdyDomSec 0x8d10 +#define GlintdKdRdyDomSecReg 3 +#define GlintdKdRdyDomSecOff 0x7d10 + +#define GlintKdGStart 0x8d18 +#define GlintKdGStartTag 0x01a3 +#define GlintKdGStartReg 1 +#define GlintKdGStartOff 0x7d18 +#define GlintKdGStartSec 0x8d18 +#define GlintKdGStartSecReg 3 +#define GlintKdGStartSecOff 0x7d18 + +#define GlintdKdGdx 0x8d20 +#define GlintdKdGdxTag 0x01a4 +#define GlintdKdGdxReg 1 +#define GlintdKdGdxOff 0x7d20 +#define GlintdKdGdxSec 0x8d20 +#define GlintdKdGdxSecReg 3 +#define GlintdKdGdxSecOff 0x7d20 + +#define GlintdKdGdyDom 0x8d28 +#define GlintdKdGdyDomTag 0x01a5 +#define GlintdKdGdyDomReg 1 +#define GlintdKdGdyDomOff 0x7d28 +#define GlintdKdGdyDomSec 0x8d28 +#define GlintdKdGdyDomSecReg 3 +#define GlintdKdGdyDomSecOff 0x7d28 + +#define GlintKdBStart 0x8d30 +#define GlintKdBStartTag 0x01a6 +#define GlintKdBStartReg 1 +#define GlintKdBStartOff 0x7d30 +#define GlintKdBStartSec 0x8d30 +#define GlintKdBStartSecReg 3 +#define GlintKdBStartSecOff 0x7d30 + +#define GlintdKdBdx 0x8d38 +#define GlintdKdBdxTag 0x01a7 +#define GlintdKdBdxReg 1 +#define GlintdKdBdxOff 0x7d38 +#define GlintdKdBdxSec 0x8d38 +#define GlintdKdBdxSecReg 3 +#define GlintdKdBdxSecOff 0x7d38 + +#define GlintdKdBdyDom 0x8d40 +#define GlintdKdBdyDomTag 0x01a8 +#define GlintdKdBdyDomReg 1 +#define GlintdKdBdyDomOff 0x7d40 +#define GlintdKdBdyDomSec 0x8d40 +#define GlintdKdBdyDomSecReg 3 +#define GlintdKdBdyDomSecOff 0x7d40 + +#define GlintContextDump 0x8dc0 +#define GlintContextDumpTag 0x01b8 +#define GlintContextDumpReg 1 +#define GlintContextDumpOff 0x7dc0 + +#define GlintContextRestore 0x8dc8 +#define GlintContextRestoreTag 0x01b9 +#define GlintContextRestoreReg 1 +#define GlintContextRestoreOff 0x7dc8 + +#define GlintContextData 0x8dd0 +#define GlintContextDataTag 0x01ba +#define GlintContextDataReg 1 +#define GlintContextDataOff 0x7dd0 + +#define GlintFeedbackToken 0x8f80 +#define GlintFeedbackTokenTag 0x01f0 +#define GlintFeedbackTokenReg 1 +#define GlintFeedbackTokenOff 0x7f80 + +#define GlintFeedbackX 0x8f88 +#define GlintFeedbackXTag 0x01f1 +#define GlintFeedbackXReg 1 +#define GlintFeedbackXOff 0x7f88 + +#define GlintFeedbackY 0x8f90 +#define GlintFeedbackYTag 0x01f2 +#define GlintFeedbackYReg 1 +#define GlintFeedbackYOff 0x7f90 + +#define GlintFeedbackZ 0x8f98 +#define GlintFeedbackZTag 0x01f3 +#define GlintFeedbackZReg 1 +#define GlintFeedbackZOff 0x7f98 + +#define GlintFeedbackW 0x8fa0 +#define GlintFeedbackWTag 0x01f4 +#define GlintFeedbackWReg 1 +#define GlintFeedbackWOff 0x7fa0 + +#define GlintFeedbackRed 0x8fa8 +#define GlintFeedbackRedTag 0x01f5 +#define GlintFeedbackRedReg 1 +#define GlintFeedbackRedOff 0x7fa8 + +#define GlintFeedbackGreen 0x8fb0 +#define GlintFeedbackGreenTag 0x01f6 +#define GlintFeedbackGreenReg 1 +#define GlintFeedbackGreenOff 0x7fb0 + +#define GlintFeedbackBlue 0x8fb8 +#define GlintFeedbackBlueTag 0x01f7 +#define GlintFeedbackBlueReg 1 +#define GlintFeedbackBlueOff 0x7fb8 + +#define GlintFeedbackAlpha 0x8fc0 +#define GlintFeedbackAlphaTag 0x01f8 +#define GlintFeedbackAlphaReg 1 +#define GlintFeedbackAlphaOff 0x7fc0 + +#define GlintFeedbackS 0x8fc8 +#define GlintFeedbackSTag 0x01f9 +#define GlintFeedbackSReg 1 +#define GlintFeedbackSOff 0x7fc8 + +#define GlintFeedbackT 0x8fd0 +#define GlintFeedbackTTag 0x01fa +#define GlintFeedbackTReg 1 +#define GlintFeedbackTOff 0x7fd0 + +#define GlintFeedbackR 0x8fd8 +#define GlintFeedbackRTag 0x01fb +#define GlintFeedbackRReg 1 +#define GlintFeedbackROff 0x7fd8 + +#define GlintFeedbackQ 0x8fe0 +#define GlintFeedbackQTag 0x01fc +#define GlintFeedbackQReg 1 +#define GlintFeedbackQOff 0x7fe0 + +#define GlintSelectRecord 0x8fe8 +#define GlintSelectRecordTag 0x01fd +#define GlintSelectRecordReg 1 +#define GlintSelectRecordOff 0x7fe8 + +#define GlintPassThrough 0x8ff0 +#define GlintPassThroughTag 0x01fe +#define GlintPassThroughReg 1 +#define GlintPassThroughOff 0x7ff0 + +#define GlintEndOfFeedback 0x8ff8 +#define GlintEndOfFeedbackTag 0x01ff +#define GlintEndOfFeedbackReg 1 +#define GlintEndOfFeedbackOff 0x7ff8 + +#define GlintV0FixedS 0x9000 +#define GlintV0FixedSTag 0x0200 +#define GlintV0FixedSReg 1 +#define GlintV0FixedSOff 0x8000 + +#define GlintV0FixedT 0x9008 +#define GlintV0FixedTTag 0x0201 +#define GlintV0FixedTReg 1 +#define GlintV0FixedTOff 0x8008 + +#define GlintV0FixedQ 0x9010 +#define GlintV0FixedQTag 0x0202 +#define GlintV0FixedQReg 1 +#define GlintV0FixedQOff 0x8010 + +#define GlintV0FixedKs 0x9018 +#define GlintV0FixedKsTag 0x0203 +#define GlintV0FixedKsReg 1 +#define GlintV0FixedKsOff 0x8018 + +#define GlintV0FixedKd 0x9020 +#define GlintV0FixedKdTag 0x0204 +#define GlintV0FixedKdReg 1 +#define GlintV0FixedKdOff 0x8020 + +#define GlintV0FixedR 0x9028 +#define GlintV0FixedRTag 0x0205 +#define GlintV0FixedRReg 1 +#define GlintV0FixedROff 0x8028 + +#define GlintV0FixedG 0x9030 +#define GlintV0FixedGTag 0x0206 +#define GlintV0FixedGReg 1 +#define GlintV0FixedGOff 0x8030 + +#define GlintV0FixedB 0x9038 +#define GlintV0FixedBTag 0x0207 +#define GlintV0FixedBReg 1 +#define GlintV0FixedBOff 0x8038 + +#define GlintV0FixedA 0x9040 +#define GlintV0FixedATag 0x0208 +#define GlintV0FixedAReg 1 +#define GlintV0FixedAOff 0x8040 + +#define GlintV0FixedF 0x9048 +#define GlintV0FixedFTag 0x0209 +#define GlintV0FixedFReg 1 +#define GlintV0FixedFOff 0x8048 + +#define GlintV0FixedX 0x9050 +#define GlintV0FixedXTag 0x020a +#define GlintV0FixedXReg 1 +#define GlintV0FixedXOff 0x8050 + +#define GlintV0FixedY 0x9058 +#define GlintV0FixedYTag 0x020b +#define GlintV0FixedYReg 1 +#define GlintV0FixedYOff 0x8058 + +#define GlintV0FixedZ 0x9060 +#define GlintV0FixedZTag 0x020c +#define GlintV0FixedZReg 1 +#define GlintV0FixedZOff 0x8060 + +#define GlintV1FixedS 0x9080 +#define GlintV1FixedSTag 0x0210 +#define GlintV1FixedSReg 1 +#define GlintV1FixedSOff 0x8080 + +#define GlintV1FixedT 0x9088 +#define GlintV1FixedTTag 0x0211 +#define GlintV1FixedTReg 1 +#define GlintV1FixedTOff 0x8088 + +#define GlintV1FixedQ 0x9090 +#define GlintV1FixedQTag 0x0212 +#define GlintV1FixedQReg 1 +#define GlintV1FixedQOff 0x8090 + +#define GlintV1FixedKs 0x9098 +#define GlintV1FixedKsTag 0x0213 +#define GlintV1FixedKsReg 1 +#define GlintV1FixedKsOff 0x8098 + +#define GlintV1FixedKd 0x90a0 +#define GlintV1FixedKdTag 0x0214 +#define GlintV1FixedKdReg 1 +#define GlintV1FixedKdOff 0x80a0 + +#define GlintV1FixedR 0x90a8 +#define GlintV1FixedRTag 0x0215 +#define GlintV1FixedRReg 1 +#define GlintV1FixedROff 0x80a8 + +#define GlintV1FixedG 0x90b0 +#define GlintV1FixedGTag 0x0216 +#define GlintV1FixedGReg 1 +#define GlintV1FixedGOff 0x80b0 + +#define GlintV1FixedB 0x90b8 +#define GlintV1FixedBTag 0x0217 +#define GlintV1FixedBReg 1 +#define GlintV1FixedBOff 0x80b8 + +#define GlintV1FixedA 0x90c0 +#define GlintV1FixedATag 0x0218 +#define GlintV1FixedAReg 1 +#define GlintV1FixedAOff 0x80c0 + +#define GlintV1FixedF 0x90c8 +#define GlintV1FixedFTag 0x0219 +#define GlintV1FixedFReg 1 +#define GlintV1FixedFOff 0x80c8 + +#define GlintV1FixedX 0x90d0 +#define GlintV1FixedXTag 0x021a +#define GlintV1FixedXReg 1 +#define GlintV1FixedXOff 0x80d0 + +#define GlintV1FixedY 0x90d8 +#define GlintV1FixedYTag 0x021b +#define GlintV1FixedYReg 1 +#define GlintV1FixedYOff 0x80d8 + +#define GlintV1FixedZ 0x90e0 +#define GlintV1FixedZTag 0x021c +#define GlintV1FixedZReg 1 +#define GlintV1FixedZOff 0x80e0 + +#define GlintV2FixedS 0x9100 +#define GlintV2FixedSTag 0x0220 +#define GlintV2FixedSReg 1 +#define GlintV2FixedSOff 0x8100 + +#define GlintV2FixedT 0x9108 +#define GlintV2FixedTTag 0x0221 +#define GlintV2FixedTReg 1 +#define GlintV2FixedTOff 0x8108 + +#define GlintV2FixedQ 0x9110 +#define GlintV2FixedQTag 0x0222 +#define GlintV2FixedQReg 1 +#define GlintV2FixedQOff 0x8110 + +#define GlintV2FixedKs 0x9118 +#define GlintV2FixedKsTag 0x0223 +#define GlintV2FixedKsReg 1 +#define GlintV2FixedKsOff 0x8118 + +#define GlintV2FixedKd 0x9120 +#define GlintV2FixedKdTag 0x0224 +#define GlintV2FixedKdReg 1 +#define GlintV2FixedKdOff 0x8120 + +#define GlintV2FixedR 0x9128 +#define GlintV2FixedRTag 0x0225 +#define GlintV2FixedRReg 1 +#define GlintV2FixedROff 0x8128 + +#define GlintV2FixedG 0x9130 +#define GlintV2FixedGTag 0x0226 +#define GlintV2FixedGReg 1 +#define GlintV2FixedGOff 0x8130 + +#define GlintV2FixedB 0x9138 +#define GlintV2FixedBTag 0x0227 +#define GlintV2FixedBReg 1 +#define GlintV2FixedBOff 0x8138 + +#define GlintV2FixedA 0x9140 +#define GlintV2FixedATag 0x0228 +#define GlintV2FixedAReg 1 +#define GlintV2FixedAOff 0x8140 + +#define GlintV2FixedF 0x9148 +#define GlintV2FixedFTag 0x0229 +#define GlintV2FixedFReg 1 +#define GlintV2FixedFOff 0x8148 + +#define GlintV2FixedX 0x9150 +#define GlintV2FixedXTag 0x022a +#define GlintV2FixedXReg 1 +#define GlintV2FixedXOff 0x8150 + +#define GlintV2FixedY 0x9158 +#define GlintV2FixedYTag 0x022b +#define GlintV2FixedYReg 1 +#define GlintV2FixedYOff 0x8158 + +#define GlintV2FixedZ 0x9160 +#define GlintV2FixedZTag 0x022c +#define GlintV2FixedZReg 1 +#define GlintV2FixedZOff 0x8160 + +#define GlintV0FloatS 0x9180 +#define GlintV0FloatSTag 0x0230 +#define GlintV0FloatSReg 1 +#define GlintV0FloatSOff 0x8180 + +#define GlintV0FloatT 0x9188 +#define GlintV0FloatTTag 0x0231 +#define GlintV0FloatTReg 1 +#define GlintV0FloatTOff 0x8188 + +#define GlintV0FloatQ 0x9190 +#define GlintV0FloatQTag 0x0232 +#define GlintV0FloatQReg 1 +#define GlintV0FloatQOff 0x8190 + +#define GlintV0FloatKs 0x9198 +#define GlintV0FloatKsTag 0x0233 +#define GlintV0FloatKsReg 1 +#define GlintV0FloatKsOff 0x8198 + +#define GlintV0FloatKd 0x91a0 +#define GlintV0FloatKdTag 0x0234 +#define GlintV0FloatKdReg 1 +#define GlintV0FloatKdOff 0x81a0 + +#define GlintV0FloatR 0x91a8 +#define GlintV0FloatRTag 0x0235 +#define GlintV0FloatRReg 1 +#define GlintV0FloatROff 0x81a8 + +#define GlintV0FloatG 0x91b0 +#define GlintV0FloatGTag 0x0236 +#define GlintV0FloatGReg 1 +#define GlintV0FloatGOff 0x81b0 + +#define GlintV0FloatB 0x91b8 +#define GlintV0FloatBTag 0x0237 +#define GlintV0FloatBReg 1 +#define GlintV0FloatBOff 0x81b8 + +#define GlintV0FloatA 0x91c0 +#define GlintV0FloatATag 0x0238 +#define GlintV0FloatAReg 1 +#define GlintV0FloatAOff 0x81c0 + +#define GlintV0FloatF 0x91c8 +#define GlintV0FloatFTag 0x0239 +#define GlintV0FloatFReg 1 +#define GlintV0FloatFOff 0x81c8 + +#define GlintV0FloatX 0x91d0 +#define GlintV0FloatXTag 0x023a +#define GlintV0FloatXReg 1 +#define GlintV0FloatXOff 0x81d0 + +#define GlintV0FloatY 0x91d8 +#define GlintV0FloatYTag 0x023b +#define GlintV0FloatYReg 1 +#define GlintV0FloatYOff 0x81d8 + +#define GlintV0FloatZ 0x91e0 +#define GlintV0FloatZTag 0x023c +#define GlintV0FloatZReg 1 +#define GlintV0FloatZOff 0x81e0 + +#define GlintV1FloatS 0x9200 +#define GlintV1FloatSTag 0x0240 +#define GlintV1FloatSReg 1 +#define GlintV1FloatSOff 0x8200 + +#define GlintV1FloatT 0x9208 +#define GlintV1FloatTTag 0x0241 +#define GlintV1FloatTReg 1 +#define GlintV1FloatTOff 0x8208 + +#define GlintV1FloatQ 0x9210 +#define GlintV1FloatQTag 0x0242 +#define GlintV1FloatQReg 1 +#define GlintV1FloatQOff 0x8210 + +#define GlintV1FloatKs 0x9218 +#define GlintV1FloatKsTag 0x0243 +#define GlintV1FloatKsReg 1 +#define GlintV1FloatKsOff 0x8218 + +#define GlintV1FloatKd 0x9220 +#define GlintV1FloatKdTag 0x0244 +#define GlintV1FloatKdReg 1 +#define GlintV1FloatKdOff 0x8220 + +#define GlintV1FloatR 0x9228 +#define GlintV1FloatRTag 0x0245 +#define GlintV1FloatRReg 1 +#define GlintV1FloatROff 0x8228 + +#define GlintV1FloatG 0x9230 +#define GlintV1FloatGTag 0x0246 +#define GlintV1FloatGReg 1 +#define GlintV1FloatGOff 0x8230 + +#define GlintV1FloatB 0x9238 +#define GlintV1FloatBTag 0x0247 +#define GlintV1FloatBReg 1 +#define GlintV1FloatBOff 0x8238 + +#define GlintV1FloatA 0x9240 +#define GlintV1FloatATag 0x0248 +#define GlintV1FloatAReg 1 +#define GlintV1FloatAOff 0x8240 + +#define GlintV1FloatF 0x9248 +#define GlintV1FloatFTag 0x0249 +#define GlintV1FloatFReg 1 +#define GlintV1FloatFOff 0x8248 + +#define GlintV1FloatX 0x9250 +#define GlintV1FloatXTag 0x024a +#define GlintV1FloatXReg 1 +#define GlintV1FloatXOff 0x8250 + +#define GlintV1FloatY 0x9258 +#define GlintV1FloatYTag 0x024b +#define GlintV1FloatYReg 1 +#define GlintV1FloatYOff 0x8258 + +#define GlintV1FloatZ 0x9260 +#define GlintV1FloatZTag 0x024c +#define GlintV1FloatZReg 1 +#define GlintV1FloatZOff 0x8260 + +#define GlintV2FloatS 0x9280 +#define GlintV2FloatSTag 0x0250 +#define GlintV2FloatSReg 1 +#define GlintV2FloatSOff 0x8280 + +#define GlintV2FloatT 0x9288 +#define GlintV2FloatTTag 0x0251 +#define GlintV2FloatTReg 1 +#define GlintV2FloatTOff 0x8288 + +#define GlintV2FloatQ 0x9290 +#define GlintV2FloatQTag 0x0252 +#define GlintV2FloatQReg 1 +#define GlintV2FloatQOff 0x8290 + +#define GlintV2FloatKs 0x9298 +#define GlintV2FloatKsTag 0x0253 +#define GlintV2FloatKsReg 1 +#define GlintV2FloatKsOff 0x8298 + +#define GlintV2FloatKd 0x92a0 +#define GlintV2FloatKdTag 0x0254 +#define GlintV2FloatKdReg 1 +#define GlintV2FloatKdOff 0x82a0 + +#define GlintV2FloatR 0x92a8 +#define GlintV2FloatRTag 0x0255 +#define GlintV2FloatRReg 1 +#define GlintV2FloatROff 0x82a8 + +#define GlintV2FloatG 0x92b0 +#define GlintV2FloatGTag 0x0256 +#define GlintV2FloatGReg 1 +#define GlintV2FloatGOff 0x82b0 + +#define GlintV2FloatB 0x92b8 +#define GlintV2FloatBTag 0x0257 +#define GlintV2FloatBReg 1 +#define GlintV2FloatBOff 0x82b8 + +#define GlintV2FloatA 0x92c0 +#define GlintV2FloatATag 0x0258 +#define GlintV2FloatAReg 1 +#define GlintV2FloatAOff 0x82c0 + +#define GlintV2FloatF 0x92c8 +#define GlintV2FloatFTag 0x0259 +#define GlintV2FloatFReg 1 +#define GlintV2FloatFOff 0x82c8 + +#define GlintV2FloatX 0x92d0 +#define GlintV2FloatXTag 0x025a +#define GlintV2FloatXReg 1 +#define GlintV2FloatXOff 0x82d0 + +#define GlintV2FloatY 0x92d8 +#define GlintV2FloatYTag 0x025b +#define GlintV2FloatYReg 1 +#define GlintV2FloatYOff 0x82d8 + +#define GlintV2FloatZ 0x92e0 +#define GlintV2FloatZTag 0x025c +#define GlintV2FloatZReg 1 +#define GlintV2FloatZOff 0x82e0 + +#define GlintDeltaMode 0x9300 +#define GlintDeltaModeTag 0x0260 +#define GlintDeltaModeReg 1 +#define GlintDeltaModeOff 0x8300 + +#define GlintDrawTriangle 0x9308 +#define GlintDrawTriangleTag 0x0261 +#define GlintDrawTriangleReg 1 +#define GlintDrawTriangleOff 0x8308 + +#define GlintRepeatTriangle 0x9310 +#define GlintRepeatTriangleTag 0x0262 +#define GlintRepeatTriangleReg 1 +#define GlintRepeatTriangleOff 0x8310 + +#define GlintDrawLine01 0x9318 +#define GlintDrawLine01Tag 0x0263 +#define GlintDrawLine01Reg 1 +#define GlintDrawLine01Off 0x8318 + +#define GlintDrawLine10 0x9320 +#define GlintDrawLine10Tag 0x0264 +#define GlintDrawLine10Reg 1 +#define GlintDrawLine10Off 0x8320 + +#define GlintRepeatLine 0x9328 +#define GlintRepeatLineTag 0x0265 +#define GlintRepeatLineReg 1 +#define GlintRepeatLineOff 0x8328 + +#define GlintEpilogueTag 0x9368 +#define GlintEpilogueTagTag 0x026d +#define GlintEpilogueTagReg 1 +#define GlintEpilogueTagOff 0x8368 + +#define GlintEpilogueData 0x9370 +#define GlintEpilogueDataTag 0x026e +#define GlintEpilogueDataReg 1 +#define GlintEpilogueDataOff 0x8370 + +#define GlintBroadcastMask 0x9378 +#define GlintBroadcastMaskTag 0x026f +#define GlintBroadcastMaskReg 1 +#define GlintBroadcastMaskOff 0x8378 + +#define GlintXBias 0x9480 +#define GlintXBiasTag 0x0290 +#define GlintXBiasReg 1 +#define GlintXBiasOff 0x8480 + +#define GlintYBias 0x9488 +#define GlintYBiasTag 0x0291 +#define GlintYBiasReg 1 +#define GlintYBiasOff 0x8488 + +#define GlintPointMode 0x9490 +#define GlintPointModeTag 0x0292 +#define GlintPointModeReg 1 +#define GlintPointModeOff 0x8490 + +#define GlintPointSize 0x9498 +#define GlintPointSizeTag 0x0293 +#define GlintPointSizeReg 1 +#define GlintPointSizeOff 0x8498 + +#define GlintAApointSize 0x94a0 +#define GlintAApointSizeTag 0x0294 +#define GlintAApointSizeReg 1 +#define GlintAApointSizeOff 0x84a0 + +#define GlintLineMode 0x94a8 +#define GlintLineModeTag 0x0295 +#define GlintLineModeReg 1 +#define GlintLineModeOff 0x84a8 + +#define GlintLineWidth 0x94b0 +#define GlintLineWidthTag 0x0296 +#define GlintLineWidthReg 1 +#define GlintLineWidthOff 0x84b0 + +#define GlintLineWidthOffset 0x94b8 +#define GlintLineWidthOffsetTag 0x0297 +#define GlintLineWidthOffsetReg 1 +#define GlintLineWidthOffsetOff 0x84b8 + +#define GlintAAlineWidth 0x94c0 +#define GlintAAlineWidthTag 0x0298 +#define GlintAAlineWidthReg 1 +#define GlintAAlineWidthOff 0x84c0 + +#define GlintTriangleMode 0x94c8 +#define GlintTriangleModeTag 0x0299 +#define GlintTriangleModeReg 1 +#define GlintTriangleModeOff 0x84c8 + +#define GlintRectangleMode 0x94d0 +#define GlintRectangleModeTag 0x029a +#define GlintRectangleModeReg 1 +#define GlintRectangleModeOff 0x84d0 + +#define GlintRectangleWidth 0x94d8 +#define GlintRectangleWidthTag 0x029b +#define GlintRectangleWidthReg 1 +#define GlintRectangleWidthOff 0x84d8 + +#define GlintRectangleHeight 0x94e0 +#define GlintRectangleHeightTag 0x029c +#define GlintRectangleHeightReg 1 +#define GlintRectangleHeightOff 0x84e0 + +#define GlintRectangle2DMode 0x94e8 +#define GlintRectangle2DModeTag 0x029d +#define GlintRectangle2DModeReg 1 +#define GlintRectangle2DModeOff 0x84e8 + +#define GlintRectangle2DControl 0x94f0 +#define GlintRectangle2DControlTag 0x029e +#define GlintRectangle2DControlReg 1 +#define GlintRectangle2DControlOff 0x84f0 + +#define GlintTransformMode 0x9508 +#define GlintTransformModeTag 0x02a1 +#define GlintTransformModeReg 1 +#define GlintTransformModeOff 0x8508 + +#define GlintGeometryMode 0x9510 +#define GlintGeometryModeTag 0x02a2 +#define GlintGeometryModeReg 1 +#define GlintGeometryModeOff 0x8510 + +#define GlintNormalizeMode 0x9518 +#define GlintNormalizeModeTag 0x02a3 +#define GlintNormalizeModeReg 1 +#define GlintNormalizeModeOff 0x8518 + +#define GlintLightingMode 0x9520 +#define GlintLightingModeTag 0x02a4 +#define GlintLightingModeReg 1 +#define GlintLightingModeOff 0x8520 + +#define GlintColorMaterialMode 0x9528 +#define GlintColorMaterialModeTag 0x02a5 +#define GlintColorMaterialModeReg 1 +#define GlintColorMaterialModeOff 0x8528 + +#define GlintMaterialMode 0x9530 +#define GlintMaterialModeTag 0x02a6 +#define GlintMaterialModeReg 1 +#define GlintMaterialModeOff 0x8530 + +#define GlintSelectResult 0x9580 +#define GlintSelectResultTag 0x02b0 +#define GlintSelectResultReg 1 +#define GlintSelectResultOff 0x8580 + +#define GlintBegin 0x9590 +#define GlintBeginTag 0x02b2 +#define GlintBeginReg 1 +#define GlintBeginOff 0x8590 + +#define GlintEnd 0x9598 +#define GlintEndTag 0x02b3 +#define GlintEndReg 1 +#define GlintEndOff 0x8598 + +#define GlintEdgeFlag 0x95a0 +#define GlintEdgeFlagTag 0x02b4 +#define GlintEdgeFlagReg 1 +#define GlintEdgeFlagOff 0x85a0 + +#define GlintObjectIDvalue 0x95a8 +#define GlintObjectIDvalueTag 0x02b5 +#define GlintObjectIDvalueReg 1 +#define GlintObjectIDvalueOff 0x85a8 + +#define GlintIncrementObjectID 0x95b0 +#define GlintIncrementObjectIDTag 0x02b6 +#define GlintIncrementObjectIDReg 1 +#define GlintIncrementObjectIDOff 0x85b0 + +#define GlintTransformCurrent 0x95b8 +#define GlintTransformCurrentTag 0x02b7 +#define GlintTransformCurrentReg 1 +#define GlintTransformCurrentOff 0x85b8 + +#define GlintSaveCurrent 0x95c8 +#define GlintSaveCurrentTag 0x02b9 +#define GlintSaveCurrentReg 1 +#define GlintSaveCurrentOff 0x85c8 + +#define GlintRestoreCurrent 0x95d0 +#define GlintRestoreCurrentTag 0x02ba +#define GlintRestoreCurrentReg 1 +#define GlintRestoreCurrentOff 0x85d0 + +#define GlintInitNames 0x95d8 +#define GlintInitNamesTag 0x02bb +#define GlintInitNamesReg 1 +#define GlintInitNamesOff 0x85d8 + +#define GlintPushName 0x95e0 +#define GlintPushNameTag 0x02bc +#define GlintPushNameReg 1 +#define GlintPushNameOff 0x85e0 + +#define GlintPopName 0x95e8 +#define GlintPopNameTag 0x02bd +#define GlintPopNameReg 1 +#define GlintPopNameOff 0x85e8 + +#define GlintLoadName 0x95f0 +#define GlintLoadNameTag 0x02be +#define GlintLoadNameReg 1 +#define GlintLoadNameOff 0x85f0 + +#define GlintGeomRectangle 0x96a0 +#define GlintGeomRectangleTag 0x02d4 +#define GlintGeomRectangleReg 1 +#define GlintGeomRectangleOff 0x86a0 + +#define GlintDrawRectangle2D 0x97a0 +#define GlintDrawRectangle2DTag 0x02f4 +#define GlintDrawRectangle2DReg 1 +#define GlintDrawRectangle2DOff 0x87a0 + +#define GlintNz 0x9800 +#define GlintNzTag 0x0300 +#define GlintNzReg 1 +#define GlintNzOff 0x8800 + +#define GlintNy 0x9808 +#define GlintNyTag 0x0301 +#define GlintNyReg 1 +#define GlintNyOff 0x8808 + +#define GlintNx 0x9810 +#define GlintNxTag 0x0302 +#define GlintNxReg 1 +#define GlintNxOff 0x8810 + +#define GlintCa 0x9818 +#define GlintCaTag 0x0303 +#define GlintCaReg 1 +#define GlintCaOff 0x8818 + +#define GlintCb 0x9820 +#define GlintCbTag 0x0304 +#define GlintCbReg 1 +#define GlintCbOff 0x8820 + +#define GlintCg 0x9828 +#define GlintCgTag 0x0305 +#define GlintCgReg 1 +#define GlintCgOff 0x8828 + +#define GlintCr3 0x9830 +#define GlintCr3Tag 0x0306 +#define GlintCr3Reg 1 +#define GlintCr3Off 0x8830 + +#define GlintCr4 0x9838 +#define GlintCr4Tag 0x0307 +#define GlintCr4Reg 1 +#define GlintCr4Off 0x8838 + +#define GlintTt2 0x9840 +#define GlintTt2Tag 0x0308 +#define GlintTt2Reg 1 +#define GlintTt2Off 0x8840 + +#define GlintTs2 0x9848 +#define GlintTs2Tag 0x0309 +#define GlintTs2Reg 1 +#define GlintTs2Off 0x8848 + +#define GlintVw 0x9850 +#define GlintVwTag 0x030a +#define GlintVwReg 1 +#define GlintVwOff 0x8850 + +#define GlintVz 0x9858 +#define GlintVzTag 0x030b +#define GlintVzReg 1 +#define GlintVzOff 0x8858 + +#define GlintVy 0x9860 +#define GlintVyTag 0x030c +#define GlintVyReg 1 +#define GlintVyOff 0x8860 + +#define GlintVx2 0x9868 +#define GlintVx2Tag 0x030d +#define GlintVx2Reg 1 +#define GlintVx2Off 0x8868 + +#define GlintVx3 0x9870 +#define GlintVx3Tag 0x030e +#define GlintVx3Reg 1 +#define GlintVx3Off 0x8870 + +#define GlintVx4 0x9878 +#define GlintVx4Tag 0x030f +#define GlintVx4Reg 1 +#define GlintVx4Off 0x8878 + +#define GlintFNz 0x9880 +#define GlintFNzTag 0x0310 +#define GlintFNzReg 1 +#define GlintFNzOff 0x8880 + +#define GlintFNy 0x9888 +#define GlintFNyTag 0x0311 +#define GlintFNyReg 1 +#define GlintFNyOff 0x8888 + +#define GlintFNx 0x9890 +#define GlintFNxTag 0x0312 +#define GlintFNxReg 1 +#define GlintFNxOff 0x8890 + +#define GlintPackedColor3 0x9898 +#define GlintPackedColor3Tag 0x0313 +#define GlintPackedColor3Reg 1 +#define GlintPackedColor3Off 0x8898 + +#define GlintPackedColor4 0x98a0 +#define GlintPackedColor4Tag 0x0314 +#define GlintPackedColor4Reg 1 +#define GlintPackedColor4Off 0x88a0 + +#define GlintTq4 0x98a8 +#define GlintTq4Tag 0x0315 +#define GlintTq4Reg 1 +#define GlintTq4Off 0x88a8 + +#define GlintTr4 0x98b0 +#define GlintTr4Tag 0x0316 +#define GlintTr4Reg 1 +#define GlintTr4Off 0x88b0 + +#define GlintTt4 0x98b8 +#define GlintTt4Tag 0x0317 +#define GlintTt4Reg 1 +#define GlintTt4Off 0x88b8 + +#define GlintTs4 0x98c0 +#define GlintTs4Tag 0x0318 +#define GlintTs4Reg 1 +#define GlintTs4Off 0x88c0 + +#define GlintRPw 0x98c8 +#define GlintRPwTag 0x0319 +#define GlintRPwReg 1 +#define GlintRPwOff 0x88c8 + +#define GlintRPz 0x98d0 +#define GlintRPzTag 0x031a +#define GlintRPzReg 1 +#define GlintRPzOff 0x88d0 + +#define GlintRPy 0x98d8 +#define GlintRPyTag 0x031b +#define GlintRPyReg 1 +#define GlintRPyOff 0x88d8 + +#define GlintRPx2 0x98e0 +#define GlintRPx2Tag 0x031c +#define GlintRPx2Reg 1 +#define GlintRPx2Off 0x88e0 + +#define GlintRPx3 0x98e8 +#define GlintRPx3Tag 0x031d +#define GlintRPx3Reg 1 +#define GlintRPx3Off 0x88e8 + +#define GlintRPx4 0x98f0 +#define GlintRPx4Tag 0x031e +#define GlintRPx4Reg 1 +#define GlintRPx4Off 0x88f0 + +#define GlintTs1 0x98f8 +#define GlintTs1Tag 0x031f +#define GlintTs1Reg 1 +#define GlintTs1Off 0x88f8 + +#define GlintModelViewMatrix0 0x9900 +#define GlintModelViewMatrix0Tag 0x0320 +#define GlintModelViewMatrix0Reg 1 +#define GlintModelViewMatrix0Off 0x8900 + +#define GlintModelViewMatrix1 0x9908 +#define GlintModelViewMatrix1Tag 0x0321 +#define GlintModelViewMatrix1Reg 1 +#define GlintModelViewMatrix1Off 0x8908 + +#define GlintModelViewMatrix2 0x9910 +#define GlintModelViewMatrix2Tag 0x0322 +#define GlintModelViewMatrix2Reg 1 +#define GlintModelViewMatrix2Off 0x8910 + +#define GlintModelViewMatrix3 0x9918 +#define GlintModelViewMatrix3Tag 0x0323 +#define GlintModelViewMatrix3Reg 1 +#define GlintModelViewMatrix3Off 0x8918 + +#define GlintModelViewMatrix4 0x9920 +#define GlintModelViewMatrix4Tag 0x0324 +#define GlintModelViewMatrix4Reg 1 +#define GlintModelViewMatrix4Off 0x8920 + +#define GlintModelViewMatrix5 0x9928 +#define GlintModelViewMatrix5Tag 0x0325 +#define GlintModelViewMatrix5Reg 1 +#define GlintModelViewMatrix5Off 0x8928 + +#define GlintModelViewMatrix6 0x9930 +#define GlintModelViewMatrix6Tag 0x0326 +#define GlintModelViewMatrix6Reg 1 +#define GlintModelViewMatrix6Off 0x8930 + +#define GlintModelViewMatrix7 0x9938 +#define GlintModelViewMatrix7Tag 0x0327 +#define GlintModelViewMatrix7Reg 1 +#define GlintModelViewMatrix7Off 0x8938 + +#define GlintModelViewMatrix8 0x9940 +#define GlintModelViewMatrix8Tag 0x0328 +#define GlintModelViewMatrix8Reg 1 +#define GlintModelViewMatrix8Off 0x8940 + +#define GlintModelViewMatrix9 0x9948 +#define GlintModelViewMatrix9Tag 0x0329 +#define GlintModelViewMatrix9Reg 1 +#define GlintModelViewMatrix9Off 0x8948 + +#define GlintModelViewMatrix10 0x9950 +#define GlintModelViewMatrix10Tag 0x032a +#define GlintModelViewMatrix10Reg 1 +#define GlintModelViewMatrix10Off 0x8950 + +#define GlintModelViewMatrix11 0x9958 +#define GlintModelViewMatrix11Tag 0x032b +#define GlintModelViewMatrix11Reg 1 +#define GlintModelViewMatrix11Off 0x8958 + +#define GlintModelViewMatrix12 0x9960 +#define GlintModelViewMatrix12Tag 0x032c +#define GlintModelViewMatrix12Reg 1 +#define GlintModelViewMatrix12Off 0x8960 + +#define GlintModelViewMatrix13 0x9968 +#define GlintModelViewMatrix13Tag 0x032d +#define GlintModelViewMatrix13Reg 1 +#define GlintModelViewMatrix13Off 0x8968 + +#define GlintModelViewMatrix14 0x9970 +#define GlintModelViewMatrix14Tag 0x032e +#define GlintModelViewMatrix14Reg 1 +#define GlintModelViewMatrix14Off 0x8970 + +#define GlintModelViewMatrix15 0x9978 +#define GlintModelViewMatrix15Tag 0x032f +#define GlintModelViewMatrix15Reg 1 +#define GlintModelViewMatrix15Off 0x8978 + +#define GlintModelViewProjectionMatrix0 0x9980 +#define GlintModelViewProjectionMatrix0Tag 0x0330 +#define GlintModelViewProjectionMatrix0Reg 1 +#define GlintModelViewProjectionMatrix0Off 0x8980 + +#define GlintModelViewProjectionMatrix1 0x9988 +#define GlintModelViewProjectionMatrix1Tag 0x0331 +#define GlintModelViewProjectionMatrix1Reg 1 +#define GlintModelViewProjectionMatrix1Off 0x8988 + +#define GlintModelViewProjectionMatrix2 0x9990 +#define GlintModelViewProjectionMatrix2Tag 0x0332 +#define GlintModelViewProjectionMatrix2Reg 1 +#define GlintModelViewProjectionMatrix2Off 0x8990 + +#define GlintModelViewProjectionMatrix3 0x9998 +#define GlintModelViewProjectionMatrix3Tag 0x0333 +#define GlintModelViewProjectionMatrix3Reg 1 +#define GlintModelViewProjectionMatrix3Off 0x8998 + +#define GlintModelViewProjectionMatrix4 0x99a0 +#define GlintModelViewProjectionMatrix4Tag 0x0334 +#define GlintModelViewProjectionMatrix4Reg 1 +#define GlintModelViewProjectionMatrix4Off 0x89a0 + +#define GlintModelViewProjectionMatrix5 0x99a8 +#define GlintModelViewProjectionMatrix5Tag 0x0335 +#define GlintModelViewProjectionMatrix5Reg 1 +#define GlintModelViewProjectionMatrix5Off 0x89a8 + +#define GlintModelViewProjectionMatrix6 0x99b0 +#define GlintModelViewProjectionMatrix6Tag 0x0336 +#define GlintModelViewProjectionMatrix6Reg 1 +#define GlintModelViewProjectionMatrix6Off 0x89b0 + +#define GlintModelViewProjectionMatrix7 0x99b8 +#define GlintModelViewProjectionMatrix7Tag 0x0337 +#define GlintModelViewProjectionMatrix7Reg 1 +#define GlintModelViewProjectionMatrix7Off 0x89b8 + +#define GlintModelViewProjectionMatrix8 0x99c0 +#define GlintModelViewProjectionMatrix8Tag 0x0338 +#define GlintModelViewProjectionMatrix8Reg 1 +#define GlintModelViewProjectionMatrix8Off 0x89c0 + +#define GlintModelViewProjectionMatrix9 0x99c8 +#define GlintModelViewProjectionMatrix9Tag 0x0339 +#define GlintModelViewProjectionMatrix9Reg 1 +#define GlintModelViewProjectionMatrix9Off 0x89c8 + +#define GlintModelViewProjectionMatrix10 0x99d0 +#define GlintModelViewProjectionMatrix10Tag 0x033a +#define GlintModelViewProjectionMatrix10Reg 1 +#define GlintModelViewProjectionMatrix10Off 0x89d0 + +#define GlintModelViewProjectionMatrix11 0x99d8 +#define GlintModelViewProjectionMatrix11Tag 0x033b +#define GlintModelViewProjectionMatrix11Reg 1 +#define GlintModelViewProjectionMatrix11Off 0x89d8 + +#define GlintModelViewProjectionMatrix12 0x99e0 +#define GlintModelViewProjectionMatrix12Tag 0x033c +#define GlintModelViewProjectionMatrix12Reg 1 +#define GlintModelViewProjectionMatrix12Off 0x89e0 + +#define GlintModelViewProjectionMatrix13 0x99e8 +#define GlintModelViewProjectionMatrix13Tag 0x033d +#define GlintModelViewProjectionMatrix13Reg 1 +#define GlintModelViewProjectionMatrix13Off 0x89e8 + +#define GlintModelViewProjectionMatrix14 0x99f0 +#define GlintModelViewProjectionMatrix14Tag 0x033e +#define GlintModelViewProjectionMatrix14Reg 1 +#define GlintModelViewProjectionMatrix14Off 0x89f0 + +#define GlintModelViewProjectionMatrix15 0x99f8 +#define GlintModelViewProjectionMatrix15Tag 0x033f +#define GlintModelViewProjectionMatrix15Reg 1 +#define GlintModelViewProjectionMatrix15Off 0x89f8 + +#define GlintNormalMatrix0 0x9a00 +#define GlintNormalMatrix0Tag 0x0340 +#define GlintNormalMatrix0Reg 1 +#define GlintNormalMatrix0Off 0x8a00 + +#define GlintNormalMatrix1 0x9a08 +#define GlintNormalMatrix1Tag 0x0341 +#define GlintNormalMatrix1Reg 1 +#define GlintNormalMatrix1Off 0x8a08 + +#define GlintNormalMatrix2 0x9a10 +#define GlintNormalMatrix2Tag 0x0342 +#define GlintNormalMatrix2Reg 1 +#define GlintNormalMatrix2Off 0x8a10 + +#define GlintNormalMatrix3 0x9a18 +#define GlintNormalMatrix3Tag 0x0343 +#define GlintNormalMatrix3Reg 1 +#define GlintNormalMatrix3Off 0x8a18 + +#define GlintNormalMatrix4 0x9a20 +#define GlintNormalMatrix4Tag 0x0344 +#define GlintNormalMatrix4Reg 1 +#define GlintNormalMatrix4Off 0x8a20 + +#define GlintNormalMatrix5 0x9a28 +#define GlintNormalMatrix5Tag 0x0345 +#define GlintNormalMatrix5Reg 1 +#define GlintNormalMatrix5Off 0x8a28 + +#define GlintNormalMatrix6 0x9a30 +#define GlintNormalMatrix6Tag 0x0346 +#define GlintNormalMatrix6Reg 1 +#define GlintNormalMatrix6Off 0x8a30 + +#define GlintNormalMatrix7 0x9a38 +#define GlintNormalMatrix7Tag 0x0347 +#define GlintNormalMatrix7Reg 1 +#define GlintNormalMatrix7Off 0x8a38 + +#define GlintNormalMatrix8 0x9a40 +#define GlintNormalMatrix8Tag 0x0348 +#define GlintNormalMatrix8Reg 1 +#define GlintNormalMatrix8Off 0x8a40 + +#define GlintTextureMatrix0 0x9a80 +#define GlintTextureMatrix0Tag 0x0350 +#define GlintTextureMatrix0Reg 1 +#define GlintTextureMatrix0Off 0x8a80 + +#define GlintTextureMatrix1 0x9a88 +#define GlintTextureMatrix1Tag 0x0351 +#define GlintTextureMatrix1Reg 1 +#define GlintTextureMatrix1Off 0x8a88 + +#define GlintTextureMatrix2 0x9a90 +#define GlintTextureMatrix2Tag 0x0352 +#define GlintTextureMatrix2Reg 1 +#define GlintTextureMatrix2Off 0x8a90 + +#define GlintTextureMatrix3 0x9a98 +#define GlintTextureMatrix3Tag 0x0353 +#define GlintTextureMatrix3Reg 1 +#define GlintTextureMatrix3Off 0x8a98 + +#define GlintTextureMatrix4 0x9aa0 +#define GlintTextureMatrix4Tag 0x0354 +#define GlintTextureMatrix4Reg 1 +#define GlintTextureMatrix4Off 0x8aa0 + +#define GlintTextureMatrix5 0x9aa8 +#define GlintTextureMatrix5Tag 0x0355 +#define GlintTextureMatrix5Reg 1 +#define GlintTextureMatrix5Off 0x8aa8 + +#define GlintTextureMatrix6 0x9ab0 +#define GlintTextureMatrix6Tag 0x0356 +#define GlintTextureMatrix6Reg 1 +#define GlintTextureMatrix6Off 0x8ab0 + +#define GlintTextureMatrix7 0x9ab8 +#define GlintTextureMatrix7Tag 0x0357 +#define GlintTextureMatrix7Reg 1 +#define GlintTextureMatrix7Off 0x8ab8 + +#define GlintTextureMatrix8 0x9ac0 +#define GlintTextureMatrix8Tag 0x0358 +#define GlintTextureMatrix8Reg 1 +#define GlintTextureMatrix8Off 0x8ac0 + +#define GlintTextureMatrix9 0x9ac8 +#define GlintTextureMatrix9Tag 0x0359 +#define GlintTextureMatrix9Reg 1 +#define GlintTextureMatrix9Off 0x8ac8 + +#define GlintTextureMatrix10 0x9ad0 +#define GlintTextureMatrix10Tag 0x035a +#define GlintTextureMatrix10Reg 1 +#define GlintTextureMatrix10Off 0x8ad0 + +#define GlintTextureMatrix11 0x9ad8 +#define GlintTextureMatrix11Tag 0x035b +#define GlintTextureMatrix11Reg 1 +#define GlintTextureMatrix11Off 0x8ad8 + +#define GlintTextureMatrix12 0x9ae0 +#define GlintTextureMatrix12Tag 0x035c +#define GlintTextureMatrix12Reg 1 +#define GlintTextureMatrix12Off 0x8ae0 + +#define GlintTextureMatrix13 0x9ae8 +#define GlintTextureMatrix13Tag 0x035d +#define GlintTextureMatrix13Reg 1 +#define GlintTextureMatrix13Off 0x8ae8 + +#define GlintTextureMatrix14 0x9af0 +#define GlintTextureMatrix14Tag 0x035e +#define GlintTextureMatrix14Reg 1 +#define GlintTextureMatrix14Off 0x8af0 + +#define GlintTextureMatrix15 0x9af8 +#define GlintTextureMatrix15Tag 0x035f +#define GlintTextureMatrix15Reg 1 +#define GlintTextureMatrix15Off 0x8af8 + +#define GlintTexGen0 0x9b00 +#define GlintTexGen0Tag 0x0360 +#define GlintTexGen0Reg 1 +#define GlintTexGen0Off 0x8b00 + +#define GlintTexGen1 0x9b08 +#define GlintTexGen1Tag 0x0361 +#define GlintTexGen1Reg 1 +#define GlintTexGen1Off 0x8b08 + +#define GlintTexGen2 0x9b10 +#define GlintTexGen2Tag 0x0362 +#define GlintTexGen2Reg 1 +#define GlintTexGen2Off 0x8b10 + +#define GlintTexGen3 0x9b18 +#define GlintTexGen3Tag 0x0363 +#define GlintTexGen3Reg 1 +#define GlintTexGen3Off 0x8b18 + +#define GlintTexGen4 0x9b20 +#define GlintTexGen4Tag 0x0364 +#define GlintTexGen4Reg 1 +#define GlintTexGen4Off 0x8b20 + +#define GlintTexGen5 0x9b28 +#define GlintTexGen5Tag 0x0365 +#define GlintTexGen5Reg 1 +#define GlintTexGen5Off 0x8b28 + +#define GlintTexGen6 0x9b30 +#define GlintTexGen6Tag 0x0366 +#define GlintTexGen6Reg 1 +#define GlintTexGen6Off 0x8b30 + +#define GlintTexGen7 0x9b38 +#define GlintTexGen7Tag 0x0367 +#define GlintTexGen7Reg 1 +#define GlintTexGen7Off 0x8b38 + +#define GlintTexGen8 0x9b40 +#define GlintTexGen8Tag 0x0368 +#define GlintTexGen8Reg 1 +#define GlintTexGen8Off 0x8b40 + +#define GlintTexGen9 0x9b48 +#define GlintTexGen9Tag 0x0369 +#define GlintTexGen9Reg 1 +#define GlintTexGen9Off 0x8b48 + +#define GlintTexGen10 0x9b50 +#define GlintTexGen10Tag 0x036a +#define GlintTexGen10Reg 1 +#define GlintTexGen10Off 0x8b50 + +#define GlintTexGen11 0x9b58 +#define GlintTexGen11Tag 0x036b +#define GlintTexGen11Reg 1 +#define GlintTexGen11Off 0x8b58 + +#define GlintTexGen12 0x9b60 +#define GlintTexGen12Tag 0x036c +#define GlintTexGen12Reg 1 +#define GlintTexGen12Off 0x8b60 + +#define GlintTexGen13 0x9b68 +#define GlintTexGen13Tag 0x036d +#define GlintTexGen13Reg 1 +#define GlintTexGen13Off 0x8b68 + +#define GlintTexGen14 0x9b70 +#define GlintTexGen14Tag 0x036e +#define GlintTexGen14Reg 1 +#define GlintTexGen14Off 0x8b70 + +#define GlintTexGen15 0x9b78 +#define GlintTexGen15Tag 0x036f +#define GlintTexGen15Reg 1 +#define GlintTexGen15Off 0x8b78 + +#define GlintViewPortScaleX 0x9b80 +#define GlintViewPortScaleXTag 0x0370 +#define GlintViewPortScaleXReg 1 +#define GlintViewPortScaleXOff 0x8b80 + +#define GlintViewPortScaleY 0x9b88 +#define GlintViewPortScaleYTag 0x0371 +#define GlintViewPortScaleYReg 1 +#define GlintViewPortScaleYOff 0x8b88 + +#define GlintViewPortScaleZ 0x9b90 +#define GlintViewPortScaleZTag 0x0372 +#define GlintViewPortScaleZReg 1 +#define GlintViewPortScaleZOff 0x8b90 + +#define GlintViewPortOffsetX 0x9b98 +#define GlintViewPortOffsetXTag 0x0373 +#define GlintViewPortOffsetXReg 1 +#define GlintViewPortOffsetXOff 0x8b98 + +#define GlintViewPortOffsetY 0x9ba0 +#define GlintViewPortOffsetYTag 0x0374 +#define GlintViewPortOffsetYReg 1 +#define GlintViewPortOffsetYOff 0x8ba0 + +#define GlintViewPortOffsetZ 0x9ba8 +#define GlintViewPortOffsetZTag 0x0375 +#define GlintViewPortOffsetZReg 1 +#define GlintViewPortOffsetZOff 0x8ba8 + +#define GlintFogDensity 0x9bb0 +#define GlintFogDensityTag 0x0376 +#define GlintFogDensityReg 1 +#define GlintFogDensityOff 0x8bb0 + +#define GlintFogScale 0x9bb8 +#define GlintFogScaleTag 0x0377 +#define GlintFogScaleReg 1 +#define GlintFogScaleOff 0x8bb8 + +#define GlintFogEnd 0x9bc0 +#define GlintFogEndTag 0x0378 +#define GlintFogEndReg 1 +#define GlintFogEndOff 0x8bc0 + +#define GlintPolygonOffsetFactor 0x9bc8 +#define GlintPolygonOffsetFactorTag 0x0379 +#define GlintPolygonOffsetFactorReg 1 +#define GlintPolygonOffsetFactorOff 0x8bc8 + +#define GlintPolygonOffsetBias 0x9bd0 +#define GlintPolygonOffsetBiasTag 0x037a +#define GlintPolygonOffsetBiasReg 1 +#define GlintPolygonOffsetBiasOff 0x8bd0 + +#define GlintLineClipLengthThreshold 0x9bd8 +#define GlintLineClipLengthThresholdTag 0x037b +#define GlintLineClipLengthThresholdReg 1 +#define GlintLineClipLengthThresholdOff 0x8bd8 + +#define GlintTriangleClipAreaThreshold 0x9be0 +#define GlintTriangleClipAreaThresholdTag 0x037c +#define GlintTriangleClipAreaThresholdReg 1 +#define GlintTriangleClipAreaThresholdOff 0x8be0 + +#define GlintRasterPosXIncrement 0x9be8 +#define GlintRasterPosXIncrementTag 0x037d +#define GlintRasterPosXIncrementReg 1 +#define GlintRasterPosXIncrementOff 0x8be8 + +#define GlintRasterPosYIncrement 0x9bf0 +#define GlintRasterPosYIncrementTag 0x037e +#define GlintRasterPosYIncrementReg 1 +#define GlintRasterPosYIncrementOff 0x8bf0 + +#define GlintUserClip0X 0x9c00 +#define GlintUserClip0XTag 0x0380 +#define GlintUserClip0XReg 1 +#define GlintUserClip0XOff 0x8c00 + +#define GlintUserClip0Y 0x9c08 +#define GlintUserClip0YTag 0x0381 +#define GlintUserClip0YReg 1 +#define GlintUserClip0YOff 0x8c08 + +#define GlintUserClip0Z 0x9c10 +#define GlintUserClip0ZTag 0x0382 +#define GlintUserClip0ZReg 1 +#define GlintUserClip0ZOff 0x8c10 + +#define GlintUserClip0W 0x9c18 +#define GlintUserClip0WTag 0x0383 +#define GlintUserClip0WReg 1 +#define GlintUserClip0WOff 0x8c18 + +#define GlintUserClip1X 0x9c20 +#define GlintUserClip1XTag 0x0384 +#define GlintUserClip1XReg 1 +#define GlintUserClip1XOff 0x8c20 + +#define GlintUserClip1Y 0x9c28 +#define GlintUserClip1YTag 0x0385 +#define GlintUserClip1YReg 1 +#define GlintUserClip1YOff 0x8c28 + +#define GlintUserClip1Z 0x9c30 +#define GlintUserClip1ZTag 0x0386 +#define GlintUserClip1ZReg 1 +#define GlintUserClip1ZOff 0x8c30 + +#define GlintUserClip1W 0x9c38 +#define GlintUserClip1WTag 0x0387 +#define GlintUserClip1WReg 1 +#define GlintUserClip1WOff 0x8c38 + +#define GlintUserClip2X 0x9c40 +#define GlintUserClip2XTag 0x0388 +#define GlintUserClip2XReg 1 +#define GlintUserClip2XOff 0x8c40 + +#define GlintUserClip2Y 0x9c48 +#define GlintUserClip2YTag 0x0389 +#define GlintUserClip2YReg 1 +#define GlintUserClip2YOff 0x8c48 + +#define GlintUserClip2Z 0x9c50 +#define GlintUserClip2ZTag 0x038a +#define GlintUserClip2ZReg 1 +#define GlintUserClip2ZOff 0x8c50 + +#define GlintUserClip2W 0x9c58 +#define GlintUserClip2WTag 0x038b +#define GlintUserClip2WReg 1 +#define GlintUserClip2WOff 0x8c58 + +#define GlintUserClip3X 0x9c60 +#define GlintUserClip3XTag 0x038c +#define GlintUserClip3XReg 1 +#define GlintUserClip3XOff 0x8c60 + +#define GlintUserClip3Y 0x9c68 +#define GlintUserClip3YTag 0x038d +#define GlintUserClip3YReg 1 +#define GlintUserClip3YOff 0x8c68 + +#define GlintUserClip3Z 0x9c70 +#define GlintUserClip3ZTag 0x038e +#define GlintUserClip3ZReg 1 +#define GlintUserClip3ZOff 0x8c70 + +#define GlintUserClip3W 0x9c78 +#define GlintUserClip3WTag 0x038f +#define GlintUserClip3WReg 1 +#define GlintUserClip3WOff 0x8c78 + +#define GlintUserClip4X 0x9c80 +#define GlintUserClip4XTag 0x0390 +#define GlintUserClip4XReg 1 +#define GlintUserClip4XOff 0x8c80 + +#define GlintUserClip4Y 0x9c88 +#define GlintUserClip4YTag 0x0391 +#define GlintUserClip4YReg 1 +#define GlintUserClip4YOff 0x8c88 + +#define GlintUserClip4Z 0x9c90 +#define GlintUserClip4ZTag 0x0392 +#define GlintUserClip4ZReg 1 +#define GlintUserClip4ZOff 0x8c90 + +#define GlintUserClip4W 0x9c98 +#define GlintUserClip4WTag 0x0393 +#define GlintUserClip4WReg 1 +#define GlintUserClip4WOff 0x8c98 + +#define GlintUserClip5X 0x9ca0 +#define GlintUserClip5XTag 0x0394 +#define GlintUserClip5XReg 1 +#define GlintUserClip5XOff 0x8ca0 + +#define GlintUserClip5Y 0x9ca8 +#define GlintUserClip5YTag 0x0395 +#define GlintUserClip5YReg 1 +#define GlintUserClip5YOff 0x8ca8 + +#define GlintUserClip5Z 0x9cb0 +#define GlintUserClip5ZTag 0x0396 +#define GlintUserClip5ZReg 1 +#define GlintUserClip5ZOff 0x8cb0 + +#define GlintUserClip5W 0x9cb8 +#define GlintUserClip5WTag 0x0397 +#define GlintUserClip5WReg 1 +#define GlintUserClip5WOff 0x8cb8 + +#define GlintRasterPosXOffset 0x9ce8 +#define GlintRasterPosXOffsetTag 0x039d +#define GlintRasterPosXOffsetReg 1 +#define GlintRasterPosXOffsetOff 0x8ce8 + +#define GlintRasterPosYOffset 0x9cf0 +#define GlintRasterPosYOffsetTag 0x039e +#define GlintRasterPosYOffsetReg 1 +#define GlintRasterPosYOffsetOff 0x8cf0 + +#define GlintAttenuationCutOff 0x9cf8 +#define GlintAttenuationCutOffTag 0x039f +#define GlintAttenuationCutOffReg 1 +#define GlintAttenuationCutOffOff 0x8cf8 + +#define GlintLight0Mode 0x9d00 +#define GlintLight0ModeTag 0x03a0 +#define GlintLight0ModeReg 1 +#define GlintLight0ModeOff 0x8d00 + +#define GlintLight0AmbientIntensityRed 0x9d08 +#define GlintLight0AmbientIntensityRedTag 0x03a1 +#define GlintLight0AmbientIntensityRedReg 1 +#define GlintLight0AmbientIntensityRedOff 0x8d08 + +#define GlintLight0AmbientIntensityGreen 0x9d10 +#define GlintLight0AmbientIntensityGreenTag 0x03a2 +#define GlintLight0AmbientIntensityGreenReg 1 +#define GlintLight0AmbientIntensityGreenOff 0x8d10 + +#define GlintLight0AmbientIntensityBlue 0x9d18 +#define GlintLight0AmbientIntensityBlueTag 0x03a3 +#define GlintLight0AmbientIntensityBlueReg 1 +#define GlintLight0AmbientIntensityBlueOff 0x8d18 + +#define GlintLight0DiffuseIntensityRed 0x9d20 +#define GlintLight0DiffuseIntensityRedTag 0x03a4 +#define GlintLight0DiffuseIntensityRedReg 1 +#define GlintLight0DiffuseIntensityRedOff 0x8d20 + +#define GlintLight0DiffuseIntensityGreen 0x9d28 +#define GlintLight0DiffuseIntensityGreenTag 0x03a5 +#define GlintLight0DiffuseIntensityGreenReg 1 +#define GlintLight0DiffuseIntensityGreenOff 0x8d28 + +#define GlintLight0DiffuseIntensityBlue 0x9d30 +#define GlintLight0DiffuseIntensityBlueTag 0x03a6 +#define GlintLight0DiffuseIntensityBlueReg 1 +#define GlintLight0DiffuseIntensityBlueOff 0x8d30 + +#define GlintLight0SpecularIntensityRed 0x9d38 +#define GlintLight0SpecularIntensityRedTag 0x03a7 +#define GlintLight0SpecularIntensityRedReg 1 +#define GlintLight0SpecularIntensityRedOff 0x8d38 + +#define GlintLight0SpecularIntensityGreen 0x9d40 +#define GlintLight0SpecularIntensityGreenTag 0x03a8 +#define GlintLight0SpecularIntensityGreenReg 1 +#define GlintLight0SpecularIntensityGreenOff 0x8d40 + +#define GlintLight0SpecularIntensityBlue 0x9d48 +#define GlintLight0SpecularIntensityBlueTag 0x03a9 +#define GlintLight0SpecularIntensityBlueReg 1 +#define GlintLight0SpecularIntensityBlueOff 0x8d48 + +#define GlintLight0PositionX 0x9d50 +#define GlintLight0PositionXTag 0x03aa +#define GlintLight0PositionXReg 1 +#define GlintLight0PositionXOff 0x8d50 + +#define GlintLight0PositionY 0x9d58 +#define GlintLight0PositionYTag 0x03ab +#define GlintLight0PositionYReg 1 +#define GlintLight0PositionYOff 0x8d58 + +#define GlintLight0PositionZ 0x9d60 +#define GlintLight0PositionZTag 0x03ac +#define GlintLight0PositionZReg 1 +#define GlintLight0PositionZOff 0x8d60 + +#define GlintLight0PositionW 0x9d68 +#define GlintLight0PositionWTag 0x03ad +#define GlintLight0PositionWReg 1 +#define GlintLight0PositionWOff 0x8d68 + +#define GlintLight0SpotlightDirectionX 0x9d70 +#define GlintLight0SpotlightDirectionXTag 0x03ae +#define GlintLight0SpotlightDirectionXReg 1 +#define GlintLight0SpotlightDirectionXOff 0x8d70 + +#define GlintLight0SpotlightDirectionY 0x9d78 +#define GlintLight0SpotlightDirectionYTag 0x03af +#define GlintLight0SpotlightDirectionYReg 1 +#define GlintLight0SpotlightDirectionYOff 0x8d78 + +#define GlintLight0SpotlightDirectionZ 0x9d80 +#define GlintLight0SpotlightDirectionZTag 0x03b0 +#define GlintLight0SpotlightDirectionZReg 1 +#define GlintLight0SpotlightDirectionZOff 0x8d80 + +#define GlintLight0SpotlightExponent 0x9d88 +#define GlintLight0SpotlightExponentTag 0x03b1 +#define GlintLight0SpotlightExponentReg 1 +#define GlintLight0SpotlightExponentOff 0x8d88 + +#define GlintLight0CosSpotlightCutoffAngle 0x9d90 +#define GlintLight0CosSpotlightCutoffAngleTag 0x03b2 +#define GlintLight0CosSpotlightCutoffAngleReg 1 +#define GlintLight0CosSpotlightCutoffAngleOff 0x8d90 + +#define GlintLight0ConstantAttenuation 0x9d98 +#define GlintLight0ConstantAttenuationTag 0x03b3 +#define GlintLight0ConstantAttenuationReg 1 +#define GlintLight0ConstantAttenuationOff 0x8d98 + +#define GlintLight0LinearAttenuation 0x9da0 +#define GlintLight0LinearAttenuationTag 0x03b4 +#define GlintLight0LinearAttenuationReg 1 +#define GlintLight0LinearAttenuationOff 0x8da0 + +#define GlintLight0QuadraticAttenuation 0x9da8 +#define GlintLight0QuadraticAttenuationTag 0x03b5 +#define GlintLight0QuadraticAttenuationReg 1 +#define GlintLight0QuadraticAttenuationOff 0x8da8 + +#define GlintLight1Mode 0x9db0 +#define GlintLight1ModeTag 0x03b6 +#define GlintLight1ModeReg 1 +#define GlintLight1ModeOff 0x8db0 + +#define GlintLight1AmbientIntensityRed 0x9db8 +#define GlintLight1AmbientIntensityRedTag 0x03b7 +#define GlintLight1AmbientIntensityRedReg 1 +#define GlintLight1AmbientIntensityRedOff 0x8db8 + +#define GlintLight1AmbientIntensityGreen 0x9dc0 +#define GlintLight1AmbientIntensityGreenTag 0x03b8 +#define GlintLight1AmbientIntensityGreenReg 1 +#define GlintLight1AmbientIntensityGreenOff 0x8dc0 + +#define GlintLight1AmbientIntensityBlue 0x9dc8 +#define GlintLight1AmbientIntensityBlueTag 0x03b9 +#define GlintLight1AmbientIntensityBlueReg 1 +#define GlintLight1AmbientIntensityBlueOff 0x8dc8 + +#define GlintLight1DiffuseIntensityRed 0x9dd0 +#define GlintLight1DiffuseIntensityRedTag 0x03ba +#define GlintLight1DiffuseIntensityRedReg 1 +#define GlintLight1DiffuseIntensityRedOff 0x8dd0 + +#define GlintLight1DiffuseIntensityGreen 0x9dd8 +#define GlintLight1DiffuseIntensityGreenTag 0x03bb +#define GlintLight1DiffuseIntensityGreenReg 1 +#define GlintLight1DiffuseIntensityGreenOff 0x8dd8 + +#define GlintLight1DiffuseIntensityBlue 0x9de0 +#define GlintLight1DiffuseIntensityBlueTag 0x03bc +#define GlintLight1DiffuseIntensityBlueReg 1 +#define GlintLight1DiffuseIntensityBlueOff 0x8de0 + +#define GlintLight1SpecularIntensityRed 0x9de8 +#define GlintLight1SpecularIntensityRedTag 0x03bd +#define GlintLight1SpecularIntensityRedReg 1 +#define GlintLight1SpecularIntensityRedOff 0x8de8 + +#define GlintLight1SpecularIntensityGreen 0x9df0 +#define GlintLight1SpecularIntensityGreenTag 0x03be +#define GlintLight1SpecularIntensityGreenReg 1 +#define GlintLight1SpecularIntensityGreenOff 0x8df0 + +#define GlintLight1SpecularIntensityBlue 0x9df8 +#define GlintLight1SpecularIntensityBlueTag 0x03bf +#define GlintLight1SpecularIntensityBlueReg 1 +#define GlintLight1SpecularIntensityBlueOff 0x8df8 + +#define GlintLight1PositionX 0x9e00 +#define GlintLight1PositionXTag 0x03c0 +#define GlintLight1PositionXReg 1 +#define GlintLight1PositionXOff 0x8e00 + +#define GlintLight1PositionY 0x9e08 +#define GlintLight1PositionYTag 0x03c1 +#define GlintLight1PositionYReg 1 +#define GlintLight1PositionYOff 0x8e08 + +#define GlintLight1PositionZ 0x9e10 +#define GlintLight1PositionZTag 0x03c2 +#define GlintLight1PositionZReg 1 +#define GlintLight1PositionZOff 0x8e10 + +#define GlintLight1PositionW 0x9e18 +#define GlintLight1PositionWTag 0x03c3 +#define GlintLight1PositionWReg 1 +#define GlintLight1PositionWOff 0x8e18 + +#define GlintLight1SpotlightDirectionX 0x9e20 +#define GlintLight1SpotlightDirectionXTag 0x03c4 +#define GlintLight1SpotlightDirectionXReg 1 +#define GlintLight1SpotlightDirectionXOff 0x8e20 + +#define GlintLight1SpotlightDirectionY 0x9e28 +#define GlintLight1SpotlightDirectionYTag 0x03c5 +#define GlintLight1SpotlightDirectionYReg 1 +#define GlintLight1SpotlightDirectionYOff 0x8e28 + +#define GlintLight1SpotlightDirectionZ 0x9e30 +#define GlintLight1SpotlightDirectionZTag 0x03c6 +#define GlintLight1SpotlightDirectionZReg 1 +#define GlintLight1SpotlightDirectionZOff 0x8e30 + +#define GlintLight1SpotlightExponent 0x9e38 +#define GlintLight1SpotlightExponentTag 0x03c7 +#define GlintLight1SpotlightExponentReg 1 +#define GlintLight1SpotlightExponentOff 0x8e38 + +#define GlintLight1CosSpotlightCutoffAngle 0x9e40 +#define GlintLight1CosSpotlightCutoffAngleTag 0x03c8 +#define GlintLight1CosSpotlightCutoffAngleReg 1 +#define GlintLight1CosSpotlightCutoffAngleOff 0x8e40 + +#define GlintLight1ConstantAttenuation 0x9e48 +#define GlintLight1ConstantAttenuationTag 0x03c9 +#define GlintLight1ConstantAttenuationReg 1 +#define GlintLight1ConstantAttenuationOff 0x8e48 + +#define GlintLight1LinearAttenuation 0x9e50 +#define GlintLight1LinearAttenuationTag 0x03ca +#define GlintLight1LinearAttenuationReg 1 +#define GlintLight1LinearAttenuationOff 0x8e50 + +#define GlintLight1QuadraticAttenuation 0x9e58 +#define GlintLight1QuadraticAttenuationTag 0x03cb +#define GlintLight1QuadraticAttenuationReg 1 +#define GlintLight1QuadraticAttenuationOff 0x8e58 + +#define GlintLight2Mode 0x9e60 +#define GlintLight2ModeTag 0x03cc +#define GlintLight2ModeReg 1 +#define GlintLight2ModeOff 0x8e60 + +#define GlintLight2AmbientIntensityRed 0x9e68 +#define GlintLight2AmbientIntensityRedTag 0x03cd +#define GlintLight2AmbientIntensityRedReg 1 +#define GlintLight2AmbientIntensityRedOff 0x8e68 + +#define GlintLight2AmbientIntensityGreen 0x9e70 +#define GlintLight2AmbientIntensityGreenTag 0x03ce +#define GlintLight2AmbientIntensityGreenReg 1 +#define GlintLight2AmbientIntensityGreenOff 0x8e70 + +#define GlintLight2AmbientIntensityBlue 0x9e78 +#define GlintLight2AmbientIntensityBlueTag 0x03cf +#define GlintLight2AmbientIntensityBlueReg 1 +#define GlintLight2AmbientIntensityBlueOff 0x8e78 + +#define GlintLight2DiffuseIntensityRed 0x9e80 +#define GlintLight2DiffuseIntensityRedTag 0x03d0 +#define GlintLight2DiffuseIntensityRedReg 1 +#define GlintLight2DiffuseIntensityRedOff 0x8e80 + +#define GlintLight2DiffuseIntensityGreen 0x9e88 +#define GlintLight2DiffuseIntensityGreenTag 0x03d1 +#define GlintLight2DiffuseIntensityGreenReg 1 +#define GlintLight2DiffuseIntensityGreenOff 0x8e88 + +#define GlintLight2DiffuseIntensityBlue 0x9e90 +#define GlintLight2DiffuseIntensityBlueTag 0x03d2 +#define GlintLight2DiffuseIntensityBlueReg 1 +#define GlintLight2DiffuseIntensityBlueOff 0x8e90 + +#define GlintLight2SpecularIntensityRed 0x9e98 +#define GlintLight2SpecularIntensityRedTag 0x03d3 +#define GlintLight2SpecularIntensityRedReg 1 +#define GlintLight2SpecularIntensityRedOff 0x8e98 + +#define GlintLight2SpecularIntensityGreen 0x9ea0 +#define GlintLight2SpecularIntensityGreenTag 0x03d4 +#define GlintLight2SpecularIntensityGreenReg 1 +#define GlintLight2SpecularIntensityGreenOff 0x8ea0 + +#define GlintLight2SpecularIntensityBlue 0x9ea8 +#define GlintLight2SpecularIntensityBlueTag 0x03d5 +#define GlintLight2SpecularIntensityBlueReg 1 +#define GlintLight2SpecularIntensityBlueOff 0x8ea8 + +#define GlintLight2PositionX 0x9eb0 +#define GlintLight2PositionXTag 0x03d6 +#define GlintLight2PositionXReg 1 +#define GlintLight2PositionXOff 0x8eb0 + +#define GlintLight2PositionY 0x9eb8 +#define GlintLight2PositionYTag 0x03d7 +#define GlintLight2PositionYReg 1 +#define GlintLight2PositionYOff 0x8eb8 + +#define GlintLight2PositionZ 0x9ec0 +#define GlintLight2PositionZTag 0x03d8 +#define GlintLight2PositionZReg 1 +#define GlintLight2PositionZOff 0x8ec0 + +#define GlintLight2PositionW 0x9ec8 +#define GlintLight2PositionWTag 0x03d9 +#define GlintLight2PositionWReg 1 +#define GlintLight2PositionWOff 0x8ec8 + +#define GlintLight2SpotlightDirectionX 0x9ed0 +#define GlintLight2SpotlightDirectionXTag 0x03da +#define GlintLight2SpotlightDirectionXReg 1 +#define GlintLight2SpotlightDirectionXOff 0x8ed0 + +#define GlintLight2SpotlightDirectionY 0x9ed8 +#define GlintLight2SpotlightDirectionYTag 0x03db +#define GlintLight2SpotlightDirectionYReg 1 +#define GlintLight2SpotlightDirectionYOff 0x8ed8 + +#define GlintLight2SpotlightDirectionZ 0x9ee0 +#define GlintLight2SpotlightDirectionZTag 0x03dc +#define GlintLight2SpotlightDirectionZReg 1 +#define GlintLight2SpotlightDirectionZOff 0x8ee0 + +#define GlintLight2SpotlightExponent 0x9ee8 +#define GlintLight2SpotlightExponentTag 0x03dd +#define GlintLight2SpotlightExponentReg 1 +#define GlintLight2SpotlightExponentOff 0x8ee8 + +#define GlintLight2CosSpotlightCutoffAngle 0x9ef0 +#define GlintLight2CosSpotlightCutoffAngleTag 0x03de +#define GlintLight2CosSpotlightCutoffAngleReg 1 +#define GlintLight2CosSpotlightCutoffAngleOff 0x8ef0 + +#define GlintLight2ConstantAttenuation 0x9ef8 +#define GlintLight2ConstantAttenuationTag 0x03df +#define GlintLight2ConstantAttenuationReg 1 +#define GlintLight2ConstantAttenuationOff 0x8ef8 + +#define GlintLight2LinearAttenuation 0x9f00 +#define GlintLight2LinearAttenuationTag 0x03e0 +#define GlintLight2LinearAttenuationReg 1 +#define GlintLight2LinearAttenuationOff 0x8f00 + +#define GlintLight2QuadraticAttenuation 0x9f08 +#define GlintLight2QuadraticAttenuationTag 0x03e1 +#define GlintLight2QuadraticAttenuationReg 1 +#define GlintLight2QuadraticAttenuationOff 0x8f08 + +#define GlintLight3Mode 0x9f10 +#define GlintLight3ModeTag 0x03e2 +#define GlintLight3ModeReg 1 +#define GlintLight3ModeOff 0x8f10 + +#define GlintLight3AmbientIntensityRed 0x9f18 +#define GlintLight3AmbientIntensityRedTag 0x03e3 +#define GlintLight3AmbientIntensityRedReg 1 +#define GlintLight3AmbientIntensityRedOff 0x8f18 + +#define GlintLight3AmbientIntensityGreen 0x9f20 +#define GlintLight3AmbientIntensityGreenTag 0x03e4 +#define GlintLight3AmbientIntensityGreenReg 1 +#define GlintLight3AmbientIntensityGreenOff 0x8f20 + +#define GlintLight3AmbientIntensityBlue 0x9f28 +#define GlintLight3AmbientIntensityBlueTag 0x03e5 +#define GlintLight3AmbientIntensityBlueReg 1 +#define GlintLight3AmbientIntensityBlueOff 0x8f28 + +#define GlintLight3DiffuseIntensityRed 0x9f30 +#define GlintLight3DiffuseIntensityRedTag 0x03e6 +#define GlintLight3DiffuseIntensityRedReg 1 +#define GlintLight3DiffuseIntensityRedOff 0x8f30 + +#define GlintLight3DiffuseIntensityGreen 0x9f38 +#define GlintLight3DiffuseIntensityGreenTag 0x03e7 +#define GlintLight3DiffuseIntensityGreenReg 1 +#define GlintLight3DiffuseIntensityGreenOff 0x8f38 + +#define GlintLight3DiffuseIntensityBlue 0x9f40 +#define GlintLight3DiffuseIntensityBlueTag 0x03e8 +#define GlintLight3DiffuseIntensityBlueReg 1 +#define GlintLight3DiffuseIntensityBlueOff 0x8f40 + +#define GlintLight3SpecularIntensityRed 0x9f48 +#define GlintLight3SpecularIntensityRedTag 0x03e9 +#define GlintLight3SpecularIntensityRedReg 1 +#define GlintLight3SpecularIntensityRedOff 0x8f48 + +#define GlintLight3SpecularIntensityGreen 0x9f50 +#define GlintLight3SpecularIntensityGreenTag 0x03ea +#define GlintLight3SpecularIntensityGreenReg 1 +#define GlintLight3SpecularIntensityGreenOff 0x8f50 + +#define GlintLight3SpecularIntensityBlue 0x9f58 +#define GlintLight3SpecularIntensityBlueTag 0x03eb +#define GlintLight3SpecularIntensityBlueReg 1 +#define GlintLight3SpecularIntensityBlueOff 0x8f58 + +#define GlintLight3PositionX 0x9f60 +#define GlintLight3PositionXTag 0x03ec +#define GlintLight3PositionXReg 1 +#define GlintLight3PositionXOff 0x8f60 + +#define GlintLight3PositionY 0x9f68 +#define GlintLight3PositionYTag 0x03ed +#define GlintLight3PositionYReg 1 +#define GlintLight3PositionYOff 0x8f68 + +#define GlintLight3PositionZ 0x9f70 +#define GlintLight3PositionZTag 0x03ee +#define GlintLight3PositionZReg 1 +#define GlintLight3PositionZOff 0x8f70 + +#define GlintLight3PositionW 0x9f78 +#define GlintLight3PositionWTag 0x03ef +#define GlintLight3PositionWReg 1 +#define GlintLight3PositionWOff 0x8f78 + +#define GlintLight3SpotlightDirectionX 0x9f80 +#define GlintLight3SpotlightDirectionXTag 0x03f0 +#define GlintLight3SpotlightDirectionXReg 1 +#define GlintLight3SpotlightDirectionXOff 0x8f80 + +#define GlintLight3SpotlightDirectionY 0x9f88 +#define GlintLight3SpotlightDirectionYTag 0x03f1 +#define GlintLight3SpotlightDirectionYReg 1 +#define GlintLight3SpotlightDirectionYOff 0x8f88 + +#define GlintLight3SpotlightDirectionZ 0x9f90 +#define GlintLight3SpotlightDirectionZTag 0x03f2 +#define GlintLight3SpotlightDirectionZReg 1 +#define GlintLight3SpotlightDirectionZOff 0x8f90 + +#define GlintLight3SpotlightExponent 0x9f98 +#define GlintLight3SpotlightExponentTag 0x03f3 +#define GlintLight3SpotlightExponentReg 1 +#define GlintLight3SpotlightExponentOff 0x8f98 + +#define GlintLight3CosSpotlightCutoffAngle 0x9fa0 +#define GlintLight3CosSpotlightCutoffAngleTag 0x03f4 +#define GlintLight3CosSpotlightCutoffAngleReg 1 +#define GlintLight3CosSpotlightCutoffAngleOff 0x8fa0 + +#define GlintLight3ConstantAttenuation 0x9fa8 +#define GlintLight3ConstantAttenuationTag 0x03f5 +#define GlintLight3ConstantAttenuationReg 1 +#define GlintLight3ConstantAttenuationOff 0x8fa8 + +#define GlintLight3LinearAttenuation 0x9fb0 +#define GlintLight3LinearAttenuationTag 0x03f6 +#define GlintLight3LinearAttenuationReg 1 +#define GlintLight3LinearAttenuationOff 0x8fb0 + +#define GlintLight3QuadraticAttenuation 0x9fb8 +#define GlintLight3QuadraticAttenuationTag 0x03f7 +#define GlintLight3QuadraticAttenuationReg 1 +#define GlintLight3QuadraticAttenuationOff 0x8fb8 + +#define GlintLight4Mode 0x9fc0 +#define GlintLight4ModeTag 0x03f8 +#define GlintLight4ModeReg 1 +#define GlintLight4ModeOff 0x8fc0 + +#define GlintLight4AmbientIntensityRed 0x9fc8 +#define GlintLight4AmbientIntensityRedTag 0x03f9 +#define GlintLight4AmbientIntensityRedReg 1 +#define GlintLight4AmbientIntensityRedOff 0x8fc8 + +#define GlintLight4AmbientIntensityGreen 0x9fd0 +#define GlintLight4AmbientIntensityGreenTag 0x03fa +#define GlintLight4AmbientIntensityGreenReg 1 +#define GlintLight4AmbientIntensityGreenOff 0x8fd0 + +#define GlintLight4AmbientIntensityBlue 0x9fd8 +#define GlintLight4AmbientIntensityBlueTag 0x03fb +#define GlintLight4AmbientIntensityBlueReg 1 +#define GlintLight4AmbientIntensityBlueOff 0x8fd8 + +#define GlintLight4DiffuseIntensityRed 0x9fe0 +#define GlintLight4DiffuseIntensityRedTag 0x03fc +#define GlintLight4DiffuseIntensityRedReg 1 +#define GlintLight4DiffuseIntensityRedOff 0x8fe0 + +#define GlintLight4DiffuseIntensityGreen 0x9fe8 +#define GlintLight4DiffuseIntensityGreenTag 0x03fd +#define GlintLight4DiffuseIntensityGreenReg 1 +#define GlintLight4DiffuseIntensityGreenOff 0x8fe8 + +#define GlintLight4DiffuseIntensityBlue 0x9ff0 +#define GlintLight4DiffuseIntensityBlueTag 0x03fe +#define GlintLight4DiffuseIntensityBlueReg 1 +#define GlintLight4DiffuseIntensityBlueOff 0x8ff0 + +#define GlintLight4SpecularIntensityRed 0x9ff8 +#define GlintLight4SpecularIntensityRedTag 0x03ff +#define GlintLight4SpecularIntensityRedReg 1 +#define GlintLight4SpecularIntensityRedOff 0x8ff8 + +#define GlintLight4SpecularIntensityGreen 0xa000 +#define GlintLight4SpecularIntensityGreenTag 0x0400 +#define GlintLight4SpecularIntensityGreenReg 1 +#define GlintLight4SpecularIntensityGreenOff 0x9000 + +#define GlintLight4SpecularIntensityBlue 0xa008 +#define GlintLight4SpecularIntensityBlueTag 0x0401 +#define GlintLight4SpecularIntensityBlueReg 1 +#define GlintLight4SpecularIntensityBlueOff 0x9008 + +#define GlintLight4PositionX 0xa010 +#define GlintLight4PositionXTag 0x0402 +#define GlintLight4PositionXReg 1 +#define GlintLight4PositionXOff 0x9010 + +#define GlintLight4PositionY 0xa018 +#define GlintLight4PositionYTag 0x0403 +#define GlintLight4PositionYReg 1 +#define GlintLight4PositionYOff 0x9018 + +#define GlintLight4PositionZ 0xa020 +#define GlintLight4PositionZTag 0x0404 +#define GlintLight4PositionZReg 1 +#define GlintLight4PositionZOff 0x9020 + +#define GlintLight4PositionW 0xa028 +#define GlintLight4PositionWTag 0x0405 +#define GlintLight4PositionWReg 1 +#define GlintLight4PositionWOff 0x9028 + +#define GlintLight4SpotlightDirectionX 0xa030 +#define GlintLight4SpotlightDirectionXTag 0x0406 +#define GlintLight4SpotlightDirectionXReg 1 +#define GlintLight4SpotlightDirectionXOff 0x9030 + +#define GlintLight4SpotlightDirectionY 0xa038 +#define GlintLight4SpotlightDirectionYTag 0x0407 +#define GlintLight4SpotlightDirectionYReg 1 +#define GlintLight4SpotlightDirectionYOff 0x9038 + +#define GlintLight4SpotlightDirectionZ 0xa040 +#define GlintLight4SpotlightDirectionZTag 0x0408 +#define GlintLight4SpotlightDirectionZReg 1 +#define GlintLight4SpotlightDirectionZOff 0x9040 + +#define GlintLight4SpotlightExponent 0xa048 +#define GlintLight4SpotlightExponentTag 0x0409 +#define GlintLight4SpotlightExponentReg 1 +#define GlintLight4SpotlightExponentOff 0x9048 + +#define GlintLight4CosSpotlightCutoffAngle 0xa050 +#define GlintLight4CosSpotlightCutoffAngleTag 0x040a +#define GlintLight4CosSpotlightCutoffAngleReg 1 +#define GlintLight4CosSpotlightCutoffAngleOff 0x9050 + +#define GlintLight4ConstantAttenuation 0xa058 +#define GlintLight4ConstantAttenuationTag 0x040b +#define GlintLight4ConstantAttenuationReg 1 +#define GlintLight4ConstantAttenuationOff 0x9058 + +#define GlintLight4LinearAttenuation 0xa060 +#define GlintLight4LinearAttenuationTag 0x040c +#define GlintLight4LinearAttenuationReg 1 +#define GlintLight4LinearAttenuationOff 0x9060 + +#define GlintLight4QuadraticAttenuation 0xa068 +#define GlintLight4QuadraticAttenuationTag 0x040d +#define GlintLight4QuadraticAttenuationReg 1 +#define GlintLight4QuadraticAttenuationOff 0x9068 + +#define GlintLight5Mode 0xa070 +#define GlintLight5ModeTag 0x040e +#define GlintLight5ModeReg 1 +#define GlintLight5ModeOff 0x9070 + +#define GlintLight5AmbientIntensityRed 0xa078 +#define GlintLight5AmbientIntensityRedTag 0x040f +#define GlintLight5AmbientIntensityRedReg 1 +#define GlintLight5AmbientIntensityRedOff 0x9078 + +#define GlintLight5AmbientIntensityGreen 0xa080 +#define GlintLight5AmbientIntensityGreenTag 0x0410 +#define GlintLight5AmbientIntensityGreenReg 1 +#define GlintLight5AmbientIntensityGreenOff 0x9080 + +#define GlintLight5AmbientIntensityBlue 0xa088 +#define GlintLight5AmbientIntensityBlueTag 0x0411 +#define GlintLight5AmbientIntensityBlueReg 1 +#define GlintLight5AmbientIntensityBlueOff 0x9088 + +#define GlintLight5DiffuseIntensityRed 0xa090 +#define GlintLight5DiffuseIntensityRedTag 0x0412 +#define GlintLight5DiffuseIntensityRedReg 1 +#define GlintLight5DiffuseIntensityRedOff 0x9090 + +#define GlintLight5DiffuseIntensityGreen 0xa098 +#define GlintLight5DiffuseIntensityGreenTag 0x0413 +#define GlintLight5DiffuseIntensityGreenReg 1 +#define GlintLight5DiffuseIntensityGreenOff 0x9098 + +#define GlintLight5DiffuseIntensityBlue 0xa0a0 +#define GlintLight5DiffuseIntensityBlueTag 0x0414 +#define GlintLight5DiffuseIntensityBlueReg 1 +#define GlintLight5DiffuseIntensityBlueOff 0x90a0 + +#define GlintLight5SpecularIntensityRed 0xa0a8 +#define GlintLight5SpecularIntensityRedTag 0x0415 +#define GlintLight5SpecularIntensityRedReg 1 +#define GlintLight5SpecularIntensityRedOff 0x90a8 + +#define GlintLight5SpecularIntensityGreen 0xa0b0 +#define GlintLight5SpecularIntensityGreenTag 0x0416 +#define GlintLight5SpecularIntensityGreenReg 1 +#define GlintLight5SpecularIntensityGreenOff 0x90b0 + +#define GlintLight5SpecularIntensityBlue 0xa0b8 +#define GlintLight5SpecularIntensityBlueTag 0x0417 +#define GlintLight5SpecularIntensityBlueReg 1 +#define GlintLight5SpecularIntensityBlueOff 0x90b8 + +#define GlintLight5PositionX 0xa0c0 +#define GlintLight5PositionXTag 0x0418 +#define GlintLight5PositionXReg 1 +#define GlintLight5PositionXOff 0x90c0 + +#define GlintLight5PositionY 0xa0c8 +#define GlintLight5PositionYTag 0x0419 +#define GlintLight5PositionYReg 1 +#define GlintLight5PositionYOff 0x90c8 + +#define GlintLight5PositionZ 0xa0d0 +#define GlintLight5PositionZTag 0x041a +#define GlintLight5PositionZReg 1 +#define GlintLight5PositionZOff 0x90d0 + +#define GlintLight5PositionW 0xa0d8 +#define GlintLight5PositionWTag 0x041b +#define GlintLight5PositionWReg 1 +#define GlintLight5PositionWOff 0x90d8 + +#define GlintLight5SpotlightDirectionX 0xa0e0 +#define GlintLight5SpotlightDirectionXTag 0x041c +#define GlintLight5SpotlightDirectionXReg 1 +#define GlintLight5SpotlightDirectionXOff 0x90e0 + +#define GlintLight5SpotlightDirectionY 0xa0e8 +#define GlintLight5SpotlightDirectionYTag 0x041d +#define GlintLight5SpotlightDirectionYReg 1 +#define GlintLight5SpotlightDirectionYOff 0x90e8 + +#define GlintLight5SpotlightDirectionZ 0xa0f0 +#define GlintLight5SpotlightDirectionZTag 0x041e +#define GlintLight5SpotlightDirectionZReg 1 +#define GlintLight5SpotlightDirectionZOff 0x90f0 + +#define GlintLight5SpotlightExponent 0xa0f8 +#define GlintLight5SpotlightExponentTag 0x041f +#define GlintLight5SpotlightExponentReg 1 +#define GlintLight5SpotlightExponentOff 0x90f8 + +#define GlintLight5CosSpotlightCutoffAngle 0xa100 +#define GlintLight5CosSpotlightCutoffAngleTag 0x0420 +#define GlintLight5CosSpotlightCutoffAngleReg 1 +#define GlintLight5CosSpotlightCutoffAngleOff 0x9100 + +#define GlintLight5ConstantAttenuation 0xa108 +#define GlintLight5ConstantAttenuationTag 0x0421 +#define GlintLight5ConstantAttenuationReg 1 +#define GlintLight5ConstantAttenuationOff 0x9108 + +#define GlintLight5LinearAttenuation 0xa110 +#define GlintLight5LinearAttenuationTag 0x0422 +#define GlintLight5LinearAttenuationReg 1 +#define GlintLight5LinearAttenuationOff 0x9110 + +#define GlintLight5QuadraticAttenuation 0xa118 +#define GlintLight5QuadraticAttenuationTag 0x0423 +#define GlintLight5QuadraticAttenuationReg 1 +#define GlintLight5QuadraticAttenuationOff 0x9118 + +#define GlintLight6Mode 0xa120 +#define GlintLight6ModeTag 0x0424 +#define GlintLight6ModeReg 1 +#define GlintLight6ModeOff 0x9120 + +#define GlintLight6AmbientIntensityRed 0xa128 +#define GlintLight6AmbientIntensityRedTag 0x0425 +#define GlintLight6AmbientIntensityRedReg 1 +#define GlintLight6AmbientIntensityRedOff 0x9128 + +#define GlintLight6AmbientIntensityGreen 0xa130 +#define GlintLight6AmbientIntensityGreenTag 0x0426 +#define GlintLight6AmbientIntensityGreenReg 1 +#define GlintLight6AmbientIntensityGreenOff 0x9130 + +#define GlintLight6AmbientIntensityBlue 0xa138 +#define GlintLight6AmbientIntensityBlueTag 0x0427 +#define GlintLight6AmbientIntensityBlueReg 1 +#define GlintLight6AmbientIntensityBlueOff 0x9138 + +#define GlintLight6DiffuseIntensityRed 0xa140 +#define GlintLight6DiffuseIntensityRedTag 0x0428 +#define GlintLight6DiffuseIntensityRedReg 1 +#define GlintLight6DiffuseIntensityRedOff 0x9140 + +#define GlintLight6DiffuseIntensityGreen 0xa148 +#define GlintLight6DiffuseIntensityGreenTag 0x0429 +#define GlintLight6DiffuseIntensityGreenReg 1 +#define GlintLight6DiffuseIntensityGreenOff 0x9148 + +#define GlintLight6DiffuseIntensityBlue 0xa150 +#define GlintLight6DiffuseIntensityBlueTag 0x042a +#define GlintLight6DiffuseIntensityBlueReg 1 +#define GlintLight6DiffuseIntensityBlueOff 0x9150 + +#define GlintLight6SpecularIntensityRed 0xa158 +#define GlintLight6SpecularIntensityRedTag 0x042b +#define GlintLight6SpecularIntensityRedReg 1 +#define GlintLight6SpecularIntensityRedOff 0x9158 + +#define GlintLight6SpecularIntensityGreen 0xa160 +#define GlintLight6SpecularIntensityGreenTag 0x042c +#define GlintLight6SpecularIntensityGreenReg 1 +#define GlintLight6SpecularIntensityGreenOff 0x9160 + +#define GlintLight6SpecularIntensityBlue 0xa168 +#define GlintLight6SpecularIntensityBlueTag 0x042d +#define GlintLight6SpecularIntensityBlueReg 1 +#define GlintLight6SpecularIntensityBlueOff 0x9168 + +#define GlintLight6PositionX 0xa170 +#define GlintLight6PositionXTag 0x042e +#define GlintLight6PositionXReg 1 +#define GlintLight6PositionXOff 0x9170 + +#define GlintLight6PositionY 0xa178 +#define GlintLight6PositionYTag 0x042f +#define GlintLight6PositionYReg 1 +#define GlintLight6PositionYOff 0x9178 + +#define GlintLight6PositionZ 0xa180 +#define GlintLight6PositionZTag 0x0430 +#define GlintLight6PositionZReg 1 +#define GlintLight6PositionZOff 0x9180 + +#define GlintLight6PositionW 0xa188 +#define GlintLight6PositionWTag 0x0431 +#define GlintLight6PositionWReg 1 +#define GlintLight6PositionWOff 0x9188 + +#define GlintLight6SpotlightDirectionX 0xa190 +#define GlintLight6SpotlightDirectionXTag 0x0432 +#define GlintLight6SpotlightDirectionXReg 1 +#define GlintLight6SpotlightDirectionXOff 0x9190 + +#define GlintLight6SpotlightDirectionY 0xa198 +#define GlintLight6SpotlightDirectionYTag 0x0433 +#define GlintLight6SpotlightDirectionYReg 1 +#define GlintLight6SpotlightDirectionYOff 0x9198 + +#define GlintLight6SpotlightDirectionZ 0xa1a0 +#define GlintLight6SpotlightDirectionZTag 0x0434 +#define GlintLight6SpotlightDirectionZReg 1 +#define GlintLight6SpotlightDirectionZOff 0x91a0 + +#define GlintLight6SpotlightExponent 0xa1a8 +#define GlintLight6SpotlightExponentTag 0x0435 +#define GlintLight6SpotlightExponentReg 1 +#define GlintLight6SpotlightExponentOff 0x91a8 + +#define GlintLight6CosSpotlightCutoffAngle 0xa1b0 +#define GlintLight6CosSpotlightCutoffAngleTag 0x0436 +#define GlintLight6CosSpotlightCutoffAngleReg 1 +#define GlintLight6CosSpotlightCutoffAngleOff 0x91b0 + +#define GlintLight6ConstantAttenuation 0xa1b8 +#define GlintLight6ConstantAttenuationTag 0x0437 +#define GlintLight6ConstantAttenuationReg 1 +#define GlintLight6ConstantAttenuationOff 0x91b8 + +#define GlintLight6LinearAttenuation 0xa1c0 +#define GlintLight6LinearAttenuationTag 0x0438 +#define GlintLight6LinearAttenuationReg 1 +#define GlintLight6LinearAttenuationOff 0x91c0 + +#define GlintLight6QuadraticAttenuation 0xa1c8 +#define GlintLight6QuadraticAttenuationTag 0x0439 +#define GlintLight6QuadraticAttenuationReg 1 +#define GlintLight6QuadraticAttenuationOff 0x91c8 + +#define GlintLight7Mode 0xa1d0 +#define GlintLight7ModeTag 0x043a +#define GlintLight7ModeReg 1 +#define GlintLight7ModeOff 0x91d0 + +#define GlintLight7AmbientIntensityRed 0xa1d8 +#define GlintLight7AmbientIntensityRedTag 0x043b +#define GlintLight7AmbientIntensityRedReg 1 +#define GlintLight7AmbientIntensityRedOff 0x91d8 + +#define GlintLight7AmbientIntensityGreen 0xa1e0 +#define GlintLight7AmbientIntensityGreenTag 0x043c +#define GlintLight7AmbientIntensityGreenReg 1 +#define GlintLight7AmbientIntensityGreenOff 0x91e0 + +#define GlintLight7AmbientIntensityBlue 0xa1e8 +#define GlintLight7AmbientIntensityBlueTag 0x043d +#define GlintLight7AmbientIntensityBlueReg 1 +#define GlintLight7AmbientIntensityBlueOff 0x91e8 + +#define GlintLight7DiffuseIntensityRed 0xa1f0 +#define GlintLight7DiffuseIntensityRedTag 0x043e +#define GlintLight7DiffuseIntensityRedReg 1 +#define GlintLight7DiffuseIntensityRedOff 0x91f0 + +#define GlintLight7DiffuseIntensityGreen 0xa1f8 +#define GlintLight7DiffuseIntensityGreenTag 0x043f +#define GlintLight7DiffuseIntensityGreenReg 1 +#define GlintLight7DiffuseIntensityGreenOff 0x91f8 + +#define GlintLight7DiffuseIntensityBlue 0xa200 +#define GlintLight7DiffuseIntensityBlueTag 0x0440 +#define GlintLight7DiffuseIntensityBlueReg 1 +#define GlintLight7DiffuseIntensityBlueOff 0x9200 + +#define GlintLight7SpecularIntensityRed 0xa208 +#define GlintLight7SpecularIntensityRedTag 0x0441 +#define GlintLight7SpecularIntensityRedReg 1 +#define GlintLight7SpecularIntensityRedOff 0x9208 + +#define GlintLight7SpecularIntensityGreen 0xa210 +#define GlintLight7SpecularIntensityGreenTag 0x0442 +#define GlintLight7SpecularIntensityGreenReg 1 +#define GlintLight7SpecularIntensityGreenOff 0x9210 + +#define GlintLight7SpecularIntensityBlue 0xa218 +#define GlintLight7SpecularIntensityBlueTag 0x0443 +#define GlintLight7SpecularIntensityBlueReg 1 +#define GlintLight7SpecularIntensityBlueOff 0x9218 + +#define GlintLight7PositionX 0xa220 +#define GlintLight7PositionXTag 0x0444 +#define GlintLight7PositionXReg 1 +#define GlintLight7PositionXOff 0x9220 + +#define GlintLight7PositionY 0xa228 +#define GlintLight7PositionYTag 0x0445 +#define GlintLight7PositionYReg 1 +#define GlintLight7PositionYOff 0x9228 + +#define GlintLight7PositionZ 0xa230 +#define GlintLight7PositionZTag 0x0446 +#define GlintLight7PositionZReg 1 +#define GlintLight7PositionZOff 0x9230 + +#define GlintLight7PositionW 0xa238 +#define GlintLight7PositionWTag 0x0447 +#define GlintLight7PositionWReg 1 +#define GlintLight7PositionWOff 0x9238 + +#define GlintLight7SpotlightDirectionX 0xa240 +#define GlintLight7SpotlightDirectionXTag 0x0448 +#define GlintLight7SpotlightDirectionXReg 1 +#define GlintLight7SpotlightDirectionXOff 0x9240 + +#define GlintLight7SpotlightDirectionY 0xa248 +#define GlintLight7SpotlightDirectionYTag 0x0449 +#define GlintLight7SpotlightDirectionYReg 1 +#define GlintLight7SpotlightDirectionYOff 0x9248 + +#define GlintLight7SpotlightDirectionZ 0xa250 +#define GlintLight7SpotlightDirectionZTag 0x044a +#define GlintLight7SpotlightDirectionZReg 1 +#define GlintLight7SpotlightDirectionZOff 0x9250 + +#define GlintLight7SpotlightExponent 0xa258 +#define GlintLight7SpotlightExponentTag 0x044b +#define GlintLight7SpotlightExponentReg 1 +#define GlintLight7SpotlightExponentOff 0x9258 + +#define GlintLight7CosSpotlightCutoffAngle 0xa260 +#define GlintLight7CosSpotlightCutoffAngleTag 0x044c +#define GlintLight7CosSpotlightCutoffAngleReg 1 +#define GlintLight7CosSpotlightCutoffAngleOff 0x9260 + +#define GlintLight7ConstantAttenuation 0xa268 +#define GlintLight7ConstantAttenuationTag 0x044d +#define GlintLight7ConstantAttenuationReg 1 +#define GlintLight7ConstantAttenuationOff 0x9268 + +#define GlintLight7LinearAttenuation 0xa270 +#define GlintLight7LinearAttenuationTag 0x044e +#define GlintLight7LinearAttenuationReg 1 +#define GlintLight7LinearAttenuationOff 0x9270 + +#define GlintLight7QuadraticAttenuation 0xa278 +#define GlintLight7QuadraticAttenuationTag 0x044f +#define GlintLight7QuadraticAttenuationReg 1 +#define GlintLight7QuadraticAttenuationOff 0x9278 + +#define GlintLight8Mode 0xa280 +#define GlintLight8ModeTag 0x0450 +#define GlintLight8ModeReg 1 +#define GlintLight8ModeOff 0x9280 + +#define GlintLight8AmbientIntensityRed 0xa288 +#define GlintLight8AmbientIntensityRedTag 0x0451 +#define GlintLight8AmbientIntensityRedReg 1 +#define GlintLight8AmbientIntensityRedOff 0x9288 + +#define GlintLight8AmbientIntensityGreen 0xa290 +#define GlintLight8AmbientIntensityGreenTag 0x0452 +#define GlintLight8AmbientIntensityGreenReg 1 +#define GlintLight8AmbientIntensityGreenOff 0x9290 + +#define GlintLight8AmbientIntensityBlue 0xa298 +#define GlintLight8AmbientIntensityBlueTag 0x0453 +#define GlintLight8AmbientIntensityBlueReg 1 +#define GlintLight8AmbientIntensityBlueOff 0x9298 + +#define GlintLight8DiffuseIntensityRed 0xa2a0 +#define GlintLight8DiffuseIntensityRedTag 0x0454 +#define GlintLight8DiffuseIntensityRedReg 1 +#define GlintLight8DiffuseIntensityRedOff 0x92a0 + +#define GlintLight8DiffuseIntensityGreen 0xa2a8 +#define GlintLight8DiffuseIntensityGreenTag 0x0455 +#define GlintLight8DiffuseIntensityGreenReg 1 +#define GlintLight8DiffuseIntensityGreenOff 0x92a8 + +#define GlintLight8DiffuseIntensityBlue 0xa2b0 +#define GlintLight8DiffuseIntensityBlueTag 0x0456 +#define GlintLight8DiffuseIntensityBlueReg 1 +#define GlintLight8DiffuseIntensityBlueOff 0x92b0 + +#define GlintLight8SpecularIntensityRed 0xa2b8 +#define GlintLight8SpecularIntensityRedTag 0x0457 +#define GlintLight8SpecularIntensityRedReg 1 +#define GlintLight8SpecularIntensityRedOff 0x92b8 + +#define GlintLight8SpecularIntensityGreen 0xa2c0 +#define GlintLight8SpecularIntensityGreenTag 0x0458 +#define GlintLight8SpecularIntensityGreenReg 1 +#define GlintLight8SpecularIntensityGreenOff 0x92c0 + +#define GlintLight8SpecularIntensityBlue 0xa2c8 +#define GlintLight8SpecularIntensityBlueTag 0x0459 +#define GlintLight8SpecularIntensityBlueReg 1 +#define GlintLight8SpecularIntensityBlueOff 0x92c8 + +#define GlintLight8PositionX 0xa2d0 +#define GlintLight8PositionXTag 0x045a +#define GlintLight8PositionXReg 1 +#define GlintLight8PositionXOff 0x92d0 + +#define GlintLight8PositionY 0xa2d8 +#define GlintLight8PositionYTag 0x045b +#define GlintLight8PositionYReg 1 +#define GlintLight8PositionYOff 0x92d8 + +#define GlintLight8PositionZ 0xa2e0 +#define GlintLight8PositionZTag 0x045c +#define GlintLight8PositionZReg 1 +#define GlintLight8PositionZOff 0x92e0 + +#define GlintLight8PositionW 0xa2e8 +#define GlintLight8PositionWTag 0x045d +#define GlintLight8PositionWReg 1 +#define GlintLight8PositionWOff 0x92e8 + +#define GlintLight8SpotlightDirectionX 0xa2f0 +#define GlintLight8SpotlightDirectionXTag 0x045e +#define GlintLight8SpotlightDirectionXReg 1 +#define GlintLight8SpotlightDirectionXOff 0x92f0 + +#define GlintLight8SpotlightDirectionY 0xa2f8 +#define GlintLight8SpotlightDirectionYTag 0x045f +#define GlintLight8SpotlightDirectionYReg 1 +#define GlintLight8SpotlightDirectionYOff 0x92f8 + +#define GlintLight8SpotlightDirectionZ 0xa300 +#define GlintLight8SpotlightDirectionZTag 0x0460 +#define GlintLight8SpotlightDirectionZReg 1 +#define GlintLight8SpotlightDirectionZOff 0x9300 + +#define GlintLight8SpotlightExponent 0xa308 +#define GlintLight8SpotlightExponentTag 0x0461 +#define GlintLight8SpotlightExponentReg 1 +#define GlintLight8SpotlightExponentOff 0x9308 + +#define GlintLight8CosSpotlightCutoffAngle 0xa310 +#define GlintLight8CosSpotlightCutoffAngleTag 0x0462 +#define GlintLight8CosSpotlightCutoffAngleReg 1 +#define GlintLight8CosSpotlightCutoffAngleOff 0x9310 + +#define GlintLight8ConstantAttenuation 0xa318 +#define GlintLight8ConstantAttenuationTag 0x0463 +#define GlintLight8ConstantAttenuationReg 1 +#define GlintLight8ConstantAttenuationOff 0x9318 + +#define GlintLight8LinearAttenuation 0xa320 +#define GlintLight8LinearAttenuationTag 0x0464 +#define GlintLight8LinearAttenuationReg 1 +#define GlintLight8LinearAttenuationOff 0x9320 + +#define GlintLight8QuadraticAttenuation 0xa328 +#define GlintLight8QuadraticAttenuationTag 0x0465 +#define GlintLight8QuadraticAttenuationReg 1 +#define GlintLight8QuadraticAttenuationOff 0x9328 + +#define GlintLight9Mode 0xa330 +#define GlintLight9ModeTag 0x0466 +#define GlintLight9ModeReg 1 +#define GlintLight9ModeOff 0x9330 + +#define GlintLight9AmbientIntensityRed 0xa338 +#define GlintLight9AmbientIntensityRedTag 0x0467 +#define GlintLight9AmbientIntensityRedReg 1 +#define GlintLight9AmbientIntensityRedOff 0x9338 + +#define GlintLight9AmbientIntensityGreen 0xa340 +#define GlintLight9AmbientIntensityGreenTag 0x0468 +#define GlintLight9AmbientIntensityGreenReg 1 +#define GlintLight9AmbientIntensityGreenOff 0x9340 + +#define GlintLight9AmbientIntensityBlue 0xa348 +#define GlintLight9AmbientIntensityBlueTag 0x0469 +#define GlintLight9AmbientIntensityBlueReg 1 +#define GlintLight9AmbientIntensityBlueOff 0x9348 + +#define GlintLight9DiffuseIntensityRed 0xa350 +#define GlintLight9DiffuseIntensityRedTag 0x046a +#define GlintLight9DiffuseIntensityRedReg 1 +#define GlintLight9DiffuseIntensityRedOff 0x9350 + +#define GlintLight9DiffuseIntensityGreen 0xa358 +#define GlintLight9DiffuseIntensityGreenTag 0x046b +#define GlintLight9DiffuseIntensityGreenReg 1 +#define GlintLight9DiffuseIntensityGreenOff 0x9358 + +#define GlintLight9DiffuseIntensityBlue 0xa360 +#define GlintLight9DiffuseIntensityBlueTag 0x046c +#define GlintLight9DiffuseIntensityBlueReg 1 +#define GlintLight9DiffuseIntensityBlueOff 0x9360 + +#define GlintLight9SpecularIntensityRed 0xa368 +#define GlintLight9SpecularIntensityRedTag 0x046d +#define GlintLight9SpecularIntensityRedReg 1 +#define GlintLight9SpecularIntensityRedOff 0x9368 + +#define GlintLight9SpecularIntensityGreen 0xa370 +#define GlintLight9SpecularIntensityGreenTag 0x046e +#define GlintLight9SpecularIntensityGreenReg 1 +#define GlintLight9SpecularIntensityGreenOff 0x9370 + +#define GlintLight9SpecularIntensityBlue 0xa378 +#define GlintLight9SpecularIntensityBlueTag 0x046f +#define GlintLight9SpecularIntensityBlueReg 1 +#define GlintLight9SpecularIntensityBlueOff 0x9378 + +#define GlintLight9PositionX 0xa380 +#define GlintLight9PositionXTag 0x0470 +#define GlintLight9PositionXReg 1 +#define GlintLight9PositionXOff 0x9380 + +#define GlintLight9PositionY 0xa388 +#define GlintLight9PositionYTag 0x0471 +#define GlintLight9PositionYReg 1 +#define GlintLight9PositionYOff 0x9388 + +#define GlintLight9PositionZ 0xa390 +#define GlintLight9PositionZTag 0x0472 +#define GlintLight9PositionZReg 1 +#define GlintLight9PositionZOff 0x9390 + +#define GlintLight9PositionW 0xa398 +#define GlintLight9PositionWTag 0x0473 +#define GlintLight9PositionWReg 1 +#define GlintLight9PositionWOff 0x9398 + +#define GlintLight9SpotlightDirectionX 0xa3a0 +#define GlintLight9SpotlightDirectionXTag 0x0474 +#define GlintLight9SpotlightDirectionXReg 1 +#define GlintLight9SpotlightDirectionXOff 0x93a0 + +#define GlintLight9SpotlightDirectionY 0xa3a8 +#define GlintLight9SpotlightDirectionYTag 0x0475 +#define GlintLight9SpotlightDirectionYReg 1 +#define GlintLight9SpotlightDirectionYOff 0x93a8 + +#define GlintLight9SpotlightDirectionZ 0xa3b0 +#define GlintLight9SpotlightDirectionZTag 0x0476 +#define GlintLight9SpotlightDirectionZReg 1 +#define GlintLight9SpotlightDirectionZOff 0x93b0 + +#define GlintLight9SpotlightExponent 0xa3b8 +#define GlintLight9SpotlightExponentTag 0x0477 +#define GlintLight9SpotlightExponentReg 1 +#define GlintLight9SpotlightExponentOff 0x93b8 + +#define GlintLight9CosSpotlightCutoffAngle 0xa3c0 +#define GlintLight9CosSpotlightCutoffAngleTag 0x0478 +#define GlintLight9CosSpotlightCutoffAngleReg 1 +#define GlintLight9CosSpotlightCutoffAngleOff 0x93c0 + +#define GlintLight9ConstantAttenuation 0xa3c8 +#define GlintLight9ConstantAttenuationTag 0x0479 +#define GlintLight9ConstantAttenuationReg 1 +#define GlintLight9ConstantAttenuationOff 0x93c8 + +#define GlintLight9LinearAttenuation 0xa3d0 +#define GlintLight9LinearAttenuationTag 0x047a +#define GlintLight9LinearAttenuationReg 1 +#define GlintLight9LinearAttenuationOff 0x93d0 + +#define GlintLight9QuadraticAttenuation 0xa3d8 +#define GlintLight9QuadraticAttenuationTag 0x047b +#define GlintLight9QuadraticAttenuationReg 1 +#define GlintLight9QuadraticAttenuationOff 0x93d8 + +#define GlintLight10Mode 0xa3e0 +#define GlintLight10ModeTag 0x047c +#define GlintLight10ModeReg 1 +#define GlintLight10ModeOff 0x93e0 + +#define GlintLight10AmbientIntensityRed 0xa3e8 +#define GlintLight10AmbientIntensityRedTag 0x047d +#define GlintLight10AmbientIntensityRedReg 1 +#define GlintLight10AmbientIntensityRedOff 0x93e8 + +#define GlintLight10AmbientIntensityGreen 0xa3f0 +#define GlintLight10AmbientIntensityGreenTag 0x047e +#define GlintLight10AmbientIntensityGreenReg 1 +#define GlintLight10AmbientIntensityGreenOff 0x93f0 + +#define GlintLight10AmbientIntensityBlue 0xa3f8 +#define GlintLight10AmbientIntensityBlueTag 0x047f +#define GlintLight10AmbientIntensityBlueReg 1 +#define GlintLight10AmbientIntensityBlueOff 0x93f8 + +#define GlintLight10DiffuseIntensityRed 0xa400 +#define GlintLight10DiffuseIntensityRedTag 0x0480 +#define GlintLight10DiffuseIntensityRedReg 1 +#define GlintLight10DiffuseIntensityRedOff 0x9400 + +#define GlintLight10DiffuseIntensityGreen 0xa408 +#define GlintLight10DiffuseIntensityGreenTag 0x0481 +#define GlintLight10DiffuseIntensityGreenReg 1 +#define GlintLight10DiffuseIntensityGreenOff 0x9408 + +#define GlintLight10DiffuseIntensityBlue 0xa410 +#define GlintLight10DiffuseIntensityBlueTag 0x0482 +#define GlintLight10DiffuseIntensityBlueReg 1 +#define GlintLight10DiffuseIntensityBlueOff 0x9410 + +#define GlintLight10SpecularIntensityRed 0xa418 +#define GlintLight10SpecularIntensityRedTag 0x0483 +#define GlintLight10SpecularIntensityRedReg 1 +#define GlintLight10SpecularIntensityRedOff 0x9418 + +#define GlintLight10SpecularIntensityGreen 0xa420 +#define GlintLight10SpecularIntensityGreenTag 0x0484 +#define GlintLight10SpecularIntensityGreenReg 1 +#define GlintLight10SpecularIntensityGreenOff 0x9420 + +#define GlintLight10SpecularIntensityBlue 0xa428 +#define GlintLight10SpecularIntensityBlueTag 0x0485 +#define GlintLight10SpecularIntensityBlueReg 1 +#define GlintLight10SpecularIntensityBlueOff 0x9428 + +#define GlintLight10PositionX 0xa430 +#define GlintLight10PositionXTag 0x0486 +#define GlintLight10PositionXReg 1 +#define GlintLight10PositionXOff 0x9430 + +#define GlintLight10PositionY 0xa438 +#define GlintLight10PositionYTag 0x0487 +#define GlintLight10PositionYReg 1 +#define GlintLight10PositionYOff 0x9438 + +#define GlintLight10PositionZ 0xa440 +#define GlintLight10PositionZTag 0x0488 +#define GlintLight10PositionZReg 1 +#define GlintLight10PositionZOff 0x9440 + +#define GlintLight10PositionW 0xa448 +#define GlintLight10PositionWTag 0x0489 +#define GlintLight10PositionWReg 1 +#define GlintLight10PositionWOff 0x9448 + +#define GlintLight10SpotlightDirectionX 0xa450 +#define GlintLight10SpotlightDirectionXTag 0x048a +#define GlintLight10SpotlightDirectionXReg 1 +#define GlintLight10SpotlightDirectionXOff 0x9450 + +#define GlintLight10SpotlightDirectionY 0xa458 +#define GlintLight10SpotlightDirectionYTag 0x048b +#define GlintLight10SpotlightDirectionYReg 1 +#define GlintLight10SpotlightDirectionYOff 0x9458 + +#define GlintLight10SpotlightDirectionZ 0xa460 +#define GlintLight10SpotlightDirectionZTag 0x048c +#define GlintLight10SpotlightDirectionZReg 1 +#define GlintLight10SpotlightDirectionZOff 0x9460 + +#define GlintLight10SpotlightExponent 0xa468 +#define GlintLight10SpotlightExponentTag 0x048d +#define GlintLight10SpotlightExponentReg 1 +#define GlintLight10SpotlightExponentOff 0x9468 + +#define GlintLight10CosSpotlightCutoffAngle 0xa470 +#define GlintLight10CosSpotlightCutoffAngleTag 0x048e +#define GlintLight10CosSpotlightCutoffAngleReg 1 +#define GlintLight10CosSpotlightCutoffAngleOff 0x9470 + +#define GlintLight10ConstantAttenuation 0xa478 +#define GlintLight10ConstantAttenuationTag 0x048f +#define GlintLight10ConstantAttenuationReg 1 +#define GlintLight10ConstantAttenuationOff 0x9478 + +#define GlintLight10LinearAttenuation 0xa480 +#define GlintLight10LinearAttenuationTag 0x0490 +#define GlintLight10LinearAttenuationReg 1 +#define GlintLight10LinearAttenuationOff 0x9480 + +#define GlintLight10QuadraticAttenuation 0xa488 +#define GlintLight10QuadraticAttenuationTag 0x0491 +#define GlintLight10QuadraticAttenuationReg 1 +#define GlintLight10QuadraticAttenuationOff 0x9488 + +#define GlintLight11Mode 0xa490 +#define GlintLight11ModeTag 0x0492 +#define GlintLight11ModeReg 1 +#define GlintLight11ModeOff 0x9490 + +#define GlintLight11AmbientIntensiveRed 0xa498 +#define GlintLight11AmbientIntensiveRedTag 0x0493 +#define GlintLight11AmbientIntensiveRedReg 1 +#define GlintLight11AmbientIntensiveRedOff 0x9498 + +#define GlintLight11AmbientIntensityGreen 0xa4a0 +#define GlintLight11AmbientIntensityGreenTag 0x0494 +#define GlintLight11AmbientIntensityGreenReg 1 +#define GlintLight11AmbientIntensityGreenOff 0x94a0 + +#define GlintLight11AmbientIntensityBlue 0xa4a8 +#define GlintLight11AmbientIntensityBlueTag 0x0495 +#define GlintLight11AmbientIntensityBlueReg 1 +#define GlintLight11AmbientIntensityBlueOff 0x94a8 + +#define GlintLight11DiffuseIntensityRed 0xa4b0 +#define GlintLight11DiffuseIntensityRedTag 0x0496 +#define GlintLight11DiffuseIntensityRedReg 1 +#define GlintLight11DiffuseIntensityRedOff 0x94b0 + +#define GlintLight11DiffuseIntensityGreen 0xa4b8 +#define GlintLight11DiffuseIntensityGreenTag 0x0497 +#define GlintLight11DiffuseIntensityGreenReg 1 +#define GlintLight11DiffuseIntensityGreenOff 0x94b8 + +#define GlintLight11DiffuseIntensityBlue 0xa4c0 +#define GlintLight11DiffuseIntensityBlueTag 0x0498 +#define GlintLight11DiffuseIntensityBlueReg 1 +#define GlintLight11DiffuseIntensityBlueOff 0x94c0 + +#define GlintLight11SpecularIntensityRed 0xa4c8 +#define GlintLight11SpecularIntensityRedTag 0x0499 +#define GlintLight11SpecularIntensityRedReg 1 +#define GlintLight11SpecularIntensityRedOff 0x94c8 + +#define GlintLight11SpecularIntensityGreen 0xa4d0 +#define GlintLight11SpecularIntensityGreenTag 0x049a +#define GlintLight11SpecularIntensityGreenReg 1 +#define GlintLight11SpecularIntensityGreenOff 0x94d0 + +#define GlintLight11SpecularIntensityBlue 0xa4d8 +#define GlintLight11SpecularIntensityBlueTag 0x049b +#define GlintLight11SpecularIntensityBlueReg 1 +#define GlintLight11SpecularIntensityBlueOff 0x94d8 + +#define GlintLight11PositionX 0xa4e0 +#define GlintLight11PositionXTag 0x049c +#define GlintLight11PositionXReg 1 +#define GlintLight11PositionXOff 0x94e0 + +#define GlintLight11PositionY 0xa4e8 +#define GlintLight11PositionYTag 0x049d +#define GlintLight11PositionYReg 1 +#define GlintLight11PositionYOff 0x94e8 + +#define GlintLight11PositionZ 0xa4f0 +#define GlintLight11PositionZTag 0x049e +#define GlintLight11PositionZReg 1 +#define GlintLight11PositionZOff 0x94f0 + +#define GlintLight11PositionW 0xa4f8 +#define GlintLight11PositionWTag 0x049f +#define GlintLight11PositionWReg 1 +#define GlintLight11PositionWOff 0x94f8 + +#define GlintLight11SpotlightDirectionX 0xa500 +#define GlintLight11SpotlightDirectionXTag 0x04a0 +#define GlintLight11SpotlightDirectionXReg 1 +#define GlintLight11SpotlightDirectionXOff 0x9500 + +#define GlintLight11SpotlightDirectionY 0xa508 +#define GlintLight11SpotlightDirectionYTag 0x04a1 +#define GlintLight11SpotlightDirectionYReg 1 +#define GlintLight11SpotlightDirectionYOff 0x9508 + +#define GlintLight11SpotlightDirectionZ 0xa510 +#define GlintLight11SpotlightDirectionZTag 0x04a2 +#define GlintLight11SpotlightDirectionZReg 1 +#define GlintLight11SpotlightDirectionZOff 0x9510 + +#define GlintLight11SpotlightExponent 0xa518 +#define GlintLight11SpotlightExponentTag 0x04a3 +#define GlintLight11SpotlightExponentReg 1 +#define GlintLight11SpotlightExponentOff 0x9518 + +#define GlintLight11CosSpotlightCutoffAngle 0xa520 +#define GlintLight11CosSpotlightCutoffAngleTag 0x04a4 +#define GlintLight11CosSpotlightCutoffAngleReg 1 +#define GlintLight11CosSpotlightCutoffAngleOff 0x9520 + +#define GlintLight11ConstantAttenuation 0xa528 +#define GlintLight11ConstantAttenuationTag 0x04a5 +#define GlintLight11ConstantAttenuationReg 1 +#define GlintLight11ConstantAttenuationOff 0x9528 + +#define GlintLight11LinearAttenuation 0xa530 +#define GlintLight11LinearAttenuationTag 0x04a6 +#define GlintLight11LinearAttenuationReg 1 +#define GlintLight11LinearAttenuationOff 0x9530 + +#define GlintLight11QuadraticAttenuation 0xa538 +#define GlintLight11QuadraticAttenuationTag 0x04a7 +#define GlintLight11QuadraticAttenuationReg 1 +#define GlintLight11QuadraticAttenuationOff 0x9538 + +#define GlintLight12Mode 0xa540 +#define GlintLight12ModeTag 0x04a8 +#define GlintLight12ModeReg 1 +#define GlintLight12ModeOff 0x9540 + +#define GlintLight12AmbientIntensityRed 0xa548 +#define GlintLight12AmbientIntensityRedTag 0x04a9 +#define GlintLight12AmbientIntensityRedReg 1 +#define GlintLight12AmbientIntensityRedOff 0x9548 + +#define GlintLight12AmbientIntensityGreen 0xa550 +#define GlintLight12AmbientIntensityGreenTag 0x04aa +#define GlintLight12AmbientIntensityGreenReg 1 +#define GlintLight12AmbientIntensityGreenOff 0x9550 + +#define GlintLight12AmbientIntensityBlue 0xa558 +#define GlintLight12AmbientIntensityBlueTag 0x04ab +#define GlintLight12AmbientIntensityBlueReg 1 +#define GlintLight12AmbientIntensityBlueOff 0x9558 + +#define GlintLight12DiffuseIntensityRed 0xa560 +#define GlintLight12DiffuseIntensityRedTag 0x04ac +#define GlintLight12DiffuseIntensityRedReg 1 +#define GlintLight12DiffuseIntensityRedOff 0x9560 + +#define GlintLight12DiffuseIntensityGreen 0xa568 +#define GlintLight12DiffuseIntensityGreenTag 0x04ad +#define GlintLight12DiffuseIntensityGreenReg 1 +#define GlintLight12DiffuseIntensityGreenOff 0x9568 + +#define GlintLight12DiffuseIntensityBlue 0xa570 +#define GlintLight12DiffuseIntensityBlueTag 0x04ae +#define GlintLight12DiffuseIntensityBlueReg 1 +#define GlintLight12DiffuseIntensityBlueOff 0x9570 + +#define GlintLight12SpecularIntensityRed 0xa578 +#define GlintLight12SpecularIntensityRedTag 0x04af +#define GlintLight12SpecularIntensityRedReg 1 +#define GlintLight12SpecularIntensityRedOff 0x9578 + +#define GlintLight12SpecularIntensityGreen 0xa580 +#define GlintLight12SpecularIntensityGreenTag 0x04b0 +#define GlintLight12SpecularIntensityGreenReg 1 +#define GlintLight12SpecularIntensityGreenOff 0x9580 + +#define GlintLight12SpecularIntensityBlue 0xa588 +#define GlintLight12SpecularIntensityBlueTag 0x04b1 +#define GlintLight12SpecularIntensityBlueReg 1 +#define GlintLight12SpecularIntensityBlueOff 0x9588 + +#define GlintLight12PositionX 0xa590 +#define GlintLight12PositionXTag 0x04b2 +#define GlintLight12PositionXReg 1 +#define GlintLight12PositionXOff 0x9590 + +#define GlintLight12PositionY 0xa598 +#define GlintLight12PositionYTag 0x04b3 +#define GlintLight12PositionYReg 1 +#define GlintLight12PositionYOff 0x9598 + +#define GlintLight12PositionZ 0xa5a0 +#define GlintLight12PositionZTag 0x04b4 +#define GlintLight12PositionZReg 1 +#define GlintLight12PositionZOff 0x95a0 + +#define GlintLight12PositionW 0xa5a8 +#define GlintLight12PositionWTag 0x04b5 +#define GlintLight12PositionWReg 1 +#define GlintLight12PositionWOff 0x95a8 + +#define GlintLight12SpotlightDirectionX 0xa5b0 +#define GlintLight12SpotlightDirectionXTag 0x04b6 +#define GlintLight12SpotlightDirectionXReg 1 +#define GlintLight12SpotlightDirectionXOff 0x95b0 + +#define GlintLight12SpotlightDirectionY 0xa5b8 +#define GlintLight12SpotlightDirectionYTag 0x04b7 +#define GlintLight12SpotlightDirectionYReg 1 +#define GlintLight12SpotlightDirectionYOff 0x95b8 + +#define GlintLight12SpotlightDirectionZ 0xa5c0 +#define GlintLight12SpotlightDirectionZTag 0x04b8 +#define GlintLight12SpotlightDirectionZReg 1 +#define GlintLight12SpotlightDirectionZOff 0x95c0 + +#define GlintLight12SpotlightExponent 0xa5c8 +#define GlintLight12SpotlightExponentTag 0x04b9 +#define GlintLight12SpotlightExponentReg 1 +#define GlintLight12SpotlightExponentOff 0x95c8 + +#define GlintLight12CosSpotlightCutoffAngle 0xa5d0 +#define GlintLight12CosSpotlightCutoffAngleTag 0x04ba +#define GlintLight12CosSpotlightCutoffAngleReg 1 +#define GlintLight12CosSpotlightCutoffAngleOff 0x95d0 + +#define GlintLight12ConstantAttenuation 0xa5d8 +#define GlintLight12ConstantAttenuationTag 0x04bb +#define GlintLight12ConstantAttenuationReg 1 +#define GlintLight12ConstantAttenuationOff 0x95d8 + +#define GlintLight12LinearAttenuation 0xa5e0 +#define GlintLight12LinearAttenuationTag 0x04bc +#define GlintLight12LinearAttenuationReg 1 +#define GlintLight12LinearAttenuationOff 0x95e0 + +#define GlintLight12QuadraticAttenuation 0xa5e8 +#define GlintLight12QuadraticAttenuationTag 0x04bd +#define GlintLight12QuadraticAttenuationReg 1 +#define GlintLight12QuadraticAttenuationOff 0x95e8 + +#define GlintLight13Mode 0xa5f0 +#define GlintLight13ModeTag 0x04be +#define GlintLight13ModeReg 1 +#define GlintLight13ModeOff 0x95f0 + +#define GlintLight13AmbientIntensityRed 0xa5f8 +#define GlintLight13AmbientIntensityRedTag 0x04bf +#define GlintLight13AmbientIntensityRedReg 1 +#define GlintLight13AmbientIntensityRedOff 0x95f8 + +#define GlintLight13AmbientIntensityGreen 0xa600 +#define GlintLight13AmbientIntensityGreenTag 0x04c0 +#define GlintLight13AmbientIntensityGreenReg 1 +#define GlintLight13AmbientIntensityGreenOff 0x9600 + +#define GlintLight13AmbientIntensityBlue 0xa608 +#define GlintLight13AmbientIntensityBlueTag 0x04c1 +#define GlintLight13AmbientIntensityBlueReg 1 +#define GlintLight13AmbientIntensityBlueOff 0x9608 + +#define GlintLight13DiffuseIntensityRed 0xa610 +#define GlintLight13DiffuseIntensityRedTag 0x04c2 +#define GlintLight13DiffuseIntensityRedReg 1 +#define GlintLight13DiffuseIntensityRedOff 0x9610 + +#define GlintLight13DiffuseIntensityGreen 0xa618 +#define GlintLight13DiffuseIntensityGreenTag 0x04c3 +#define GlintLight13DiffuseIntensityGreenReg 1 +#define GlintLight13DiffuseIntensityGreenOff 0x9618 + +#define GlintLight13DiffuseIntensityBlue 0xa620 +#define GlintLight13DiffuseIntensityBlueTag 0x04c4 +#define GlintLight13DiffuseIntensityBlueReg 1 +#define GlintLight13DiffuseIntensityBlueOff 0x9620 + +#define GlintLight13SpecularIntensityRed 0xa628 +#define GlintLight13SpecularIntensityRedTag 0x04c5 +#define GlintLight13SpecularIntensityRedReg 1 +#define GlintLight13SpecularIntensityRedOff 0x9628 + +#define GlintLight13SpecularIntensityGreen 0xa630 +#define GlintLight13SpecularIntensityGreenTag 0x04c6 +#define GlintLight13SpecularIntensityGreenReg 1 +#define GlintLight13SpecularIntensityGreenOff 0x9630 + +#define GlintLight13SpecularIntensityBlue 0xa638 +#define GlintLight13SpecularIntensityBlueTag 0x04c7 +#define GlintLight13SpecularIntensityBlueReg 1 +#define GlintLight13SpecularIntensityBlueOff 0x9638 + +#define GlintLight13PositionX 0xa640 +#define GlintLight13PositionXTag 0x04c8 +#define GlintLight13PositionXReg 1 +#define GlintLight13PositionXOff 0x9640 + +#define GlintLight13PositionY 0xa648 +#define GlintLight13PositionYTag 0x04c9 +#define GlintLight13PositionYReg 1 +#define GlintLight13PositionYOff 0x9648 + +#define GlintLight13PositionZ 0xa650 +#define GlintLight13PositionZTag 0x04ca +#define GlintLight13PositionZReg 1 +#define GlintLight13PositionZOff 0x9650 + +#define GlintLight13PositionW 0xa658 +#define GlintLight13PositionWTag 0x04cb +#define GlintLight13PositionWReg 1 +#define GlintLight13PositionWOff 0x9658 + +#define GlintLight13SpotlightDirectionX 0xa660 +#define GlintLight13SpotlightDirectionXTag 0x04cc +#define GlintLight13SpotlightDirectionXReg 1 +#define GlintLight13SpotlightDirectionXOff 0x9660 + +#define GlintLight13SpotlightDirectionY 0xa668 +#define GlintLight13SpotlightDirectionYTag 0x04cd +#define GlintLight13SpotlightDirectionYReg 1 +#define GlintLight13SpotlightDirectionYOff 0x9668 + +#define GlintLight13SpotlightDirectionZ 0xa670 +#define GlintLight13SpotlightDirectionZTag 0x04ce +#define GlintLight13SpotlightDirectionZReg 1 +#define GlintLight13SpotlightDirectionZOff 0x9670 + +#define GlintLight13SpotlightExponent 0xa678 +#define GlintLight13SpotlightExponentTag 0x04cf +#define GlintLight13SpotlightExponentReg 1 +#define GlintLight13SpotlightExponentOff 0x9678 + +#define GlintLight13CosSpotlightCutoffAngle 0xa680 +#define GlintLight13CosSpotlightCutoffAngleTag 0x04d0 +#define GlintLight13CosSpotlightCutoffAngleReg 1 +#define GlintLight13CosSpotlightCutoffAngleOff 0x9680 + +#define GlintLight13ConstantAttenuation 0xa688 +#define GlintLight13ConstantAttenuationTag 0x04d1 +#define GlintLight13ConstantAttenuationReg 1 +#define GlintLight13ConstantAttenuationOff 0x9688 + +#define GlintLight13LinearAttenuation 0xa690 +#define GlintLight13LinearAttenuationTag 0x04d2 +#define GlintLight13LinearAttenuationReg 1 +#define GlintLight13LinearAttenuationOff 0x9690 + +#define GlintLight13QuadraticAttenuation 0xa698 +#define GlintLight13QuadraticAttenuationTag 0x04d3 +#define GlintLight13QuadraticAttenuationReg 1 +#define GlintLight13QuadraticAttenuationOff 0x9698 + +#define GlintLight14Mode 0xa6a0 +#define GlintLight14ModeTag 0x04d4 +#define GlintLight14ModeReg 1 +#define GlintLight14ModeOff 0x96a0 + +#define GlintLight14AmbientIntensityRed 0xa6a8 +#define GlintLight14AmbientIntensityRedTag 0x04d5 +#define GlintLight14AmbientIntensityRedReg 1 +#define GlintLight14AmbientIntensityRedOff 0x96a8 + +#define GlintLight14AmbientIntensityGreen 0xa6b0 +#define GlintLight14AmbientIntensityGreenTag 0x04d6 +#define GlintLight14AmbientIntensityGreenReg 1 +#define GlintLight14AmbientIntensityGreenOff 0x96b0 + +#define GlintLight14AmbientIntensityBlue 0xa6b8 +#define GlintLight14AmbientIntensityBlueTag 0x04d7 +#define GlintLight14AmbientIntensityBlueReg 1 +#define GlintLight14AmbientIntensityBlueOff 0x96b8 + +#define GlintLight14DiffuseIntensityRed 0xa6c0 +#define GlintLight14DiffuseIntensityRedTag 0x04d8 +#define GlintLight14DiffuseIntensityRedReg 1 +#define GlintLight14DiffuseIntensityRedOff 0x96c0 + +#define GlintLight14DiffuseIntensityGreen 0xa6c8 +#define GlintLight14DiffuseIntensityGreenTag 0x04d9 +#define GlintLight14DiffuseIntensityGreenReg 1 +#define GlintLight14DiffuseIntensityGreenOff 0x96c8 + +#define GlintLight14DiffuseIntensityBlue 0xa6d0 +#define GlintLight14DiffuseIntensityBlueTag 0x04da +#define GlintLight14DiffuseIntensityBlueReg 1 +#define GlintLight14DiffuseIntensityBlueOff 0x96d0 + +#define GlintLight14SpecularIntensityRed 0xa6d8 +#define GlintLight14SpecularIntensityRedTag 0x04db +#define GlintLight14SpecularIntensityRedReg 1 +#define GlintLight14SpecularIntensityRedOff 0x96d8 + +#define GlintLight14SpecularIntensityGreen 0xa6e0 +#define GlintLight14SpecularIntensityGreenTag 0x04dc +#define GlintLight14SpecularIntensityGreenReg 1 +#define GlintLight14SpecularIntensityGreenOff 0x96e0 + +#define GlintLight14SpecularIntensityBlue 0xa6e8 +#define GlintLight14SpecularIntensityBlueTag 0x04dd +#define GlintLight14SpecularIntensityBlueReg 1 +#define GlintLight14SpecularIntensityBlueOff 0x96e8 + +#define GlintLight14PositionX 0xa6f0 +#define GlintLight14PositionXTag 0x04de +#define GlintLight14PositionXReg 1 +#define GlintLight14PositionXOff 0x96f0 + +#define GlintLight14PositionY 0xa6f8 +#define GlintLight14PositionYTag 0x04df +#define GlintLight14PositionYReg 1 +#define GlintLight14PositionYOff 0x96f8 + +#define GlintLight14PositionZ 0xa700 +#define GlintLight14PositionZTag 0x04e0 +#define GlintLight14PositionZReg 1 +#define GlintLight14PositionZOff 0x9700 + +#define GlintLight14PositionW 0xa708 +#define GlintLight14PositionWTag 0x04e1 +#define GlintLight14PositionWReg 1 +#define GlintLight14PositionWOff 0x9708 + +#define GlintLight14SpotlightDirectionX 0xa710 +#define GlintLight14SpotlightDirectionXTag 0x04e2 +#define GlintLight14SpotlightDirectionXReg 1 +#define GlintLight14SpotlightDirectionXOff 0x9710 + +#define GlintLight14SpotlightDirectionY 0xa718 +#define GlintLight14SpotlightDirectionYTag 0x04e3 +#define GlintLight14SpotlightDirectionYReg 1 +#define GlintLight14SpotlightDirectionYOff 0x9718 + +#define GlintLight14SpotlightDirectionZ 0xa720 +#define GlintLight14SpotlightDirectionZTag 0x04e4 +#define GlintLight14SpotlightDirectionZReg 1 +#define GlintLight14SpotlightDirectionZOff 0x9720 + +#define GlintLight14SpotlightExponent 0xa728 +#define GlintLight14SpotlightExponentTag 0x04e5 +#define GlintLight14SpotlightExponentReg 1 +#define GlintLight14SpotlightExponentOff 0x9728 + +#define GlintLight14CosSpotlightCutoffAngle 0xa730 +#define GlintLight14CosSpotlightCutoffAngleTag 0x04e6 +#define GlintLight14CosSpotlightCutoffAngleReg 1 +#define GlintLight14CosSpotlightCutoffAngleOff 0x9730 + +#define GlintLight14ConstantAttenuation 0xa738 +#define GlintLight14ConstantAttenuationTag 0x04e7 +#define GlintLight14ConstantAttenuationReg 1 +#define GlintLight14ConstantAttenuationOff 0x9738 + +#define GlintLight14LinearAttenuation 0xa740 +#define GlintLight14LinearAttenuationTag 0x04e8 +#define GlintLight14LinearAttenuationReg 1 +#define GlintLight14LinearAttenuationOff 0x9740 + +#define GlintLight14QuadraticAttenuation 0xa748 +#define GlintLight14QuadraticAttenuationTag 0x04e9 +#define GlintLight14QuadraticAttenuationReg 1 +#define GlintLight14QuadraticAttenuationOff 0x9748 + +#define GlintLight15Mode 0xa750 +#define GlintLight15ModeTag 0x04ea +#define GlintLight15ModeReg 1 +#define GlintLight15ModeOff 0x9750 + +#define GlintLight15AmbientIntensityRed 0xa758 +#define GlintLight15AmbientIntensityRedTag 0x04eb +#define GlintLight15AmbientIntensityRedReg 1 +#define GlintLight15AmbientIntensityRedOff 0x9758 + +#define GlintLight15AmbientIntensityGreen 0xa760 +#define GlintLight15AmbientIntensityGreenTag 0x04ec +#define GlintLight15AmbientIntensityGreenReg 1 +#define GlintLight15AmbientIntensityGreenOff 0x9760 + +#define GlintLight15AmbientIntensityBlue 0xa768 +#define GlintLight15AmbientIntensityBlueTag 0x04ed +#define GlintLight15AmbientIntensityBlueReg 1 +#define GlintLight15AmbientIntensityBlueOff 0x9768 + +#define GlintLight15DiffuseIntensityRed 0xa770 +#define GlintLight15DiffuseIntensityRedTag 0x04ee +#define GlintLight15DiffuseIntensityRedReg 1 +#define GlintLight15DiffuseIntensityRedOff 0x9770 + +#define GlintLight15DiffuseIntensityGreen 0xa778 +#define GlintLight15DiffuseIntensityGreenTag 0x04ef +#define GlintLight15DiffuseIntensityGreenReg 1 +#define GlintLight15DiffuseIntensityGreenOff 0x9778 + +#define GlintLight15DiffuseIntensityBlue 0xa780 +#define GlintLight15DiffuseIntensityBlueTag 0x04f0 +#define GlintLight15DiffuseIntensityBlueReg 1 +#define GlintLight15DiffuseIntensityBlueOff 0x9780 + +#define GlintLight15SpecularIntensityRed 0xa788 +#define GlintLight15SpecularIntensityRedTag 0x04f1 +#define GlintLight15SpecularIntensityRedReg 1 +#define GlintLight15SpecularIntensityRedOff 0x9788 + +#define GlintLight15SpecularIntensityGreen 0xa790 +#define GlintLight15SpecularIntensityGreenTag 0x04f2 +#define GlintLight15SpecularIntensityGreenReg 1 +#define GlintLight15SpecularIntensityGreenOff 0x9790 + +#define GlintLight15SpecularIntensityBlue 0xa798 +#define GlintLight15SpecularIntensityBlueTag 0x04f3 +#define GlintLight15SpecularIntensityBlueReg 1 +#define GlintLight15SpecularIntensityBlueOff 0x9798 + +#define GlintLight15PositionX 0xa7a0 +#define GlintLight15PositionXTag 0x04f4 +#define GlintLight15PositionXReg 1 +#define GlintLight15PositionXOff 0x97a0 + +#define GlintLight15PositionY 0xa7a8 +#define GlintLight15PositionYTag 0x04f5 +#define GlintLight15PositionYReg 1 +#define GlintLight15PositionYOff 0x97a8 + +#define GlintLight15PositionZ 0xa7b0 +#define GlintLight15PositionZTag 0x04f6 +#define GlintLight15PositionZReg 1 +#define GlintLight15PositionZOff 0x97b0 + +#define GlintLight15PositionW 0xa7b8 +#define GlintLight15PositionWTag 0x04f7 +#define GlintLight15PositionWReg 1 +#define GlintLight15PositionWOff 0x97b8 + +#define GlintLight15SpotlightDirectionX 0xa7c0 +#define GlintLight15SpotlightDirectionXTag 0x04f8 +#define GlintLight15SpotlightDirectionXReg 1 +#define GlintLight15SpotlightDirectionXOff 0x97c0 + +#define GlintLight15SpotlightDirectionY 0xa7c8 +#define GlintLight15SpotlightDirectionYTag 0x04f9 +#define GlintLight15SpotlightDirectionYReg 1 +#define GlintLight15SpotlightDirectionYOff 0x97c8 + +#define GlintLight15SpotlightDirectionZ 0xa7d0 +#define GlintLight15SpotlightDirectionZTag 0x04fa +#define GlintLight15SpotlightDirectionZReg 1 +#define GlintLight15SpotlightDirectionZOff 0x97d0 + +#define GlintLight15SpotlightExponent 0xa7d8 +#define GlintLight15SpotlightExponentTag 0x04fb +#define GlintLight15SpotlightExponentReg 1 +#define GlintLight15SpotlightExponentOff 0x97d8 + +#define GlintLight15CosSpotlightCutoffAngle 0xa7e0 +#define GlintLight15CosSpotlightCutoffAngleTag 0x04fc +#define GlintLight15CosSpotlightCutoffAngleReg 1 +#define GlintLight15CosSpotlightCutoffAngleOff 0x97e0 + +#define GlintLight15ConstantAttenuation 0xa7e8 +#define GlintLight15ConstantAttenuationTag 0x04fd +#define GlintLight15ConstantAttenuationReg 1 +#define GlintLight15ConstantAttenuationOff 0x97e8 + +#define GlintLight15LinearAttenuation 0xa7f0 +#define GlintLight15LinearAttenuationTag 0x04fe +#define GlintLight15LinearAttenuationReg 1 +#define GlintLight15LinearAttenuationOff 0x97f0 + +#define GlintLight15QuadraticAttenuation 0xa7f8 +#define GlintLight15QuadraticAttenuationTag 0x04ff +#define GlintLight15QuadraticAttenuationReg 1 +#define GlintLight15QuadraticAttenuationOff 0x97f8 + +#define GlintSceneAmbientColorRed 0xa800 +#define GlintSceneAmbientColorRedTag 0x0500 +#define GlintSceneAmbientColorRedReg 1 +#define GlintSceneAmbientColorRedOff 0x9800 + +#define GlintSceneAmbientColorGreen 0xa808 +#define GlintSceneAmbientColorGreenTag 0x0501 +#define GlintSceneAmbientColorGreenReg 1 +#define GlintSceneAmbientColorGreenOff 0x9808 + +#define GlintSceneAmbientColorBlue 0xa810 +#define GlintSceneAmbientColorBlueTag 0x0502 +#define GlintSceneAmbientColorBlueReg 1 +#define GlintSceneAmbientColorBlueOff 0x9810 + +#define GlintFrontAmbientColorRed 0xa880 +#define GlintFrontAmbientColorRedTag 0x0510 +#define GlintFrontAmbientColorRedReg 1 +#define GlintFrontAmbientColorRedOff 0x9880 + +#define GlintFrontAmbientColorGreen 0xa888 +#define GlintFrontAmbientColorGreenTag 0x0511 +#define GlintFrontAmbientColorGreenReg 1 +#define GlintFrontAmbientColorGreenOff 0x9888 + +#define GlintFrontAmbientColorBlue 0xa890 +#define GlintFrontAmbientColorBlueTag 0x0512 +#define GlintFrontAmbientColorBlueReg 1 +#define GlintFrontAmbientColorBlueOff 0x9890 + +#define GlintFrontDiffuseColorRed 0xa898 +#define GlintFrontDiffuseColorRedTag 0x0513 +#define GlintFrontDiffuseColorRedReg 1 +#define GlintFrontDiffuseColorRedOff 0x9898 + +#define GlintFrontDiffuseColorGreen 0xa8a0 +#define GlintFrontDiffuseColorGreenTag 0x0514 +#define GlintFrontDiffuseColorGreenReg 1 +#define GlintFrontDiffuseColorGreenOff 0x98a0 + +#define GlintFrontDiffuseColorBlue 0xa8a8 +#define GlintFrontDiffuseColorBlueTag 0x0515 +#define GlintFrontDiffuseColorBlueReg 1 +#define GlintFrontDiffuseColorBlueOff 0x98a8 + +#define GlintFrontAlpha 0xa8b0 +#define GlintFrontAlphaTag 0x0516 +#define GlintFrontAlphaReg 1 +#define GlintFrontAlphaOff 0x98b0 + +#define GlintFrontSpecularColorRed 0xa8b8 +#define GlintFrontSpecularColorRedTag 0x0517 +#define GlintFrontSpecularColorRedReg 1 +#define GlintFrontSpecularColorRedOff 0x98b8 + +#define GlintFrontSpecularColorGreen 0xa8c0 +#define GlintFrontSpecularColorGreenTag 0x0518 +#define GlintFrontSpecularColorGreenReg 1 +#define GlintFrontSpecularColorGreenOff 0x98c0 + +#define GlintFrontSpecularColorBlue 0xa8c8 +#define GlintFrontSpecularColorBlueTag 0x0519 +#define GlintFrontSpecularColorBlueReg 1 +#define GlintFrontSpecularColorBlueOff 0x98c8 + +#define GlintFrontEmissiveColorRed 0xa8d0 +#define GlintFrontEmissiveColorRedTag 0x051a +#define GlintFrontEmissiveColorRedReg 1 +#define GlintFrontEmissiveColorRedOff 0x98d0 + +#define GlintFrontEmissiveColorGreen 0xa8d8 +#define GlintFrontEmissiveColorGreenTag 0x051b +#define GlintFrontEmissiveColorGreenReg 1 +#define GlintFrontEmissiveColorGreenOff 0x98d8 + +#define GlintFrontEmissiveColorBlue 0xa8e0 +#define GlintFrontEmissiveColorBlueTag 0x051c +#define GlintFrontEmissiveColorBlueReg 1 +#define GlintFrontEmissiveColorBlueOff 0x98e0 + +#define GlintFrontSpecularExponent 0xa8e8 +#define GlintFrontSpecularExponentTag 0x051d +#define GlintFrontSpecularExponentReg 1 +#define GlintFrontSpecularExponentOff 0x98e8 + +#define GlintBackAmbientColorRed 0xa900 +#define GlintBackAmbientColorRedTag 0x0520 +#define GlintBackAmbientColorRedReg 1 +#define GlintBackAmbientColorRedOff 0x9900 + +#define GlintBackAmbientColorGreen 0xa908 +#define GlintBackAmbientColorGreenTag 0x0521 +#define GlintBackAmbientColorGreenReg 1 +#define GlintBackAmbientColorGreenOff 0x9908 + +#define GlintBackAmbientColorBlue 0xa910 +#define GlintBackAmbientColorBlueTag 0x0522 +#define GlintBackAmbientColorBlueReg 1 +#define GlintBackAmbientColorBlueOff 0x9910 + +#define GlintBackDiffuseColorRed 0xa918 +#define GlintBackDiffuseColorRedTag 0x0523 +#define GlintBackDiffuseColorRedReg 1 +#define GlintBackDiffuseColorRedOff 0x9918 + +#define GlintBackDiffuseColorGreen 0xa920 +#define GlintBackDiffuseColorGreenTag 0x0524 +#define GlintBackDiffuseColorGreenReg 1 +#define GlintBackDiffuseColorGreenOff 0x9920 + +#define GlintBackDiffuseColorBlue 0xa928 +#define GlintBackDiffuseColorBlueTag 0x0525 +#define GlintBackDiffuseColorBlueReg 1 +#define GlintBackDiffuseColorBlueOff 0x9928 + +#define GlintBackAlpha 0xa930 +#define GlintBackAlphaTag 0x0526 +#define GlintBackAlphaReg 1 +#define GlintBackAlphaOff 0x9930 + +#define GlintBackSpecularColorRed 0xa938 +#define GlintBackSpecularColorRedTag 0x0527 +#define GlintBackSpecularColorRedReg 1 +#define GlintBackSpecularColorRedOff 0x9938 + +#define GlintBackSpecularColorGreen 0xa940 +#define GlintBackSpecularColorGreenTag 0x0528 +#define GlintBackSpecularColorGreenReg 1 +#define GlintBackSpecularColorGreenOff 0x9940 + +#define GlintBackSpecularColorBlue 0xa948 +#define GlintBackSpecularColorBlueTag 0x0529 +#define GlintBackSpecularColorBlueReg 1 +#define GlintBackSpecularColorBlueOff 0x9948 + +#define GlintBackEmissiveColorRed 0xa950 +#define GlintBackEmissiveColorRedTag 0x052a +#define GlintBackEmissiveColorRedReg 1 +#define GlintBackEmissiveColorRedOff 0x9950 + +#define GlintBackEmissiveColorGreen 0xa958 +#define GlintBackEmissiveColorGreenTag 0x052b +#define GlintBackEmissiveColorGreenReg 1 +#define GlintBackEmissiveColorGreenOff 0x9958 + +#define GlintBackEmissiveColorBlue 0xa960 +#define GlintBackEmissiveColorBlueTag 0x052c +#define GlintBackEmissiveColorBlueReg 1 +#define GlintBackEmissiveColorBlueOff 0x9960 + +#define GlintBackSpecularExponent 0xa968 +#define GlintBackSpecularExponentTag 0x052d +#define GlintBackSpecularExponentReg 1 +#define GlintBackSpecularExponentOff 0x9968 + +#define GlintDMAAddr 0xa980 +#define GlintDMAAddrTag 0x0530 +#define GlintDMAAddrReg 1 +#define GlintDMAAddrOff 0x9980 + +#define GlintGammaDMACount 0xa988 +#define GlintGammaDMACountTag 0x0531 +#define GlintGammaDMACountReg 1 +#define GlintGammaDMACountOff 0x9988 + +#define GlintCommandInterrupt 0xa990 +#define GlintCommandInterruptTag 0x0532 +#define GlintCommandInterruptReg 1 +#define GlintCommandInterruptOff 0x9990 + +#define GlintDMACall 0xa998 +#define GlintDMACallTag 0x0533 +#define GlintDMACallReg 1 +#define GlintDMACallOff 0x9998 + +#define GlintDMAReturn 0xa9a0 +#define GlintDMAReturnTag 0x0534 +#define GlintDMAReturnReg 1 +#define GlintDMAReturnOff 0x99a0 + +#define GlintDMARectangularRead 0xa9a8 +#define GlintDMARectangularReadTag 0x0535 +#define GlintDMARectangularReadReg 1 +#define GlintDMARectangularReadOff 0x99a8 + +#define GlintDMARectangleReadAddress 0xa9b0 +#define GlintDMARectangleReadAddressTag 0x0536 +#define GlintDMARectangleReadAddressReg 1 +#define GlintDMARectangleReadAddressOff 0x99b0 + +#define GlintDMARectangleReadLinePitch 0xa9b8 +#define GlintDMARectangleReadLinePitchTag 0x0537 +#define GlintDMARectangleReadLinePitchReg 1 +#define GlintDMARectangleReadLinePitchOff 0x99b8 + +#define GlintDMARectangleReadTarget 0xa9c0 +#define GlintDMARectangleReadTargetTag 0x0538 +#define GlintDMARectangleReadTargetReg 1 +#define GlintDMARectangleReadTargetOff 0x99c0 + +#define GlintDMARectangleWrite 0xa9c8 +#define GlintDMARectangleWriteTag 0x0539 +#define GlintDMARectangleWriteReg 1 +#define GlintDMARectangleWriteOff 0x99c8 + +#define GlintDMARectangleWriteAddress 0xa9d0 +#define GlintDMARectangleWriteAddressTag 0x053a +#define GlintDMARectangleWriteAddressReg 1 +#define GlintDMARectangleWriteAddressOff 0x99d0 + +#define GlintDMARectangleWriteLinePitch 0xa9d8 +#define GlintDMARectangleWriteLinePitchTag 0x053b +#define GlintDMARectangleWriteLinePitchReg 1 +#define GlintDMARectangleWriteLinePitchOff 0x99d8 + +#define GlintDMAOutputAddress 0xa9e0 +#define GlintDMAOutputAddressTag 0x053c +#define GlintDMAOutputAddressReg 1 +#define GlintDMAOutputAddressOff 0x99e0 + +#define GlintDMAOutputCount 0xa9e8 +#define GlintDMAOutputCountTag 0x053d +#define GlintDMAOutputCountReg 1 +#define GlintDMAOutputCountOff 0x99e8 + +#define GlintDMAReadGLINTSource 0xa9f0 +#define GlintDMAReadGLINTSourceTag 0x053e +#define GlintDMAReadGLINTSourceReg 1 +#define GlintDMAReadGLINTSourceOff 0x99f0 + +#define GlintDMAFeedback 0xaa10 +#define GlintDMAFeedbackTag 0x0542 +#define GlintDMAFeedbackReg 1 +#define GlintDMAFeedbackOff 0x9a10 + +#define GlintTransformModeAnd 0xaa80 +#define GlintTransformModeAndTag 0x0550 +#define GlintTransformModeAndReg 1 +#define GlintTransformModeAndOff 0x9a80 + +#define GlintTransformModeOr 0xaa88 +#define GlintTransformModeOrTag 0x0551 +#define GlintTransformModeOrReg 1 +#define GlintTransformModeOrOff 0x9a88 + +#define GlintGeometryModeAnd 0xaa90 +#define GlintGeometryModeAndTag 0x0552 +#define GlintGeometryModeAndReg 1 +#define GlintGeometryModeAndOff 0x9a90 + +#define GlintGeometryModeOr 0xaa98 +#define GlintGeometryModeOrTag 0x0553 +#define GlintGeometryModeOrReg 1 +#define GlintGeometryModeOrOff 0x9a98 + +#define GlintNormalizeModeAnd 0xaaa0 +#define GlintNormalizeModeAndTag 0x0554 +#define GlintNormalizeModeAndReg 1 +#define GlintNormalizeModeAndOff 0x9aa0 + +#define GlintNormalizeModeOr 0xaaa8 +#define GlintNormalizeModeOrTag 0x0555 +#define GlintNormalizeModeOrReg 1 +#define GlintNormalizeModeOrOff 0x9aa8 + +#define GlintLightingModeAnd 0xaab0 +#define GlintLightingModeAndTag 0x0556 +#define GlintLightingModeAndReg 1 +#define GlintLightingModeAndOff 0x9ab0 + +#define GlintLightingModeOr 0xaab8 +#define GlintLightingModeOrTag 0x0557 +#define GlintLightingModeOrReg 1 +#define GlintLightingModeOrOff 0x9ab8 + +#define GlintColorMaterialModeAnd 0xaac0 +#define GlintColorMaterialModeAndTag 0x0558 +#define GlintColorMaterialModeAndReg 1 +#define GlintColorMaterialModeAndOff 0x9ac0 + +#define GlintColorMaterialModeOr 0xaac8 +#define GlintColorMaterialModeOrTag 0x0559 +#define GlintColorMaterialModeOrReg 1 +#define GlintColorMaterialModeOrOff 0x9ac8 + +#define GlintDeltaModeAnd 0xaad0 +#define GlintDeltaModeAndTag 0x055a +#define GlintDeltaModeAndReg 1 +#define GlintDeltaModeAndOff 0x9ad0 + +#define GlintDeltaModeOr 0xaad8 +#define GlintDeltaModeOrTag 0x055b +#define GlintDeltaModeOrReg 1 +#define GlintDeltaModeOrOff 0x9ad8 + +#define GlintPointModeAnd 0xaae0 +#define GlintPointModeAndTag 0x055c +#define GlintPointModeAndReg 1 +#define GlintPointModeAndOff 0x9ae0 + +#define GlintPointModeOr 0xaae8 +#define GlintPointModeOrTag 0x055d +#define GlintPointModeOrReg 1 +#define GlintPointModeOrOff 0x9ae8 + +#define GlintLineModeAnd 0xaaf0 +#define GlintLineModeAndTag 0x055e +#define GlintLineModeAndReg 1 +#define GlintLineModeAndOff 0x9af0 + +#define GlintLineModeOr 0xaaf8 +#define GlintLineModeOrTag 0x055f +#define GlintLineModeOrReg 1 +#define GlintLineModeOrOff 0x9af8 + +#define GlintTriangleModeAnd 0xab00 +#define GlintTriangleModeAndTag 0x0560 +#define GlintTriangleModeAndReg 1 +#define GlintTriangleModeAndOff 0x9b00 + +#define GlintTriangleModeOr 0xab08 +#define GlintTriangleModeOrTag 0x0561 +#define GlintTriangleModeOrReg 1 +#define GlintTriangleModeOrOff 0x9b08 + +#define GlintMaterialModeAnd 0xab10 +#define GlintMaterialModeAndTag 0x0562 +#define GlintMaterialModeAndReg 1 +#define GlintMaterialModeAndOff 0x9b10 + +#define GlintMaterialModeOr 0xab18 +#define GlintMaterialModeOrTag 0x0563 +#define GlintMaterialModeOrReg 1 +#define GlintMaterialModeOrOff 0x9b18 + +#define GlintWindowAnd 0xab80 +#define GlintWindowAndTag 0x0570 +#define GlintWindowAndReg 1 +#define GlintWindowAndOff 0x9b80 + +#define GlintWindowOr 0xab88 +#define GlintWindowOrTag 0x0571 +#define GlintWindowOrReg 1 +#define GlintWindowOrOff 0x9b88 + +#define GlintLBReadModeAnd 0xab90 +#define GlintLBReadModeAndTag 0x0572 +#define GlintLBReadModeAndReg 1 +#define GlintLBReadModeAndOff 0x9b90 + +#define GlintLBReadModeOr 0xab98 +#define GlintLBReadModeOrTag 0x0573 +#define GlintLBReadModeOrReg 1 +#define GlintLBReadModeOrOff 0x9b98 +#endif diff --git a/src/mesa/drivers/dri/gamma/gamma_context.c b/src/mesa/drivers/dri/gamma/gamma_context.c new file mode 100644 index 00000000000..f7db2adea37 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_context.c @@ -0,0 +1,209 @@ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * + * 3DLabs Gamma driver. + * + */ +#include "gamma_context.h" + +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "array_cache/acache.h" + +#include "tnl/tnl.h" +#include "tnl/t_pipeline.h" + +#include "context.h" +#include "simple_list.h" +#include "imports.h" +#include "matrix.h" +#include "extensions.h" +#if defined(USE_X86_ASM) +#include "X86/common_x86_asm.h" +#endif +#include "simple_list.h" +#include "mm.h" + + +#include "gamma_vb.h" +#include "gamma_tris.h" + +extern const struct gl_pipeline_stage _gamma_render_stage; + +static const struct gl_pipeline_stage *gamma_pipeline[] = { + &_tnl_vertex_transform_stage, + &_tnl_normal_transform_stage, + &_tnl_lighting_stage, + &_tnl_fog_coordinate_stage, + &_tnl_texgen_stage, + &_tnl_texture_transform_stage, + /* REMOVE: point attenuation stage */ +#if 1 + &_gamma_render_stage, /* ADD: unclipped rastersetup-to-dma */ +#endif + &_tnl_render_stage, + 0, +}; + +GLboolean gammaCreateContext( const __GLcontextModes *glVisual, + __DRIcontextPrivate *driContextPriv, + void *sharedContextPrivate) +{ + GLcontext *ctx, *shareCtx; + __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; + gammaContextPtr gmesa; + gammaScreenPtr gammascrn; + GLINTSAREADRIPtr saPriv=(GLINTSAREADRIPtr)(((char*)sPriv->pSAREA)+ + sizeof(XF86DRISAREARec)); + + gmesa = (gammaContextPtr) CALLOC( sizeof(*gmesa) ); + if ( !gmesa ) return GL_FALSE; + + /* Allocate the Mesa context */ + if (sharedContextPrivate) + shareCtx = ((gammaContextPtr) sharedContextPrivate)->glCtx; + else + shareCtx = NULL; + + gmesa->glCtx = _mesa_create_context(glVisual, shareCtx, (void *) gmesa, GL_TRUE); + if (!gmesa->glCtx) { + FREE(gmesa); + return GL_FALSE; + } + + gmesa->driContext = driContextPriv; + gmesa->driScreen = sPriv; + gmesa->driDrawable = NULL; /* Set by XMesaMakeCurrent */ + + gmesa->hHWContext = driContextPriv->hHWContext; + gmesa->driHwLock = &sPriv->pSAREA->lock; + gmesa->driFd = sPriv->fd; + gmesa->sarea = saPriv; + + gammascrn = gmesa->gammaScreen = (gammaScreenPtr)(sPriv->private); + + ctx = gmesa->glCtx; + + ctx->Const.MaxTextureLevels = 13; /* 4K by 4K? Is that right? */ + ctx->Const.MaxTextureUnits = 1; /* Permedia 3 */ + + ctx->Const.MinLineWidth = 0.0; + ctx->Const.MaxLineWidth = 255.0; + + ctx->Const.MinLineWidthAA = 0.0; + ctx->Const.MaxLineWidthAA = 65536.0; + + ctx->Const.MinPointSize = 0.0; + ctx->Const.MaxPointSize = 255.0; + + ctx->Const.MinPointSizeAA = 0.5; /* 4x4 quality mode */ + ctx->Const.MaxPointSizeAA = 16.0; + ctx->Const.PointSizeGranularity = 0.25; + + gmesa->texHeap = mmInit( 0, gmesa->gammaScreen->textureSize ); + + make_empty_list(&gmesa->TexObjList); + make_empty_list(&gmesa->SwappedOut); + + gmesa->CurrentTexObj[0] = 0; + gmesa->CurrentTexObj[1] = 0; /* Permedia 3, second texture */ + + gmesa->RenderIndex = ~0; + + + /* Initialize the software rasterizer and helper modules. + */ + _swrast_CreateContext( ctx ); + _ac_CreateContext( ctx ); + _tnl_CreateContext( ctx ); + _swsetup_CreateContext( ctx ); + + /* Install the customized pipeline: + */ + _tnl_destroy_pipeline( ctx ); + _tnl_install_pipeline( ctx, gamma_pipeline ); + + /* Configure swrast to match hardware characteristics: + */ + _swrast_allow_pixel_fog( ctx, GL_FALSE ); + _swrast_allow_vertex_fog( ctx, GL_TRUE ); + + gammaInitVB( ctx ); + gammaDDInitExtensions( ctx ); + gammaDDInitDriverFuncs( ctx ); + gammaDDInitStateFuncs( ctx ); + gammaDDInitSpanFuncs( ctx ); + gammaDDInitTextureFuncs( ctx ); + gammaDDInitTriFuncs( ctx ); + gammaDDInitState( gmesa ); + + driContextPriv->driverPrivate = (void *)gmesa; + + GET_FIRST_DMA(gmesa->driFd, gmesa->hHWContext, + 1, &gmesa->bufIndex, &gmesa->bufSize, + &gmesa->buf, &gmesa->bufCount, gammascrn); + +#ifdef DO_VALIDATE + GET_FIRST_DMA(gmesa->driFd, gmesa->hHWContext, + 1, &gmesa->WCbufIndex, &gmesa->WCbufSize, + &gmesa->WCbuf, &gmesa->WCbufCount, gammascrn); +#endif + + switch (glVisual->depthBits) { + case 16: + gmesa->DeltaMode = DM_Depth16; + gmesa->depth_scale = 1.0f / 0xffff; + break; + case 24: + gmesa->DeltaMode = DM_Depth24; + gmesa->depth_scale = 1.0f / 0xffffff; + break; + case 32: + gmesa->DeltaMode = DM_Depth32; + gmesa->depth_scale = 1.0f / 0xffffffff; + break; + default: + break; + } + + gmesa->DepthSize = glVisual->depthBits; + gmesa->Flags = GAMMA_FRONT_BUFFER; + gmesa->Flags |= (glVisual->doubleBufferMode ? GAMMA_BACK_BUFFER : 0); + gmesa->Flags |= (gmesa->DepthSize > 0 ? GAMMA_DEPTH_BUFFER : 0); + + gmesa->EnabledFlags = GAMMA_FRONT_BUFFER; + gmesa->EnabledFlags |= (glVisual->doubleBufferMode ? GAMMA_BACK_BUFFER : 0); + + + if (gmesa->Flags & GAMMA_BACK_BUFFER) { + gmesa->readOffset = gmesa->drawOffset = gmesa->driScreen->fbHeight * gmesa->driScreen->fbWidth * gmesa->gammaScreen->cpp; + } else { + gmesa->readOffset = gmesa->drawOffset = 0; + } + + gammaInitHW( gmesa ); + + driContextPriv->driverPrivate = (void *)gmesa; + + return GL_TRUE; +} diff --git a/src/mesa/drivers/dri/gamma/gamma_context.h b/src/mesa/drivers/dri/gamma/gamma_context.h new file mode 100644 index 00000000000..84b54e2a63e --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_context.h @@ -0,0 +1,405 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_context.h,v 1.6 2002/12/16 16:18:50 dawes Exp $ */ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * + */ + +#ifndef _GAMMA_CONTEXT_H_ +#define _GAMMA_CONTEXT_H_ + +#include "dri_util.h" +#include "colormac.h" +#include "gamma_regs.h" +#include "gamma_macros.h" +#include "gamma_screen.h" +#include "macros.h" +#include "mtypes.h" +#include "glint_dri.h" +#include "mm.h" + +typedef union { + unsigned int i; + float f; +} dmaBufRec, *dmaBuf; + +/* Flags for context */ +#define GAMMA_FRONT_BUFFER 0x00000001 +#define GAMMA_BACK_BUFFER 0x00000002 +#define GAMMA_DEPTH_BUFFER 0x00000004 +#define GAMMA_STENCIL_BUFFER 0x00000008 +#define GAMMA_ACCUM_BUFFER 0x00000010 + +#define GAMMA_MAX_TEXTURE_SIZE 2048 + +/* These are the minimum requirements and should probably be increased */ +#define MAX_MODELVIEW_STACK 16 +#define MAX_PROJECTION_STACK 2 +#define MAX_TEXTURE_STACK 2 + +extern void gammaDDUpdateHWState(GLcontext *ctx); +extern gammaScreenPtr gammaCreateScreen(__DRIscreenPrivate *sPriv); +extern void gammaDestroyScreen(__DRIscreenPrivate *sPriv); +extern GLboolean gammaCreateContext( const __GLcontextModes *glVisual, + __DRIcontextPrivate *driContextPriv, + void *sharedContextPrivate); + +#define GAMMA_UPLOAD_ALL 0xffffffff +#define GAMMA_UPLOAD_CLIPRECTS 0x00000002 +#define GAMMA_UPLOAD_ALPHA 0x00000004 +#define GAMMA_UPLOAD_BLEND 0x00000008 +#define GAMMA_UPLOAD_DEPTH 0x00000010 +#define GAMMA_UPLOAD_VIEWPORT 0x00000020 +#define GAMMA_UPLOAD_SHADE 0x00000040 +#define GAMMA_UPLOAD_CLIP 0x00000080 +#define GAMMA_UPLOAD_MASKS 0x00000100 +#define GAMMA_UPLOAD_WINDOW 0x00000200 /* defunct */ +#define GAMMA_UPLOAD_GEOMETRY 0x00000400 +#define GAMMA_UPLOAD_POLYGON 0x00000800 +#define GAMMA_UPLOAD_DITHER 0x00001000 +#define GAMMA_UPLOAD_LOGICOP 0x00002000 +#define GAMMA_UPLOAD_FOG 0x00004000 +#define GAMMA_UPLOAD_LIGHT 0x00008000 +#define GAMMA_UPLOAD_CONTEXT 0x00010000 +#define GAMMA_UPLOAD_TEX0 0x00020000 +#define GAMMA_UPLOAD_STIPPLE 0x00040000 +#define GAMMA_UPLOAD_TRANSFORM 0x00080000 +#define GAMMA_UPLOAD_LINEMODE 0x00100000 +#define GAMMA_UPLOAD_POINTMODE 0x00200000 +#define GAMMA_UPLOAD_TRIMODE 0x00400000 + +#define GAMMA_NEW_CLIP 0x00000001 +#define GAMMA_NEW_WINDOW 0x00000002 +#define GAMMA_NEW_CONTEXT 0x00000004 +#define GAMMA_NEW_TEXTURE 0x00000008 /* defunct */ +#define GAMMA_NEW_ALPHA 0x00000010 +#define GAMMA_NEW_DEPTH 0x00000020 +#define GAMMA_NEW_MASKS 0x00000040 +#define GAMMA_NEW_POLYGON 0x00000080 +#define GAMMA_NEW_CULL 0x00000100 +#define GAMMA_NEW_LOGICOP 0x00000200 +#define GAMMA_NEW_FOG 0x00000400 +#define GAMMA_NEW_LIGHT 0x00000800 +#define GAMMA_NEW_STIPPLE 0x00001000 +#define GAMMA_NEW_ALL 0xffffffff + +#define GAMMA_FALLBACK_TRI 0x00000001 +#define GAMMA_FALLBACK_TEXTURE 0x00000002 + +#define FLUSH_BATCH(gmesa) do { \ + /*FLUSH_DMA_BUFFER(gmesa);*/ \ +} while(0) + +struct gamma_context; +typedef struct gamma_context gammaContextRec; +typedef struct gamma_context *gammaContextPtr; +typedef struct gamma_texture_object_t *gammaTextureObjectPtr; + +#define VALID_GAMMA_TEXTURE_OBJECT(tobj) (tobj) + +#define GAMMA_TEX_MAXLEVELS 12 + +/* For shared texture space managment, these texture objects may also + * be used as proxies for regions of texture memory containing other + * client's textures. Such proxy textures (not to be confused with GL + * proxy textures) are subject to the same LRU aging we use for our + * own private textures, and thus we have a mechanism where we can + * fairly decide between kicking out our own textures and those of + * other clients. + * + * Non-local texture objects have a valid MemBlock to describe the + * region managed by the other client, and can be identified by + * 't->globj == 0' + */ +struct gamma_texture_object_t { + struct gamma_texture_object_t *next, *prev; + + GLuint age; + struct gl_texture_object *globj; + + int Pitch; + int Height; + int texelBytes; + int totalSize; + int bound; + + PMemBlock MemBlock; + char * BufAddr; + + GLuint min_level; + GLuint max_level; + GLuint dirty_images; + + GLint firstLevel, lastLevel; /* upload tObj->Image[first .. lastLevel] */ + + struct { + const struct gl_texture_image *image; + int offset; /* into BufAddr */ + int height; + int internalFormat; + } image[GAMMA_TEX_MAXLEVELS]; + + CARD32 TextureBaseAddr[GAMMA_TEX_MAXLEVELS]; + CARD32 TextureAddressMode; + CARD32 TextureColorMode; + CARD32 TextureFilterMode; + CARD32 TextureFormat; + CARD32 TextureReadMode; + CARD32 TextureBorderColor; +}; + +#define GAMMA_NO_PALETTE 0x0 +#define GAMMA_USE_PALETTE 0x1 +#define GAMMA_UPDATE_PALETTE 0x2 +#define GAMMA_FALLBACK_PALETTE 0x4 + +void gammaUpdateTextureState( GLcontext *ctx ); + +void gammaDestroyTexObj( gammaContextPtr gmesa, gammaTextureObjectPtr t ); +void gammaSwapOutTexObj( gammaContextPtr gmesa, gammaTextureObjectPtr t ); +void gammaUploadTexImages( gammaContextPtr gmesa, gammaTextureObjectPtr t ); + +void gammaResetGlobalLRU( gammaContextPtr gmesa ); +void gammaUpdateTexLRU( gammaContextPtr gmesa, gammaTextureObjectPtr t ); +void gammaTexturesGone( gammaContextPtr gmesa, + GLuint start, GLuint end, + GLuint in_use ); + +void gammaEmitHwState( gammaContextPtr gmesa ); +void gammaDDInitExtensions( GLcontext *ctx ); +void gammaDDInitDriverFuncs( GLcontext *ctx ); +void gammaDDInitSpanFuncs( GLcontext *ctx ); +void gammaDDInitState( gammaContextPtr gmesa ); +void gammaInitHW( gammaContextPtr gmesa ); +void gammaDDInitStateFuncs( GLcontext *ctx ); +void gammaDDInitTextureFuncs( GLcontext *ctx ); +void gammaDDInitTriFuncs( GLcontext *ctx ); + +void gammaUpdateWindow( GLcontext *ctx ); +void gammaUpdateViewportOffset( GLcontext *ctx ); + +void gammaPrintLocalLRU( gammaContextPtr gmesa ); +void gammaPrintGlobalLRU( gammaContextPtr gmesa ); + +extern void gammaFallback( gammaContextPtr gmesa, GLuint bit, GLboolean mode ); +#define FALLBACK( imesa, bit, mode ) gammaFallback( imesa, bit, mode ) + +/* Use the templated vertex formats. Only one of these is used in gamma. + */ +#define TAG(x) gamma##x +#include "tnl_dd/t_dd_vertex.h" +#undef TAG + +typedef void (*gamma_quad_func)( gammaContextPtr, + const gammaVertex *, + const gammaVertex *, + const gammaVertex *, + const gammaVertex * ); +typedef void (*gamma_tri_func)( gammaContextPtr, + const gammaVertex *, + const gammaVertex *, + const gammaVertex * ); +typedef void (*gamma_line_func)( gammaContextPtr, + const gammaVertex *, + const gammaVertex * ); +typedef void (*gamma_point_func)( gammaContextPtr, + const gammaVertex * ); + + +struct gamma_context { + GLcontext *glCtx; /* Mesa context */ + + __DRIcontextPrivate *driContext; + __DRIscreenPrivate *driScreen; + __DRIdrawablePrivate *driDrawable; + + GLuint new_gl_state; + GLuint new_state; + GLuint dirty; + + GLINTSAREADRIPtr sarea; + + /* Temporaries for translating away float colors: + */ + struct gl_client_array UbyteColor; + struct gl_client_array UbyteSecondaryColor; + + /* Mirrors of some DRI state + */ + drmContext hHWContext; + drmLock *driHwLock; + int driFd; + + GLuint numClipRects; /* Cliprects for the draw buffer */ + XF86DRIClipRectPtr pClipRects; + + dmaBuf buf; /* DMA buffer for regular cmds */ + int bufIndex; + int bufSize; + int bufCount; + + dmaBuf WCbuf; /* DMA buffer for window changed cmds */ + int WCbufIndex; + int WCbufSize; + int WCbufCount; + + gammaScreenPtr gammaScreen; /* Screen private DRI data */ + + int drawOffset; + int readOffset; + + gamma_point_func draw_point; + gamma_line_func draw_line; + gamma_tri_func draw_tri; + gamma_quad_func draw_quad; + + GLuint Fallback; + GLuint RenderIndex; + GLuint SetupNewInputs; + GLuint SetupIndex; + + GLuint vertex_format; + GLuint vertex_size; + GLuint vertex_stride_shift; + GLubyte *verts; + + GLfloat hw_viewport[16]; + GLuint hw_primitive; + GLenum render_primitive; + + GLfloat depth_scale; + + gammaTextureObjectPtr CurrentTexObj[2]; + struct gamma_texture_object_t TexObjList; + struct gamma_texture_object_t SwappedOut; + GLenum TexEnvImageFmt[2]; + + memHeap_t *texHeap; + + unsigned int lastSwap; + int texAge; + int ctxAge; + int dirtyAge; + unsigned int lastStamp; + + + CARD32 ClearColor; + CARD32 Color; + CARD32 DitherMode; + CARD32 ClearDepth; + CARD32 FogMode; + CARD32 AreaStippleMode; + CARD32 LBReadFormat; + CARD32 LBWriteFormat; + CARD32 LineMode; + CARD32 PointMode; + CARD32 TriangleMode; + CARD32 AntialiasMode; + GLfloat ViewportScaleX; + GLfloat ViewportScaleY; + GLfloat ViewportScaleZ; + GLfloat ViewportOffsetX; + GLfloat ViewportOffsetY; + GLfloat ViewportOffsetZ; + int MatrixMode; + int DepthMode; + int TransformMode; + int LBReadMode; + int FBReadMode; + int FBWindowBase; + int LBWindowBase; + int ColorDDAMode; + int GeometryMode; + int AlphaTestMode; + int AlphaBlendMode; + int AB_FBReadMode; + int AB_FBReadMode_Save; + int DeltaMode; + int ColorMaterialMode; + int FBHardwareWriteMask; + int MaterialMode; + int NormalizeMode; + int LightingMode; + int Light0Mode; + int Light1Mode; + int Light2Mode; + int Light3Mode; + int Light4Mode; + int Light5Mode; + int Light6Mode; + int Light7Mode; + int Light8Mode; + int Light9Mode; + int Light10Mode; + int Light11Mode; + int Light12Mode; + int Light13Mode; + int Light14Mode; + int Light15Mode; + int LogicalOpMode; + int ScissorMode; + int ScissorMaxXY; + int ScissorMinXY; + int Window; /* GID part probably should be in draw priv */ + int WindowOrigin; + int x, y, w, h; /* Probably should be in drawable priv */ + int FrameCount; /* Probably should be in drawable priv */ + int NotClipped; /* Probably should be in drawable priv */ + int WindowChanged; /* Probably should be in drawabl... */ + int Flags; + int EnabledFlags; + int DepthSize; + int Begin; + GLenum ErrorValue; + int Texture1DEnabled; + int Texture2DEnabled; + + float ModelView[16]; + float Proj[16]; + float ModelViewProj[16]; + float Texture[16]; + + float ModelViewStack[(MAX_MODELVIEW_STACK-1)*16]; + int ModelViewCount; + float ProjStack[(MAX_PROJECTION_STACK-1)*16]; + int ProjCount; + float TextureStack[(MAX_TEXTURE_STACK-1)*16]; + int TextureCount; +}; + +static __inline GLuint gammaPackColor( GLuint cpp, + GLubyte r, GLubyte g, + GLubyte b, GLubyte a ) +{ + switch ( cpp ) { + case 2: + return PACK_COLOR_565( r, g, b ); + case 4: + return PACK_COLOR_8888( a, r, g, b ); + default: + return 0; + } +} + +#define GAMMA_CONTEXT(ctx) ((gammaContextPtr)(ctx->DriverCtx)) + +#endif /* _GAMMA_CONTEXT_H_ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_dd.c b/src/mesa/drivers/dri/gamma/gamma_dd.c new file mode 100644 index 00000000000..5bd84026e98 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_dd.c @@ -0,0 +1,128 @@ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * + */ + +#include "gamma_context.h" +#include "gamma_vb.h" +#include "gamma_lock.h" +#if defined(USE_X86_ASM) +#include "X86/common_x86_asm.h" +#endif + +#include "context.h" +#include "swrast/swrast.h" + +#define GAMMA_DATE "20021125" + + +/* Return the width and height of the current color buffer. + */ +static void gammaDDGetBufferSize( GLframebuffer *buffer, + GLuint *width, GLuint *height ) +{ + GET_CURRENT_CONTEXT(ctx); + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + GAMMAHW_LOCK( gmesa ); + *width = gmesa->driDrawable->w; + *height = gmesa->driDrawable->h; + GAMMAHW_UNLOCK( gmesa ); +} + + +/* Return various strings for glGetString(). + */ +static const GLubyte *gammaDDGetString( GLcontext *ctx, GLenum name ) +{ + static char buffer[128]; + + switch ( name ) { + case GL_VENDOR: + return (GLubyte *)"VA Linux Systems, Inc."; + + case GL_RENDERER: + sprintf( buffer, "Mesa DRI Gamma " GAMMA_DATE ); + + /* Append any CPU-specific information. + */ +#ifdef USE_X86_ASM + if ( _mesa_x86_cpu_features ) { + strncat( buffer, " x86", 4 ); + } +#ifdef USE_MMX_ASM + if ( cpu_has_mmx ) { + strncat( buffer, "/MMX", 4 ); + } +#endif +#ifdef USE_3DNOW_ASM + if ( cpu_has_3dnow ) { + strncat( buffer, "/3DNow!", 7 ); + } +#endif +#ifdef USE_SSE_ASM + if ( cpu_has_xmm ) { + strncat( buffer, "/SSE", 4 ); + } +#endif +#endif + return (GLubyte *)buffer; + + default: + return NULL; + } +} + +/* Enable the extensions supported by this driver. + */ +void gammaDDInitExtensions( GLcontext *ctx ) +{ + /* None... */ +} + +/* Initialize the driver's misc functions. + */ +void gammaDDInitDriverFuncs( GLcontext *ctx ) +{ + ctx->Driver.GetBufferSize = gammaDDGetBufferSize; + ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; + ctx->Driver.GetString = gammaDDGetString; + + ctx->Driver.Error = NULL; + + /* Pixel path fallbacks + */ + ctx->Driver.Accum = _swrast_Accum; + ctx->Driver.Bitmap = _swrast_Bitmap; + ctx->Driver.CopyPixels = _swrast_CopyPixels; + ctx->Driver.DrawPixels = _swrast_DrawPixels; + ctx->Driver.ReadPixels = _swrast_ReadPixels; + ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; + + /* Swrast hooks for imaging extensions: + */ + ctx->Driver.CopyColorTable = _swrast_CopyColorTable; + ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; + ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; + ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; +} diff --git a/src/mesa/drivers/dri/gamma/gamma_inithw.c b/src/mesa/drivers/dri/gamma/gamma_inithw.c new file mode 100644 index 00000000000..47eb802b4e7 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_inithw.c @@ -0,0 +1,551 @@ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * Kevin E. Martin <[email protected]> + * + */ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_inithw.c,v 1.9 2002/10/30 12:51:29 alanh Exp $ */ + +#include "gamma_context.h" +#include "glint_dri.h" + +void gammaInitHW( gammaContextPtr gmesa ) +{ + GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)gmesa->driScreen->pDevPriv; + int i; + + if (gDRIPriv->numMultiDevices == 2) { + /* Set up each MX's ScanLineOwnership for OpenGL */ + CHECK_DMA_BUFFER(gmesa, 5); + WRITE(gmesa->buf, BroadcastMask, 1); + WRITE(gmesa->buf, ScanLineOwnership, 5); /* Use bottom left as [0,0] */ + WRITE(gmesa->buf, BroadcastMask, 2); + WRITE(gmesa->buf, ScanLineOwnership, 1); /* Use bottom left as [0,0] */ + /* Broadcast to both MX's */ + WRITE(gmesa->buf, BroadcastMask, 3); + FLUSH_DMA_BUFFER(gmesa); + } + + gmesa->AlphaBlendMode = (AlphaBlendModeDisable | + AB_Src_One | + AB_Dst_Zero | + AB_NoAlphaBufferPresent | + AB_ColorFmt_8888 | + AB_ColorOrder_RGB | + AB_OpenGLType | + AB_AlphaDst_FBData | + AB_ColorConversionScale | + AB_AlphaConversionScale); + + gmesa->DitherMode = DitherModeEnable | DM_ColorOrder_RGB; + + switch (gmesa->gammaScreen->cpp) { + case 2: + gmesa->DitherMode |= DM_ColorFmt_5555; + gmesa->AlphaBlendMode |= AB_ColorFmt_5555; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PixelSize, 1); + break; + case 4: + gmesa->DitherMode |= DM_ColorFmt_8888; + gmesa->AlphaBlendMode |= AB_ColorFmt_8888; + WRITE(gmesa->buf, PixelSize, 0); + break; + } + + /* FIXME for stencil, gid, etc */ + switch (gmesa->DepthSize) { + case 16: + gmesa->LBReadFormat = + (LBRF_DepthWidth16 | + LBRF_StencilWidth8 | + LBRF_StencilPos16 | + LBRF_FrameCount8 | + LBRF_FrameCountPos24 | + LBRF_GIDWidth4 | + LBRF_GIDPos32 ); + gmesa->LBWriteFormat = + (LBRF_DepthWidth16 | + LBRF_StencilWidth8 | + LBRF_StencilPos16 | + LBRF_FrameCount8 | + LBRF_FrameCountPos24 | + LBRF_GIDWidth4 | + LBRF_GIDPos32 ); + break; + case 24: + gmesa->LBReadFormat = + (LBRF_DepthWidth24 | + LBRF_StencilWidth8 | + LBRF_StencilPos24 | + LBRF_FrameCount8 | + LBRF_FrameCountPos32 | + LBRF_GIDWidth4 | + LBRF_GIDPos36 ); + gmesa->LBWriteFormat = + (LBRF_DepthWidth24 | + LBRF_StencilWidth8 | + LBRF_StencilPos24 | + LBRF_FrameCount8 | + LBRF_FrameCountPos32 | + LBRF_GIDWidth4 | + LBRF_GIDPos36 ); + break; + case 32: + gmesa->LBReadFormat = + (LBRF_DepthWidth32 | + LBRF_StencilWidth8 | + LBRF_StencilPos32 | + LBRF_FrameCount8 | + LBRF_FrameCountPos40 | + LBRF_GIDWidth4 | + LBRF_GIDPos44 ); + gmesa->LBWriteFormat = + (LBRF_DepthWidth32 | + LBRF_StencilWidth8 | + LBRF_StencilPos32 | + LBRF_FrameCount8 | + LBRF_FrameCountPos40 | + LBRF_GIDWidth4 | + LBRF_GIDPos44 ); + break; + } + + gmesa->FBHardwareWriteMask = 0xffffffff; + gmesa->FogMode = FogModeDisable; + gmesa->ClearDepth = 0xffffffff; + gmesa->AreaStippleMode = AreaStippleModeDisable; + gmesa->x = 0; + gmesa->y = 0; + gmesa->w = 0; + gmesa->h = 0; + gmesa->FrameCount = 0; + gmesa->MatrixMode = GL_MODELVIEW; + gmesa->ModelViewCount = 0; + gmesa->ProjCount = 0; + gmesa->TextureCount = 0; + gmesa->PointMode = PM_AntialiasQuality_4x4; + gmesa->LineMode = LM_AntialiasQuality_4x4; + gmesa->TriangleMode = TM_AntialiasQuality_4x4; + gmesa->AntialiasMode = AntialiasModeDisable; + + for (i = 0; i < 16; i++) + if (i % 5 == 0) + gmesa->ModelView[i] = + gmesa->Proj[i] = + gmesa->ModelViewProj[i] = + gmesa->Texture[i] = 1.0; + else + gmesa->ModelView[i] = + gmesa->Proj[i] = + gmesa->ModelViewProj[i] = + gmesa->Texture[i] = 0.0; + + gmesa->LBReadMode = (LBReadSrcDisable | + LBReadDstDisable | + LBDataTypeDefault | + LBWindowOriginBot | + gDRIPriv->pprod); + gmesa->FBReadMode = (FBReadSrcDisable | + FBReadDstDisable | + FBDataTypeDefault | + FBWindowOriginBot | + gDRIPriv->pprod); + + if (gDRIPriv->numMultiDevices == 2) { + gmesa->LBReadMode |= LBScanLineInt2; + gmesa->FBReadMode |= FBScanLineInt2; + gmesa->LBWindowBase = gmesa->driScreen->fbWidth * + (gmesa->driScreen->fbHeight/2 - 1); + gmesa->FBWindowBase = gmesa->driScreen->fbWidth * + (gmesa->driScreen->fbHeight/2 - 1); + } else { + gmesa->LBWindowBase = gmesa->driScreen->fbWidth * + (gmesa->driScreen->fbHeight - 1); + gmesa->FBWindowBase = gmesa->driScreen->fbWidth * + (gmesa->driScreen->fbHeight - 1); + } + + gmesa->Begin = (B_AreaStippleDisable | + B_LineStippleDisable | + B_AntiAliasDisable | + B_TextureDisable | + B_FogDisable | + B_SubPixelCorrectEnable | + B_PrimType_Null); + + gmesa->ColorDDAMode = (ColorDDAEnable | + ColorDDAGouraud); + + gmesa->GeometryMode = (GM_TextureDisable | + GM_FogDisable | + GM_FogExp | + GM_FrontPolyFill | + GM_BackPolyFill | + GM_FrontFaceCCW | + GM_PolyCullDisable | + GM_PolyCullBack | + GM_ClipShortLinesDisable | + GM_ClipSmallTrisDisable | + GM_RenderMode | + GM_Feedback2D | + GM_CullFaceNormDisable | + GM_AutoFaceNormDisable | + GM_GouraudShading | + GM_UserClipNone | + GM_PolyOffsetPointDisable | + GM_PolyOffsetLineDisable | + GM_PolyOffsetFillDisable | + GM_InvertFaceNormCullDisable); + + gmesa->AlphaTestMode = (AlphaTestModeDisable | + AT_Always); + + gmesa->AB_FBReadMode_Save = gmesa->AB_FBReadMode = 0; + + gmesa->Window = (WindowEnable | /* For GID testing */ + W_PassIfEqual | + (0 << 5)); /* GID part is set from draw priv (below) */ + + gmesa->NotClipped = GL_FALSE; + gmesa->WindowChanged = GL_TRUE; + + gmesa->Texture1DEnabled = GL_FALSE; + gmesa->Texture2DEnabled = GL_FALSE; + + gmesa->DepthMode |= (DepthModeDisable | + DM_WriteMask | + DM_Less); + + gmesa->DeltaMode |= (DM_SubPixlCorrectionEnable | + DM_SmoothShadingEnable | + DM_Target500TXMX); + + gmesa->LightingMode = LightingModeDisable | LightingModeSpecularEnable; + gmesa->Light0Mode = LNM_Off; + gmesa->Light1Mode = LNM_Off; + gmesa->Light2Mode = LNM_Off; + gmesa->Light3Mode = LNM_Off; + gmesa->Light4Mode = LNM_Off; + gmesa->Light5Mode = LNM_Off; + gmesa->Light6Mode = LNM_Off; + gmesa->Light7Mode = LNM_Off; + gmesa->Light8Mode = LNM_Off; + gmesa->Light9Mode = LNM_Off; + gmesa->Light10Mode = LNM_Off; + gmesa->Light11Mode = LNM_Off; + gmesa->Light12Mode = LNM_Off; + gmesa->Light13Mode = LNM_Off; + gmesa->Light14Mode = LNM_Off; + gmesa->Light15Mode = LNM_Off; + + gmesa->LogicalOpMode = LogicalOpModeDisable; + + gmesa->MaterialMode = MaterialModeDisable; + + gmesa->ScissorMode = UserScissorDisable | ScreenScissorDisable; + + gmesa->TransformMode = XM_UseModelViewProjMatrix | + XM_TexGenModeS_None | + XM_TexGenModeT_None | + XM_TexGenModeR_None | + XM_TexGenModeQ_None; + + CHECK_DMA_BUFFER(gmesa, 20); + WRITE(gmesa->buf, LineStippleMode, 0); + WRITE(gmesa->buf, RouterMode, 0); + WRITE(gmesa->buf, TextureAddressMode, 0); + WRITE(gmesa->buf, TextureReadMode, 0); + WRITE(gmesa->buf, TextureFilterMode, 0); + WRITE(gmesa->buf, TextureColorMode, 0); + WRITE(gmesa->buf, StencilMode, 0); + WRITE(gmesa->buf, PatternRamMode, 0); + WRITE(gmesa->buf, ChromaTestMode, 0); + WRITE(gmesa->buf, StatisticMode, 0); + WRITE(gmesa->buf, AreaStippleMode, gmesa->AreaStippleMode); + WRITE(gmesa->buf, ScissorMode, gmesa->ScissorMode); + WRITE(gmesa->buf, FogMode, gmesa->FogMode); + WRITE(gmesa->buf, AntialiasMode, gmesa->AntialiasMode); + WRITE(gmesa->buf, LogicalOpMode, gmesa->LogicalOpMode); + WRITE(gmesa->buf, TriangleMode, gmesa->TriangleMode); + WRITE(gmesa->buf, PointMode, gmesa->PointMode); + WRITE(gmesa->buf, LineMode, gmesa->LineMode); + WRITE(gmesa->buf, LBWriteFormat, gmesa->LBWriteFormat); + WRITE(gmesa->buf, LBReadFormat, gmesa->LBReadFormat); + + /* Framebuffer initialization */ + CHECK_DMA_BUFFER(gmesa, 10); + WRITE(gmesa->buf, FBSourceData, 0); + WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode); + if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) { + if (gDRIPriv->numMultiDevices == 2) { + WRITE(gmesa->buf, FBPixelOffset, + (gmesa->driScreen->fbHeight/2)*gmesa->driScreen->fbWidth); + } else { + WRITE(gmesa->buf, FBPixelOffset, + gmesa->driScreen->fbHeight*gmesa->driScreen->fbWidth); + } + } else + WRITE(gmesa->buf, FBPixelOffset, 0); + WRITE(gmesa->buf, FBSourceOffset, 0); + WRITE(gmesa->buf, FBHardwareWriteMask, 0xffffffff); + WRITE(gmesa->buf, FBSoftwareWriteMask, 0xffffffff); + WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); + WRITE(gmesa->buf, FBWindowBase, gmesa->FBWindowBase); + WRITE(gmesa->buf, ScreenSize, ((gmesa->driScreen->fbHeight << 16) | + (gmesa->driScreen->fbWidth))); + WRITE(gmesa->buf, WindowOrigin, 0x00000000); + + /* Localbuffer initialization */ + CHECK_DMA_BUFFER(gmesa, 5); + WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); + WRITE(gmesa->buf, LBSourceOffset, 0); + WRITE(gmesa->buf, LBWriteMode, LBWriteModeEnable); + WRITE(gmesa->buf, LBWindowOffset, 0); + WRITE(gmesa->buf, LBWindowBase, gmesa->LBWindowBase); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, Rectangle2DControl, 1); + + CHECK_DMA_BUFFER(gmesa, 11); + WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); + WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); + WRITE(gmesa->buf, FBBlockColor, 0x00000000); + WRITE(gmesa->buf, ConstantColor, 0x00000000); + WRITE(gmesa->buf, AlphaTestMode, gmesa->AlphaTestMode); + WRITE(gmesa->buf, AlphaBlendMode, gmesa->AlphaBlendMode); + WRITE(gmesa->buf, DitherMode, gmesa->DitherMode); + if (gDRIPriv->numMultiDevices == 2) + WRITE(gmesa->buf, RasterizerMode, RM_MultiGLINT | RM_BiasCoordNearHalf); + else + WRITE(gmesa->buf, RasterizerMode, RM_BiasCoordNearHalf); + WRITE(gmesa->buf, GLINTWindow, gmesa->Window); + WRITE(gmesa->buf, FastClearDepth, gmesa->ClearDepth); + WRITE(gmesa->buf, GLINTDepth, gmesa->ClearDepth); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, EdgeFlag, EdgeFlagEnable); + + CHECK_DMA_BUFFER(gmesa, 16); + WRITEF(gmesa->buf, ModelViewMatrix0, 1.0); + WRITEF(gmesa->buf, ModelViewMatrix1, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix2, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix3, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix4, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix5, 1.0); + WRITEF(gmesa->buf, ModelViewMatrix6, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix7, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix8, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix9, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix10, 1.0); + WRITEF(gmesa->buf, ModelViewMatrix11, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix12, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix13, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix14, 0.0); + WRITEF(gmesa->buf, ModelViewMatrix15, 1.0); + + CHECK_DMA_BUFFER(gmesa, 16); + WRITEF(gmesa->buf, ModelViewProjectionMatrix0, 1.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix1, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix2, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix3, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix4, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix5, 1.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix6, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix7, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix8, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix9, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix10, 1.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix11, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix12, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix13, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix14, 0.0); + WRITEF(gmesa->buf, ModelViewProjectionMatrix15, 1.0); + + CHECK_DMA_BUFFER(gmesa, 16); + WRITEF(gmesa->buf, TextureMatrix0, 1.0); + WRITEF(gmesa->buf, TextureMatrix1, 0.0); + WRITEF(gmesa->buf, TextureMatrix2, 0.0); + WRITEF(gmesa->buf, TextureMatrix3, 0.0); + WRITEF(gmesa->buf, TextureMatrix4, 0.0); + WRITEF(gmesa->buf, TextureMatrix5, 1.0); + WRITEF(gmesa->buf, TextureMatrix6, 0.0); + WRITEF(gmesa->buf, TextureMatrix7, 0.0); + WRITEF(gmesa->buf, TextureMatrix8, 0.0); + WRITEF(gmesa->buf, TextureMatrix9, 0.0); + WRITEF(gmesa->buf, TextureMatrix10, 1.0); + WRITEF(gmesa->buf, TextureMatrix11, 0.0); + WRITEF(gmesa->buf, TextureMatrix12, 0.0); + WRITEF(gmesa->buf, TextureMatrix13, 0.0); + WRITEF(gmesa->buf, TextureMatrix14, 0.0); + WRITEF(gmesa->buf, TextureMatrix15, 1.0); + + CHECK_DMA_BUFFER(gmesa, 16); + WRITEF(gmesa->buf, TexGen0, 0.0); + WRITEF(gmesa->buf, TexGen1, 0.0); + WRITEF(gmesa->buf, TexGen2, 0.0); + WRITEF(gmesa->buf, TexGen3, 0.0); + WRITEF(gmesa->buf, TexGen4, 0.0); + WRITEF(gmesa->buf, TexGen5, 0.0); + WRITEF(gmesa->buf, TexGen6, 0.0); + WRITEF(gmesa->buf, TexGen7, 0.0); + WRITEF(gmesa->buf, TexGen8, 0.0); + WRITEF(gmesa->buf, TexGen9, 0.0); + WRITEF(gmesa->buf, TexGen10, 0.0); + WRITEF(gmesa->buf, TexGen11, 0.0); + WRITEF(gmesa->buf, TexGen12, 0.0); + WRITEF(gmesa->buf, TexGen13, 0.0); + WRITEF(gmesa->buf, TexGen14, 0.0); + WRITEF(gmesa->buf, TexGen15, 0.0); + + CHECK_DMA_BUFFER(gmesa, 9); + WRITEF(gmesa->buf, NormalMatrix0, 1.0); + WRITEF(gmesa->buf, NormalMatrix1, 0.0); + WRITEF(gmesa->buf, NormalMatrix2, 0.0); + WRITEF(gmesa->buf, NormalMatrix3, 0.0); + WRITEF(gmesa->buf, NormalMatrix4, 1.0); + WRITEF(gmesa->buf, NormalMatrix5, 0.0); + WRITEF(gmesa->buf, NormalMatrix6, 0.0); + WRITEF(gmesa->buf, NormalMatrix7, 0.0); + WRITEF(gmesa->buf, NormalMatrix8, 1.0); + + CHECK_DMA_BUFFER(gmesa, 3); + WRITEF(gmesa->buf, FogDensity, 0.0); + WRITEF(gmesa->buf, FogEnd, 0.0); + WRITEF(gmesa->buf, FogScale, 0.0); + + CHECK_DMA_BUFFER(gmesa, 2); + WRITEF(gmesa->buf, LineClipLengthThreshold, 0.0); + WRITEF(gmesa->buf, TriangleClipAreaThreshold, 0.0); + + CHECK_DMA_BUFFER(gmesa, 5); + WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode); + WRITE(gmesa->buf, NormalizeMode, NormalizeModeDisable); + WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); + WRITE(gmesa->buf, ColorMaterialMode, ColorMaterialModeDisable); + WRITE(gmesa->buf, MaterialMode, MaterialModeDisable); + + CHECK_DMA_BUFFER(gmesa, 2); + WRITE(gmesa->buf, FrontSpecularExponent, 0); /* fixed point */ + WRITE(gmesa->buf, BackSpecularExponent, 0); /* fixed point */ + + CHECK_DMA_BUFFER(gmesa, 29); + WRITEF(gmesa->buf, FrontAmbientColorRed, 0.2); + WRITEF(gmesa->buf, FrontAmbientColorGreen, 0.2); + WRITEF(gmesa->buf, FrontAmbientColorBlue, 0.2); + WRITEF(gmesa->buf, BackAmbientColorRed, 0.2); + WRITEF(gmesa->buf, BackAmbientColorGreen, 0.2); + WRITEF(gmesa->buf, BackAmbientColorBlue, 0.2); + WRITEF(gmesa->buf, FrontDiffuseColorRed, 0.8); + WRITEF(gmesa->buf, FrontDiffuseColorGreen, 0.8); + WRITEF(gmesa->buf, FrontDiffuseColorBlue, 0.8); + WRITEF(gmesa->buf, BackDiffuseColorRed, 0.8); + WRITEF(gmesa->buf, BackDiffuseColorGreen, 0.8); + WRITEF(gmesa->buf, BackDiffuseColorBlue, 0.8); + WRITEF(gmesa->buf, FrontSpecularColorRed, 0.0); + WRITEF(gmesa->buf, FrontSpecularColorGreen, 0.0); + WRITEF(gmesa->buf, FrontSpecularColorBlue, 0.0); + WRITEF(gmesa->buf, BackSpecularColorRed, 0.0); + WRITEF(gmesa->buf, BackSpecularColorGreen, 0.0); + WRITEF(gmesa->buf, BackSpecularColorBlue, 0.0); + WRITEF(gmesa->buf, FrontEmissiveColorRed, 0.0); + WRITEF(gmesa->buf, FrontEmissiveColorGreen, 0.0); + WRITEF(gmesa->buf, FrontEmissiveColorBlue, 0.0); + WRITEF(gmesa->buf, BackEmissiveColorRed, 0.0); + WRITEF(gmesa->buf, BackEmissiveColorGreen, 0.0); + WRITEF(gmesa->buf, BackEmissiveColorBlue, 0.0); + WRITEF(gmesa->buf, SceneAmbientColorRed, 0.2); + WRITEF(gmesa->buf, SceneAmbientColorGreen, 0.2); + WRITEF(gmesa->buf, SceneAmbientColorBlue, 0.2); + WRITEF(gmesa->buf, FrontAlpha, 1.0); + WRITEF(gmesa->buf, BackAlpha, 1.0); + + CHECK_DMA_BUFFER(gmesa, 7); + WRITE(gmesa->buf, PointSize, 1); + WRITEF(gmesa->buf, AApointSize, 1.0); + WRITE(gmesa->buf, LineWidth, 1); + WRITEF(gmesa->buf, AAlineWidth, 1.0); + WRITE(gmesa->buf, LineWidthOffset, 0); + WRITE(gmesa->buf, TransformMode, gmesa->TransformMode); + WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); + + CHECK_DMA_BUFFER(gmesa, 16); + WRITE(gmesa->buf, Light0Mode, LNM_Off); + WRITE(gmesa->buf, Light1Mode, LNM_Off); + WRITE(gmesa->buf, Light2Mode, LNM_Off); + WRITE(gmesa->buf, Light3Mode, LNM_Off); + WRITE(gmesa->buf, Light4Mode, LNM_Off); + WRITE(gmesa->buf, Light5Mode, LNM_Off); + WRITE(gmesa->buf, Light6Mode, LNM_Off); + WRITE(gmesa->buf, Light7Mode, LNM_Off); + WRITE(gmesa->buf, Light8Mode, LNM_Off); + WRITE(gmesa->buf, Light9Mode, LNM_Off); + WRITE(gmesa->buf, Light10Mode, LNM_Off); + WRITE(gmesa->buf, Light11Mode, LNM_Off); + WRITE(gmesa->buf, Light12Mode, LNM_Off); + WRITE(gmesa->buf, Light13Mode, LNM_Off); + WRITE(gmesa->buf, Light14Mode, LNM_Off); + WRITE(gmesa->buf, Light15Mode, LNM_Off); + + CHECK_DMA_BUFFER(gmesa, 22); + WRITEF(gmesa->buf, Light0AmbientIntensityBlue, 0.0); + WRITEF(gmesa->buf, Light0AmbientIntensityGreen, 0.0); + WRITEF(gmesa->buf, Light0AmbientIntensityRed, 0.0); + WRITEF(gmesa->buf, Light0DiffuseIntensityBlue, 1.0); + WRITEF(gmesa->buf, Light0DiffuseIntensityGreen, 1.0); + WRITEF(gmesa->buf, Light0DiffuseIntensityRed, 1.0); + WRITEF(gmesa->buf, Light0SpecularIntensityBlue, 1.0); + WRITEF(gmesa->buf, Light0SpecularIntensityGreen, 1.0); + WRITEF(gmesa->buf, Light0SpecularIntensityRed, 1.0); + WRITEF(gmesa->buf, Light0SpotlightDirectionZ, 0.0); + WRITEF(gmesa->buf, Light0SpotlightDirectionY, 0.0); + WRITEF(gmesa->buf, Light0SpotlightDirectionX, -1.0); + WRITEF(gmesa->buf, Light0SpotlightExponent, 0.0); + WRITEF(gmesa->buf, Light0PositionZ, 0.0); + WRITEF(gmesa->buf, Light0PositionY, 0.0); + WRITEF(gmesa->buf, Light0PositionX, 1.0); + WRITEF(gmesa->buf, Light0PositionW, 0.0); + WRITEF(gmesa->buf, Light0CosSpotlightCutoffAngle, -1.0); + WRITEF(gmesa->buf, Light0ConstantAttenuation, 1.0); + WRITEF(gmesa->buf, Light0LinearAttenuation, 0.0); + WRITEF(gmesa->buf, Light0QuadraticAttenuation,0.0); + + CHECK_DMA_BUFFER(gmesa, 2); + WRITEF(gmesa->buf, XBias, 0.0); + WRITEF(gmesa->buf, YBias, 0.0); + + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, ViewPortScaleX, gmesa->driScreen->fbWidth/4); + WRITEF(gmesa->buf, ViewPortScaleY, gmesa->driScreen->fbHeight/4); + WRITEF(gmesa->buf, ViewPortScaleZ, 1.0f); + WRITEF(gmesa->buf, ViewPortOffsetX, gmesa->x); + WRITEF(gmesa->buf, ViewPortOffsetY, gmesa->y); + WRITEF(gmesa->buf, ViewPortOffsetZ, 0.0f); + + CHECK_DMA_BUFFER(gmesa, 3); + WRITEF(gmesa->buf, Nz, 1.0); + WRITEF(gmesa->buf, Ny, 0.0); + WRITEF(gmesa->buf, Nx, 0.0); + + /* Send the initialization commands to the HW */ + FLUSH_DMA_BUFFER(gmesa); +} diff --git a/src/mesa/drivers/dri/gamma/gamma_lock.c b/src/mesa/drivers/dri/gamma/gamma_lock.c new file mode 100644 index 00000000000..4c0970f0908 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_lock.c @@ -0,0 +1,59 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_lock.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */ + +#include "gamma_context.h" +#include "gamma_lock.h" + +#ifdef DEBUG_LOCKING +char *prevLockFile = NULL; +int prevLockLine = 0; +#endif + + +/* Update the hardware state. This is called if another context has + * grabbed the hardware lock, which includes the X server. This + * function also updates the driver's window state after the X server + * moves, resizes or restacks a window -- the change will be reflected + * in the drawable position and clip rects. Since the X server grabs + * the hardware lock when it changes the window state, this routine will + * automatically be called after such a change. + */ +void gammaGetLock( gammaContextPtr gmesa, GLuint flags ) +{ + __DRIdrawablePrivate *dPriv = gmesa->driDrawable; + __DRIscreenPrivate *sPriv = gmesa->driScreen; + + drmGetLock( gmesa->driFd, gmesa->hHWContext, flags ); + + /* The window might have moved, so we might need to get new clip + * rects. + * + * NOTE: This releases and regrabs the hw lock to allow the X server + * to respond to the DRI protocol request for new drawable info. + * Since the hardware state depends on having the latest drawable + * clip rects, all state checking must be done _after_ this call. + */ + DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); + + if ( gmesa->lastStamp != dPriv->lastStamp ) { + gmesa->lastStamp = dPriv->lastStamp; + gmesa->new_state |= GAMMA_NEW_WINDOW | GAMMA_NEW_CLIP; + } + + gmesa->numClipRects = dPriv->numClipRects; + gmesa->pClipRects = dPriv->pClipRects; + +#if 0 + gmesa->dirty = ~0; + + if ( sarea->ctxOwner != gmesa->hHWContext ) { + sarea->ctxOwner = gmesa->hHWContext; + gmesa->dirty = GAMMA_UPLOAD_ALL; + } + + for ( i = 0 ; i < gmesa->lastTexHeap ; i++ ) { + if ( sarea->texAge[i] != gmesa->lastTexAge[i] ) { + gammaAgeTextures( gmesa, i ); + } + } +#endif +} diff --git a/src/mesa/drivers/dri/gamma/gamma_lock.h b/src/mesa/drivers/dri/gamma/gamma_lock.h new file mode 100644 index 00000000000..8b66e19aa4a --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_lock.h @@ -0,0 +1,88 @@ +#ifndef __GAMMA_LOCK_H__ +#define __GAMMA_LOCK_H__ + +#ifdef GLX_DIRECT_RENDERING + +extern void gammaGetLock( gammaContextPtr gmesa, GLuint flags ); + +/* Turn DEBUG_LOCKING on to find locking conflicts. + */ +#define DEBUG_LOCKING 0 + +#if DEBUG_LOCKING +extern char *prevLockFile; +extern int prevLockLine; + +#define DEBUG_LOCK() \ + do { \ + prevLockFile = (__FILE__); \ + prevLockLine = (__LINE__); \ + } while (0) + +#define DEBUG_RESET() \ + do { \ + prevLockFile = 0; \ + prevLockLine = 0; \ + } while (0) + +#define DEBUG_CHECK_LOCK() \ + do { \ + if ( prevLockFile ) { \ + fprintf( stderr, \ + "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \ + prevLockFile, prevLockLine, __FILE__, __LINE__ ); \ + exit( 1 ); \ + } \ + } while (0) + +#else + +#define DEBUG_LOCK() +#define DEBUG_RESET() +#define DEBUG_CHECK_LOCK() + +#endif + +/* + * !!! We may want to separate locks from locks with validation. This + * could be used to improve performance for those things commands that + * do not do any drawing !!! + */ + +/* Lock the hardware and validate our state. + */ +#define LOCK_HARDWARE( gmesa ) \ + do { \ + char __ret = 0; \ + DEBUG_CHECK_LOCK(); \ + DRM_CAS( gmesa->driHwLock, gmesa->hHWContext, \ + (DRM_LOCK_HELD | gmesa->hHWContext), __ret ); \ + if ( __ret ) \ + gammaGetLock( gmesa, 0 ); \ + DEBUG_LOCK(); \ + } while (0) + +/* Unlock the hardware. + */ +#define UNLOCK_HARDWARE( gmesa ) \ + do { \ + DRM_UNLOCK( gmesa->driFd, \ + gmesa->driHwLock, \ + gmesa->hHWContext ); \ + DEBUG_RESET(); \ + } while (0) + +#endif + +#define GAMMAHW_LOCK( gmesa ) \ + DRM_UNLOCK(gmesa->driFd, gmesa->driHwLock, gmesa->hHWContext); \ + DRM_SPINLOCK(&gmesa->driScreen->pSAREA->drawable_lock, \ + gmesa->driScreen->drawLockID); \ + VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); + +#define GAMMAHW_UNLOCK( gmesa ) \ + DRM_SPINUNLOCK(&gmesa->driScreen->pSAREA->drawable_lock, \ + gmesa->driScreen->drawLockID); \ + VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); + +#endif /* __GAMMA_LOCK_H__ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_macros.h b/src/mesa/drivers/dri/gamma/gamma_macros.h new file mode 100644 index 00000000000..bf9cf5f11f7 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_macros.h @@ -0,0 +1,328 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_macros.h,v 1.5 2002/02/22 21:33:02 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <[email protected]> + * + */ + +#ifndef _GAMMA_MACROS_H_ +#define _GAMMA_MACROS_H_ + +#ifdef GLX_DIRECT_RENDERING + +#define DEBUG_DRMDMA +#define DEBUG_ERRORS +#define DEBUG_COMMANDS_NOT +#define DEBUG_VERBOSE_NOT +#define DEBUG_VERBOSE_EXTRA_NOT + +#define RANDOMIZE_COLORS_NOT +#define TURN_OFF_CLEARS_NOT +#define CULL_ALL_PRIMS_NOT +#define TURN_OFF_DEPTH_NOT +#define TURN_OFF_BLEND_NOT +#define FAST_CLEAR_4_NOT +#define FORCE_DEPTH32_NOT +#define DONT_SEND_DMA_NOT +#define TURN_OFF_FCP_NOT +#define TURN_OFF_TEXTURES_NOT +#define DO_VALIDATE + +#define GAMMA_DMA_BUFFER_SIZE 4096 + +#if 0 +#define GAMMA_DMA_SEND_FLAGS DRM_DMA_PRIORITY +#define GAMMA_DMA_SEND_FLAGS DRM_DMA_BLOCK +#else +/* MUST use non-blocking dma flags for drawable lock routines */ +#define GAMMA_DMA_SEND_FLAGS 0 +#endif + +#if 0 +#define GAMMA_DMA_GET_FLAGS \ + (DRM_DMA_SMALLER_OK | DRM_DMA_LARGER_OK | DRM_DMA_WAIT) +#else +#define GAMMA_DMA_GET_FLAGS DRM_DMA_WAIT +#endif + +#if defined(DEBUG_DRMDMA) || defined(DEBUG_COMMANDS) || defined(DEBUG_VERBOSE) +#include <stdio.h> +#endif + +/* Note: The argument to DEBUG_GLCMDS() _must_ be enclosed in parenthesis */ +#ifdef DEBUG_VERBOSE +#define DEBUG_GLCMDS(s) printf s +#else +#define DEBUG_GLCMDS(s) +#endif + +/* Note: The argument to DEBUG_DMACMDS() _must_ be enclosed in parenthesis */ +#ifdef DEBUG_DRMDMA +#define DEBUG_DMACMDS(s) printf s +#else +#define DEBUG_DMACMDS(s) +#endif + +/* Note: The argument to DEBUG_WRITE() _must_ be enclosed in parenthesis */ +#ifdef DEBUG_COMMANDS +#define DEBUG_WRITE(s) printf s +#else +#define DEBUG_WRITE(s) +#endif + +/* Note: The argument to DEBUG_ERROR() _must_ be enclosed in parenthesis */ +#ifdef DEBUG_ERRORS +#define DEBUG_ERROR(s) printf s +#else +#define DEBUG_ERROR(s) +#endif + +#define WRITEV(buf,val1,val2,val3,val4) \ +do { \ + buf++->i = 0x9C008300; \ + buf++->f = val1; \ + buf++->f = val2; \ + buf++->f = val3; \ + buf++->f = val4; \ +} while (0) + +#define WRITE(buf,reg,val) \ +do { \ + buf++->i = Glint##reg##Tag; \ + buf++->i = val; \ + DEBUG_WRITE(("WRITE(buf, %s, 0x%08x);\n", #reg, (int)val)); \ +} while (0) + +#define WRITEF(buf,reg,val) \ +do { \ + buf++->i = Glint##reg##Tag; \ + buf++->f = val; \ + DEBUG_WRITE(("WRITEF(buf, %s, %f);\n", #reg, (float)val)); \ +} while (0) + +#define CHECK_WC_DMA_BUFFER(gcp,n) \ +do { \ + (gcp)->WCbufCount += (n<<1); \ +} while (0) + +#define CHECK_DMA_BUFFER(gcp,n) \ +do { \ + if ((gcp)->bufCount+(n<<1) >= (gcp)->bufSize) \ + PROCESS_DMA_BUFFER(gcp); \ + (gcp)->bufCount += (n<<1); \ +} while (0) + +#define CHECK_DMA_BUFFER2(gcp,n) \ +do { \ + if ((gcp)->bufCount+n >= (gcp)->bufSize) \ + PROCESS_DMA_BUFFER(gcp); \ + (gcp)->bufCount += n; \ +} while (0) + +#define FLUSH_DMA_BUFFER(gcp) \ +do { \ + if (gcp->bufCount) \ + PROCESS_DMA_BUFFER(gcp); \ +} while (0) + +#ifdef DONT_SEND_DMA +#define GET_DMA(fd, hHWCtx, n, idx, size) +#define SEND_DMA(fd, hHWCtx,n, idx, cnt) +#else +#define GET_DMA(fd, hHWCtx, n, idx, size) \ +do { \ + drmDMAReq dma; \ + int retcode, i; \ + \ + dma.context = (hHWCtx); \ + dma.send_count = 0; \ + dma.send_list = NULL; \ + dma.send_sizes = NULL; \ + dma.flags = GAMMA_DMA_GET_FLAGS; \ + dma.request_count = (n); \ + dma.request_size = GAMMA_DMA_BUFFER_SIZE; \ + dma.request_list = (idx); \ + dma.request_sizes = (size); \ + \ + do { \ + if ((retcode = drmDMA((fd), &dma))) { \ + DEBUG_DMACMDS(("drmDMA returned %d\n", retcode)); \ + } \ + } while (!(dma).granted_count); \ + \ + for (i = 0; i < (n); i++) { \ + (size)[i] >>= 2; /* Convert from bytes to words */ \ + } \ +} while (0) + +#define SEND_DMA(fd, hHWCtx, n, idx, cnt) \ +do { \ + drmDMAReq dma; \ + int retcode, i; \ + \ + for (i = 0; i < (n); i++) { \ + (cnt)[i] <<= 2; /* Convert from words to bytes */ \ + } \ + \ + dma.context = (hHWCtx); \ + dma.send_count = 1; \ + dma.send_list = (idx); \ + dma.send_sizes = (cnt); \ + dma.flags = GAMMA_DMA_SEND_FLAGS; \ + dma.request_count = 0; \ + dma.request_size = 0; \ + dma.request_list = NULL; \ + dma.request_sizes = NULL; \ + \ + if ((retcode = drmDMA((fd), &dma))) { \ + DEBUG_DMACMDS(("drmDMA returned %d\n", retcode)); \ + } \ + \ + for (i = 0; i < (n); i++) { \ + (cnt)[i] = 0; \ + } \ +} while (0) +#endif + +#define GET_FIRST_DMA(fd, hHWCtx, n, idx, size, buf, cnt, gPriv) \ +do { \ + int i; \ + \ + GET_DMA(fd, hHWCtx, n, idx, size); \ + \ + for (i = 0; i < (n); i++) { \ + (buf)[i] = (dmaBuf)(gPriv)->bufs->list[(idx)[i]].address; \ + (cnt)[i] = 0; \ + } \ +} while (0) + +#define PROCESS_DMA_BUFFER_TOP_HALF(gcp) \ +do { \ + SEND_DMA((gcp)->driFd, \ + (gcp)->hHWContext, 1, &(gcp)->bufIndex, &(gcp)->bufCount); \ +} while (0) + +#define PROCESS_DMA_BUFFER_BOTTOM_HALF(gcp) \ +do { \ + GET_DMA((gcp)->driFd, \ + (gcp)->hHWContext, 1, &(gcp)->bufIndex, &(gcp)->bufSize); \ + \ + (gcp)->buf = \ + (dmaBuf)(gcp)->gammaScreen->bufs->list[(gcp)->bufIndex].address; \ +} while (0) + +#define PROCESS_DMA_BUFFER(gcp) \ +do { \ + VALIDATE_DRAWABLE_INFO(gcp); \ + PROCESS_DMA_BUFFER_TOP_HALF(gcp); \ + PROCESS_DMA_BUFFER_BOTTOM_HALF(gcp); \ +} while (0) + +#ifdef DO_VALIDATE +#define VALIDATE_DRAWABLE_INFO_NO_LOCK(gcp) \ +do { \ + /*__DRIscreenPrivate *psp = gcp->driScreen;*/ \ + __DRIdrawablePrivate *pdp = gcp->driDrawable; \ + \ + if (*(pdp->pStamp) != pdp->lastStamp) { \ + int old_index = pdp->index; \ + while (*(pdp->pStamp) != pdp->lastStamp) { \ + DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ + } \ + if (pdp->index != old_index) { \ + gcp->Window &= ~W_GIDMask; \ + gcp->Window |= (pdp->index << 5); \ + CHECK_WC_DMA_BUFFER(gcp, 1); \ + WRITE(gcp->WCbuf, GLINTWindow, gcp->Window|(gcp->FrameCount<<9));\ + } \ + \ + gammaUpdateViewportOffset( gcp->glCtx); \ + \ + if (pdp->numClipRects == 1 && \ + pdp->pClipRects->x1 == pdp->x && \ + pdp->pClipRects->x2 == (pdp->x+pdp->w) && \ + pdp->pClipRects->y1 == pdp->y && \ + pdp->pClipRects->y2 == (pdp->y+pdp->h)) { \ + CHECK_WC_DMA_BUFFER(gcp, 1); \ + WRITE(gcp->WCbuf, Rectangle2DControl, 0); \ + gcp->NotClipped = GL_TRUE; \ + } else { \ + CHECK_WC_DMA_BUFFER(gcp, 1); \ + WRITE(gcp->WCbuf, Rectangle2DControl, 1); \ + gcp->NotClipped = GL_FALSE; \ + } \ + gcp->WindowChanged = GL_TRUE; \ + \ + if (gcp->WCbufCount) { \ + SEND_DMA((gcp)->gammaScreen->driScreen->fd, \ + (gcp)->hHWContext, 1, &(gcp)->WCbufIndex, \ + &(gcp)->WCbufCount); \ + (gcp)->WCbufIndex = -1; \ + } \ + } \ +} while (0) + +#define VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gcp) \ +do { \ + if ((gcp)->WCbufIndex < 0) { \ + GET_DMA((gcp)->gammaScreen->driScreen->fd, \ + (gcp)->hHWContext, 1, &(gcp)->WCbufIndex, \ + &(gcp)->WCbufSize); \ + \ + (gcp)->WCbuf = \ + (dmaBuf)(gcp)->gammaScreen->bufs-> \ + list[(gcp)->WCbufIndex].address; \ + } \ +} while (0) + +#define VALIDATE_DRAWABLE_INFO(gcp) \ +do { \ + __DRIscreenPrivate *psp = gcp->driScreen; \ +if (gcp->driDrawable) { \ + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ + VALIDATE_DRAWABLE_INFO_NO_LOCK(gcp); \ + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ + VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gcp); \ +} \ +} while (0) +#else +#define VALIDATE_DRAWABLE_INFO(gcp) +#endif + +#define CALC_LOG2(l2,s) \ +do { \ + int __s = s; \ + l2 = 0; \ + while (__s > 1) { ++l2; __s >>= 1; } \ +} while (0) + +#endif + +#endif /* _GAMMA_MACROS_H_ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_regs.h b/src/mesa/drivers/dri/gamma/gamma_regs.h new file mode 100644 index 00000000000..2edda072270 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_regs.h @@ -0,0 +1,659 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_regs.h,v 1.5 2002/02/22 21:33:02 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <[email protected]> + * + */ + +#ifndef _GAMMA_REGS_H_ +#define _GAMMA_REGS_H_ + +#include "gamma_client.h" + +/**************** MX FLAGS ****************/ +/* FBReadMode */ +#define FBReadSrcDisable 0x00000000 +#define FBReadSrcEnable 0x00000200 +#define FBReadDstDisable 0x00000000 +#define FBReadDstEnable 0x00000400 +#define FBDataTypeDefault 0x00000000 +#define FBDataTypeColor 0x00008000 +#define FBWindowOriginTop 0x00000000 +#define FBWindowOriginBot 0x00010000 +#define FBScanLineInt1 0x00000000 +#define FBScanLineInt2 0x00800000 +#define FBScanLineInt4 0x01000000 +#define FBScanLineInt8 0x01800000 +#define FBSrcAddrConst 0x00000000 +#define FBSrcAddrIndex 0x10000000 +#define FBSrcAddrCoord 0x20000000 + +/* LBReadMode */ +#define LBPartialProdMask 0x000001ff +#define LBReadSrcDisable 0x00000000 +#define LBReadSrcEnable 0x00000200 +#define LBReadDstDisable 0x00000000 +#define LBReadDstEnable 0x00000400 +#define LBDataTypeDefault 0x00000000 +#define LBDataTypeStencil 0x00010000 +#define LBDataTypeDepth 0x00020000 +#define LBWindowOriginTop 0x00000000 +#define LBWindowOriginBot 0x00040000 +#define LBScanLineInt1 0x00000000 +#define LBScanLineInt2 0x00100000 +#define LBScanLineInt4 0x00200000 +#define LBScanLineInt8 0x00300000 + +/* ColorDDAMode */ +#define ColorDDADisable 0x00000000 +#define ColorDDAEnable 0x00000001 +#define ColorDDAFlat 0x00000000 +#define ColorDDAGouraud 0x00000002 +#define ColorDDAShadingMask 0x00000002 + +/* AlphaTestMode */ +#define AlphaTestModeDisable 0x00000000 +#define AlphaTestModeEnable 0x00000001 +#define AT_Never 0x00000000 +#define AT_Less 0x00000002 +#define AT_Equal 0x00000004 +#define AT_LessEqual 0x00000006 +#define AT_Greater 0x00000008 +#define AT_NotEqual 0x0000000a +#define AT_GreaterEqual 0x0000000c +#define AT_Always 0x0000000e +#define AT_CompareMask 0x0000000e +#define AT_RefValueMask 0x00000ff0 + +/* AlphaBlendMode */ +#define AlphaBlendModeDisable 0x00000000 +#define AlphaBlendModeEnable 0x00000001 +#define AB_Src_Zero 0x00000000 +#define AB_Src_One 0x00000002 +#define AB_Src_DstColor 0x00000004 +#define AB_Src_OneMinusDstColor 0x00000006 +#define AB_Src_SrcAlpha 0x00000008 +#define AB_Src_OneMinusSrcAlpha 0x0000000a +#define AB_Src_DstAlpha 0x0000000c +#define AB_Src_OneMinusDstAlpha 0x0000000e +#define AB_Src_SrcAlphaSaturate 0x00000010 +#define AB_SrcBlendMask 0x0000001e +#define AB_Dst_Zero 0x00000000 +#define AB_Dst_One 0x00000020 +#define AB_Dst_SrcColor 0x00000040 +#define AB_Dst_OneMinusSrcColor 0x00000060 +#define AB_Dst_SrcAlpha 0x00000080 +#define AB_Dst_OneMinusSrcAlpha 0x000000a0 +#define AB_Dst_DstAlpha 0x000000c0 +#define AB_Dst_OneMinusDstAlpha 0x000000e0 +#define AB_DstBlendMask 0x000000e0 +#define AB_ColorFmt_8888 0x00000000 +#define AB_ColorFmt_5555 0x00000100 +#define AB_ColorFmt_4444 0x00000200 +#define AB_ColorFmt_4444Front 0x00000300 +#define AB_ColorFmt_4444Back 0x00000400 +#define AB_ColorFmt_332Front 0x00000500 +#define AB_ColorFmt_332Back 0x00000600 +#define AB_ColorFmt_121Front 0x00000700 +#define AB_ColorFmt_121Back 0x00000800 +#define AB_ColorFmt_555Back 0x00000d00 +#define AB_ColorFmt_CI8 0x00000e00 +#define AB_ColorFmt_CI4 0x00000f00 +#define AB_AlphaBufferPresent 0x00000000 +#define AB_NoAlphaBufferPresent 0x00001000 +#define AB_ColorOrder_BGR 0x00000000 +#define AB_ColorOrder_RGB 0x00002000 +#define AB_OpenGLType 0x00000000 +#define AB_QuickDraw3DType 0x00004000 +#define AB_AlphaDst_FBData 0x00000000 +#define AB_AlphaDst_FBSourceData 0x00008000 +#define AB_ColorConversionScale 0x00000000 +#define AB_ColorConversionShift 0x00010000 +#define AB_AlphaConversionScale 0x00000000 +#define AB_AlphaConversionShift 0x00020000 + +/* AntialiasMode */ +#define AntialiasModeDisable 0x00000000 +#define AntialiasModeEnable 0x00000001 + +/* AreaStippleMode */ +#define AreaStippleModeDisable 0x00000000 +#define AreaStippleModeEnable 0x00000001 +#define ASM_X32 0x00000008 +#define ASM_Y32 0x00000040 + +/* DepthMode */ +#define DepthModeDisable 0x00000000 +#define DepthModeEnable 0x00000001 +#define DM_WriteMask 0x00000002 +#define DM_SourceFragment 0x00000000 +#define DM_SourceLBData 0x00000004 +#define DM_SourceDepthRegister 0x00000008 +#define DM_SourceLBSourceData 0x0000000c +#define DM_SourceMask 0x0000000c +#define DM_Never 0x00000000 +#define DM_Less 0x00000010 +#define DM_Equal 0x00000020 +#define DM_LessEqual 0x00000030 +#define DM_Greater 0x00000040 +#define DM_NotEqual 0x00000050 +#define DM_GreaterEqual 0x00000060 +#define DM_Always 0x00000070 +#define DM_CompareMask 0x00000070 + +/* FBWriteMode */ +#define FBWriteModeDisable 0x00000000 +#define FBWriteModeEnable 0x00000001 +#define FBW_UploadColorData 0x00000008 + +/* FogMode */ +#define FogModeDisable 0x00000000 +#define FogModeEnable 0x00000001 + +/* LBWriteMode */ +#define LBWriteModeDisable 0x00000000 +#define LBWriteModeEnable 0x00000001 +#define LBW_UploadNone 0x00000000 +#define LBW_UploadDepth 0x00000002 +#define LBW_UploadStencil 0x00000004 + +/* LBRead/Write Format */ +#define LBRF_DepthWidth15 0x03 /* only permedia */ +#define LBRF_DepthWidth16 0x00 +#define LBRF_DepthWidth24 0x01 +#define LBRF_DepthWidth32 0x02 +#define LBRF_StencilWidth0 (0 << 2) +#define LBRF_StencilWidth4 (1 << 2) +#define LBRF_StencilWidth8 (2 << 2) +#define LBRF_StencilPos16 (0 << 4) +#define LBRF_StencilPos20 (1 << 4) +#define LBRF_StencilPos24 (2 << 4) +#define LBRF_StencilPos28 (3 << 4) +#define LBRF_StencilPos32 (4 << 4) +#define LBRF_FrameCount0 (0 << 7) +#define LBRF_FrameCount4 (1 << 7) +#define LBRF_FrameCount8 (2 << 7) +#define LBRF_FrameCountPos16 (0 << 9) +#define LBRF_FrameCountPos20 (1 << 9) +#define LBRF_FrameCountPos24 (2 << 9) +#define LBRF_FrameCountPos28 (3 << 9) +#define LBRF_FrameCountPos32 (4 << 9) +#define LBRF_FrameCountPos36 (5 << 9) +#define LBRF_FrameCountPos40 (6 << 9) +#define LBRF_GIDWidth0 (0 << 12) +#define LBRF_GIDWidth4 (1 << 12) +#define LBRF_GIDPos16 (0 << 13) +#define LBRF_GIDPos20 (1 << 13) +#define LBRF_GIDPos24 (2 << 13) +#define LBRF_GIDPos28 (3 << 13) +#define LBRF_GIDPos32 (4 << 13) +#define LBRF_GIDPos36 (5 << 13) +#define LBRF_GIDPos40 (6 << 13) +#define LBRF_GIDPos44 (7 << 13) +#define LBRF_GIDPos48 (8 << 13) +#define LBRF_Compact32 (1 << 17) + +/* StencilMode */ +#define StencilDisable 0x00000000 +#define StencilEnable 0x00000001 + +/* RouterMode */ +#define R_Order_TextureDepth 0x00000000 +#define R_Order_DepthTexture 0x00000001 + +/* ScissorMode */ +#define UserScissorDisable 0x00000000 +#define UserScissorEnable 0x00000001 +#define ScreenScissorDisable 0x00000000 +#define ScreenScissorEnable 0x00000002 + +/* DitherMode */ +#define DitherModeDisable 0x00000000 +#define DitherModeEnable 0x00000001 +#define DM_DitherDisable 0x00000000 +#define DM_DitherEnable 0x00000002 +#define DM_ColorFmt_8888 0x00000000 +#define DM_ColorFmt_5555 0x00000004 +#define DM_ColorFmt_4444 0x00000008 +#define DM_ColorFmt_4444Front 0x0000000c +#define DM_ColorFmt_4444Back 0x00000010 +#define DM_ColorFmt_332Front 0x00000014 +#define DM_ColorFmt_332Back 0x00000018 +#define DM_ColorFmt_121Front 0x0000001c +#define DM_ColorFmt_121Back 0x00000020 +#define DM_ColorFmt_555Back 0x00000024 +#define DM_ColorFmt_CI8 0x00000028 +#define DM_ColorFmt_CI4 0x0000002c +#define DM_XOffsetMask 0x000000c0 +#define DM_YOffsetMask 0x00000300 +#define DM_ColorOrder_BGR 0x00000000 +#define DM_ColorOrder_RGB 0x00000400 +#define DM_AlphaDitherDefault 0x00000000 +#define DM_AlphaDitherNone 0x00004000 +#define DM_Truncate 0x00000000 +#define DM_Round 0x00008000 + +/* RasterizerMode */ +#define RM_MirrorBitMask 0x00000001 +#define RM_InvertBitMask 0x00000002 +#define RM_FractionAdjNo 0x00000000 +#define RM_FractionAdjZero 0x00000004 +#define RM_FractionAdjHalf 0x00000008 +#define RM_FractionAdjNearHalf 0x0000000c +#define RM_BiasCoordZero 0x00000000 +#define RM_BiasCoordHalf 0x00000010 +#define RM_BiasCoordNearHalf 0x00000020 +#define RM_BitMaskByteSwap_ABCD 0x00000000 +#define RM_BitMaskByteSwap_BADC 0x00000080 +#define RM_BitMaskByteSwap_CDAB 0x00000100 +#define RM_BitMaskByteSwap_DCBA 0x00000180 +#define RM_BitMaskPacked 0x00000000 +#define RM_BitMaskEveryScanline 0x00000200 +#define RM_BitMaskOffsetMask 0x00007c00 +#define RM_HostDataByteSwap_ABCD 0x00000000 +#define RM_HostDataByteSwap_BADC 0x00008000 +#define RM_HostDataByteSwap_CDAB 0x00010000 +#define RM_HostDataByteSwap_DCBA 0x00018000 +#define RM_SingleGLINT 0x00000000 +#define RM_MultiGLINT 0x00020000 +#define RM_YLimitsEnable 0x00040000 + +/* Window */ +#define WindowDisable 0x00000000 +#define WindowEnable 0x00000001 +#define W_AlwaysPass 0x00000000 +#define W_NeverPass 0x00000002 +#define W_PassIfEqual 0x00000004 +#define W_PassIfNotEqual 0x00000006 +#define W_CompareMask 0x00000006 +#define W_ForceLBUpdate 0x00000008 +#define W_LBUpdateFromSource 0x00000000 +#define W_LBUpdateFromRegisters 0x00000010 +#define W_GIDMask 0x000001e0 +#define W_FrameCountMask 0x0001fe00 +#define W_StencilFCP 0x00020000 +#define W_DepthFCP 0x00040000 +#define W_OverrideWriteFiltering 0x00080000 + +/* TextureAddressMode */ +#define TextureAddressModeDisable 0x00000000 +#define TextureAddressModeEnable 0x00000001 +#define TAM_SWrap_Clamp 0x00000000 +#define TAM_SWrap_Repeat 0x00000002 +#define TAM_SWrap_Mirror 0x00000004 +#define TAM_SWrap_Mask 0x00000006 +#define TAM_TWrap_Clamp 0x00000000 +#define TAM_TWrap_Repeat 0x00000008 +#define TAM_TWrap_Mirror 0x00000010 +#define TAM_TWrap_Mask 0x00000018 +#define TAM_Operation_2D 0x00000000 +#define TAM_Operation_3D 0x00000020 +#define TAM_InhibitDDAInit 0x00000040 +#define TAM_LODDisable 0x00000000 +#define TAM_LODEnable 0x00000080 +#define TAM_DY_Disable 0x00000000 +#define TAM_DY_Enable 0x00000100 +#define TAM_WidthMask 0x00001e00 +#define TAM_HeightMask 0x0001e000 +#define TAM_TexMapType_1D 0x00000000 +#define TAM_TexMapType_2D 0x00020000 +#define TAM_TexMapType_Mask 0x00020000 + +/* TextureReadMode */ +#define TextureReadModeDisable 0x00000000 +#define TextureReadModeEnable 0x00000001 +#define TRM_WidthMask 0x0000001e +#define TRM_HeightMask 0x000001e0 +#define TRM_Depth1 0x00000000 +#define TRM_Depth2 0x00000200 +#define TRM_Depth4 0x00000400 +#define TRM_Depth8 0x00000600 +#define TRM_Depth16 0x00000800 +#define TRM_Depth32 0x00000a00 +#define TRM_DepthMask 0x00000e00 +#define TRM_Border 0x00001000 +#define TRM_Patch 0x00002000 +#define TRM_Mag_Nearest 0x00000000 +#define TRM_Mag_Linear 0x00004000 +#define TRM_Mag_Mask 0x00004000 +#define TRM_Min_Nearest 0x00000000 +#define TRM_Min_Linear 0x00008000 +#define TRM_Min_NearestMMNearest 0x00010000 +#define TRM_Min_NearestMMLinear 0x00018000 +#define TRM_Min_LinearMMNearest 0x00020000 +#define TRM_Min_LinearMMLinear 0x00028000 +#define TRM_Min_Mask 0x00038000 +#define TRM_UWrap_Clamp 0x00000000 +#define TRM_UWrap_Repeat 0x00040000 +#define TRM_UWrap_Mirror 0x00080000 +#define TRM_UWrap_Mask 0x000c0000 +#define TRM_VWrap_Clamp 0x00000000 +#define TRM_VWrap_Repeat 0x00100000 +#define TRM_VWrap_Mirror 0x00200000 +#define TRM_VWrap_Mask 0x00300000 +#define TRM_TexMapType_1D 0x00000000 +#define TRM_TexMapType_2D 0x00400000 +#define TRM_TexMapType_Mask 0x00400000 +#define TRM_MipMapDisable 0x00000000 +#define TRM_MipMapEnable 0x00800000 +#define TRM_PrimaryCacheDisable 0x00000000 +#define TRM_PrimaryCacheEnable 0x01000000 +#define TRM_FBSourceAddr_None 0x00000000 +#define TRM_FBSourceAddr_Index 0x02000000 +#define TRM_FBSourceAddr_Coord 0x04000000 +#define TRM_BorderClamp 0x08000000 + +/* TextureColorMode */ +#define TextureColorModeDisable 0x00000000 +#define TextureColorModeEnable 0x00000001 +#define TCM_Modulate 0x00000000 +#define TCM_Decal 0x00000002 +#define TCM_Blend 0x00000004 +#define TCM_Replace 0x00000006 +#define TCM_ApplicationMask 0x0000000e +#define TCM_OpenGLType 0x00000000 +#define TCM_QuickDraw3DType 0x00000010 +#define TCM_KdDDA_Disable 0x00000000 +#define TCM_KdDDA_Enable 0x00000020 +#define TCM_KsDDA_Disable 0x00000000 +#define TCM_KsDDA_Enable 0x00000040 +#define TCM_BaseFormat_Alpha 0x00000000 +#define TCM_BaseFormat_Lum 0x00000080 +#define TCM_BaseFormat_LumAlpha 0x00000100 +#define TCM_BaseFormat_Intensity 0x00000180 +#define TCM_BaseFormat_RGB 0x00000200 +#define TCM_BaseFormat_RGBA 0x00000280 +#define TCM_BaseFormatMask 0x00000380 +#define TCM_LoadMode_None 0x00000000 +#define TCM_LoadMode_Ks 0x00000400 +#define TCM_LoadMode_Kd 0x00000800 + +/* TextureCacheControl */ +#define TCC_Invalidate 0x00000001 +#define TCC_Disable 0x00000000 +#define TCC_Enable 0x00000002 + +/* TextureFilterMode */ +#define TextureFilterModeDisable 0x00000000 +#define TextureFilterModeEnable 0x00000001 +#define TFM_AlphaMapEnable 0x00000002 +#define TFM_AlphaMapSense 0x00000004 + +/* TextureFormat */ +#define TF_LittleEndian 0x00000000 +#define TF_BigEndian 0x00000001 +#define TF_16Bit_565 0x00000000 +#define TF_16Bit_555 0x00000002 +#define TF_ColorOrder_BGR 0x00000000 +#define TF_ColorOrder_RGB 0x00000004 +#define TF_Compnents_1 0x00000000 +#define TF_Compnents_2 0x00000008 +#define TF_Compnents_3 0x00000010 +#define TF_Compnents_4 0x00000018 +#define TF_CompnentsMask 0x00000018 +#define TF_OutputFmt_Texel 0x00000000 +#define TF_OutputFmt_Color 0x00000020 +#define TF_OutputFmt_BitMask 0x00000040 +#define TF_OutputFmtMask 0x00000060 +#define TF_MirrorEnable 0x00000080 +#define TF_InvertEnable 0x00000100 +#define TF_ByteSwapEnable 0x00000200 +#define TF_LUTOffsetMask 0x0003fc00 +#define TF_OneCompFmt_Lum 0x00000000 +#define TF_OneCompFmt_Alpha 0x00040000 +#define TF_OneCompFmt_Intensity 0x00080000 +#define TF_OneCompFmt_Mask 0x000c0000 +/**************** MX FLAGS ****************/ + +/************** GAMMA FLAGS ***************/ +/* GeometryMode */ +#define GM_TextureDisable 0x00000000 +#define GM_TextureEnable 0x00000001 +#define GM_FogDisable 0x00000000 +#define GM_FogEnable 0x00000002 +#define GM_FogLinear 0x00000000 +#define GM_FogExp 0x00000004 +#define GM_FogExpSquared 0x00000008 +#define GM_FogMask 0x0000000C +#define GM_FrontPolyPoint 0x00000000 +#define GM_FrontPolyLine 0x00000010 +#define GM_FrontPolyFill 0x00000020 +#define GM_BackPolyPoint 0x00000000 +#define GM_BackPolyLine 0x00000040 +#define GM_BackPolyFill 0x00000080 +#define GM_FB_PolyMask 0x000000F0 +#define GM_FrontFaceCW 0x00000000 +#define GM_FrontFaceCCW 0x00000100 +#define GM_FFMask 0x00000100 +#define GM_PolyCullDisable 0x00000000 +#define GM_PolyCullEnable 0x00000200 +#define GM_PolyCullFront 0x00000000 +#define GM_PolyCullBack 0x00000400 +#define GM_PolyCullBoth 0x00000800 +#define GM_PolyCullMask 0x00000c00 +#define GM_ClipShortLinesDisable 0x00000000 +#define GM_ClipShortLinesEnable 0x00001000 +#define GM_ClipSmallTrisDisable 0x00000000 +#define GM_ClipSmallTrisEnable 0x00002000 +#define GM_RenderMode 0x00000000 +#define GM_SelectMode 0x00004000 +#define GM_FeedbackMode 0x00008000 +#define GM_Feedback2D 0x00000000 +#define GM_Feedback3D 0x00010000 +#define GM_Feedback3DColor 0x00020000 +#define GM_Feedback3DColorTexture 0x00030000 +#define GM_Feedback4DColorTexture 0x00040000 +#define GM_CullFaceNormDisable 0x00000000 +#define GM_CullFaceNormEnable 0x00080000 +#define GM_AutoFaceNormDisable 0x00000000 +#define GM_AutoFaceNormEnable 0x00100000 +#define GM_GouraudShading 0x00000000 +#define GM_FlatShading 0x00200000 +#define GM_ShadingMask 0x00200000 +#define GM_UserClipNone 0x00000000 +#define GM_UserClip0 0x00400000 +#define GM_UserClip1 0x00800000 +#define GM_UserClip2 0x01000000 +#define GM_UserClip3 0x02000000 +#define GM_UserClip4 0x04000000 +#define GM_UserClip5 0x08000000 +#define GM_PolyOffsetPointDisable 0x00000000 +#define GM_PolyOffsetPointEnable 0x10000000 +#define GM_PolyOffsetLineDisable 0x00000000 +#define GM_PolyOffsetLineEnable 0x20000000 +#define GM_PolyOffsetFillDisable 0x00000000 +#define GM_PolyOffsetFillEnable 0x40000000 +#define GM_InvertFaceNormCullDisable 0x00000000 +#define GM_InvertFaceNormCullEnable 0x80000000 + +/* Begin */ +#define B_AreaStippleDisable 0x00000000 +#define B_AreaStippleEnable 0x00000001 +#define B_LineStippleDisable 0x00000000 +#define B_LineStippleEnable 0x00000002 +#define B_AntiAliasDisable 0x00000000 +#define B_AntiAliasEnable 0x00000100 +#define B_TextureDisable 0x00000000 +#define B_TextureEnable 0x00002000 +#define B_FogDisable 0x00000000 +#define B_FogEnable 0x00004000 +#define B_SubPixelCorrectDisable 0x00000000 +#define B_SubPixelCorrectEnable 0x00010000 +#define B_PrimType_Null 0x00000000 +#define B_PrimType_Points 0x10000000 +#define B_PrimType_Lines 0x20000000 +#define B_PrimType_LineLoop 0x30000000 +#define B_PrimType_LineStrip 0x40000000 +#define B_PrimType_Triangles 0x50000000 +#define B_PrimType_TriangleStrip 0x60000000 +#define B_PrimType_TriangleFan 0x70000000 +#define B_PrimType_Quads 0x80000000 +#define B_PrimType_QuadStrip 0x90000000 +#define B_PrimType_Polygon 0xa0000000 +#define B_PrimType_Mask 0xf0000000 + +/* EdgeFlag */ +#define EdgeFlagDisable 0x00000000 +#define EdgeFlagEnable 0x00000001 + +/* NormalizeMode */ +#define NormalizeModeDisable 0x00000000 +#define NormalizeModeEnable 0x00000001 +#define FaceNormalDisable 0x00000000 +#define FaceNormalEnable 0x00000002 +#define InvertAutoFaceNormal 0x00000004 + +/* LightingMode */ +#define LightingModeDisable 0x00000000 +#define LightingModeEnable 0x00000001 +#define LightingModeTwoSides 0x00000004 +#define LightingModeLocalViewer 0x00000008 +#define LightingModeSpecularEnable 0x00008000 + +/* Light0Mode */ +#define Light0ModeDisable 0x00000000 +#define Light0ModeEnable 0x00000001 +#define Light0ModeSpotLight 0x00000002 +#define Light0ModeAttenuation 0x00000004 +#define Light0ModeLocal 0x00000008 + +/* Light0Mode */ +#define Light1ModeDisable 0x00000000 +#define Light1ModeEnable 0x00000001 +#define Light1ModeSpotLight 0x00000002 +#define Light1ModeAttenuation 0x00000004 +#define Light1ModeLocal 0x00000008 + +/* ColorMaterialMode */ +#define ColorMaterialModeDisable 0x00000000 +#define ColorMaterialModeEnable 0x00000001 +#define ColorMaterialModeFront 0x00000000 +#define ColorMaterialModeBack 0x00000002 +#define ColorMaterialModeFrontAndBack 0x00000004 +#define ColorMaterialModeEmission 0x00000000 +#define ColorMaterialModeAmbient 0x00000008 +#define ColorMaterialModeDiffuse 0x00000010 +#define ColorMaterialModeSpecular 0x00000018 +#define ColorMaterialModeAmbAndDiff 0x00000020 +#define ColorMaterialModeMask 0x0000003e + +/* MaterialMode */ +#define MaterialModeDisable 0x00000000 +#define MaterialModeEnable 0x00000001 +#define MaterialModeTwoSides 0x00000080 + +/* DeltaMode */ +#define DM_Target300SX 0x00000000 +#define DM_Target500TXMX 0x00000001 +#define DM_Depth16 0x00000004 +#define DM_Depth24 0x00000008 +#define DM_Depth32 0x0000000c +#define DM_FogEnable 0x00000010 +#define DM_TextureEnable 0x00000020 +#define DM_SmoothShadingEnable 0x00000040 +#define DM_DepthEnable 0x00000080 +#define DM_SpecularEnable 0x00000100 +#define DM_DiffuseEnable 0x00000200 +#define DM_SubPixlCorrectionEnable 0x00000400 +#define DM_DiamondExit 0x00000800 +#define DM_NoDraw 0x00001000 +#define DM_ClampEnable 0x00002000 +#define DM_TextureParameterAsGiven 0x00000000 +#define DM_TextureParameterClamped 0x00004000 +#define DM_TextureParameterNormalized 0x00008000 +#define DM_BiasCoords 0x00080000 +#define DM_ColorDiffuse 0x00100000 +#define DM_ColorSpecular 0x00200000 +#define DM_FlatShadingMethod 0x00400000 + +/* PointMode */ +#define PM_AntialiasDisable 0x00000000 +#define PM_AntialiasEnable 0x00000001 +#define PM_AntialiasQuality_4x4 0x00000000 +#define PM_AntialiasQuality_8x8 0x00000002 + +/* LogicalOpMode */ +#define LogicalOpModeDisable 0x00000000 +#define LogicalOpModeEnable 0x00000001 +#define LogicalOpModeMask 0x0000001e + +/* LineMode */ +#define LM_StippleDisable 0x00000000 +#define LM_StippleEnable 0x00000001 +#define LM_RepeatFactorMask 0x000003fe +#define LM_StippleMask 0x03fffc00 +#define LM_MirrorDisable 0x00000000 +#define LM_MirrorEnable 0x04000000 +#define LM_AntialiasDisable 0x00000000 +#define LM_AntialiasEnable 0x08000000 +#define LM_AntialiasQuality_4x4 0x00000000 +#define LM_AntialiasQuality_8x8 0x10000000 + +/* TriangleMode */ +#define TM_AntialiasDisable 0x00000000 +#define TM_AntialiasEnable 0x00000001 +#define TM_AntialiasQuality_4x4 0x00000000 +#define TM_AntialiasQuality_8x8 0x00000002 +#define TM_UseTriPacketInterface 0x00000004 + +/* TransformMode */ +#define XM_UseModelViewMatrix 0x00000001 +#define XM_UseModelViewProjMatrix 0x00000002 +#define XM_XformNormals 0x00000004 +#define XM_XformFaceNormals 0x00000008 +#define XM_XformTexture 0x00000010 +#define XM_XMask 0x00000013 +#define XM_TexGenModeS_None 0x00000000 +#define XM_TexGenModeS_ObjLinear 0x00000020 +#define XM_TexGenModeS_EyeLinear 0x00000040 +#define XM_TexGenModeS_SphereMap 0x00000060 +#define XM_TexGenModeT_None 0x00000000 +#define XM_TexGenModeT_ObjLinear 0x00000080 +#define XM_TexGenModeT_EyeLinear 0x00000100 +#define XM_TexGenModeT_SphereMap 0x00000180 +#define XM_TexGenModeR_None 0x00000000 +#define XM_TexGenModeR_ObjLinear 0x00000200 +#define XM_TexGenModeR_EyeLinear 0x00000400 +#define XM_TexGenModeR_SphereMap 0x00000600 +#define XM_TexGenModeQ_None 0x00000000 +#define XM_TexGenModeQ_ObjLinear 0x00000800 +#define XM_TexGenModeQ_EyeLinear 0x00001000 +#define XM_TexGenModeQQSphereMap 0x00001800 +#define XM_TexGenS 0x00002000 +#define XM_TexGenT 0x00004000 +#define XM_TexGenR 0x00008000 +#define XM_TexGenQ 0x00010000 + +/* LightNMode */ +#define LNM_Off 0x00000000 +#define LNM_On 0x00000001 +/************** GAMMA FLAGS ***************/ + +#endif /* _GAMMA_REGS_H_ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_render.c b/src/mesa/drivers/dri/gamma/gamma_render.c new file mode 100644 index 00000000000..b8bf6171564 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_render.c @@ -0,0 +1,316 @@ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * + * 3DLabs Gamma driver. + * + */ + +#include "glheader.h" +#include "context.h" +#include "macros.h" +#include "imports.h" +#include "mtypes.h" + +#include "tnl/t_context.h" + +#include "gamma_context.h" +#include "gamma_tris.h" +#include "gamma_vb.h" + + +/* !! Should template this eventually !! */ + +static void gamma_emit( GLcontext *ctx, GLuint start, GLuint end) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLfloat (*coord)[4]; + GLuint coord_stride; + GLubyte (*col)[4]; + GLuint col_stride; + int i; + GLuint tc0_stride = 0; + GLfloat (*tc0)[4] = 0; + GLuint tc0_size = 0; + + if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) + gamma_import_float_colors( ctx ); + + col = VB->ColorPtr[0]->Ptr; + col_stride = VB->ColorPtr[0]->StrideB; + + if (ctx->Texture.Unit[0]._ReallyEnabled) { + tc0_stride = VB->TexCoordPtr[0]->stride; + tc0 = VB->TexCoordPtr[0]->data; + tc0_size = VB->TexCoordPtr[0]->size; + coord = VB->ClipPtr->data; + coord_stride = VB->ClipPtr->stride; + } else { + coord = VB->NdcPtr->data; + coord_stride = VB->NdcPtr->stride; + } + + if (VB->importable_data) { + if (start) { + coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); + STRIDE_4UB(col, start * col_stride); + if (ctx->Texture.Unit[0]._ReallyEnabled) + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); + } + + if (ctx->Texture.Unit[0]._ReallyEnabled && tc0_size == 4) { + for (i=start; i < end; i++) { + CHECK_DMA_BUFFER(gmesa, 9); + WRITEF(gmesa->buf, Tq4, tc0[0][3]); + WRITEF(gmesa->buf, Tr4, tc0[0][2]); + WRITEF(gmesa->buf, Tt4, tc0[0][0]); + WRITEF(gmesa->buf, Ts4, tc0[0][1]); + WRITE(gmesa->buf, PackedColor4, *(CARD32*)col[0]); + WRITEF(gmesa->buf, Vw, coord[0][3]); + WRITEF(gmesa->buf, Vz, coord[0][2]); + WRITEF(gmesa->buf, Vy, coord[0][1]); + WRITEF(gmesa->buf, Vx4, coord[0][0]); + STRIDE_4UB(col, col_stride); + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); + coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); + } + } else if (ctx->Texture.Unit[0]._ReallyEnabled && tc0_size == 2) { + for (i=start; i < end; i++) { + CHECK_DMA_BUFFER(gmesa, 7); + WRITEF(gmesa->buf, Tt2, tc0[0][0]); + WRITEF(gmesa->buf, Ts2, tc0[0][1]); + WRITE(gmesa->buf, PackedColor4, *(CARD32*)col[0]); + WRITEF(gmesa->buf, Vw, coord[0][3]); + WRITEF(gmesa->buf, Vz, coord[0][2]); + WRITEF(gmesa->buf, Vy, coord[0][1]); + WRITEF(gmesa->buf, Vx4, coord[0][0]); + STRIDE_4UB(col, col_stride); + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); + coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); + } + } else { + for (i=start; i < end; i++) { + CHECK_DMA_BUFFER(gmesa, 4); + WRITE(gmesa->buf, PackedColor4, *(CARD32*)col[0]); + WRITEF(gmesa->buf, Vz, coord[0][2]); + WRITEF(gmesa->buf, Vy, coord[0][1]); + WRITEF(gmesa->buf, Vx3, coord[0][0]); + STRIDE_4UB(col, col_stride); + coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); + } + } + } else { + if (ctx->Texture.Unit[0]._ReallyEnabled && tc0_size == 4) { + for (i=start; i < end; i++) { + CHECK_DMA_BUFFER(gmesa, 9); + WRITEF(gmesa->buf, Tq4, tc0[i][3]); + WRITEF(gmesa->buf, Tr4, tc0[i][2]); + WRITEF(gmesa->buf, Tt4, tc0[i][0]); + WRITEF(gmesa->buf, Ts4, tc0[i][1]); + WRITE(gmesa->buf, PackedColor4, *(CARD32*)col[i]); + WRITEF(gmesa->buf, Vw, coord[i][3]); + WRITEF(gmesa->buf, Vz, coord[i][2]); + WRITEF(gmesa->buf, Vy, coord[i][1]); + WRITEF(gmesa->buf, Vx4, coord[i][0]); + } + } else if (ctx->Texture.Unit[0]._ReallyEnabled && tc0_size == 2) { + for (i=start; i < end; i++) { + CHECK_DMA_BUFFER(gmesa, 7); + WRITEF(gmesa->buf, Tt2, tc0[i][0]); + WRITEF(gmesa->buf, Ts2, tc0[i][1]); + WRITE(gmesa->buf, PackedColor4, *(CARD32*)col[i]); + WRITEF(gmesa->buf, Vw, coord[i][3]); + WRITEF(gmesa->buf, Vz, coord[i][2]); + WRITEF(gmesa->buf, Vy, coord[i][1]); + WRITEF(gmesa->buf, Vx4, coord[i][0]); + } + } else { + for (i=start; i < end; i++) { + CHECK_DMA_BUFFER(gmesa, 4); + WRITE(gmesa->buf, PackedColor4, *(CARD32*)col[i]); + WRITEF(gmesa->buf, Vz, coord[i][2]); + WRITEF(gmesa->buf, Vy, coord[i][1]); + WRITEF(gmesa->buf, Vx3, coord[i][0]); + } + } + } +} + +#define HAVE_POINTS 1 +#define HAVE_LINES 1 +#define HAVE_LINE_STRIPS 1 +#define HAVE_TRIANGLES 1 +#define HAVE_TRI_STRIPS 1 +#define HAVE_TRI_STRIP_1 0 +#define HAVE_TRI_FANS 1 +#define HAVE_QUADS 1 +#define HAVE_QUAD_STRIPS 1 +#define HAVE_POLYGONS 1 + +#define HAVE_ELTS 0 + +static void VERT_FALLBACK( GLcontext *ctx, + GLuint start, + GLuint count, + GLuint flags ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->Driver.Render.PrimitiveNotify( ctx, flags & PRIM_MODE_MASK ); + tnl->Driver.Render.BuildVertices( ctx, start, count, ~0 ); + tnl->Driver.Render.PrimTabVerts[flags&PRIM_MODE_MASK]( ctx, start, count, flags ); + GAMMA_CONTEXT(ctx)->SetupNewInputs = VERT_BIT_CLIP; +} + +static const GLuint hw_prim[GL_POLYGON+1] = { + B_PrimType_Points, + B_PrimType_Lines, + B_PrimType_LineLoop, + B_PrimType_LineStrip, + B_PrimType_Triangles, + B_PrimType_TriangleStrip, + B_PrimType_TriangleFan, + B_PrimType_Quads, + B_PrimType_QuadStrip, + B_PrimType_Polygon +}; + +static __inline void gammaStartPrimitive( gammaContextPtr gmesa, GLenum prim ) +{ + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, Begin, gmesa->Begin | hw_prim[prim]); +} + +static __inline void gammaEndPrimitive( gammaContextPtr gmesa ) +{ + GLcontext *ctx = gmesa->glCtx; + + if ( ctx->Line.SmoothFlag || + ctx->Polygon.SmoothFlag || + ctx->Point.SmoothFlag ) { + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, FlushSpan, 0); + } + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, End, 0); +} + +#define LOCAL_VARS gammaContextPtr gmesa = GAMMA_CONTEXT(ctx) +#define INIT( prim ) gammaStartPrimitive( gmesa, prim ) +#define FINISH gammaEndPrimitive( gmesa ) +#define NEW_PRIMITIVE() /* GAMMA_STATECHANGE( gmesa, 0 ) */ +#define NEW_BUFFER() /* GAMMA_FIREVERTICES( gmesa ) */ +#define GET_CURRENT_VB_MAX_VERTS() \ + (gmesa->bufSize - gmesa->bufCount) / 2 +#define GET_SUBSEQUENT_VB_MAX_VERTS() \ + GAMMA_DMA_BUFFER_SIZE / 2 +#define EMIT_VERTS( ctx, j, nr ) gamma_emit(ctx, j, (j)+(nr)) + +#define TAG(x) gamma_##x +#include "tnl_dd/t_dd_dmatmp.h" + + +/**********************************************************************/ +/* Render pipeline stage */ +/**********************************************************************/ + + +static GLboolean gamma_run_render( GLcontext *ctx, + struct gl_pipeline_stage *stage ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint i, length, flags = 0; + render_func *tab; + + /* GH: THIS IS A HACK!!! */ + if (VB->ClipOrMask || gmesa->RenderIndex != 0) + return GL_TRUE; /* don't handle clipping here */ + + /* We don't do elts */ + if (VB->Elts) + return GL_TRUE; + + tab = TAG(render_tab_verts); + + tnl->Driver.Render.Start( ctx ); + + for (i = VB->FirstPrimitive ; !(flags & PRIM_LAST) ; i += length) + { + flags = VB->Primitive[i]; + length = VB->PrimitiveLength[i]; + if (length) + tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags ); + } + + tnl->Driver.Render.Finish( ctx ); + + return GL_FALSE; /* finished the pipe */ +} + + +static void gamma_check_render( GLcontext *ctx, + struct gl_pipeline_stage *stage ) +{ + GLuint inputs = VERT_BIT_CLIP | VERT_BIT_COLOR0; + + if (ctx->RenderMode == GL_RENDER) { + if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) + inputs |= VERT_BIT_COLOR1; + + if (ctx->Texture.Unit[0]._ReallyEnabled) + inputs |= VERT_BIT_TEX0; + + if (ctx->Texture.Unit[1]._ReallyEnabled) + inputs |= VERT_BIT_TEX1; + + if (ctx->Fog.Enabled) + inputs |= VERT_BIT_FOG; + } + + stage->inputs = inputs; +} + + +static void dtr( struct gl_pipeline_stage *stage ) +{ + (void)stage; +} + + +const struct gl_pipeline_stage _gamma_render_stage = +{ + "gamma render", + (_DD_NEW_SEPARATE_SPECULAR | + _NEW_TEXTURE| + _NEW_FOG| + _NEW_RENDERMODE), /* re-check (new inputs) */ + 0, /* re-run (always runs) */ + GL_TRUE, /* active */ + 0, 0, /* inputs (set in check_render), outputs */ + 0, 0, /* changed_inputs, private */ + dtr, /* destructor */ + gamma_check_render, /* check - initially set to alloc data */ + gamma_run_render /* run */ +}; diff --git a/src/mesa/drivers/dri/gamma/gamma_screen.c b/src/mesa/drivers/dri/gamma/gamma_screen.c new file mode 100644 index 00000000000..bc6b254d328 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_screen.c @@ -0,0 +1,142 @@ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * + */ + +#include "gamma_context.h" +#include "gamma_vb.h" +#include "glint_dri.h" + +#include "imports.h" + +gammaScreenPtr gammaCreateScreen( __DRIscreenPrivate *sPriv ) +{ + gammaScreenPtr gammaScreen; + GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)sPriv->pDevPriv; + int i; + +#if 0 + /* Check the DRI externsion version */ + if ( sPriv->driMajor != 3 || sPriv->driMinor != 1 ) { + __driUtilMessage( "Gamma DRI driver expected DRI version 4.0.x " + "but got version %d.%d.%d", + sPriv->driMajor, sPriv->driMinor, sPriv->driPatch ); + return NULL; + } + + /* Check that the DDX driver version is compatible */ + if ( sPriv->ddxMajor != 4 || + sPriv->ddxMinor != 0 || + sPriv->ddxPatch < 0 ) { + __driUtilMessage( "r128 DRI driver expected DDX driver version 4.0.x but got version %d.%d.%d", sPriv->ddxMajor, sPriv->ddxMinor, sPriv->ddxPatch ); + return GL_FALSE; + } + + /* Check that the DRM driver version is compatible */ + if ( sPriv->drmMajor != 2 || + sPriv->drmMinor != 1 || + sPriv->drmPatch < 0 ) { + __driUtilMessage( "r128 DRI driver expected DRM driver version 2.1.x but got version %d.%d.%d", sPriv->drmMajor, sPriv->drmMinor, sPriv->drmPatch ); + return GL_FALSE; + } +#endif + + /* Allocate the private area */ + gammaScreen = (gammaScreenPtr) CALLOC( sizeof(*gammaScreen) ); + if ( !gammaScreen ) return NULL; + + gammaScreen->regionCount = 4; /* Magic number. Can we fix this? */ + + gammaScreen->regions = CALLOC(gammaScreen->regionCount * + sizeof(gammaRegion)); + + gammaScreen->regions[0].handle = gDRIPriv->registers0.handle; + gammaScreen->regions[0].size = gDRIPriv->registers0.size; + gammaScreen->regions[1].handle = gDRIPriv->registers1.handle; + gammaScreen->regions[1].size = gDRIPriv->registers1.size; + gammaScreen->regions[2].handle = gDRIPriv->registers2.handle; + gammaScreen->regions[2].size = gDRIPriv->registers2.size; + gammaScreen->regions[3].handle = gDRIPriv->registers3.handle; + gammaScreen->regions[3].size = gDRIPriv->registers3.size; + + /* Next, map all the regions */ + for (i = 0; i < gammaScreen->regionCount; i++) { + if (drmMap(sPriv->fd, + gammaScreen->regions[i].handle, + gammaScreen->regions[i].size, + &gammaScreen->regions[i].map)) { + while (--i > 0) { + (void)drmUnmap(gammaScreen->regions[i].map, + gammaScreen->regions[i].size); + } + return GL_FALSE; + } + } + + /* Get the list of dma buffers */ + gammaScreen->bufs = drmMapBufs(sPriv->fd); + + if (!gammaScreen->bufs) { + while (gammaScreen->regionCount > 0) { + (void)drmUnmap(gammaScreen->regions[gammaScreen->regionCount].map, + gammaScreen->regions[gammaScreen->regionCount].size); + gammaScreen->regionCount--; + } + return GL_FALSE; + } + + gammaScreen->textureSize = gDRIPriv->textureSize; + gammaScreen->logTextureGranularity = gDRIPriv->logTextureGranularity; + gammaScreen->cpp = gDRIPriv->cpp; + gammaScreen->frontOffset = gDRIPriv->frontOffset; + gammaScreen->frontPitch = gDRIPriv->frontPitch; + gammaScreen->backOffset = gDRIPriv->backOffset; + gammaScreen->backPitch = gDRIPriv->backPitch; + gammaScreen->backX = gDRIPriv->backX; + gammaScreen->backY = gDRIPriv->backY; + gammaScreen->depthOffset = gDRIPriv->depthOffset; + gammaScreen->depthPitch = gDRIPriv->depthPitch; + + gammaScreen->driScreen = sPriv; + + return gammaScreen; +} + +/* Destroy the device specific screen private data struct. + */ +void gammaDestroyScreen( __DRIscreenPrivate *sPriv ) +{ + gammaScreenPtr gammaScreen = (gammaScreenPtr)sPriv->private; + + /* First, unmap the dma buffers */ + drmUnmapBufs( gammaScreen->bufs ); + + /* Next, unmap all the regions */ + while (gammaScreen->regionCount > 0) { + (void)drmUnmap(gammaScreen->regions[gammaScreen->regionCount].map, + gammaScreen->regions[gammaScreen->regionCount].size); + gammaScreen->regionCount--; + } + FREE(gammaScreen->regions); + FREE(gammaScreen); +} diff --git a/src/mesa/drivers/dri/gamma/gamma_screen.h b/src/mesa/drivers/dri/gamma/gamma_screen.h new file mode 100644 index 00000000000..6f3cf1e5b18 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_screen.h @@ -0,0 +1,30 @@ +typedef struct _gammaRegion { + drmHandle handle; + drmSize size; + drmAddress map; +} gammaRegion, *gammaRegionPtr; + +typedef struct { + + int regionCount; /* Count of register regions */ + gammaRegion *regions; /* Vector of mapped region info */ + + drmBufMapPtr bufs; /* Map of DMA buffers */ + + __DRIscreenPrivate *driScreen; /* Back pointer to DRI screen */ + + int cpp; + int frontPitch; + int frontOffset; + + int backPitch; + int backOffset; + int backX; + int backY; + + int depthOffset; + int depthPitch; + + int textureSize; + int logTextureGranularity; +} gammaScreenRec, *gammaScreenPtr; diff --git a/src/mesa/drivers/dri/gamma/gamma_span.c b/src/mesa/drivers/dri/gamma/gamma_span.c new file mode 100644 index 00000000000..8d523c4b6f9 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_span.c @@ -0,0 +1,342 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_span.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */ + +#include "gamma_context.h" +#include "gamma_lock.h" +#include "colormac.h" + +#include "swrast/swrast.h" + +#define DBG 0 + +#define LOCAL_VARS \ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ + gammaScreenPtr gammascrn = gmesa->gammaScreen; \ + __DRIscreenPrivate *sPriv = gmesa->driScreen; \ + __DRIdrawablePrivate *dPriv = gmesa->driDrawable; \ + GLuint pitch = sPriv->fbWidth * gammascrn->cpp; \ + GLuint height = dPriv->h; \ + char *buf = (char *)(sPriv->pFB + \ + gmesa->drawOffset + \ + (dPriv->x * gammascrn->cpp) + \ + (dPriv->y * pitch)); \ + char *read_buf = (char *)(sPriv->pFB + \ + gmesa->readOffset + \ + (dPriv->x * gammascrn->cpp) + \ + (dPriv->y * pitch)); \ + GLuint p; \ + (void) read_buf; (void) buf; (void) p + +/* FIXME! Depth/Stencil read/writes don't work ! */ +#define LOCAL_DEPTH_VARS \ + gammaScreenPtr gammascrn = gmesa->gammaScreen; \ + __DRIdrawablePrivate *dPriv = gmesa->driDrawable; \ + __DRIscreenPrivate *sPriv = gmesa->driScreen; \ + GLuint pitch = gammascrn->depthPitch; \ + GLuint height = dPriv->h; \ + char *buf = (char *)(sPriv->pFB + \ + gammascrn->depthOffset + \ + dPriv->x * gammascrn->cpp + \ + dPriv->y * pitch) + +#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS + + +#define CLIPPIXEL( _x, _y ) \ + ((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy)) + + +#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \ + if ( _y < miny || _y >= maxy ) { \ + _n1 = 0, _x1 = x; \ + } else { \ + _n1 = _n; \ + _x1 = _x; \ + if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \ + if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \ + } + +#define Y_FLIP( _y ) (height - _y - 1) + +#define HW_LOCK() \ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ + FLUSH_DMA_BUFFER(gmesa); \ + gammaGetLock( gmesa, DRM_LOCK_FLUSH | DRM_LOCK_QUIESCENT ); \ + GAMMAHW_LOCK( gmesa ); + +#define HW_CLIPLOOP() \ + do { \ + __DRIdrawablePrivate *dPriv = gmesa->driDrawable; \ + int _nc = dPriv->numClipRects; \ + \ + while ( _nc-- ) { \ + int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \ + int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \ + int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \ + int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y; + +#define HW_ENDCLIPLOOP() \ + } \ + } while (0) + +#define HW_UNLOCK() GAMMAHW_UNLOCK( gmesa ) + + + +/* ================================================================ + * Color buffer + */ + +/* 16 bit, RGB565 color spanline and pixel functions + */ +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_565( color[0], color[1], color[2] ) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \ + (((int)g & 0xfc) << 3) | \ + (((int)b & 0xf8) >> 3)) + +#define WRITE_PIXEL( _x, _y, p ) \ + *(GLushort *)(buf + _x*2 + _y*pitch) = p + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \ + rgba[0] = (p >> 8) & 0xf8; \ + rgba[1] = (p >> 3) & 0xfc; \ + rgba[2] = (p << 3) & 0xf8; \ + rgba[3] = 0xff; \ + if ( rgba[0] & 0x08 ) rgba[0] |= 0x07; \ + if ( rgba[1] & 0x04 ) rgba[1] |= 0x03; \ + if ( rgba[2] & 0x08 ) rgba[2] |= 0x07; \ + } while (0) + +#define TAG(x) gamma##x##_RGB565 +#include "spantmp.h" + + +/* 32 bit, ARGB8888 color spanline and pixel functions + */ + +#undef INIT_MONO_PIXEL +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] ) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \ + (g << 8) | \ + (r << 16) | \ + (a << 24) ) + +#define WRITE_PIXEL( _x, _y, p ) \ + *(GLuint *)(buf + _x*4 + _y*pitch) = p + +#define READ_RGBA( rgba, _x, _y ) \ +do { \ + GLuint p = *(GLuint *)(read_buf + _x*4 + _y*pitch); \ + rgba[0] = (p >> 16) & 0xff; \ + rgba[1] = (p >> 8) & 0xff; \ + rgba[2] = (p >> 0) & 0xff; \ + rgba[3] = (p >> 24) & 0xff; \ +} while (0) + +#define TAG(x) gamma##x##_ARGB8888 +#include "spantmp.h" + + +/* 16 bit depthbuffer functions. + */ +#define WRITE_DEPTH( _x, _y, d ) \ + *(GLushort *)(buf + _x*2 + _y*pitch) = d; + +#define READ_DEPTH( d, _x, _y ) \ + d = *(GLushort *)(buf + _x*2 + _y*pitch); + +#define TAG(x) gamma##x##_16 +#include "depthtmp.h" + + + +#if 0 /* Unused */ +/* 32 bit depthbuffer functions. + */ +#define WRITE_DEPTH( _x, _y, d ) \ + *(GLuint *)(buf + _x*4 + _y*pitch) = d; + +#define READ_DEPTH( d, _x, _y ) \ + d = *(GLuint *)(buf + _x*4 + _y*pitch); + +#define TAG(x) gamma##x##_32 +#include "depthtmp.h" +#endif + + +/* 24/8 bit interleaved depth/stencil functions + */ +#define WRITE_DEPTH( _x, _y, d ) { \ + GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \ + tmp &= 0xff; \ + tmp |= (d) & 0xffffff00; \ + *(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \ +} + +#define READ_DEPTH( d, _x, _y ) \ + d = *(GLuint *)(buf + _x*4 + _y*pitch) & ~0xff; + + +#define TAG(x) gamma##x##_24_8 +#include "depthtmp.h" + +#if 0 +#define WRITE_STENCIL( _x, _y, d ) { \ + GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \ + tmp &= 0xffffff00; \ + tmp |= d & 0xff; \ + *(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \ +} + +#define READ_STENCIL( d, _x, _y ) \ + d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xff; + +#define TAG(x) gamma##x##_24_8 +#include "stenciltmp.h" + +static void gammaReadRGBASpan8888( const GLcontext *ctx, + GLuint n, GLint x, GLint y, + GLubyte rgba[][4]) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + gammaScreenPtr gammascrn = gmesa->gammaScreen; + CARD32 dwords1, dwords2, i = 0; + char *src = (char *)rgba[0]; + GLuint read = n * gammascrn->cpp; /* Number of bytes we are expecting */ + CARD32 data; + + FLUSH_DMA_BUFFER(gmesa); + CHECK_DMA_BUFFER(gmesa, 16); + WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode & ~(LBReadSrcEnable | LBReadDstEnable)); + WRITE(gmesa->buf, ColorDDAMode, ColorDDAEnable); + WRITE(gmesa->buf, LBWriteMode, LBWriteModeDisable); + WRITE(gmesa->buf, FBReadMode, (gmesa->FBReadMode & ~FBReadSrcEnable) | FBReadDstEnable | FBDataTypeColor); + WRITE(gmesa->buf, FilterMode, 0x200); /* Pass FBColorData */ + WRITE(gmesa->buf, FBWriteMode, FBW_UploadColorData | FBWriteModeDisable); + WRITE(gmesa->buf, StartXSub, (x+n)<<16); + WRITE(gmesa->buf, StartXDom, x<<16); + WRITE(gmesa->buf, StartY, y<<16); + WRITE(gmesa->buf, GLINTCount, 1); + WRITE(gmesa->buf, dXDom, 0<<16); + WRITE(gmesa->buf, dXSub, 0<<16); + WRITE(gmesa->buf, dY, 1<<16); + WRITE(gmesa->buf, Render, PrimitiveTrapezoid); + FLUSH_DMA_BUFFER(gmesa); + +moredata: + + dwords1 = *(volatile CARD32*)(void *)(((CARD8*)gammascrn->regions[0].map) + (GlintOutFIFOWords)); + dwords2 = *(volatile CARD32*)(void *)(((CARD8*)gammascrn->regions[2].map) + (GlintOutFIFOWords)); + + if (dwords1) { + memcpy(src, (char*)gammascrn->regions[1].map + 0x1000, dwords1 << 2); + src += dwords1 << 2; + read -= dwords1 << 2; + } + if (dwords2) { + memcpy(src, (char*)gammascrn->regions[3].map + 0x1000, dwords2 << 2); + src += dwords2 << 2; + read -= dwords2 << 2; + } + + if (read) + goto moredata; + +done: + + CHECK_DMA_BUFFER(gmesa, 6); + WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); + WRITE(gmesa->buf, LBWriteMode, LBWriteModeEnable); + WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); + WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode); + WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); + WRITE(gmesa->buf, FilterMode, 0x400); +} +#endif + +static void gammaSetBuffer( GLcontext *ctx, + GLframebuffer *colorBuffer, + GLuint bufferBit ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + switch ( bufferBit ) { + case FRONT_LEFT_BIT: + gmesa->readOffset = 0; + break; + case BACK_LEFT_BIT: + gmesa->readOffset = gmesa->driScreen->fbHeight * gmesa->driScreen->fbWidth * gmesa->gammaScreen->cpp; + break; + } +} + + +void gammaDDInitSpanFuncs( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); + + swdd->SetBuffer = gammaSetBuffer; + + switch ( gmesa->gammaScreen->cpp ) { + case 2: + swdd->WriteRGBASpan = gammaWriteRGBASpan_RGB565; + swdd->WriteRGBSpan = gammaWriteRGBSpan_RGB565; + swdd->WriteMonoRGBASpan = gammaWriteMonoRGBASpan_RGB565; + swdd->WriteRGBAPixels = gammaWriteRGBAPixels_RGB565; + swdd->WriteMonoRGBAPixels = gammaWriteMonoRGBAPixels_RGB565; + swdd->ReadRGBASpan = gammaReadRGBASpan_RGB565; + swdd->ReadRGBAPixels = gammaReadRGBAPixels_RGB565; + break; + + case 4: + swdd->WriteRGBASpan = gammaWriteRGBASpan_ARGB8888; + swdd->WriteRGBSpan = gammaWriteRGBSpan_ARGB8888; + swdd->WriteMonoRGBASpan = gammaWriteMonoRGBASpan_ARGB8888; + swdd->WriteRGBAPixels = gammaWriteRGBAPixels_ARGB8888; + swdd->WriteMonoRGBAPixels = gammaWriteMonoRGBAPixels_ARGB8888; +#if 1 + swdd->ReadRGBASpan = gammaReadRGBASpan_ARGB8888; +#else + swdd->ReadRGBASpan = gammaReadRGBASpan8888; +#endif + swdd->ReadRGBAPixels = gammaReadRGBAPixels_ARGB8888; + break; + + default: + break; + } + + switch ( gmesa->glCtx->Visual.depthBits ) { + case 16: + swdd->ReadDepthSpan = gammaReadDepthSpan_16; + swdd->WriteDepthSpan = gammaWriteDepthSpan_16; + swdd->ReadDepthPixels = gammaReadDepthPixels_16; + swdd->WriteDepthPixels = gammaWriteDepthPixels_16; + break; + + case 24: + swdd->ReadDepthSpan = gammaReadDepthSpan_24_8; + swdd->WriteDepthSpan = gammaWriteDepthSpan_24_8; + swdd->ReadDepthPixels = gammaReadDepthPixels_24_8; + swdd->WriteDepthPixels = gammaWriteDepthPixels_24_8; + +#if 0 + swdd->ReadStencilSpan = gammaReadStencilSpan_24_8; + swdd->WriteStencilSpan = gammaWriteStencilSpan_24_8; + swdd->ReadStencilPixels = gammaReadStencilPixels_24_8; + swdd->WriteStencilPixels = gammaWriteStencilPixels_24_8; +#endif + break; + + default: + break; + } +} diff --git a/src/mesa/drivers/dri/gamma/gamma_state.c b/src/mesa/drivers/dri/gamma/gamma_state.c new file mode 100644 index 00000000000..8a767206782 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_state.c @@ -0,0 +1,1734 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_state.c,v 1.5 2002/11/05 17:46:07 tsi Exp $ */ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * + * 3DLabs Gamma driver + */ + +#include "gamma_context.h" +#include "gamma_macros.h" +#include "macros.h" +#include "glint_dri.h" +#include "colormac.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "array_cache/acache.h" +#include "tnl/tnl.h" + +#define ENABLELIGHTING 0 + +/* ============================================================= + * Alpha blending + */ + +static void gammaUpdateAlphaMode( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + CARD32 a = gmesa->AlphaTestMode; + CARD32 b = gmesa->AlphaBlendMode; + CARD32 f = gmesa->AB_FBReadMode_Save = 0; + GLubyte refByte = (GLint) (ctx->Color.AlphaRef * 255.0); + + a &= ~(AT_CompareMask | AT_RefValueMask); + b &= ~(AB_SrcBlendMask | AB_DstBlendMask); + + a |= refByte << 4; + + switch ( ctx->Color.AlphaFunc ) { + case GL_NEVER: + a |= AT_Never; + break; + case GL_LESS: + a |= AT_Less; + break; + case GL_EQUAL: + a |= AT_Equal; + break; + case GL_LEQUAL: + a |= AT_LessEqual; + break; + case GL_GEQUAL: + a |= AT_GreaterEqual; + break; + case GL_GREATER: + a |= AT_Greater; + break; + case GL_NOTEQUAL: + a |= AT_NotEqual; + break; + case GL_ALWAYS: + a |= AT_Always; + break; + } + + if ( ctx->Color.AlphaEnabled ) { + f |= FBReadDstEnable; + a |= AlphaTestModeEnable; + } else { + a &= ~AlphaTestModeEnable; + } + + switch ( ctx->Color.BlendSrcRGB ) { + case GL_ZERO: + b |= AB_Src_Zero; + break; + case GL_ONE: + b |= AB_Src_One; + break; + case GL_DST_COLOR: + b |= AB_Src_DstColor; + break; + case GL_ONE_MINUS_DST_COLOR: + b |= AB_Src_OneMinusDstColor; + break; + case GL_SRC_ALPHA: + b |= AB_Src_SrcAlpha; + break; + case GL_ONE_MINUS_SRC_ALPHA: + b |= AB_Src_OneMinusSrcAlpha; + break; + case GL_DST_ALPHA: + b |= AB_Src_DstAlpha; + f |= FBReadSrcEnable; + break; + case GL_ONE_MINUS_DST_ALPHA: + b |= AB_Src_OneMinusDstAlpha; + f |= FBReadSrcEnable; + break; + case GL_SRC_ALPHA_SATURATE: + b |= AB_Src_SrcAlphaSaturate; + break; + } + + switch ( ctx->Color.BlendDstRGB ) { + case GL_ZERO: + b |= AB_Dst_Zero; + break; + case GL_ONE: + b |= AB_Dst_One; + break; + case GL_SRC_COLOR: + b |= AB_Dst_SrcColor; + break; + case GL_ONE_MINUS_SRC_COLOR: + b |= AB_Dst_OneMinusSrcColor; + break; + case GL_SRC_ALPHA: + b |= AB_Dst_SrcAlpha; + break; + case GL_ONE_MINUS_SRC_ALPHA: + b |= AB_Dst_OneMinusSrcAlpha; + break; + case GL_DST_ALPHA: + b |= AB_Dst_DstAlpha; + f |= FBReadSrcEnable; + break; + case GL_ONE_MINUS_DST_ALPHA: + b |= AB_Dst_OneMinusDstAlpha; + f |= FBReadSrcEnable; + break; + } + + if ( ctx->Color.BlendEnabled ) { + f |= FBReadDstEnable; + b |= AlphaBlendModeEnable; + } else { + b &= ~AlphaBlendModeEnable; + } + + if ( gmesa->AlphaTestMode != a ) { + gmesa->AlphaTestMode = a; + gmesa->dirty |= GAMMA_UPLOAD_ALPHA; + } + if ( gmesa->AlphaBlendMode != b) { + gmesa->AlphaBlendMode = b; + gmesa->dirty |= GAMMA_UPLOAD_BLEND; + } + gmesa->AB_FBReadMode_Save = f; +} + +static void gammaDDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + (void) ref; + + FLUSH_BATCH( gmesa ); + + gmesa->new_state |= GAMMA_NEW_ALPHA; +} + +static void gammaDDBlendEquation( GLcontext *ctx, GLenum mode ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + + gmesa->new_state |= GAMMA_NEW_ALPHA; +} + +static void gammaDDBlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + + gmesa->new_state |= GAMMA_NEW_ALPHA; +} + +static void gammaDDBlendFuncSeparate( GLcontext *ctx, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + + gmesa->new_state |= GAMMA_NEW_ALPHA; +} + + +/* ================================================================ + * Buffer clear + */ + +static void gammaDDClear( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint cx, GLint cy, GLint cw, GLint ch ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)gmesa->driScreen->pDevPriv; + GLuint temp = 0; + + FLUSH_BATCH( gmesa ); + + /* Update and emit any new state. We need to do this here to catch + * changes to the masks. + * FIXME: Just update the masks? + */ + if ( gmesa->new_state ) + gammaDDUpdateHWState( ctx ); + +#ifdef DO_VALIDATE + /* Flush any partially filled buffers */ + FLUSH_DMA_BUFFER(gmesa); + + DRM_SPINLOCK(&gmesa->driScreen->pSAREA->drawable_lock, + gmesa->driScreen->drawLockID); + VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); +#endif + + if (mask & DD_DEPTH_BIT) { + /* Turn off writes the FB */ + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, FBWriteMode, FBWriteModeDisable); + + mask &= ~DD_DEPTH_BIT; + + /* + * Turn Rectangle2DControl off when the window is not clipped + * (i.e., the GID tests are not necessary). This dramatically + * increases the performance of the depth clears. + */ + if (!gmesa->NotClipped) { + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, Rectangle2DControl, 1); + } + + temp = (gmesa->LBReadMode & LBPartialProdMask) | LBWindowOriginBot; + if (gDRIPriv->numMultiDevices == 2) temp |= LBScanLineInt2; + + CHECK_DMA_BUFFER(gmesa, 5); + WRITE(gmesa->buf, LBReadMode, temp); + WRITE(gmesa->buf, DeltaMode, DM_DepthEnable); + WRITE(gmesa->buf, DepthMode, (DepthModeEnable | + DM_Always | + DM_SourceDepthRegister | + DM_WriteMask)); + WRITE(gmesa->buf, GLINTDepth, gmesa->ClearDepth); + + /* Increment the frame count */ + gmesa->FrameCount++; +#ifdef FAST_CLEAR_4 + gmesa->FrameCount &= 0x0f; +#else + gmesa->FrameCount &= 0xff; +#endif + + /* Force FCP to be written */ + WRITE(gmesa->buf, GLINTWindow, (WindowEnable | + W_PassIfEqual | + (gmesa->Window & W_GIDMask) | + W_DepthFCP | + W_LBUpdateFromRegisters | + W_OverrideWriteFiltering | + (gmesa->FrameCount << 9))); + + /* Clear part of the depth and FCP buffers */ + { + int y = gmesa->driScreen->fbHeight - gmesa->driDrawable->y - gmesa->driDrawable->h; + int x = gmesa->driDrawable->x; + int w = gmesa->driDrawable->w; + int h = gmesa->driDrawable->h; +#ifndef TURN_OFF_FCP + float hsub = h; + + if (gmesa->WindowChanged) { + gmesa->WindowChanged = GL_FALSE; + } else { +#ifdef FAST_CLEAR_4 + hsub /= 16; +#else + hsub /= 256; +#endif + + /* Handle the case where the height < # of FCPs */ + if (hsub < 1.0) { + if (gmesa->FrameCount > h) + gmesa->FrameCount = 0; + h = 1; + y += gmesa->FrameCount; + } else { + h = (gmesa->FrameCount+1)*hsub; + h -= (int)(gmesa->FrameCount*hsub); + y += gmesa->FrameCount*hsub; + } + } +#endif + if (h && w) { +#if 0 + CHECK_DMA_BUFFER(gmesa, 2); + WRITE(gmesa->buf, Rectangle2DMode, ((h & 0xfff)<<12) | + (w & 0xfff) ); + WRITE(gmesa->buf, DrawRectangle2D, ((y & 0xffff)<<16) | + (x & 0xffff) ); +#else + CHECK_DMA_BUFFER(gmesa, 8); + WRITE(gmesa->buf, StartXDom, x<<16); + WRITE(gmesa->buf, StartY, y<<16); + WRITE(gmesa->buf, StartXSub, (x+w)<<16); + WRITE(gmesa->buf, GLINTCount, h); + WRITE(gmesa->buf, dY, 1<<16); + WRITE(gmesa->buf, dXDom, 0<<16); + WRITE(gmesa->buf, dXSub, 0<<16); + WRITE(gmesa->buf, Render, 0x00000040); /* NOT_DONE */ +#endif + } + } + + CHECK_DMA_BUFFER(gmesa, 6); + WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); + WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); + WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); + WRITE(gmesa->buf, GLINTWindow, gmesa->Window); + WRITE(gmesa->buf, FastClearDepth, gmesa->ClearDepth); + WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); + + /* Turn on Depth FCP */ + if (gmesa->Window & W_DepthFCP) { + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, WindowOr, (gmesa->FrameCount << 9)); + } + + /* Turn off GID clipping if window is not clipped */ + if (gmesa->NotClipped) { + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, Rectangle2DControl, 0); + } + } + + if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { + int y = gmesa->driScreen->fbHeight - gmesa->driDrawable->y - gmesa->driDrawable->h; + int x = gmesa->driDrawable->x; + int w = gmesa->driDrawable->w; + int h = gmesa->driDrawable->h; + + mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); + + if (x < 0) { w -= -x; x = 0; } + + /* Turn on GID clipping if window is clipped */ + if (!gmesa->NotClipped) { + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, Rectangle2DControl, 1); + } + + CHECK_DMA_BUFFER(gmesa, 18); + WRITE(gmesa->buf, FBBlockColor, gmesa->ClearColor); + WRITE(gmesa->buf, ColorDDAMode, ColorDDADisable); + WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); + WRITE(gmesa->buf, DepthMode, 0); + WRITE(gmesa->buf, DeltaMode, 0); + WRITE(gmesa->buf, AlphaBlendMode, 0); +#if 1 + WRITE(gmesa->buf, dY, 1<<16); + WRITE(gmesa->buf, dXDom, 0<<16); + WRITE(gmesa->buf, dXSub, 0<<16); + WRITE(gmesa->buf, StartXSub, (x+w)<<16); + WRITE(gmesa->buf, GLINTCount, h); + WRITE(gmesa->buf, StartXDom, x<<16); + WRITE(gmesa->buf, StartY, y<<16); + WRITE(gmesa->buf, Render, 0x00000048); /* NOT_DONE */ +#else + WRITE(gmesa->buf, Rectangle2DMode, (((h & 0xfff)<<12) | + (w & 0xfff))); + WRITE(gmesa->buf, DrawRectangle2D, (((y & 0xffff)<<16) | + (x & 0xffff))); +#endif + WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); + WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); + WRITE(gmesa->buf, AlphaBlendMode, gmesa->AlphaBlendMode); + WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); + + /* Turn off GID clipping if window is clipped */ + if (gmesa->NotClipped) { + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, Rectangle2DControl, 0); + } + } + +#ifdef DO_VALIDATE + PROCESS_DMA_BUFFER_TOP_HALF(gmesa); + + DRM_SPINUNLOCK(&gmesa->driScreen->pSAREA->drawable_lock, + gmesa->driScreen->drawLockID); + VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); + + PROCESS_DMA_BUFFER_BOTTOM_HALF(gmesa); +#endif + + if ( mask ) + _swrast_Clear( ctx, mask, all, cx, cy, cw, ch ); +} + +/* ============================================================= + * Depth testing + */ + +static void gammaUpdateZMode( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + CARD32 z = gmesa->DepthMode; + CARD32 delta = gmesa->DeltaMode; + CARD32 window = gmesa->Window; + CARD32 lbread = gmesa->LBReadMode; + + z &= ~DM_CompareMask; + + switch ( ctx->Depth.Func ) { + case GL_NEVER: + z |= DM_Never; + break; + case GL_ALWAYS: + z |= DM_Always; + break; + case GL_LESS: + z |= DM_Less; + break; + case GL_LEQUAL: + z |= DM_LessEqual; + break; + case GL_EQUAL: + z |= DM_Equal; + break; + case GL_GEQUAL: + z |= DM_GreaterEqual; + break; + case GL_GREATER: + z |= DM_Greater; + break; + case GL_NOTEQUAL: + z |= DM_NotEqual; + break; + } + + if ( ctx->Depth.Test ) { + z |= DepthModeEnable; + delta |= DM_DepthEnable; + window |= W_DepthFCP; + lbread |= LBReadDstEnable; + } else { + z &= ~DepthModeEnable; + delta &= ~DM_DepthEnable; + window &= ~W_DepthFCP; + lbread &= ~LBReadDstEnable; + } + + if ( ctx->Depth.Mask ) { + z |= DM_WriteMask; + } else { + z &= ~DM_WriteMask; + } + +#if 0 + if ( gmesa->DepthMode != z ){ +#endif + gmesa->DepthMode = z; + gmesa->DeltaMode = delta; + gmesa->Window = window; + gmesa->LBReadMode = lbread; + gmesa->dirty |= GAMMA_UPLOAD_DEPTH; +#if 0 + } +#endif +} + +static void gammaDDDepthFunc( GLcontext *ctx, GLenum func ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_DEPTH; +} + +static void gammaDDDepthMask( GLcontext *ctx, GLboolean flag ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_DEPTH; +} + +static void gammaDDClearDepth( GLcontext *ctx, GLclampd d ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + switch ( gmesa->DepthSize ) { + case 16: + gmesa->ClearDepth = d * 0x0000ffff; + break; + case 24: + gmesa->ClearDepth = d * 0x00ffffff; + break; + case 32: + gmesa->ClearDepth = d * 0xffffffff; + break; + } +} + +static void gammaDDFinish( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_DMA_BUFFER(gmesa); +} + +static void gammaDDFlush( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_DMA_BUFFER(gmesa); +} + +/* ============================================================= + * Fog + */ + +static void gammaUpdateFogAttrib( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + CARD32 f = gmesa->FogMode; + CARD32 g = gmesa->GeometryMode; + CARD32 d = gmesa->DeltaMode; + + if (ctx->Fog.Enabled) { + f |= FogModeEnable; + g |= GM_FogEnable; + d |= DM_FogEnable; + } else { + f &= ~FogModeEnable; + g &= ~GM_FogEnable; + d &= ~DM_FogEnable; + } + + g &= ~GM_FogMask; + + switch (ctx->Fog.Mode) { + case GL_LINEAR: + g |= GM_FogLinear; + break; + case GL_EXP: + g |= GM_FogExp; + break; + case GL_EXP2: + g |= GM_FogExpSquared; + break; + } + + if ( gmesa->FogMode != f ) { + gmesa->FogMode = f; + gmesa->dirty |= GAMMA_UPLOAD_FOG; + } + + if ( gmesa->GeometryMode != g ) { + gmesa->GeometryMode = g; + gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; + } + + if ( gmesa->DeltaMode != d ) { + gmesa->DeltaMode = d; + gmesa->dirty |= GAMMA_UPLOAD_DEPTH; + } +} + +static void gammaDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_FOG; +} + +/* ============================================================= + * Lines + */ +static void gammaDDLineWidth( GLcontext *ctx, GLfloat width ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + CHECK_DMA_BUFFER(gmesa, 3); + WRITE(gmesa->buf, LineWidth, (GLuint)width); + WRITEF(gmesa->buf, AAlineWidth, width); + WRITE(gmesa->buf, LineWidthOffset, (GLuint)(width-1)/2); +} + +static void gammaDDLineStipple( GLcontext *ctx, GLint factor, GLushort pattern ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + gmesa->LineMode &= ~(LM_StippleMask | LM_RepeatFactorMask); + gmesa->LineMode |= ((GLuint)(factor - 1) << 1) | ((GLuint)pattern << 10); + + gmesa->dirty |= GAMMA_UPLOAD_LINEMODE; +} + + + +/* ============================================================= + * Points + */ +static void gammaDDPointSize( GLcontext *ctx, GLfloat size ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + CHECK_DMA_BUFFER(gmesa, 2); + WRITE(gmesa->buf, PointSize, (GLuint)size); + WRITEF(gmesa->buf, AApointSize, size); +} + +/* ============================================================= + * Polygon + */ + +static void gammaUpdatePolygon( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + CARD32 g = gmesa->GeometryMode; + + g &= ~(GM_PolyOffsetFillEnable | GM_PolyOffsetPointEnable | + GM_PolyOffsetLineEnable); + + if (ctx->Polygon.OffsetFill) g |= GM_PolyOffsetFillEnable; + if (ctx->Polygon.OffsetPoint) g |= GM_PolyOffsetPointEnable; + if (ctx->Polygon.OffsetLine) g |= GM_PolyOffsetLineEnable; + + g &= ~GM_FB_PolyMask; + + switch (ctx->Polygon.FrontMode) { + case GL_FILL: + g |= GM_FrontPolyFill; + break; + case GL_LINE: + g |= GM_FrontPolyLine; + break; + case GL_POINT: + g |= GM_FrontPolyPoint; + break; + } + + switch (ctx->Polygon.BackMode) { + case GL_FILL: + g |= GM_BackPolyFill; + break; + case GL_LINE: + g |= GM_BackPolyLine; + break; + case GL_POINT: + g |= GM_BackPolyPoint; + break; + } + + if ( gmesa->GeometryMode != g ) { + gmesa->GeometryMode = g; + gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; + } + + gmesa->dirty |= GAMMA_UPLOAD_POLYGON; +} + +static void gammaDDPolygonMode( GLcontext *ctx, GLenum face, GLenum mode) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + + gmesa->new_state |= GAMMA_NEW_POLYGON; +} + +static void gammaUpdateStipple( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + + if (ctx->Polygon.StippleFlag) { + gmesa->AreaStippleMode |= AreaStippleModeEnable/* | ASM_X32 | ASM_Y32*/; + } else { + gmesa->AreaStippleMode &= ~AreaStippleModeEnable; + } + + gmesa->dirty |= GAMMA_UPLOAD_STIPPLE; +} + +static void gammaDDPolygonStipple( GLcontext *ctx, const GLubyte *mask) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_STIPPLE; +} + +/* ============================================================= + * Clipping + */ + +static void gammaUpdateClipping( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + GLint x1, y1, x2, y2; + + if ( gmesa->driDrawable ) { + x1 = gmesa->driDrawable->x + ctx->Scissor.X; + y1 = gmesa->driScreen->fbHeight - + (gmesa->driDrawable->y + + gmesa->driDrawable->h) + ctx->Scissor.Y; + x2 = x1 + ctx->Scissor.Width; + y2 = y1 + ctx->Scissor.Height; + + gmesa->ScissorMinXY = x1 | (y1 << 16); + gmesa->ScissorMaxXY = x2 | (y2 << 16); + if (ctx->Scissor.Enabled) + gmesa->ScissorMode |= UserScissorEnable; + else + gmesa->ScissorMode &= ~UserScissorEnable; + + gmesa->dirty |= GAMMA_UPLOAD_CLIP; + } +} + +static void gammaDDScissor( GLcontext *ctx, + GLint x, GLint y, GLsizei w, GLsizei h ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_CLIP; +} + +/* ============================================================= + * Culling + */ + +static void gammaUpdateCull( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + CARD32 g = gmesa->GeometryMode; + + g &= ~(GM_PolyCullMask | GM_FFMask); + + if (ctx->Polygon.FrontFace == GL_CCW) { + g |= GM_FrontFaceCCW; + } else { + g |= GM_FrontFaceCW; + } + + switch ( ctx->Polygon.CullFaceMode ) { + case GL_FRONT: + g |= GM_PolyCullFront; + break; + case GL_BACK: + g |= GM_PolyCullBack; + break; + case GL_FRONT_AND_BACK: + g |= GM_PolyCullBoth; + break; + } + + if ( ctx->Polygon.CullFlag ) { + g |= GM_PolyCullEnable; + } else { + g &= ~GM_PolyCullEnable; + } + + if ( gmesa->GeometryMode != g ) { + gmesa->GeometryMode = g; + gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; + } +} + +static void gammaDDCullFace( GLcontext *ctx, GLenum mode ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_CULL; +} + +static void gammaDDFrontFace( GLcontext *ctx, GLenum mode ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_CULL; +} + +/* ============================================================= + * Masks + */ + +static void gammaUpdateMasks( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + + GLuint mask = gammaPackColor( gmesa->gammaScreen->cpp, + ctx->Color.ColorMask[RCOMP], + ctx->Color.ColorMask[GCOMP], + ctx->Color.ColorMask[BCOMP], + ctx->Color.ColorMask[ACOMP] ); + + if (gmesa->gammaScreen->cpp == 2) mask |= mask << 16; + + if ( gmesa->FBHardwareWriteMask != mask ) { + gmesa->FBHardwareWriteMask = mask; + gmesa->dirty |= GAMMA_UPLOAD_MASKS; + } +} + +static void gammaDDColorMask( GLcontext *ctx, GLboolean r, GLboolean g, + GLboolean b, GLboolean a) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_MASKS; +} + +/* ============================================================= + * Rendering attributes + * + * We really don't want to recalculate all this every time we bind a + * texture. These things shouldn't change all that often, so it makes + * sense to break them out of the core texture state update routines. + */ + +#if ENABLELIGHTING +static void gammaDDLightfv(GLcontext *ctx, GLenum light, GLenum pname, + const GLfloat *params, GLint nParams) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + GLfloat l,x,y,z,w; + + switch(light) { + case GL_LIGHT0: + switch (pname) { + case GL_AMBIENT: + CHECK_DMA_BUFFER(gmesa, 3); + /* We don't do alpha */ + WRITEF(gmesa->buf, Light0AmbientIntensityBlue, params[2]); + WRITEF(gmesa->buf, Light0AmbientIntensityGreen, params[1]); + WRITEF(gmesa->buf, Light0AmbientIntensityRed, params[0]); + break; + case GL_DIFFUSE: + CHECK_DMA_BUFFER(gmesa, 3); + /* We don't do alpha */ + WRITEF(gmesa->buf, Light0DiffuseIntensityBlue, params[2]); + WRITEF(gmesa->buf, Light0DiffuseIntensityGreen, params[1]); + WRITEF(gmesa->buf, Light0DiffuseIntensityRed, params[0]); + break; + case GL_SPECULAR: + CHECK_DMA_BUFFER(gmesa, 3); + /* We don't do alpha */ + WRITEF(gmesa->buf, Light0SpecularIntensityBlue, params[2]); + WRITEF(gmesa->buf, Light0SpecularIntensityGreen, params[1]); + WRITEF(gmesa->buf, Light0SpecularIntensityRed, params[0]); + break; + case GL_POSITION: + /* Normalize <x,y,z> */ + x = params[0]; y = params[1]; z = params[2]; w = params[3]; + l = sqrt(x*x + y*y + z*z + w*w); + w /= l; + x /= l; + y /= l; + z /= l; + if (params[3] != 0.0) { + gmesa->Light0Mode |= Light0ModeAttenuation; + gmesa->Light0Mode |= Light0ModeLocal; + } else { + gmesa->Light0Mode &= ~Light0ModeAttenuation; + gmesa->Light0Mode &= ~Light0ModeLocal; + } + CHECK_DMA_BUFFER(gmesa, 5); + WRITE(gmesa->buf, Light0Mode, gmesa->Light0Mode); + WRITEF(gmesa->buf, Light0PositionW, w); + WRITEF(gmesa->buf, Light0PositionZ, z); + WRITEF(gmesa->buf, Light0PositionY, y); + WRITEF(gmesa->buf, Light0PositionX, x); + break; + case GL_SPOT_DIRECTION: + CHECK_DMA_BUFFER(gmesa, 3); + /* WRITEF(gmesa->buf, Light0SpotlightDirectionW, params[3]); */ + WRITEF(gmesa->buf, Light0SpotlightDirectionZ, params[2]); + WRITEF(gmesa->buf, Light0SpotlightDirectionY, params[1]); + WRITEF(gmesa->buf, Light0SpotlightDirectionX, params[0]); + break; + case GL_SPOT_EXPONENT: + CHECK_DMA_BUFFER(gmesa, 1); + WRITEF(gmesa->buf, Light0SpotlightExponent, params[0]); + break; + case GL_SPOT_CUTOFF: + if (params[0] != 180.0) + gmesa->Light0Mode |= Light0ModeSpotLight; + else + gmesa->Light0Mode &= ~Light0ModeSpotLight; + CHECK_DMA_BUFFER(gmesa, 2); + WRITE(gmesa->buf, Light0Mode, gmesa->Light0Mode); + WRITEF(gmesa->buf, Light0CosSpotlightCutoffAngle, cos(params[0]*DEG2RAD)); + break; + case GL_CONSTANT_ATTENUATION: + CHECK_DMA_BUFFER(gmesa, 1); + WRITEF(gmesa->buf, Light0ConstantAttenuation, params[0]); + break; + case GL_LINEAR_ATTENUATION: + CHECK_DMA_BUFFER(gmesa, 1); + WRITEF(gmesa->buf, Light0LinearAttenuation, params[0]); + break; + case GL_QUADRATIC_ATTENUATION: + CHECK_DMA_BUFFER(gmesa, 1); + WRITEF(gmesa->buf, Light0QuadraticAttenuation, params[0]); + break; + } + break; + } +} + +static void gammaDDLightModelfv( GLcontext *ctx, GLenum pname, + const GLfloat *params ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + switch (pname) { + case GL_LIGHT_MODEL_AMBIENT: + CHECK_DMA_BUFFER(gmesa, 3); + /* We don't do alpha */ + WRITEF(gmesa->buf, SceneAmbientColorBlue, params[2]); + WRITEF(gmesa->buf, SceneAmbientColorGreen, params[1]); + WRITEF(gmesa->buf, SceneAmbientColorRed, params[0]); + break; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + if (params[0] != 0.0) + gmesa->LightingMode |= LightingModeLocalViewer; + else + gmesa->LightingMode &= ~LightingModeLocalViewer; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); + break; + case GL_LIGHT_MODEL_TWO_SIDE: + if (params[0] == 1.0f) { + gmesa->LightingMode |= LightingModeTwoSides; + gmesa->MaterialMode |= MaterialModeTwoSides; + } else { + gmesa->LightingMode &= ~LightingModeTwoSides; + gmesa->MaterialMode &= ~MaterialModeTwoSides; + } + CHECK_DMA_BUFFER(gmesa, 2); + WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); + WRITE(gmesa->buf, MaterialMode, gmesa->MaterialMode); + break; + } +} +#endif + +static void gammaDDShadeModel( GLcontext *ctx, GLenum mode ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + CARD32 g = gmesa->GeometryMode; + CARD32 c = gmesa->ColorDDAMode; + + g &= ~GM_ShadingMask; + c &= ~ColorDDAShadingMask; + + switch ( mode ) { + case GL_FLAT: + g |= GM_FlatShading; + c |= ColorDDAFlat; + break; + case GL_SMOOTH: + g |= GM_GouraudShading; + c |= ColorDDAGouraud; + break; + default: + return; + } + + if ( gmesa->ColorDDAMode != c ) { + FLUSH_BATCH( gmesa ); + gmesa->ColorDDAMode = c; + + gmesa->dirty |= GAMMA_UPLOAD_SHADE; + } + + if ( gmesa->GeometryMode != g ) { + FLUSH_BATCH( gmesa ); + gmesa->GeometryMode = g; + + gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; + } +} + +/* ============================================================= + * Miscellaneous + */ + +static void gammaDDClearColor( GLcontext *ctx, const GLfloat color[4]) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + GLubyte c[4]; + UNCLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); + UNCLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); + UNCLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); + UNCLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); + + gmesa->ClearColor = gammaPackColor( gmesa->gammaScreen->cpp, + c[0], c[1], c[2], c[3] ); + + if (gmesa->gammaScreen->cpp == 2) gmesa->ClearColor |= gmesa->ClearColor<<16; +} + + +static void gammaDDLogicalOpcode( GLcontext *ctx, GLenum opcode ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + + if ( ctx->Color.ColorLogicOpEnabled ) { + gmesa->LogicalOpMode = opcode << 1 | LogicalOpModeEnable; + } else { + gmesa->LogicalOpMode = LogicalOpModeDisable; + } + + gmesa->dirty |= GAMMA_UPLOAD_LOGICOP; +} + +static void gammaDDDrawBuffer( GLcontext *ctx, GLenum mode ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + FLUSH_BATCH( gmesa ); + + switch ( mode ) { + case GL_FRONT_LEFT: + gmesa->drawOffset = gmesa->readOffset = 0; + break; + case GL_BACK_LEFT: + gmesa->drawOffset = gmesa->readOffset = gmesa->driScreen->fbHeight * gmesa->driScreen->fbWidth * gmesa->gammaScreen->cpp; + break; + } +} + +static void gammaDDReadBuffer( GLcontext *ctx, GLenum mode ) +{ + /* XXX anything? */ +} + +/* ============================================================= + * Window position and viewport transformation + */ + +void gammaUpdateWindow( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + __DRIdrawablePrivate *dPriv = gmesa->driDrawable; + GLfloat xoffset = (GLfloat)dPriv->x; + GLfloat yoffset = gmesa->driScreen->fbHeight - (GLfloat)dPriv->y - dPriv->h; + const GLfloat *v = ctx->Viewport._WindowMap.m; + + GLfloat sx = v[MAT_SX]; + GLfloat tx = v[MAT_TX] + xoffset; + GLfloat sy = v[MAT_SY]; + GLfloat ty = v[MAT_TY] + yoffset; + GLfloat sz = v[MAT_SZ] * gmesa->depth_scale; + GLfloat tz = v[MAT_TZ] * gmesa->depth_scale; + + gmesa->dirty |= GAMMA_UPLOAD_VIEWPORT; + + gmesa->ViewportScaleX = sx; + gmesa->ViewportScaleY = sy; + gmesa->ViewportScaleZ = sz; + gmesa->ViewportOffsetX = tx; + gmesa->ViewportOffsetY = ty; + gmesa->ViewportOffsetZ = tz; +} + + + +static void gammaDDViewport( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height ) +{ + gammaUpdateWindow( ctx ); +} + +static void gammaDDDepthRange( GLcontext *ctx, GLclampd nearval, + GLclampd farval ) +{ + gammaUpdateWindow( ctx ); +} + +void gammaUpdateViewportOffset( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + __DRIdrawablePrivate *dPriv = gmesa->driDrawable; + GLfloat xoffset = (GLfloat)dPriv->x; + GLfloat yoffset = gmesa->driScreen->fbHeight - (GLfloat)dPriv->y - dPriv->h; + const GLfloat *v = ctx->Viewport._WindowMap.m; + + GLfloat tx = v[MAT_TX] + xoffset; + GLfloat ty = v[MAT_TY] + yoffset; + + if ( gmesa->ViewportOffsetX != tx || + gmesa->ViewportOffsetY != ty ) + { + gmesa->ViewportOffsetX = tx; + gmesa->ViewportOffsetY = ty; + + gmesa->new_state |= GAMMA_NEW_WINDOW; + } + + gmesa->new_state |= GAMMA_NEW_CLIP; +} + +#if 0 +/* + * Matrix + */ + +static void gammaLoadHWMatrix(GLcontext *ctx) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + const GLfloat *m; + + gmesa->TransformMode &= ~XM_XformTexture; + + switch (ctx->Transform.MatrixMode) { + case GL_MODELVIEW: + gmesa->TransformMode |= XM_UseModelViewMatrix; + m = ctx->ModelviewMatrixStack.Top->m; + CHECK_DMA_BUFFER(gmesa, 16); + WRITEF(gmesa->buf, ModelViewMatrix0, m[0]); + WRITEF(gmesa->buf, ModelViewMatrix1, m[1]); + WRITEF(gmesa->buf, ModelViewMatrix2, m[2]); + WRITEF(gmesa->buf, ModelViewMatrix3, m[3]); + WRITEF(gmesa->buf, ModelViewMatrix4, m[4]); + WRITEF(gmesa->buf, ModelViewMatrix5, m[5]); + WRITEF(gmesa->buf, ModelViewMatrix6, m[6]); + WRITEF(gmesa->buf, ModelViewMatrix7, m[7]); + WRITEF(gmesa->buf, ModelViewMatrix8, m[8]); + WRITEF(gmesa->buf, ModelViewMatrix9, m[9]); + WRITEF(gmesa->buf, ModelViewMatrix10, m[10]); + WRITEF(gmesa->buf, ModelViewMatrix11, m[11]); + WRITEF(gmesa->buf, ModelViewMatrix12, m[12]); + WRITEF(gmesa->buf, ModelViewMatrix13, m[13]); + WRITEF(gmesa->buf, ModelViewMatrix14, m[14]); + WRITEF(gmesa->buf, ModelViewMatrix15, m[15]); + break; + case GL_PROJECTION: + m = ctx->ProjectionMatrixStack.Top->m; + CHECK_DMA_BUFFER(gmesa, 16); + WRITEF(gmesa->buf, ModelViewProjectionMatrix0, m[0]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix1, m[1]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix2, m[2]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix3, m[3]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix4, m[4]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix5, m[5]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix6, m[6]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix7, m[7]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix8, m[8]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix9, m[9]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix10, m[10]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix11, m[11]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix12, m[12]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix13, m[13]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix14, m[14]); + WRITEF(gmesa->buf, ModelViewProjectionMatrix15, m[15]); + break; + case GL_TEXTURE: + m = ctx->TextureMatrixStack[0].Top->m; + CHECK_DMA_BUFFER(gmesa, 16); + gmesa->TransformMode |= XM_XformTexture; + WRITEF(gmesa->buf, TextureMatrix0, m[0]); + WRITEF(gmesa->buf, TextureMatrix1, m[1]); + WRITEF(gmesa->buf, TextureMatrix2, m[2]); + WRITEF(gmesa->buf, TextureMatrix3, m[3]); + WRITEF(gmesa->buf, TextureMatrix4, m[4]); + WRITEF(gmesa->buf, TextureMatrix5, m[5]); + WRITEF(gmesa->buf, TextureMatrix6, m[6]); + WRITEF(gmesa->buf, TextureMatrix7, m[7]); + WRITEF(gmesa->buf, TextureMatrix8, m[8]); + WRITEF(gmesa->buf, TextureMatrix9, m[9]); + WRITEF(gmesa->buf, TextureMatrix10, m[10]); + WRITEF(gmesa->buf, TextureMatrix11, m[11]); + WRITEF(gmesa->buf, TextureMatrix12, m[12]); + WRITEF(gmesa->buf, TextureMatrix13, m[13]); + WRITEF(gmesa->buf, TextureMatrix14, m[14]); + WRITEF(gmesa->buf, TextureMatrix15, m[15]); + break; + + default: + /* ERROR!!! -- how did this happen? */ + break; + } + + gmesa->dirty |= GAMMA_UPLOAD_TRANSFORM; +} +#endif + +/* ============================================================= + * State enable/disable + */ + +static void gammaDDEnable( GLcontext *ctx, GLenum cap, GLboolean state ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + switch ( cap ) { + case GL_ALPHA_TEST: + case GL_BLEND: + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_ALPHA; + break; + + case GL_CULL_FACE: + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_CULL; + break; + + case GL_DEPTH_TEST: + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_DEPTH; + break; + + case GL_DITHER: + do { + CARD32 d = gmesa->DitherMode; + FLUSH_BATCH( gmesa ); + + if ( state ) { + d |= DM_DitherEnable; + } else { + d &= ~DM_DitherEnable; + } + + if ( gmesa->DitherMode != d ) { + gmesa->DitherMode = d; + gmesa->dirty |= GAMMA_UPLOAD_DITHER; + } + } while (0); + break; + +#if 0 + case GL_FOG: + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_FOG; + break; +#endif + + case GL_INDEX_LOGIC_OP: + case GL_COLOR_LOGIC_OP: + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_LOGICOP; + break; + +#if ENABLELIGHTING + case GL_LIGHTING: + do { + CARD32 l = gmesa->LightingMode; + FLUSH_BATCH( gmesa ); + + if ( state ) { + l |= LightingModeEnable; + } else { + l &= ~LightingModeEnable; + } + + if ( gmesa->LightingMode != l ) { + gmesa->LightingMode = l; + gmesa->dirty |= GAMMA_UPLOAD_LIGHT; + } + } while (0); + break; + + case GL_COLOR_MATERIAL: + do { + CARD32 m = gmesa->MaterialMode; + FLUSH_BATCH( gmesa ); + + if ( state ) { + m |= MaterialModeEnable; + } else { + m &= ~MaterialModeEnable; + } + + if ( gmesa->MaterialMode != m ) { + gmesa->MaterialMode = m; + gmesa->dirty |= GAMMA_UPLOAD_LIGHT; + } + } while (0); + break; +#endif + + case GL_LINE_SMOOTH: + FLUSH_BATCH( gmesa ); + if ( state ) { + gmesa->AntialiasMode |= AntialiasModeEnable; + gmesa->LineMode |= LM_AntialiasEnable; + } else { + gmesa->AntialiasMode &= ~AntialiasModeEnable; + gmesa->LineMode &= ~LM_AntialiasEnable; + } + gmesa->dirty |= GAMMA_UPLOAD_LINEMODE; + break; + + case GL_POINT_SMOOTH: + FLUSH_BATCH( gmesa ); + if ( state ) { + gmesa->AntialiasMode |= AntialiasModeEnable; + gmesa->PointMode |= PM_AntialiasEnable; + } else { + gmesa->AntialiasMode &= ~AntialiasModeEnable; + gmesa->PointMode &= ~PM_AntialiasEnable; + } + gmesa->dirty |= GAMMA_UPLOAD_POINTMODE; + break; + + case GL_POLYGON_SMOOTH: + FLUSH_BATCH( gmesa ); + if ( state ) { + gmesa->AntialiasMode |= AntialiasModeEnable; + gmesa->TriangleMode |= TM_AntialiasEnable; + } else { + gmesa->AntialiasMode &= ~AntialiasModeEnable; + gmesa->TriangleMode &= ~TM_AntialiasEnable; + } + gmesa->dirty |= GAMMA_UPLOAD_TRIMODE; + break; + + case GL_SCISSOR_TEST: + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_CLIP; + break; + + case GL_POLYGON_OFFSET_FILL: + case GL_POLYGON_OFFSET_POINT: + case GL_POLYGON_OFFSET_LINE: + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_POLYGON; + break; + + case GL_LINE_STIPPLE: + FLUSH_BATCH( gmesa ); + if ( state ) + gmesa->LineMode |= LM_StippleEnable; + else + gmesa->LineMode &= ~LM_StippleEnable; + gmesa->dirty |= GAMMA_UPLOAD_LINEMODE; + break; + + case GL_POLYGON_STIPPLE: + FLUSH_BATCH( gmesa ); + gmesa->new_state |= GAMMA_NEW_STIPPLE; + break; + + default: + return; + } +} + +/* ============================================================= + * State initialization, management + */ + + +/* + * Load the current context's state into the hardware. + * + * NOTE: Be VERY careful about ensuring the context state is marked for + * upload, the only place it shouldn't be uploaded is when the setup + * state has changed in ReducedPrimitiveChange as this comes right after + * a state update. + * + * Blits of any type should always upload the context and masks after + * they are done. + */ +void gammaEmitHwState( gammaContextPtr gmesa ) +{ + if (!gmesa->driDrawable) return; + + if (!gmesa->dirty) return; + +#ifdef DO_VALIDATE + /* Flush any partially filled buffers */ + FLUSH_DMA_BUFFER(gmesa); + + DRM_SPINLOCK(&gmesa->driScreen->pSAREA->drawable_lock, + gmesa->driScreen->drawLockID); + VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); +#endif + + if (gmesa->dirty & GAMMA_UPLOAD_VIEWPORT) { + gmesa->dirty &= ~GAMMA_UPLOAD_VIEWPORT; + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, ViewPortOffsetX, gmesa->ViewportOffsetX); + WRITEF(gmesa->buf, ViewPortOffsetY, gmesa->ViewportOffsetY); + WRITEF(gmesa->buf, ViewPortOffsetZ, gmesa->ViewportOffsetZ); + WRITEF(gmesa->buf, ViewPortScaleX, gmesa->ViewportScaleX); + WRITEF(gmesa->buf, ViewPortScaleY, gmesa->ViewportScaleY); + WRITEF(gmesa->buf, ViewPortScaleZ, gmesa->ViewportScaleZ); + } + if ( (gmesa->dirty & GAMMA_UPLOAD_POINTMODE) || + (gmesa->dirty & GAMMA_UPLOAD_LINEMODE) || + (gmesa->dirty & GAMMA_UPLOAD_TRIMODE) ) { + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, AntialiasMode, gmesa->AntialiasMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_POINTMODE) { + gmesa->dirty &= ~GAMMA_UPLOAD_POINTMODE; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PointMode, gmesa->PointMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_LINEMODE) { + gmesa->dirty &= ~GAMMA_UPLOAD_LINEMODE; + CHECK_DMA_BUFFER(gmesa, 2); + WRITE(gmesa->buf, LineMode, gmesa->LineMode); + WRITE(gmesa->buf, LineStippleMode, gmesa->LineMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_TRIMODE) { + gmesa->dirty &= ~GAMMA_UPLOAD_TRIMODE; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TriangleMode, gmesa->TriangleMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_FOG) { + GLchan c[3], col; + UNCLAMPED_FLOAT_TO_RGB_CHAN( c, gmesa->glCtx->Fog.Color ); + col = gammaPackColor(4, c[0], c[1], c[2], 0); + gmesa->dirty &= ~GAMMA_UPLOAD_FOG; + CHECK_DMA_BUFFER(gmesa, 5); +#if 0 + WRITE(gmesa->buf, FogMode, gmesa->FogMode); + WRITE(gmesa->buf, FogColor, col); + WRITEF(gmesa->buf, FStart, gmesa->glCtx->Fog.Start); +#endif + WRITEF(gmesa->buf, FogEnd, gmesa->glCtx->Fog.End); + WRITEF(gmesa->buf, FogDensity, gmesa->glCtx->Fog.Density); + WRITEF(gmesa->buf, FogScale, + 1.0f/(gmesa->glCtx->Fog.End - gmesa->glCtx->Fog.Start)); + } + if (gmesa->dirty & GAMMA_UPLOAD_DITHER) { + gmesa->dirty &= ~GAMMA_UPLOAD_DITHER; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, DitherMode, gmesa->DitherMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_LOGICOP) { + gmesa->dirty &= ~GAMMA_UPLOAD_LOGICOP; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, LogicalOpMode, gmesa->LogicalOpMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_CLIP) { + gmesa->dirty &= ~GAMMA_UPLOAD_CLIP; + CHECK_DMA_BUFFER(gmesa, 3); + WRITE(gmesa->buf, ScissorMinXY, gmesa->ScissorMinXY); + WRITE(gmesa->buf, ScissorMaxXY, gmesa->ScissorMaxXY); + WRITE(gmesa->buf, ScissorMode, gmesa->ScissorMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_MASKS) { + gmesa->dirty &= ~GAMMA_UPLOAD_MASKS; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, FBHardwareWriteMask, gmesa->FBHardwareWriteMask); + } + if (gmesa->dirty & GAMMA_UPLOAD_ALPHA) { + gmesa->dirty &= ~GAMMA_UPLOAD_ALPHA; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, AlphaTestMode, gmesa->AlphaTestMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_BLEND) { + gmesa->dirty &= ~GAMMA_UPLOAD_BLEND; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, AlphaBlendMode, gmesa->AlphaBlendMode); + } + CHECK_DMA_BUFFER(gmesa, 1); + if (gmesa->glCtx->Color.BlendEnabled || gmesa->glCtx->Color.AlphaEnabled) { + WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode | gmesa->AB_FBReadMode_Save); + } else { + WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_LIGHT) { + gmesa->dirty &= ~GAMMA_UPLOAD_LIGHT; + CHECK_DMA_BUFFER(gmesa, 2); + WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); + WRITE(gmesa->buf, MaterialMode, gmesa->MaterialMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_SHADE) { + gmesa->dirty &= ~GAMMA_UPLOAD_SHADE; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_POLYGON) { + gmesa->dirty &= ~GAMMA_UPLOAD_POLYGON; + CHECK_DMA_BUFFER(gmesa, 2); + WRITEF(gmesa->buf, PolygonOffsetBias, gmesa->glCtx->Polygon.OffsetUnits); + WRITEF(gmesa->buf, PolygonOffsetFactor, gmesa->glCtx->Polygon.OffsetFactor); + } + if (gmesa->dirty & GAMMA_UPLOAD_STIPPLE) { + gmesa->dirty &= ~GAMMA_UPLOAD_STIPPLE; + CHECK_DMA_BUFFER(gmesa, 33); + WRITE(gmesa->buf, AreaStippleMode, gmesa->AreaStippleMode); + WRITE(gmesa->buf, AreaStipplePattern0, gmesa->glCtx->PolygonStipple[0]); + WRITE(gmesa->buf, AreaStipplePattern1, gmesa->glCtx->PolygonStipple[1]); + WRITE(gmesa->buf, AreaStipplePattern2, gmesa->glCtx->PolygonStipple[2]); + WRITE(gmesa->buf, AreaStipplePattern3, gmesa->glCtx->PolygonStipple[3]); + WRITE(gmesa->buf, AreaStipplePattern4, gmesa->glCtx->PolygonStipple[4]); + WRITE(gmesa->buf, AreaStipplePattern5, gmesa->glCtx->PolygonStipple[5]); + WRITE(gmesa->buf, AreaStipplePattern6, gmesa->glCtx->PolygonStipple[6]); + WRITE(gmesa->buf, AreaStipplePattern7, gmesa->glCtx->PolygonStipple[7]); + WRITE(gmesa->buf, AreaStipplePattern8, gmesa->glCtx->PolygonStipple[8]); + WRITE(gmesa->buf, AreaStipplePattern9, gmesa->glCtx->PolygonStipple[9]); + WRITE(gmesa->buf, AreaStipplePattern10, gmesa->glCtx->PolygonStipple[10]); + WRITE(gmesa->buf, AreaStipplePattern11, gmesa->glCtx->PolygonStipple[11]); + WRITE(gmesa->buf, AreaStipplePattern12, gmesa->glCtx->PolygonStipple[12]); + WRITE(gmesa->buf, AreaStipplePattern13, gmesa->glCtx->PolygonStipple[13]); + WRITE(gmesa->buf, AreaStipplePattern14, gmesa->glCtx->PolygonStipple[14]); + WRITE(gmesa->buf, AreaStipplePattern15, gmesa->glCtx->PolygonStipple[15]); + WRITE(gmesa->buf, AreaStipplePattern16, gmesa->glCtx->PolygonStipple[16]); + WRITE(gmesa->buf, AreaStipplePattern17, gmesa->glCtx->PolygonStipple[17]); + WRITE(gmesa->buf, AreaStipplePattern18, gmesa->glCtx->PolygonStipple[18]); + WRITE(gmesa->buf, AreaStipplePattern19, gmesa->glCtx->PolygonStipple[19]); + WRITE(gmesa->buf, AreaStipplePattern20, gmesa->glCtx->PolygonStipple[20]); + WRITE(gmesa->buf, AreaStipplePattern21, gmesa->glCtx->PolygonStipple[21]); + WRITE(gmesa->buf, AreaStipplePattern22, gmesa->glCtx->PolygonStipple[22]); + WRITE(gmesa->buf, AreaStipplePattern23, gmesa->glCtx->PolygonStipple[23]); + WRITE(gmesa->buf, AreaStipplePattern24, gmesa->glCtx->PolygonStipple[24]); + WRITE(gmesa->buf, AreaStipplePattern25, gmesa->glCtx->PolygonStipple[25]); + WRITE(gmesa->buf, AreaStipplePattern26, gmesa->glCtx->PolygonStipple[26]); + WRITE(gmesa->buf, AreaStipplePattern27, gmesa->glCtx->PolygonStipple[27]); + WRITE(gmesa->buf, AreaStipplePattern28, gmesa->glCtx->PolygonStipple[28]); + WRITE(gmesa->buf, AreaStipplePattern29, gmesa->glCtx->PolygonStipple[29]); + WRITE(gmesa->buf, AreaStipplePattern30, gmesa->glCtx->PolygonStipple[30]); + WRITE(gmesa->buf, AreaStipplePattern31, gmesa->glCtx->PolygonStipple[31]); + } + if (gmesa->dirty & GAMMA_UPLOAD_DEPTH) { + gmesa->dirty &= ~GAMMA_UPLOAD_DEPTH; + CHECK_DMA_BUFFER(gmesa, 4); + WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); + WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); + WRITE(gmesa->buf, GLINTWindow,gmesa->Window | (gmesa->FrameCount << 9)); + WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_GEOMETRY) { + gmesa->dirty &= ~GAMMA_UPLOAD_GEOMETRY; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_TRANSFORM) { + gmesa->dirty &= ~GAMMA_UPLOAD_TRANSFORM; + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TransformMode, gmesa->TransformMode); + } + if (gmesa->dirty & GAMMA_UPLOAD_TEX0) { + gammaTextureObjectPtr curTex = gmesa->CurrentTexObj[0]; + gmesa->dirty &= ~GAMMA_UPLOAD_TEX0; + if (curTex) { + CHECK_DMA_BUFFER(gmesa, 21); + WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode | GM_TextureEnable); + WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode | DM_TextureEnable); + WRITE(gmesa->buf, TextureAddressMode, curTex->TextureAddressMode); + WRITE(gmesa->buf, TextureReadMode, curTex->TextureReadMode); + WRITE(gmesa->buf, TextureColorMode, curTex->TextureColorMode); + WRITE(gmesa->buf, TextureFilterMode, curTex->TextureFilterMode); + WRITE(gmesa->buf, TextureFormat, curTex->TextureFormat); + WRITE(gmesa->buf, GLINTBorderColor, curTex->TextureBorderColor); + WRITE(gmesa->buf, TxBaseAddr0, curTex->TextureBaseAddr[0]); + WRITE(gmesa->buf, TxBaseAddr1, curTex->TextureBaseAddr[1]); + WRITE(gmesa->buf, TxBaseAddr2, curTex->TextureBaseAddr[2]); + WRITE(gmesa->buf, TxBaseAddr3, curTex->TextureBaseAddr[3]); + WRITE(gmesa->buf, TxBaseAddr4, curTex->TextureBaseAddr[4]); + WRITE(gmesa->buf, TxBaseAddr5, curTex->TextureBaseAddr[5]); + WRITE(gmesa->buf, TxBaseAddr6, curTex->TextureBaseAddr[6]); + WRITE(gmesa->buf, TxBaseAddr7, curTex->TextureBaseAddr[7]); + WRITE(gmesa->buf, TxBaseAddr8, curTex->TextureBaseAddr[8]); + WRITE(gmesa->buf, TxBaseAddr9, curTex->TextureBaseAddr[9]); + WRITE(gmesa->buf, TxBaseAddr10, curTex->TextureBaseAddr[10]); + WRITE(gmesa->buf, TxBaseAddr11, curTex->TextureBaseAddr[11]); + WRITE(gmesa->buf, TxBaseAddr12, curTex->TextureBaseAddr[12]); + WRITE(gmesa->buf, TextureCacheControl, (TCC_Enable | TCC_Invalidate)); + } else { + CHECK_DMA_BUFFER(gmesa, 6); + WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode); + WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); + WRITE(gmesa->buf, TextureAddressMode, TextureAddressModeDisable); + WRITE(gmesa->buf, TextureReadMode, TextureReadModeDisable); + WRITE(gmesa->buf, TextureFilterMode, TextureFilterModeDisable); + WRITE(gmesa->buf, TextureColorMode, TextureColorModeDisable); + } + } +#ifdef DO_VALIDATE + PROCESS_DMA_BUFFER_TOP_HALF(gmesa); + + DRM_SPINUNLOCK(&gmesa->driScreen->pSAREA->drawable_lock, + gmesa->driScreen->drawLockID); + VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); + + PROCESS_DMA_BUFFER_BOTTOM_HALF(gmesa); +#endif +} + +void gammaDDUpdateHWState( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + int new_state = gmesa->new_state; + + if ( new_state ) + { + FLUSH_BATCH( gmesa ); + + gmesa->new_state = 0; + + /* Update the various parts of the context's state. + */ + if ( new_state & GAMMA_NEW_ALPHA ) + gammaUpdateAlphaMode( ctx ); + + if ( new_state & GAMMA_NEW_DEPTH ) + gammaUpdateZMode( ctx ); + + if ( new_state & GAMMA_NEW_FOG ) + gammaUpdateFogAttrib( ctx ); + + if ( new_state & GAMMA_NEW_CLIP ) + gammaUpdateClipping( ctx ); + + if ( new_state & GAMMA_NEW_POLYGON ) + gammaUpdatePolygon( ctx ); + + if ( new_state & GAMMA_NEW_CULL ) + gammaUpdateCull( ctx ); + + if ( new_state & GAMMA_NEW_MASKS ) + gammaUpdateMasks( ctx ); + + if ( new_state & GAMMA_NEW_WINDOW ) + gammaUpdateWindow( ctx ); + + if ( new_state & GAMMA_NEW_STIPPLE ) + gammaUpdateStipple( ctx ); + } + + /* HACK ! */ + + gammaEmitHwState( gmesa ); +} + + +static void gammaDDUpdateState( GLcontext *ctx, GLuint new_state ) +{ + _swrast_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); + _ac_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); + GAMMA_CONTEXT(ctx)->new_gl_state |= new_state; +} + + +/* Initialize the context's hardware state. + */ +void gammaDDInitState( gammaContextPtr gmesa ) +{ + gmesa->new_state = 0; +} + +/* Initialize the driver's state functions. + */ +void gammaDDInitStateFuncs( GLcontext *ctx ) +{ + ctx->Driver.UpdateState = gammaDDUpdateState; + + ctx->Driver.Clear = gammaDDClear; + ctx->Driver.ClearIndex = NULL; + ctx->Driver.ClearColor = gammaDDClearColor; + ctx->Driver.DrawBuffer = gammaDDDrawBuffer; + ctx->Driver.ReadBuffer = gammaDDReadBuffer; + + ctx->Driver.IndexMask = NULL; + ctx->Driver.ColorMask = gammaDDColorMask; + + ctx->Driver.AlphaFunc = gammaDDAlphaFunc; + ctx->Driver.BlendEquation = gammaDDBlendEquation; + ctx->Driver.BlendFunc = gammaDDBlendFunc; + ctx->Driver.BlendFuncSeparate = gammaDDBlendFuncSeparate; + ctx->Driver.ClearDepth = gammaDDClearDepth; + ctx->Driver.CullFace = gammaDDCullFace; + ctx->Driver.FrontFace = gammaDDFrontFace; + ctx->Driver.DepthFunc = gammaDDDepthFunc; + ctx->Driver.DepthMask = gammaDDDepthMask; + ctx->Driver.DepthRange = gammaDDDepthRange; + ctx->Driver.Enable = gammaDDEnable; + ctx->Driver.Finish = gammaDDFinish; + ctx->Driver.Flush = gammaDDFlush; +#if 0 + ctx->Driver.Fogfv = gammaDDFogfv; +#endif + ctx->Driver.Hint = NULL; + ctx->Driver.LineWidth = gammaDDLineWidth; + ctx->Driver.LineStipple = gammaDDLineStipple; +#if ENABLELIGHTING + ctx->Driver.Lightfv = gammaDDLightfv; + ctx->Driver.LightModelfv = gammaDDLightModelfv; +#endif + ctx->Driver.LogicOpcode = gammaDDLogicalOpcode; + ctx->Driver.PointSize = gammaDDPointSize; + ctx->Driver.PolygonMode = gammaDDPolygonMode; + ctx->Driver.PolygonStipple = gammaDDPolygonStipple; + ctx->Driver.Scissor = gammaDDScissor; + ctx->Driver.ShadeModel = gammaDDShadeModel; + ctx->Driver.ClearStencil = NULL; + ctx->Driver.StencilFunc = NULL; + ctx->Driver.StencilMask = NULL; + ctx->Driver.StencilOp = NULL; + ctx->Driver.Viewport = gammaDDViewport; +} diff --git a/src/mesa/drivers/dri/gamma/gamma_tex.c b/src/mesa/drivers/dri/gamma/gamma_tex.c new file mode 100644 index 00000000000..22ca1445823 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_tex.c @@ -0,0 +1,428 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_tex.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */ + +#include <stdlib.h> +#include <stdio.h> + +#include "glheader.h" +#include "mtypes.h" +#include "imports.h" +#include "simple_list.h" +#include "enums.h" +#include "texstore.h" +#include "teximage.h" +#include "texformat.h" +#include "swrast/swrast.h" + +#include "mm.h" +#include "gamma_context.h" +#include "colormac.h" + + +/* + * Compute the 'S2.4' lod bias factor from the floating point OpenGL bias. + */ +#if 0 +static GLuint gammaComputeLodBias(GLfloat bias) +{ + return bias; +} +#endif + +static void gammaSetTexWrapping(gammaTextureObjectPtr t, + GLenum wraps, GLenum wrapt) +{ + CARD32 t1 = t->TextureAddressMode; + CARD32 t2 = t->TextureReadMode; + + t1 &= ~(TAM_SWrap_Mask | TAM_TWrap_Mask); + t2 &= ~(TRM_UWrap_Mask | TRM_VWrap_Mask); + + if (wraps != GL_CLAMP) { + t1 |= TAM_SWrap_Repeat; + t2 |= TRM_UWrap_Repeat; + } + + if (wrapt != GL_CLAMP) { + t1 |= TAM_TWrap_Repeat; + t2 |= TRM_VWrap_Repeat; + } + + t->TextureAddressMode = t1; + t->TextureReadMode = t2; +} + + +static void gammaSetTexFilter(gammaContextPtr gmesa, + gammaTextureObjectPtr t, + GLenum minf, GLenum magf, + GLfloat bias) +{ + CARD32 t1 = t->TextureAddressMode; + CARD32 t2 = t->TextureReadMode; + + t2 &= ~(TRM_Mag_Mask | TRM_Min_Mask); + + switch (minf) { + case GL_NEAREST: + t1 &= ~TAM_LODEnable; + t2 &= ~TRM_MipMapEnable; + t2 |= TRM_Min_Nearest; + break; + case GL_LINEAR: + t1 &= ~TAM_LODEnable; + t2 &= ~TRM_MipMapEnable; + t2 |= TRM_Min_Linear; + break; + case GL_NEAREST_MIPMAP_NEAREST: + t2 |= TRM_Min_NearestMMNearest; + break; + case GL_LINEAR_MIPMAP_NEAREST: + t2 |= TRM_Min_LinearMMNearest; + break; + case GL_NEAREST_MIPMAP_LINEAR: + t2 |= TRM_Min_NearestMMLinear; + break; + case GL_LINEAR_MIPMAP_LINEAR: + t2 |= TRM_Min_LinearMMLinear; + break; + default: + break; + } + + switch (magf) { + case GL_NEAREST: + t2 |= TRM_Mag_Nearest; + break; + case GL_LINEAR: + t2 |= TRM_Mag_Linear; + break; + default: + break; + } + + t->TextureAddressMode = t1; + t->TextureReadMode = t2; +} + + +static void gammaSetTexBorderColor(gammaContextPtr gmesa, + gammaTextureObjectPtr t, + GLubyte color[4]) +{ + t->TextureBorderColor = PACK_COLOR_8888(color[0], color[1], color[2], color[3]); +} + + +static void gammaTexParameter( GLcontext *ctx, GLenum target, + struct gl_texture_object *tObj, + GLenum pname, const GLfloat *params ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; + if (!t) + return; + + /* Can't do the update now as we don't know whether to flush + * vertices or not. Setting gmesa->new_state means that + * gammaUpdateTextureState() will be called before any triangles are + * rendered. If a statechange has occurred, it will be detected at + * that point, and buffered vertices flushed. + */ + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + { + GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias; + gammaSetTexFilter( gmesa, t, tObj->MinFilter, tObj->MagFilter, bias ); + } + break; + + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + gammaSetTexWrapping( t, tObj->WrapS, tObj->WrapT ); + break; + + case GL_TEXTURE_BORDER_COLOR: + gammaSetTexBorderColor( gmesa, t, tObj->_BorderChan ); + break; + + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + /* This isn't the most efficient solution but there doesn't appear to + * be a nice alternative for Radeon. Since there's no LOD clamping, + * we just have to rely on loading the right subset of mipmap levels + * to simulate a clamped LOD. + */ + gammaSwapOutTexObj( gmesa, t ); + break; + + default: + return; + } + + if (t == gmesa->CurrentTexObj[0]) + gmesa->dirty |= GAMMA_UPLOAD_TEX0; + +#if 0 + if (t == gmesa->CurrentTexObj[1]) { + gmesa->dirty |= GAMMA_UPLOAD_TEX1; + } +#endif +} + + +static void gammaTexEnv( GLcontext *ctx, GLenum target, + GLenum pname, const GLfloat *param ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); + GLuint unit = ctx->Texture.CurrentUnit; + + /* Only one env color. Need a fallback if env colors are different + * and texture setup references env color in both units. + */ + switch (pname) { + case GL_TEXTURE_ENV_COLOR: { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLfloat *fc = texUnit->EnvColor; + GLuint r, g, b, a, col; + CLAMPED_FLOAT_TO_UBYTE(r, fc[0]); + CLAMPED_FLOAT_TO_UBYTE(g, fc[1]); + CLAMPED_FLOAT_TO_UBYTE(b, fc[2]); + CLAMPED_FLOAT_TO_UBYTE(a, fc[3]); + + col = ((a << 24) | + (r << 16) | + (g << 8) | + (b << 0)); + + break; + } + case GL_TEXTURE_ENV_MODE: + gmesa->TexEnvImageFmt[unit] = 0; /* force recalc of env state */ + break; + + case GL_TEXTURE_LOD_BIAS_EXT: +#if 0 /* ?!?!?! */ + { + struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; + gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; + (void) t; + /* XXX Looks like there's something missing here */ + } +#endif + break; + + default: + break; + } +} + +#if 0 +static void gammaTexImage1D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *pack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; + if (t) { + gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); + } + _mesa_store_teximage1d( ctx, target, level, internalFormat, + width, border, format, type, + pixels, pack, texObj, texImage ); +} +#endif + +#if 0 +static void gammaTexSubImage1D( GLcontext *ctx, + GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *pack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; + if (t) { + gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); + } + _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, + format, type, pixels, pack, texObj, + texImage); +} +#endif + +static void gammaTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; + if (t) { + gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); + } + _mesa_store_teximage2d( ctx, target, level, internalFormat, + width, height, border, format, type, + pixels, packing, texObj, texImage ); +} + +static void gammaTexSubImage2D( GLcontext *ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; + if (t) { + gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); + } + _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, + height, format, type, pixels, packing, texObj, + texImage); +} + + +static void gammaBindTexture( GLcontext *ctx, GLenum target, + struct gl_texture_object *tObj ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); + gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; + + if (!t) { + GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias; + t = CALLOC_STRUCT(gamma_texture_object_t); + + /* Initialize non-image-dependent parts of the state: + */ + t->globj = tObj; + + t->TextureAddressMode = TextureAddressModeEnable | TAM_Operation_3D | + TAM_DY_Enable | TAM_LODEnable; + t->TextureReadMode = TextureReadModeEnable | TRM_PrimaryCacheEnable | + TRM_MipMapEnable | TRM_BorderClamp | TRM_Border; + t->TextureColorMode = TextureColorModeEnable; + t->TextureFilterMode = TextureFilterModeEnable; + + if (target == GL_TEXTURE_2D) { + t->TextureAddressMode |= TAM_TexMapType_2D; + t->TextureReadMode |= TRM_TexMapType_2D; + } else + if (target == GL_TEXTURE_1D) { + t->TextureAddressMode |= TAM_TexMapType_1D; + t->TextureReadMode |= TRM_TexMapType_1D; + } + + t->TextureColorMode = TextureColorModeEnable; + + t->TextureFilterMode = TextureFilterModeEnable; + +#ifdef MESA_LITTLE_ENDIAN + t->TextureFormat = (TF_LittleEndian | +#else + t->TextureFormat = (TF_BigEndian | +#endif + TF_ColorOrder_RGB | + TF_OutputFmt_Texel); + + t->dirty_images = ~0; + + tObj->DriverData = t; + make_empty_list( t ); + + gammaSetTexWrapping( t, tObj->WrapS, tObj->WrapT ); + gammaSetTexFilter( gmesa, t, tObj->MinFilter, tObj->MagFilter, bias ); + gammaSetTexBorderColor( gmesa, t, tObj->_BorderChan ); + } +} + + +static void gammaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) +{ + gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; + + if (t) { + gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); +#if 0 + if (gmesa) + GAMMA_FIREVERTICES( gmesa ); +#endif + gammaDestroyTexObj( gmesa, t ); + tObj->DriverData = 0; + } +} + +static GLboolean gammaIsTextureResident( GLcontext *ctx, + struct gl_texture_object *tObj ) +{ + gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; + return t && t->MemBlock; +} + +static void gammaInitTextureObjects( GLcontext *ctx ) +{ + struct gl_texture_object *texObj; + GLuint tmp = ctx->Texture.CurrentUnit; + + ctx->Texture.CurrentUnit = 0; + + texObj = ctx->Texture.Unit[0].Current1D; + gammaBindTexture( ctx, GL_TEXTURE_1D, texObj ); + + texObj = ctx->Texture.Unit[0].Current2D; + gammaBindTexture( ctx, GL_TEXTURE_2D, texObj ); + +#if 0 + ctx->Texture.CurrentUnit = 1; + + texObj = ctx->Texture.Unit[1].Current1D; + gammaBindTexture( ctx, GL_TEXTURE_1D, texObj ); + + texObj = ctx->Texture.Unit[1].Current2D; + gammaBindTexture( ctx, GL_TEXTURE_2D, texObj ); +#endif + + ctx->Texture.CurrentUnit = tmp; +} + + +void gammaDDInitTextureFuncs( GLcontext *ctx ) +{ + ctx->Driver.TexEnv = gammaTexEnv; + ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format; + ctx->Driver.TexImage1D = _mesa_store_teximage1d; + ctx->Driver.TexImage2D = gammaTexImage2D; + ctx->Driver.TexImage3D = _mesa_store_teximage3d; + ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; + ctx->Driver.TexSubImage2D = gammaTexSubImage2D; + ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; + ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; + ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; + ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; + ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; + ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; + ctx->Driver.BindTexture = gammaBindTexture; + ctx->Driver.DeleteTexture = gammaDeleteTexture; + ctx->Driver.TexParameter = gammaTexParameter; + ctx->Driver.UpdateTexturePalette = 0; + ctx->Driver.IsTextureResident = gammaIsTextureResident; + ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; + + gammaInitTextureObjects( ctx ); +} diff --git a/src/mesa/drivers/dri/gamma/gamma_texmem.c b/src/mesa/drivers/dri/gamma/gamma_texmem.c new file mode 100644 index 00000000000..506b5c4c8f6 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_texmem.c @@ -0,0 +1,535 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_texmem.c,v 1.5 2002/11/05 17:46:07 tsi Exp $ */ + +#include <stdlib.h> +#include <stdio.h> + +#include "glheader.h" +#include "colormac.h" +#include "macros.h" +#include "mtypes.h" +#include "simple_list.h" +#include "enums.h" + +#include "mm.h" +#include "glint_dri.h" +#include "gamma_context.h" +#include "gamma_lock.h" + +void gammaDestroyTexObj(gammaContextPtr gmesa, gammaTextureObjectPtr t) +{ + if (!t) return; + + /* This is sad - need to sync *in case* we upload a texture + * to this newly free memory... + */ + if (t->MemBlock) { + mmFreeMem(t->MemBlock); + t->MemBlock = 0; + + if (gmesa && t->age > gmesa->dirtyAge) + gmesa->dirtyAge = t->age; + } + + if (t->globj) + t->globj->DriverData = 0; + + if (gmesa) { + if (gmesa->CurrentTexObj[0] == t) { + gmesa->CurrentTexObj[0] = 0; + gmesa->dirty &= ~GAMMA_UPLOAD_TEX0; + } + +#if 0 + if (gmesa->CurrentTexObj[1] == t) { + gmesa->CurrentTexObj[1] = 0; + gmesa->dirty &= ~GAMMA_UPLOAD_TEX1; + } +#endif + } + + remove_from_list(t); + free(t); +} + + +void gammaSwapOutTexObj(gammaContextPtr gmesa, gammaTextureObjectPtr t) +{ +/* fprintf(stderr, "%s\n", __FUNCTION__); */ + + if (t->MemBlock) { + mmFreeMem(t->MemBlock); + t->MemBlock = 0; + + if (t->age > gmesa->dirtyAge) + gmesa->dirtyAge = t->age; + } + + t->dirty_images = ~0; + move_to_tail(&(gmesa->SwappedOut), t); +} + + + +/* Upload an image from mesa's internal copy. + */ +static void gammaUploadTexLevel( gammaContextPtr gmesa, gammaTextureObjectPtr t, int level ) +{ + const struct gl_texture_image *image = t->image[level].image; + int i,j; + int l2d; +#if 0 + int offset = 0; +#endif + int words, depthLog2; + + /* fprintf(stderr, "%s\n", __FUNCTION__); */ + + l2d = 5; /* 32bits per texel == 1<<5 */ + + if (level == 0) { + t->TextureAddressMode &= ~(TAM_WidthMask | TAM_HeightMask); + t->TextureAddressMode |= (image->WidthLog2 << 9) | + (image->HeightLog2 << 13); + t->TextureReadMode &= ~(TRM_WidthMask | TRM_HeightMask | + TRM_DepthMask | TRM_Border | + TRM_Patch); + t->TextureReadMode |= (image->WidthLog2 << 1) | + (image->HeightLog2 << 5) | + (l2d << 9); + t->TextureFormat &= ~(TF_CompnentsMask | TF_OneCompFmt_Mask); + } + + t->TextureBaseAddr[level] = /* ??? */ + (unsigned long)(t->image[level].offset + t->BufAddr) << 5; + + CALC_LOG2(depthLog2, 1<<l2d); + words = (image->Width * image->Height) >> (5-depthLog2); + + CHECK_DMA_BUFFER(gmesa, 3); + WRITE(gmesa->buf, LBWindowBase, t->TextureBaseAddr[level] >> 5); + WRITE(gmesa->buf, TextureCacheControl, (TCC_Enable | TCC_Invalidate)); + WRITE(gmesa->buf, WaitForCompletion, 0); + FLUSH_DMA_BUFFER(gmesa); + + switch (t->image[level].internalFormat) { + case GL_RGB: + case 3: + { + GLubyte *src = (GLubyte *)image->Data; + + if (level == 0) + t->TextureFormat |= TF_Compnents_3; + +#if 0 /* This is the texture download code we SHOULD be using */ + /* In the routines below, but this causes an DMA overrun - WHY ? */ + while (offset < words) { + int count = gmesa->bufSize; + int i; + count -= 3; + if (count > words-offset) count = words-offset; + + gmesa->buf->i = GlintTextureDownloadOffsetTag; + gmesa->buf++; + gmesa->buf->i = offset; + gmesa->buf++; + gmesa->buf->i = (GlintTextureDataTag | ((count-1) << 16)); + gmesa->buf++; + + for (i = 0; i < count; i++) { + gmesa->buf->i = PACK_COLOR_565(src[0],src[1],src[2]); + gmesa->buf++; + src += 3; + } + + gmesa->bufCount = count+3; /* texture data + 3 values */ + offset += count; + + FLUSH_DMA_BUFFER(gmesa); + } +#else + /* The UGLY way, and SLOW !, but the above sometimes causes + * a DMA overrun error ??? FIXME ! */ + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureDownloadOffset, 0); + for (i = 0; i < words; i++) { + unsigned int data; + data = PACK_COLOR_565(src[0],src[1],src[2]); + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureData, data); + src += 3; + } + FLUSH_DMA_BUFFER(gmesa); +#endif + } + break; + + case GL_RGBA: + case 4: + { + GLubyte *src = (GLubyte *)image->Data; + + if (level == 0) + t->TextureFormat |= TF_Compnents_4; + + /* The UGLY way, and SLOW !, but the above sometimes causes + * a DMA overrun error ??? FIXME ! */ + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureDownloadOffset, 0); + for (i = 0; i < words; i++) { + unsigned int data; + data = PACK_COLOR_8888(src[0],src[1],src[2],src[3]); + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureData, data); + src += 4; + } + FLUSH_DMA_BUFFER(gmesa); + } + break; + + case GL_LUMINANCE: + { + GLubyte *src = (GLubyte *)image->Data; + + if (level == 0) + t->TextureFormat |= TF_Compnents_1 | TF_OneCompFmt_Lum; + + /* The UGLY way, and SLOW !, but the above sometimes causes + * a DMA overrun error ??? FIXME ! */ + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureDownloadOffset, 0); + for (i = 0; i < words; i++) { + unsigned int data; + data = PACK_COLOR_888(src[0],src[0],src[0]); + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureData, data); + src ++; + } + FLUSH_DMA_BUFFER(gmesa); + } + break; + + case GL_INTENSITY: + { + GLubyte *src = (GLubyte *)image->Data; + + if (level == 0) + t->TextureFormat |= TF_Compnents_1 | TF_OneCompFmt_Intensity; + + /* The UGLY way, and SLOW !, but the above sometimes causes + * a DMA overrun error ??? FIXME ! */ + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureDownloadOffset, 0); + for (i = 0; i < words; i++) { + unsigned int data; + data = PACK_COLOR_8888(src[0],src[0],src[0],src[0]); + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureData, data); + src ++; + } + FLUSH_DMA_BUFFER(gmesa); + } + break; + + case GL_LUMINANCE_ALPHA: + { + GLubyte *src = (GLubyte *)image->Data; + + if (level == 0) + t->TextureFormat |= TF_Compnents_2; + + /* The UGLY way, and SLOW !, but the above sometimes causes + * a DMA overrun error ??? FIXME ! */ + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureDownloadOffset, 0); + for (i = 0; i < words; i++) { + unsigned int data; + data = PACK_COLOR_8888(src[0],src[0],src[0],src[1]); + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureData, data); + src += 2; + } + FLUSH_DMA_BUFFER(gmesa); + } + break; + + case GL_ALPHA: + { + GLubyte *src = (GLubyte *)image->Data; + + if (level == 0) + t->TextureFormat |= TF_Compnents_1 | TF_OneCompFmt_Alpha; + + /* The UGLY way, and SLOW !, but the above sometimes causes + * a DMA overrun error ??? FIXME ! */ + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureDownloadOffset, 0); + for (i = 0; i < words; i++) { + unsigned int data; + data = PACK_COLOR_8888(255,255,255,src[0]); + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, TextureData, data); + src += 1; + } + FLUSH_DMA_BUFFER(gmesa); + } + break; + + /* TODO: Translate color indices *now*: + */ + case GL_COLOR_INDEX: + { + GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[level].offset); + GLubyte *src = (GLubyte *)image->Data; + + for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) { + for (i = 0 ; i < image->Width ; i++) { + dst[i] = src[0]; + src += 1; + } + } + } + break; + + default: + fprintf(stderr, "Not supported texture format %s\n", + _mesa_lookup_enum_by_nr(image->Format)); + } + + CHECK_DMA_BUFFER(gmesa, 2); + WRITE(gmesa->buf, WaitForCompletion, 0); + WRITE(gmesa->buf, LBWindowBase, gmesa->LBWindowBase); +} + +void gammaPrintLocalLRU( gammaContextPtr gmesa ) +{ + gammaTextureObjectPtr t; + int sz = 1 << (gmesa->gammaScreen->logTextureGranularity); + + foreach( t, &gmesa->TexObjList ) { + if (!t->globj) + fprintf(stderr, "Placeholder %d at %x sz %x\n", + t->MemBlock->ofs / sz, + t->MemBlock->ofs, + t->MemBlock->size); + else + fprintf(stderr, "Texture at %x sz %x\n", + t->MemBlock->ofs, + t->MemBlock->size); + + } +} + +void gammaPrintGlobalLRU( gammaContextPtr gmesa ) +{ + int i, j; + GAMMATextureRegionPtr list = gmesa->sarea->texList; + + for (i = 0, j = GAMMA_NR_TEX_REGIONS ; i < GAMMA_NR_TEX_REGIONS ; i++) { + fprintf(stderr, "list[%d] age %d next %d prev %d\n", + j, list[j].age, list[j].next, list[j].prev); + j = list[j].next; + if (j == GAMMA_NR_TEX_REGIONS) break; + } + + if (j != GAMMA_NR_TEX_REGIONS) + fprintf(stderr, "Loop detected in global LRU\n"); +} + + +void gammaResetGlobalLRU( gammaContextPtr gmesa ) +{ + GAMMATextureRegionPtr list = gmesa->sarea->texList; + int sz = 1 << gmesa->gammaScreen->logTextureGranularity; + int i; + + /* (Re)initialize the global circular LRU list. The last element + * in the array (GAMMA_NR_TEX_REGIONS) is the sentinal. Keeping it + * at the end of the array allows it to be addressed rationally + * when looking up objects at a particular location in texture + * memory. + */ + for (i = 0 ; (i+1) * sz <= gmesa->gammaScreen->textureSize ; i++) { + list[i].prev = i-1; + list[i].next = i+1; + list[i].age = 0; + } + + i--; + list[0].prev = GAMMA_NR_TEX_REGIONS; + list[i].prev = i-1; + list[i].next = GAMMA_NR_TEX_REGIONS; + list[GAMMA_NR_TEX_REGIONS].prev = i; + list[GAMMA_NR_TEX_REGIONS].next = 0; + gmesa->sarea->texAge = 0; +} + + +void gammaUpdateTexLRU( gammaContextPtr gmesa, gammaTextureObjectPtr t ) +{ + int i; + int logsz = gmesa->gammaScreen->logTextureGranularity; + int start = t->MemBlock->ofs >> logsz; + int end = (t->MemBlock->ofs + t->MemBlock->size - 1) >> logsz; + GAMMATextureRegionPtr list = gmesa->sarea->texList; + + gmesa->texAge = ++gmesa->sarea->texAge; + + /* Update our local LRU + */ + move_to_head( &(gmesa->TexObjList), t ); + + /* Update the global LRU + */ + for (i = start ; i <= end ; i++) { + + list[i].in_use = 1; + list[i].age = gmesa->texAge; + + /* remove_from_list(i) + */ + list[(unsigned)list[i].next].prev = list[i].prev; + list[(unsigned)list[i].prev].next = list[i].next; + + /* insert_at_head(list, i) + */ + list[i].prev = GAMMA_NR_TEX_REGIONS; + list[i].next = list[GAMMA_NR_TEX_REGIONS].next; + list[(unsigned)list[GAMMA_NR_TEX_REGIONS].next].prev = i; + list[GAMMA_NR_TEX_REGIONS].next = i; + } +} + + +/* Called for every shared texture region which has increased in age + * since we last held the lock. + * + * Figures out which of our textures have been ejected by other clients, + * and pushes a placeholder texture onto the LRU list to represent + * the other client's textures. + */ +void gammaTexturesGone( gammaContextPtr gmesa, + GLuint offset, + GLuint size, + GLuint in_use ) +{ + gammaTextureObjectPtr t, tmp; + + foreach_s ( t, tmp, &gmesa->TexObjList ) { + + if (t->MemBlock->ofs >= offset + size || + t->MemBlock->ofs + t->MemBlock->size <= offset) + continue; + + /* It overlaps - kick it off. Need to hold onto the currently bound + * objects, however. + */ + gammaSwapOutTexObj( gmesa, t ); + } + + if (in_use) { + t = (gammaTextureObjectPtr) calloc(1,sizeof(*t)); + if (!t) return; + + t->MemBlock = mmAllocMem( gmesa->texHeap, size, 0, offset); + insert_at_head( &gmesa->TexObjList, t ); + } + + /* Reload any lost textures referenced by current vertex buffer. + */ +#if 0 + if (gmesa->vertex_buffer) { + int i, j; + + fprintf(stderr, "\n\nreload tex\n"); + + for (i = 0 ; i < gmesa->statenr ; i++) { + for (j = 0 ; j < 2 ; j++) { + gammaTextureObjectPtr t = gmesa->state_tex[j][i]; + if (t) { + if (t->MemBlock == 0) + gammaUploadTexImages( gmesa, t ); + } + } + } + + /* Hard to do this with the lock held: + */ +/* GAMMA_FIREVERTICES( gmesa ); */ + } +#endif +} + + + + + +/* This is called with the lock held. May have to eject our own and/or + * other client's texture objects to make room for the upload. + */ +void gammaUploadTexImages( gammaContextPtr gmesa, gammaTextureObjectPtr t ) +{ + int i; + int ofs; + int numLevels; + + /* /fprintf(stderr, "%s\n", __FUNCTION__); */ +#if 0 + LOCK_HARDWARE( gmesa ); +#endif + + /* Do we need to eject LRU texture objects? + */ + if (!t->MemBlock) { + while (1) + { + t->MemBlock = mmAllocMem( gmesa->texHeap, t->totalSize, 12, 0 ); + if (t->MemBlock) + break; + + if (gmesa->TexObjList.prev == gmesa->CurrentTexObj[0] || + gmesa->TexObjList.prev == gmesa->CurrentTexObj[1]) { + fprintf(stderr, "Hit bound texture in upload\n"); + gammaPrintLocalLRU( gmesa ); + return; + } + + if (gmesa->TexObjList.prev == &(gmesa->TexObjList)) { + fprintf(stderr, "Failed to upload texture, sz %d\n", t->totalSize); + mmDumpMemInfo( gmesa->texHeap ); + return; + } + + gammaSwapOutTexObj( gmesa, gmesa->TexObjList.prev ); + } + + ofs = t->MemBlock->ofs; + t->BufAddr = (char *)(unsigned long)(gmesa->LBWindowBase + ofs); /* ??? */ + + if (t == gmesa->CurrentTexObj[0]) + gmesa->dirty |= GAMMA_UPLOAD_TEX0; + +#if 0 + if (t == gmesa->CurrentTexObj[1]) + gmesa->dirty |= GAMMA_UPLOAD_TEX1; +#endif + + gammaUpdateTexLRU( gmesa, t ); + } + +#if 0 + if (gmesa->dirtyAge >= GET_DISPATCH_AGE(gmesa)) + gammaWaitAgeLocked( gmesa, gmesa->dirtyAge ); +#endif + + numLevels = t->lastLevel - t->firstLevel + 1; + for (i = 0 ; i < numLevels ; i++) + if (t->dirty_images & (1<<i)) + gammaUploadTexLevel( gmesa, t, i ); + + t->dirty_images = 0; + +#if 0 + UNLOCK_HARDWARE( gmesa ); +#endif +} diff --git a/src/mesa/drivers/dri/gamma/gamma_texstate.c b/src/mesa/drivers/dri/gamma/gamma_texstate.c new file mode 100644 index 00000000000..dfd82b489c4 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_texstate.c @@ -0,0 +1,216 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_texstate.c,v 1.5 2002/11/05 17:46:07 tsi Exp $ */ + +#include <stdlib.h> +#include <stdio.h> + +#include "glheader.h" +#include "macros.h" +#include "mtypes.h" +#include "simple_list.h" +#include "enums.h" + +#include "mm.h" +#include "gamma_context.h" + +static void gammaSetTexImages( gammaContextPtr gmesa, + struct gl_texture_object *tObj ) +{ + GLuint height, width, pitch, i, log_pitch; + gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; + const struct gl_texture_image *baseImage = tObj->Image[tObj->BaseLevel]; + GLint firstLevel, lastLevel, numLevels; + GLint log2Width, log2Height; + + /* fprintf(stderr, "%s\n", __FUNCTION__); */ + + t->texelBytes = 2; + + /* Compute which mipmap levels we really want to send to the hardware. + * This depends on the base image size, GL_TEXTURE_MIN_LOD, + * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. + * Yes, this looks overly complicated, but it's all needed. + */ + if (tObj->MinFilter == GL_LINEAR || tObj->MinFilter == GL_NEAREST) { + firstLevel = lastLevel = tObj->BaseLevel; + } + else { + firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); + firstLevel = MAX2(firstLevel, tObj->BaseLevel); + lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); + lastLevel = MAX2(lastLevel, tObj->BaseLevel); + lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = MIN2(lastLevel, tObj->MaxLevel); + lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ + } + + /* save these values */ + t->firstLevel = firstLevel; + t->lastLevel = lastLevel; + + numLevels = lastLevel - firstLevel + 1; + + log2Width = tObj->Image[firstLevel]->WidthLog2; + log2Height = tObj->Image[firstLevel]->HeightLog2; + + + /* Figure out the amount of memory required to hold all the mipmap + * levels. Choose the smallest pitch to accomodate the largest + * mipmap: + */ + width = tObj->Image[firstLevel]->Width * t->texelBytes; + for (pitch = 32, log_pitch=2 ; pitch < width ; pitch *= 2 ) + log_pitch++; + + /* All images must be loaded at this pitch. Count the number of + * lines required: + */ + for ( height = i = 0 ; i < numLevels ; i++ ) { + t->image[i].image = tObj->Image[firstLevel + i]; + t->image[i].offset = height * pitch; + t->image[i].internalFormat = baseImage->Format; + height += t->image[i].image->Height; + t->TextureBaseAddr[i] = /* ??? */ + (unsigned long)(t->image[i].offset + t->BufAddr) << 5; + + } + + t->Pitch = pitch; + t->totalSize = height*pitch; + t->max_level = i-1; + gmesa->dirty |= GAMMA_UPLOAD_TEX0 /* | GAMMA_UPLOAD_TEX1*/; + + gammaUploadTexImages( gmesa, t ); +} + +static void gammaUpdateTexEnv( GLcontext *ctx, GLuint unit ) +{ + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + const struct gl_texture_object *tObj = texUnit->_Current; + const GLuint format = tObj->Image[tObj->BaseLevel]->Format; + gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; + GLuint tc; + + /* fprintf(stderr, "%s\n", __FUNCTION__); */ + + tc = t->TextureColorMode & ~(TCM_BaseFormatMask | TCM_ApplicationMask); + + switch (format) { + case GL_RGB: + tc |= TCM_BaseFormat_RGB; + break; + case GL_LUMINANCE: + tc |= TCM_BaseFormat_Lum; + break; + case GL_ALPHA: + tc |= TCM_BaseFormat_Alpha; + break; + case GL_LUMINANCE_ALPHA: + tc |= TCM_BaseFormat_LumAlpha; + break; + case GL_INTENSITY: + tc |= TCM_BaseFormat_Intensity; + break; + case GL_RGBA: + tc |= TCM_BaseFormat_RGBA; + break; + case GL_COLOR_INDEX: + break; + } + + switch (texUnit->EnvMode) { + case GL_REPLACE: + tc |= TCM_Replace; + break; + case GL_MODULATE: + tc |= TCM_Modulate; + break; + case GL_ADD: + /* do nothing ???*/ + break; + case GL_DECAL: + tc |= TCM_Decal; + break; + case GL_BLEND: + tc |= TCM_Blend; + break; + default: + fprintf(stderr, "unknown tex env mode"); + return; + } + + t->TextureColorMode = tc; +} + + + + +static void gammaUpdateTexUnit( GLcontext *ctx, GLuint unit ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + + /* fprintf(stderr, "%s\n", __FUNCTION__); */ + + if (texUnit->_ReallyEnabled == TEXTURE_2D_BIT) + { + struct gl_texture_object *tObj = texUnit->_Current; + gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; + + /* Upload teximages (not pipelined) + */ + if (t->dirty_images) { + gammaSetTexImages( gmesa, tObj ); + if (!t->MemBlock) { + FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE ); + return; + } + } + +#if 0 + if (tObj->Image[tObj->BaseLevel]->Border > 0) { + FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE ); + return; + } +#endif + + /* Update state if this is a different texture object to last + * time. + */ + if (gmesa->CurrentTexObj[unit] != t) { + gmesa->dirty |= GAMMA_UPLOAD_TEX0 /* << unit */; + gmesa->CurrentTexObj[unit] = t; + gammaUpdateTexLRU( gmesa, t ); /* done too often */ + } + + /* Update texture environment if texture object image format or + * texture environment state has changed. + */ + if (tObj->Image[tObj->BaseLevel]->Format != gmesa->TexEnvImageFmt[unit]) { + gmesa->TexEnvImageFmt[unit] = tObj->Image[tObj->BaseLevel]->Format; + gammaUpdateTexEnv( ctx, unit ); + } + } + else if (texUnit->_ReallyEnabled) { + FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE ); + } + else /*if (gmesa->CurrentTexObj[unit])*/ { + gmesa->CurrentTexObj[unit] = 0; + gmesa->TexEnvImageFmt[unit] = 0; + gmesa->dirty &= ~(GAMMA_UPLOAD_TEX0<<unit); + } +} + + +void gammaUpdateTextureState( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + /* fprintf(stderr, "%s\n", __FUNCTION__); */ + FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_FALSE ); + gammaUpdateTexUnit( ctx, 0 ); +#if 0 + gammaUpdateTexUnit( ctx, 1 ); +#endif +} + + + diff --git a/src/mesa/drivers/dri/gamma/gamma_tris.c b/src/mesa/drivers/dri/gamma/gamma_tris.c new file mode 100644 index 00000000000..f0391030268 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_tris.c @@ -0,0 +1,653 @@ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * Keith Whitwell, <[email protected]> + * + * 3DLabs Gamma driver. + */ + +#include "gamma_context.h" +#include "gamma_vb.h" +#include "gamma_tris.h" + +#include "glheader.h" +#include "mtypes.h" +#include "macros.h" +#include "colormac.h" + +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + + +/*********************************************************************** + * Build hardware rasterization functions * + ***********************************************************************/ + +#define GAMMA_RAST_ALPHA_BIT 0x01 +#define GAMMA_RAST_TEX_BIT 0x02 +#define GAMMA_RAST_FLAT_BIT 0x04 + +static gamma_point_func gamma_point_tab[0x8]; +static gamma_line_func gamma_line_tab[0x8]; +static gamma_tri_func gamma_tri_tab[0x8]; +static gamma_quad_func gamma_quad_tab[0x8]; + +#define IND (0) +#define TAG(x) x +#include "gamma_tritmp.h" + +#define IND (GAMMA_RAST_ALPHA_BIT) +#define TAG(x) x##_alpha +#include "gamma_tritmp.h" + +#define IND (GAMMA_RAST_TEX_BIT) +#define TAG(x) x##_tex +#include "gamma_tritmp.h" + +#define IND (GAMMA_RAST_ALPHA_BIT|GAMMA_RAST_TEX_BIT) +#define TAG(x) x##_alpha_tex +#include "gamma_tritmp.h" + +#define IND (GAMMA_RAST_FLAT_BIT) +#define TAG(x) x##_flat +#include "gamma_tritmp.h" + +#define IND (GAMMA_RAST_ALPHA_BIT|GAMMA_RAST_FLAT_BIT) +#define TAG(x) x##_alpha_flat +#include "gamma_tritmp.h" + +#define IND (GAMMA_RAST_TEX_BIT|GAMMA_RAST_FLAT_BIT) +#define TAG(x) x##_tex_flat +#include "gamma_tritmp.h" + +#define IND (GAMMA_RAST_ALPHA_BIT|GAMMA_RAST_TEX_BIT|GAMMA_RAST_FLAT_BIT) +#define TAG(x) x##_alpha_tex_flat +#include "gamma_tritmp.h" + + +static void init_rast_tab( void ) +{ + gamma_init(); + gamma_init_alpha(); + gamma_init_tex(); + gamma_init_alpha_tex(); + gamma_init_flat(); + gamma_init_alpha_flat(); + gamma_init_tex_flat(); + gamma_init_alpha_tex_flat(); +} + +/*********************************************************************** + * Rasterization fallback helpers * + ***********************************************************************/ + + +/* This code is hit only when a mix of accelerated and unaccelerated + * primitives are being drawn, and only for the unaccelerated + * primitives. + */ +static void +gamma_fallback_quad( gammaContextPtr gmesa, + const gammaVertex *v0, + const gammaVertex *v1, + const gammaVertex *v2, + const gammaVertex *v3 ) +{ + GLcontext *ctx = gmesa->glCtx; + SWvertex v[4]; + gamma_translate_vertex( ctx, v0, &v[0] ); + gamma_translate_vertex( ctx, v1, &v[1] ); + gamma_translate_vertex( ctx, v2, &v[2] ); + gamma_translate_vertex( ctx, v3, &v[3] ); + _swrast_Quad( ctx, &v[0], &v[1], &v[2], &v[3] ); +} + +static void +gamma_fallback_tri( gammaContextPtr gmesa, + const gammaVertex *v0, + const gammaVertex *v1, + const gammaVertex *v2 ) +{ + GLcontext *ctx = gmesa->glCtx; + SWvertex v[3]; + gamma_translate_vertex( ctx, v0, &v[0] ); + gamma_translate_vertex( ctx, v1, &v[1] ); + gamma_translate_vertex( ctx, v2, &v[2] ); + _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); +} + +static void +gamma_fallback_line( gammaContextPtr gmesa, + const gammaVertex *v0, + const gammaVertex *v1 ) +{ + GLcontext *ctx = gmesa->glCtx; + SWvertex v[2]; + gamma_translate_vertex( ctx, v0, &v[0] ); + gamma_translate_vertex( ctx, v1, &v[1] ); + _swrast_Line( ctx, &v[0], &v[1] ); +} + + +#if 0 +static void +gamma_fallback_point( gammaContextPtr gmesa, + const gammaVertex *v0 ) +{ + GLcontext *ctx = gmesa->glCtx; + SWvertex v[1]; + gamma_translate_vertex( ctx, v0, &v[0] ); + _swrast_Point( ctx, &v[0] ); +} +#endif + + +/*********************************************************************** + * Choose rasterization functions * + ***********************************************************************/ + +#define _GAMMA_NEW_RASTER_STATE (_NEW_FOG | \ + _NEW_TEXTURE | \ + _DD_NEW_TRI_SMOOTH | \ + _DD_NEW_LINE_SMOOTH | \ + _DD_NEW_POINT_SMOOTH | \ + _DD_NEW_TRI_STIPPLE | \ + _DD_NEW_LINE_STIPPLE) + +#define LINE_FALLBACK (0) +#define TRI_FALLBACK (0) + +static void gammaChooseRasterState(GLcontext *ctx) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + GLuint flags = ctx->_TriangleCaps; + GLuint ind = 0; + + if ( ctx->Line.SmoothFlag || + ctx->Polygon.SmoothFlag || + ctx->Point.SmoothFlag ) + gmesa->Begin |= B_AntiAliasEnable; + else + gmesa->Begin &= ~B_AntiAliasEnable; + + if ( ctx->Texture.Unit[0]._ReallyEnabled ) { + ind |= GAMMA_RAST_TEX_BIT; + gmesa->Begin |= B_TextureEnable; + } else + gmesa->Begin &= ~B_TextureEnable; + + if (flags & DD_LINE_STIPPLE) + gmesa->Begin |= B_LineStippleEnable; + else + gmesa->Begin &= ~B_LineStippleEnable; + + if (flags & DD_TRI_STIPPLE) + gmesa->Begin |= B_AreaStippleEnable; + else + gmesa->Begin &= ~B_AreaStippleEnable; + + if (ctx->Fog.Enabled) + gmesa->Begin |= B_FogEnable; + else + gmesa->Begin &= ~B_FogEnable; + + if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) + ind |= GAMMA_RAST_ALPHA_BIT; + + if ( flags & DD_FLATSHADE ) + ind |= GAMMA_RAST_FLAT_BIT; + + gmesa->draw_line = gamma_line_tab[ind]; + gmesa->draw_tri = gamma_tri_tab[ind]; + gmesa->draw_quad = gamma_quad_tab[ind]; + gmesa->draw_point = gamma_point_tab[ind]; + + /* Hook in fallbacks for specific primitives. CURRENTLY DISABLED + */ + if (flags & LINE_FALLBACK) + gmesa->draw_line = gamma_fallback_line; + + if (flags & TRI_FALLBACK) { + gmesa->draw_tri = gamma_fallback_tri; + gmesa->draw_quad = gamma_fallback_quad; + } +} + + + + +/*********************************************************************** + * Macros for t_dd_tritmp.h to draw basic primitives * + ***********************************************************************/ + +#define TRI( a, b, c ) \ +do { \ + gmesa->draw_tri( gmesa, a, b, c ); \ +} while (0) + +#define QUAD( a, b, c, d ) \ +do { \ + gmesa->draw_quad( gmesa, a, b, c, d ); \ +} while (0) + +#define LINE( v0, v1 ) \ +do { \ + gmesa->draw_line( gmesa, v0, v1 ); \ +} while (0) + +#define POINT( v0 ) \ +do { \ + gmesa->draw_point( gmesa, v0 ); \ +} while (0) + + +/*********************************************************************** + * Build render functions from dd templates * + ***********************************************************************/ + +#define GAMMA_OFFSET_BIT 0x01 +#define GAMMA_TWOSIDE_BIT 0x02 +#define GAMMA_UNFILLED_BIT 0x04 +#define GAMMA_FALLBACK_BIT 0x08 +#define GAMMA_MAX_TRIFUNC 0x10 + + +static struct { + points_func points; + line_func line; + triangle_func triangle; + quad_func quad; +} rast_tab[GAMMA_MAX_TRIFUNC]; + + +#define DO_FALLBACK (IND & GAMMA_FALLBACK_BIT) +#define DO_OFFSET 0 /* (IND & GAMMA_OFFSET_BIT) */ +#define DO_UNFILLED 0 /* (IND & GAMMA_UNFILLED_BIT) */ +#define DO_TWOSIDE (IND & GAMMA_TWOSIDE_BIT) +#define DO_FLAT 0 +#define DO_TRI 1 +#define DO_QUAD 1 +#define DO_LINE 1 +#define DO_POINTS 1 +#define DO_FULL_QUAD 1 + +#define HAVE_RGBA 1 +#define HAVE_SPEC 0 +#define HAVE_BACK_COLORS 0 +#define HAVE_HW_FLATSHADE 1 +#define VERTEX gammaVertex +#define TAB rast_tab + +#define DEPTH_SCALE 1.0 +#define UNFILLED_TRI unfilled_tri +#define UNFILLED_QUAD unfilled_quad +#define VERT_X(_v) _v->v.x +#define VERT_Y(_v) _v->v.y +#define VERT_Z(_v) _v->v.z +#define AREA_IS_CCW( a ) (a > 0) +#define GET_VERTEX(e) (gmesa->verts + (e<<gmesa->vertex_stride_shift)) + +#define VERT_SET_RGBA( v, c ) COPY_4V( v->ub4[4], c) +#define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4] +#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4] +#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx] + +#define LOCAL_VARS(n) \ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ + GLuint color[n]; \ + (void) color; + + +/*********************************************************************** + * Helpers for rendering unfilled primitives * + ***********************************************************************/ + +static const GLuint hw_prim[GL_POLYGON+1] = { + B_PrimType_Points, + B_PrimType_Lines, + B_PrimType_Lines, + B_PrimType_Lines, + B_PrimType_Triangles, + B_PrimType_Triangles, + B_PrimType_Triangles, + B_PrimType_Triangles, + B_PrimType_Triangles, + B_PrimType_Triangles +}; + +static void gammaResetLineStipple( GLcontext *ctx ); +static void gammaRasterPrimitive( GLcontext *ctx, GLuint hwprim ); +static void gammaRenderPrimitive( GLcontext *ctx, GLenum prim ); + +#define RASTERIZE(x) if (gmesa->hw_primitive != hw_prim[x]) \ + gammaRasterPrimitive( ctx, hw_prim[x] ) +#define RENDER_PRIMITIVE gmesa->render_primitive +#define TAG(x) x +#define IND GAMMA_FALLBACK_BIT +#include "tnl_dd/t_dd_unfilled.h" +#undef IND + +/*********************************************************************** + * Generate GL render functions * + ***********************************************************************/ + +#define IND (0) +#define TAG(x) x +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (GAMMA_OFFSET_BIT) +#define TAG(x) x##_offset +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (GAMMA_TWOSIDE_BIT) +#define TAG(x) x##_twoside +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (GAMMA_TWOSIDE_BIT|GAMMA_OFFSET_BIT) +#define TAG(x) x##_twoside_offset +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (GAMMA_UNFILLED_BIT) +#define TAG(x) x##_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (GAMMA_OFFSET_BIT|GAMMA_UNFILLED_BIT) +#define TAG(x) x##_offset_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (GAMMA_TWOSIDE_BIT|GAMMA_UNFILLED_BIT) +#define TAG(x) x##_twoside_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (GAMMA_TWOSIDE_BIT|GAMMA_OFFSET_BIT|GAMMA_UNFILLED_BIT) +#define TAG(x) x##_twoside_offset_unfilled +#include "tnl_dd/t_dd_tritmp.h" + + + +static void init_render_tab( void ) +{ + init(); + init_offset(); + init_twoside(); + init_twoside_offset(); + init_unfilled(); + init_offset_unfilled(); + init_twoside_unfilled(); + init_twoside_offset_unfilled(); +} + + +/**********************************************************************/ +/* Render unclipped begin/end objects */ +/**********************************************************************/ + +#define VERT(x) (gammaVertex *)(gammaverts + (x << shift)) +#define RENDER_POINTS( start, count ) \ + for ( ; start < count ; start++) \ + gmesa->draw_point( gmesa, VERT(start) ) +#define RENDER_LINE( v0, v1 ) \ + gmesa->draw_line( gmesa, VERT(v0), VERT(v1) ) +#define RENDER_TRI( v0, v1, v2 ) \ + gmesa->draw_tri( gmesa, VERT(v0), VERT(v1), VERT(v2) ) +#define RENDER_QUAD( v0, v1, v2, v3 ) \ + gmesa->draw_quad( gmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) +#define INIT(x) gammaRenderPrimitive( ctx, x ); +#undef LOCAL_VARS +#define LOCAL_VARS \ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ + const GLuint shift = gmesa->vertex_stride_shift; \ + const char *gammaverts = (char *)gmesa->verts; \ + const GLboolean stipple = ctx->Line.StippleFlag; \ + (void) stipple; +#define RESET_STIPPLE if ( stipple ) gammaResetLineStipple( ctx ); +#define RESET_OCCLUSION +#define PRESERVE_VB_DEFS +#define ELT(x) (x) +#define TAG(x) gamma_##x##_verts +#include "tnl/t_vb_rendertmp.h" + + +/**********************************************************************/ +/* Render clipped primitives */ +/**********************************************************************/ + +static void gammaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, + GLuint n ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint prim = gmesa->render_primitive; + + /* Render the new vertices as an unclipped polygon. + */ + { + GLuint *tmp = VB->Elts; + VB->Elts = (GLuint *)elts; + tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); + VB->Elts = tmp; + } + + /* Restore the render primitive + */ + if (prim != GL_POLYGON) + tnl->Driver.Render.PrimitiveNotify( ctx, prim ); +} + +static void gammaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->Driver.Render.Line( ctx, ii, jj ); +} + + +/**********************************************************************/ +/* Choose render functions */ +/**********************************************************************/ + + + +#define _GAMMA_NEW_RENDERSTATE (_DD_NEW_TRI_UNFILLED | \ + _DD_NEW_TRI_LIGHT_TWOSIDE | \ + _DD_NEW_TRI_OFFSET) + +#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) + +static void gammaChooseRenderState(GLcontext *ctx) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint flags = ctx->_TriangleCaps; + GLuint index = 0; + + if (flags & ANY_RASTER_FLAGS) { + if (flags & DD_TRI_LIGHT_TWOSIDE) index |= GAMMA_TWOSIDE_BIT; + if (flags & DD_TRI_OFFSET) index |= GAMMA_OFFSET_BIT; + if (flags & DD_TRI_UNFILLED) index |= GAMMA_UNFILLED_BIT; + } + + if (gmesa->RenderIndex != index) { + gmesa->RenderIndex = index; + + tnl->Driver.Render.Points = rast_tab[index].points; + tnl->Driver.Render.Line = rast_tab[index].line; + tnl->Driver.Render.Triangle = rast_tab[index].triangle; + tnl->Driver.Render.Quad = rast_tab[index].quad; + + if (gmesa->RenderIndex == 0) + tnl->Driver.Render.PrimTabVerts = gamma_render_tab_verts; + else + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.ClippedLine = gammaRenderClippedLine; + tnl->Driver.Render.ClippedPolygon = gammaRenderClippedPoly; + } +} + + +/**********************************************************************/ +/* High level hooks for t_vb_render.c */ +/**********************************************************************/ + + + +/* Determine the rasterized primitive when not drawing unfilled + * polygons. + * + * Used only for the default render stage which always decomposes + * primitives to trianges/lines/points. For the accelerated stage, + * which renders strips as strips, the equivalent calculations are + * performed in gammarender.c. + */ + +static void gammaRasterPrimitive( GLcontext *ctx, GLuint hwprim ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + if (gmesa->hw_primitive != hwprim) + gmesa->hw_primitive = hwprim; +} + +static void gammaRenderPrimitive( GLcontext *ctx, GLenum prim ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + gmesa->render_primitive = prim; +} + +static void gammaRunPipeline( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + if ( gmesa->new_state ) + gammaDDUpdateHWState( ctx ); + + if (gmesa->new_gl_state) { + if (gmesa->new_gl_state & _NEW_TEXTURE) + gammaUpdateTextureState( ctx ); + + if (!gmesa->Fallback) { + if (gmesa->new_gl_state & _GAMMA_NEW_VERTEX) + gammaChooseVertexState( ctx ); + + if (gmesa->new_gl_state & _GAMMA_NEW_RASTER_STATE) + gammaChooseRasterState( ctx ); + + if (gmesa->new_gl_state & _GAMMA_NEW_RENDERSTATE) + gammaChooseRenderState( ctx ); + } + + gmesa->new_gl_state = 0; + } + + _tnl_run_pipeline( ctx ); +} + +static void gammaRenderStart( GLcontext *ctx ) +{ + /* Check for projective texturing. Make sure all texcoord + * pointers point to something. (fix in mesa?) + */ + gammaCheckTexSizes( ctx ); +} + +static void gammaRenderFinish( GLcontext *ctx ) +{ + if (0) + _swrast_flush( ctx ); /* never needed */ +} + +static void gammaResetLineStipple( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + + /* Reset the hardware stipple counter. + */ + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, UpdateLineStippleCounters, 0); +} + + +/**********************************************************************/ +/* Transition to/from hardware rasterization. */ +/**********************************************************************/ + + +void gammaFallback( gammaContextPtr gmesa, GLuint bit, GLboolean mode ) +{ + GLcontext *ctx = gmesa->glCtx; + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint oldfallback = gmesa->Fallback; + + if (mode) { + gmesa->Fallback |= bit; + if (oldfallback == 0) { + _swsetup_Wakeup( ctx ); + _tnl_need_projected_coords( ctx, GL_TRUE ); + gmesa->RenderIndex = ~0; + } + } + else { + gmesa->Fallback &= ~bit; + if (oldfallback == bit) { + _swrast_flush( ctx ); + tnl->Driver.Render.Start = gammaRenderStart; + tnl->Driver.Render.PrimitiveNotify = gammaRenderPrimitive; + tnl->Driver.Render.Finish = gammaRenderFinish; + tnl->Driver.Render.BuildVertices = gammaBuildVertices; + tnl->Driver.Render.ResetLineStipple = gammaResetLineStipple; + gmesa->new_gl_state |= (_GAMMA_NEW_RENDERSTATE| + _GAMMA_NEW_RASTER_STATE| + _GAMMA_NEW_VERTEX); + } + } +} + + +/**********************************************************************/ +/* Initialization. */ +/**********************************************************************/ + + +void gammaDDInitTriFuncs( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + static int firsttime = 1; + + if (firsttime) { + init_rast_tab(); + init_render_tab(); + firsttime = 0; + } + + gmesa->RenderIndex = ~0; + + tnl->Driver.RunPipeline = gammaRunPipeline; + tnl->Driver.Render.Start = gammaRenderStart; + tnl->Driver.Render.Finish = gammaRenderFinish; + tnl->Driver.Render.PrimitiveNotify = gammaRenderPrimitive; + tnl->Driver.Render.ResetLineStipple = gammaResetLineStipple; + tnl->Driver.Render.BuildVertices = gammaBuildVertices; +} diff --git a/src/mesa/drivers/dri/gamma/gamma_tris.h b/src/mesa/drivers/dri/gamma/gamma_tris.h new file mode 100644 index 00000000000..02bec286903 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_tris.h @@ -0,0 +1,36 @@ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * Keith Whitwell, <[email protected]> + * + * 3DLabs Gamma driver. + */ + +#ifndef _GAMMA_TRIS_H +#define _GAMMA_TRIS_H + +extern void gammaDDTrifuncInit(void); +extern void gammaDDChooseTriRenderState(GLcontext *); + + + +#endif /* !(_GAMMA_TRIS_H) */ diff --git a/src/mesa/drivers/dri/gamma/gamma_tritmp.h b/src/mesa/drivers/dri/gamma/gamma_tritmp.h new file mode 100644 index 00000000000..d0dbd1d6e7c --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_tritmp.h @@ -0,0 +1,495 @@ +static void TAG(gamma_point)( gammaContextPtr gmesa, + const gammaVertex *v0 ) +{ + CARD32 vColor; + CARD32 vBegin; + + vBegin = gmesa->Begin | B_PrimType_Points; + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, Begin, vBegin); + +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v0->v.color.alpha << 24) | + (v0->v.color.blue << 16) | + (v0->v.color.green << 8) | + (v0->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v0->v.color.blue << 16) | + (v0->v.color.green << 8) | + (v0->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif + +#if (IND & GAMMA_RAST_TEX_BIT) + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, Tt2, v0->v.u0); + WRITEF(gmesa->buf, Ts2, v0->v.v0); + WRITEF(gmesa->buf, Vw, v0->v.w); + WRITEF(gmesa->buf, Vz, v0->v.z); + WRITEF(gmesa->buf, Vy, v0->v.y); + WRITEF(gmesa->buf, Vx4, v0->v.x); +#else + CHECK_DMA_BUFFER(gmesa, 4); + WRITEF(gmesa->buf, Vw, v0->v.w); + WRITEF(gmesa->buf, Vz, v0->v.z); + WRITEF(gmesa->buf, Vy, v0->v.y); + WRITEF(gmesa->buf, Vx4, v0->v.x); +#endif + +#if !(IND & GAMMA_RAST_FLAT_BIT) + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, FlushSpan, 0); +#endif + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, End, 0); +} + +static void TAG(gamma_line)( gammaContextPtr gmesa, + const gammaVertex *v0, + const gammaVertex *v1 ) +{ + CARD32 vColor; + CARD32 vBegin; + + vBegin = gmesa->Begin | B_PrimType_Lines; + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, Begin, vBegin); + +#if !(IND & GAMMA_RAST_FLAT_BIT) +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v0->v.color.alpha << 24) | + (v0->v.color.blue << 16) | + (v0->v.color.green << 8) | + (v0->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v0->v.color.blue << 16) | + (v0->v.color.green << 8) | + (v0->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#else +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v1->v.color.alpha << 24) | + (v1->v.color.blue << 16) | + (v1->v.color.green << 8) | + (v1->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v1->v.color.blue << 16) | + (v1->v.color.green << 8) | + (v1->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#endif + +#if (IND & GAMMA_RAST_TEX_BIT) + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, Tt2, v0->v.u0); + WRITEF(gmesa->buf, Ts2, v0->v.v0); + WRITEF(gmesa->buf, Vw, v0->v.w); + WRITEF(gmesa->buf, Vz, v0->v.z); + WRITEF(gmesa->buf, Vy, v0->v.y); + WRITEF(gmesa->buf, Vx4, v0->v.x); +#else + CHECK_DMA_BUFFER(gmesa, 4); + WRITEF(gmesa->buf, Vw, v0->v.w); + WRITEF(gmesa->buf, Vz, v0->v.z); + WRITEF(gmesa->buf, Vy, v0->v.y); + WRITEF(gmesa->buf, Vx4, v0->v.x); +#endif + +#if !(IND & GAMMA_RAST_FLAT_BIT) +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v1->v.color.alpha << 24) | + (v1->v.color.blue << 16) | + (v1->v.color.green << 8) | + (v1->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v1->v.color.blue << 16) | + (v1->v.color.green << 8) | + (v1->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#endif + +#if (IND & GAMMA_RAST_TEX_BIT) + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, Tt2, v1->v.u0); + WRITEF(gmesa->buf, Ts2, v1->v.v0); + WRITEF(gmesa->buf, Vw, v1->v.w); + WRITEF(gmesa->buf, Vz, v1->v.z); + WRITEF(gmesa->buf, Vy, v1->v.y); + WRITEF(gmesa->buf, Vx4, v1->v.x); +#else + CHECK_DMA_BUFFER(gmesa, 4); + WRITEF(gmesa->buf, Vw, v1->v.w); + WRITEF(gmesa->buf, Vz, v1->v.z); + WRITEF(gmesa->buf, Vy, v1->v.y); + WRITEF(gmesa->buf, Vx4, v1->v.x); +#endif + +#if !(IND & GAMMA_RAST_FLAT_BIT) + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, FlushSpan, 0); +#endif + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, End, 0); +} + +static void TAG(gamma_triangle)( gammaContextPtr gmesa, + const gammaVertex *v0, + const gammaVertex *v1, + const gammaVertex *v2 ) +{ + CARD32 vColor; + CARD32 vBegin; + + vBegin = gmesa->Begin | B_PrimType_Triangles; + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, Begin, vBegin); + +#if !(IND & GAMMA_RAST_FLAT_BIT) +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v0->v.color.alpha << 24) | + (v0->v.color.blue << 16) | + (v0->v.color.green << 8) | + (v0->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v0->v.color.blue << 16) | + (v0->v.color.green << 8) | + (v0->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#else +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v2->v.color.alpha << 24) | + (v2->v.color.blue << 16) | + (v2->v.color.green << 8) | + (v2->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v2->v.color.blue << 16) | + (v2->v.color.green << 8) | + (v2->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#endif + +#if (IND & GAMMA_RAST_TEX_BIT) + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, Tt2, v0->v.u0); + WRITEF(gmesa->buf, Ts2, v0->v.v0); + WRITEF(gmesa->buf, Vw, v0->v.w); + WRITEF(gmesa->buf, Vz, v0->v.z); + WRITEF(gmesa->buf, Vy, v0->v.y); + WRITEF(gmesa->buf, Vx4, v0->v.x); +#else + CHECK_DMA_BUFFER(gmesa, 4); + WRITEF(gmesa->buf, Vw, v0->v.w); + WRITEF(gmesa->buf, Vz, v0->v.z); + WRITEF(gmesa->buf, Vy, v0->v.y); + WRITEF(gmesa->buf, Vx4, v0->v.x); +#endif + +#if !(IND & GAMMA_RAST_FLAT_BIT) +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v1->v.color.alpha << 24) | + (v1->v.color.blue << 16) | + (v1->v.color.green << 8) | + (v1->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v1->v.color.blue << 16) | + (v1->v.color.green << 8) | + (v1->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#endif + +#if (IND & GAMMA_RAST_TEX_BIT) + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, Tt2, v1->v.u0); + WRITEF(gmesa->buf, Ts2, v1->v.v0); + WRITEF(gmesa->buf, Vw, v1->v.w); + WRITEF(gmesa->buf, Vz, v1->v.z); + WRITEF(gmesa->buf, Vy, v1->v.y); + WRITEF(gmesa->buf, Vx4, v1->v.x); +#else + CHECK_DMA_BUFFER(gmesa, 4); + WRITEF(gmesa->buf, Vw, v1->v.w); + WRITEF(gmesa->buf, Vz, v1->v.z); + WRITEF(gmesa->buf, Vy, v1->v.y); + WRITEF(gmesa->buf, Vx4, v1->v.x); +#endif + +#if !(IND & GAMMA_RAST_FLAT_BIT) +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v2->v.color.alpha << 24) | + (v2->v.color.blue << 16) | + (v2->v.color.green << 8) | + (v2->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v2->v.color.blue << 16) | + (v2->v.color.green << 8) | + (v2->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#endif + +#if (IND & GAMMA_RAST_TEX_BIT) + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, Tt2, v2->v.u0); + WRITEF(gmesa->buf, Ts2, v2->v.v0); + WRITEF(gmesa->buf, Vw, v2->v.w); + WRITEF(gmesa->buf, Vz, v2->v.z); + WRITEF(gmesa->buf, Vy, v2->v.y); + WRITEF(gmesa->buf, Vx4, v2->v.x); +#else + CHECK_DMA_BUFFER(gmesa, 4); + WRITEF(gmesa->buf, Vw, v2->v.w); + WRITEF(gmesa->buf, Vz, v2->v.z); + WRITEF(gmesa->buf, Vy, v2->v.y); + WRITEF(gmesa->buf, Vx4, v2->v.x); +#endif + +#if !(IND & GAMMA_RAST_FLAT_BIT) + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, FlushSpan, 0); +#endif + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, End, 0); +} + +static void TAG(gamma_quad)( gammaContextPtr gmesa, + const gammaVertex *v0, + const gammaVertex *v1, + const gammaVertex *v2, + const gammaVertex *v3 ) +{ + CARD32 vColor; + CARD32 vBegin; + + vBegin = gmesa->Begin | B_PrimType_Quads; + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, Begin, vBegin); + +#if !(IND & GAMMA_RAST_FLAT_BIT) +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v0->v.color.alpha << 24) | + (v0->v.color.blue << 16) | + (v0->v.color.green << 8) | + (v0->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v0->v.color.blue << 16) | + (v0->v.color.green << 8) | + (v0->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#else +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v3->v.color.alpha << 24) | + (v3->v.color.blue << 16) | + (v3->v.color.green << 8) | + (v3->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v3->v.color.blue << 16) | + (v3->v.color.green << 8) | + (v3->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#endif + +#if (IND & GAMMA_RAST_TEX_BIT) + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, Tt2, v0->v.u0); + WRITEF(gmesa->buf, Ts2, v0->v.v0); + WRITEF(gmesa->buf, Vw, v0->v.w); + WRITEF(gmesa->buf, Vz, v0->v.z); + WRITEF(gmesa->buf, Vy, v0->v.y); + WRITEF(gmesa->buf, Vx4, v0->v.x); +#else + CHECK_DMA_BUFFER(gmesa, 4); + WRITEF(gmesa->buf, Vw, v0->v.w); + WRITEF(gmesa->buf, Vz, v0->v.z); + WRITEF(gmesa->buf, Vy, v0->v.y); + WRITEF(gmesa->buf, Vx4, v0->v.x); +#endif + +#if !(IND & GAMMA_RAST_FLAT_BIT) +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v1->v.color.alpha << 24) | + (v1->v.color.blue << 16) | + (v1->v.color.green << 8) | + (v1->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v1->v.color.blue << 16) | + (v1->v.color.green << 8) | + (v1->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#endif + +#if (IND & GAMMA_RAST_TEX_BIT) + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, Tt2, v1->v.u0); + WRITEF(gmesa->buf, Ts2, v1->v.v0); + WRITEF(gmesa->buf, Vw, v1->v.w); + WRITEF(gmesa->buf, Vz, v1->v.z); + WRITEF(gmesa->buf, Vy, v1->v.y); + WRITEF(gmesa->buf, Vx4, v1->v.x); +#else + CHECK_DMA_BUFFER(gmesa, 4); + WRITEF(gmesa->buf, Vw, v1->v.w); + WRITEF(gmesa->buf, Vz, v1->v.z); + WRITEF(gmesa->buf, Vy, v1->v.y); + WRITEF(gmesa->buf, Vx4, v1->v.x); +#endif + +#if !(IND & GAMMA_RAST_FLAT_BIT) +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v2->v.color.alpha << 24) | + (v2->v.color.blue << 16) | + (v2->v.color.green << 8) | + (v2->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v2->v.color.blue << 16) | + (v2->v.color.green << 8) | + (v2->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#endif + +#if (IND & GAMMA_RAST_TEX_BIT) + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, Tt2, v2->v.u0); + WRITEF(gmesa->buf, Ts2, v2->v.v0); + WRITEF(gmesa->buf, Vw, v2->v.w); + WRITEF(gmesa->buf, Vz, v2->v.z); + WRITEF(gmesa->buf, Vy, v2->v.y); + WRITEF(gmesa->buf, Vx4, v2->v.x); +#else + CHECK_DMA_BUFFER(gmesa, 4); + WRITEF(gmesa->buf, Vw, v2->v.w); + WRITEF(gmesa->buf, Vz, v2->v.z); + WRITEF(gmesa->buf, Vy, v2->v.y); + WRITEF(gmesa->buf, Vx4, v2->v.x); +#endif + +#if !(IND & GAMMA_RAST_FLAT_BIT) +#if (IND & GAMMA_RAST_ALPHA_BIT) + vColor = (v3->v.color.alpha << 24) | + (v3->v.color.blue << 16) | + (v3->v.color.green << 8) | + (v3->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor4, vColor); +#else + vColor = (v3->v.color.blue << 16) | + (v3->v.color.green << 8) | + (v3->v.color.red << 0); + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, PackedColor3, vColor); +#endif +#endif + +#if (IND & GAMMA_RAST_TEX_BIT) + CHECK_DMA_BUFFER(gmesa, 6); + WRITEF(gmesa->buf, Tt2, v3->v.u0); + WRITEF(gmesa->buf, Ts2, v3->v.v0); + WRITEF(gmesa->buf, Vw, v3->v.w); + WRITEF(gmesa->buf, Vz, v3->v.z); + WRITEF(gmesa->buf, Vy, v3->v.y); + WRITEF(gmesa->buf, Vx4, v3->v.x); +#else + CHECK_DMA_BUFFER(gmesa, 4); + WRITEF(gmesa->buf, Vw, v3->v.w); + WRITEF(gmesa->buf, Vz, v3->v.z); + WRITEF(gmesa->buf, Vy, v3->v.y); + WRITEF(gmesa->buf, Vx4, v3->v.x); +#endif + +#if !(IND & GAMMA_RAST_FLAT_BIT) + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, FlushSpan, 0); +#endif + + CHECK_DMA_BUFFER(gmesa, 1); + WRITE(gmesa->buf, End, 0); +} + +static void TAG(gamma_init)(void) +{ + gamma_point_tab[IND] = TAG(gamma_point); + gamma_line_tab[IND] = TAG(gamma_line); + gamma_tri_tab[IND] = TAG(gamma_triangle); + gamma_quad_tab[IND] = TAG(gamma_quad); +} + +#undef IND +#undef TAG diff --git a/src/mesa/drivers/dri/gamma/gamma_vb.c b/src/mesa/drivers/dri/gamma/gamma_vb.c new file mode 100644 index 00000000000..6178b37bef5 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_vb.c @@ -0,0 +1,380 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_vb.c,v 1.4 2003/03/26 20:43:48 tsi Exp $ */ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * Keith Whitwell, <[email protected]> + * + * 3DLabs Gamma driver. + */ + +#include "glheader.h" +#include "mtypes.h" +#include "imports.h" +#include "macros.h" +#include "colormac.h" + +#include "swrast_setup/swrast_setup.h" +#include "tnl/t_context.h" +#include "tnl/tnl.h" + +#include "gamma_context.h" +#include "gamma_vb.h" +#include "gamma_tris.h" + + +#define GAMMA_TEX0_BIT 0x1 +#define GAMMA_RGBA_BIT 0x2 +#define GAMMA_XYZW_BIT 0x4 +#define GAMMA_PTEX_BIT 0x8 +#define GAMMA_FOG_BIT 0x10 +#define GAMMA_SPEC_BIT 0x20 +#define GAMMA_MAX_SETUP 0x40 + +static struct { + void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint ); + interp_func interp; + copy_pv_func copy_pv; + GLboolean (*check_tex_sizes)( GLcontext *ctx ); + GLuint vertex_size; + GLuint vertex_stride_shift; + GLuint vertex_format; +} setup_tab[GAMMA_MAX_SETUP]; + +#define TINY_VERTEX_FORMAT 1 +#define NOTEX_VERTEX_FORMAT 2 +#define TEX0_VERTEX_FORMAT 3 +#define TEX1_VERTEX_FORMAT 0 +#define PROJ_TEX1_VERTEX_FORMAT 0 +#define TEX2_VERTEX_FORMAT 0 +#define TEX3_VERTEX_FORMAT 0 +#define PROJ_TEX3_VERTEX_FORMAT 0 + +#define DO_XYZW (IND & GAMMA_XYZW_BIT) +#define DO_RGBA (IND & GAMMA_RGBA_BIT) +#define DO_SPEC (IND & GAMMA_SPEC_BIT) +#define DO_FOG (IND & GAMMA_FOG_BIT) +#define DO_TEX0 (IND & GAMMA_TEX0_BIT) +#define DO_TEX1 0 +#define DO_TEX2 0 +#define DO_TEX3 0 +#define DO_PTEX (IND & GAMMA_PTEX_BIT) + +#define VERTEX gammaVertex +#define VERTEX_COLOR gamma_color_t +#define GET_VIEWPORT_MAT() 0 +#define GET_TEXSOURCE(n) n +#define GET_VERTEX_FORMAT() GAMMA_CONTEXT(ctx)->vertex_format +#define GET_VERTEX_STORE() GAMMA_CONTEXT(ctx)->verts +#define GET_VERTEX_STRIDE_SHIFT() GAMMA_CONTEXT(ctx)->vertex_stride_shift +#define INVALIDATE_STORED_VERTICES() +#define GET_UBYTE_COLOR_STORE() &GAMMA_CONTEXT(ctx)->UbyteColor +#define GET_UBYTE_SPEC_COLOR_STORE() &GAMMA_CONTEXT(ctx)->UbyteSecondaryColor + +#define HAVE_HW_VIEWPORT 1 +#define HAVE_HW_DIVIDE 1 +#define HAVE_RGBA_COLOR 0 /* we're BGRA */ +#define HAVE_TINY_VERTICES 1 +#define HAVE_NOTEX_VERTICES 1 +#define HAVE_TEX0_VERTICES 1 +#define HAVE_TEX1_VERTICES 0 +#define HAVE_TEX2_VERTICES 0 +#define HAVE_TEX3_VERTICES 0 +#define HAVE_PTEX_VERTICES 1 + +#define PTEX_FALLBACK() /* never needed */ + +#define IMPORT_QUALIFIER +#define IMPORT_FLOAT_COLORS gamma_import_float_colors +#define IMPORT_FLOAT_SPEC_COLORS gamma_import_float_spec_colors + +#define INTERP_VERTEX setup_tab[GAMMA_CONTEXT(ctx)->SetupIndex].interp +#define COPY_PV_VERTEX setup_tab[GAMMA_CONTEXT(ctx)->SetupIndex].copy_pv + + + +/*********************************************************************** + * Generate pv-copying and translation functions * + ***********************************************************************/ + +#define TAG(x) gamma_##x +#include "tnl_dd/t_dd_vb.c" + +/*********************************************************************** + * Generate vertex emit and interp functions * + ***********************************************************************/ + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT) +#define TAG(x) x##_wg +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT) +#define TAG(x) x##_wgs +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_TEX0_BIT) +#define TAG(x) x##_wgt0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_TEX0_BIT|GAMMA_PTEX_BIT) +#define TAG(x) x##_wgpt0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT) +#define TAG(x) x##_wgst0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT|\ + GAMMA_PTEX_BIT) +#define TAG(x) x##_wgspt0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT) +#define TAG(x) x##_wgf +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT) +#define TAG(x) x##_wgfs +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT) +#define TAG(x) x##_wgft0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT|\ + GAMMA_PTEX_BIT) +#define TAG(x) x##_wgfpt0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|\ + GAMMA_TEX0_BIT) +#define TAG(x) x##_wgfst0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|\ + GAMMA_TEX0_BIT|GAMMA_PTEX_BIT) +#define TAG(x) x##_wgfspt0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_TEX0_BIT) +#define TAG(x) x##_t0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_FOG_BIT) +#define TAG(x) x##_f +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_FOG_BIT|GAMMA_TEX0_BIT) +#define TAG(x) x##_ft0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_RGBA_BIT) +#define TAG(x) x##_g +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_RGBA_BIT|GAMMA_SPEC_BIT) +#define TAG(x) x##_gs +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_RGBA_BIT|GAMMA_TEX0_BIT) +#define TAG(x) x##_gt0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT) +#define TAG(x) x##_gst0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT) +#define TAG(x) x##_gf +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT) +#define TAG(x) x##_gfs +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT) +#define TAG(x) x##_gft0 +#include "tnl_dd/t_dd_vbtmp.h" + +#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT) +#define TAG(x) x##_gfst0 +#include "tnl_dd/t_dd_vbtmp.h" + +static void init_setup_tab( void ) +{ + init_wg(); + init_wgs(); + init_wgt0(); + init_wgpt0(); + init_wgst0(); + init_wgspt0(); + init_wgf(); + init_wgfs(); + init_wgft0(); + init_wgfpt0(); + init_wgfst0(); + init_wgfspt0(); + init_t0(); + init_f(); + init_ft0(); + init_g(); + init_gs(); + init_gt0(); + init_gst0(); + init_gf(); + init_gfs(); + init_gft0(); + init_gfst0(); +} + +void gammaCheckTexSizes( GLcontext *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); + + if (!setup_tab[gmesa->SetupIndex].check_tex_sizes(ctx)) { + /* Invalidate stored verts + */ + gmesa->SetupNewInputs = ~0; + gmesa->SetupIndex |= GAMMA_PTEX_BIT; + + if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { + tnl->Driver.Render.Interp = setup_tab[gmesa->SetupIndex].interp; + tnl->Driver.Render.CopyPV = setup_tab[gmesa->SetupIndex].copy_pv; + } + } +} + +void gammaBuildVertices( GLcontext *ctx, + GLuint start, + GLuint count, + GLuint newinputs ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); + GLubyte *v = ((GLubyte *)gmesa->verts + (start<<gmesa->vertex_stride_shift)); + GLuint stride = 1<<gmesa->vertex_stride_shift; + + newinputs |= gmesa->SetupNewInputs; + gmesa->SetupNewInputs = 0; + + if (!newinputs) + return; + + if (newinputs & VERT_BIT_CLIP) { + setup_tab[gmesa->SetupIndex].emit( ctx, start, count, v, stride ); + } else { + GLuint ind = 0; + + if (newinputs & VERT_BIT_COLOR0) + ind |= GAMMA_RGBA_BIT; + + if (newinputs & VERT_BIT_COLOR1) + ind |= GAMMA_SPEC_BIT; + + if (newinputs & VERT_BIT_TEX0) + ind |= GAMMA_TEX0_BIT; + + if (newinputs & VERT_BIT_FOG) + ind |= GAMMA_FOG_BIT; + + if (gmesa->SetupIndex & GAMMA_PTEX_BIT) + ind = ~0; + + ind &= gmesa->SetupIndex; + + if (ind) { + setup_tab[ind].emit( ctx, start, count, v, stride ); + } + } +} + +void gammaChooseVertexState( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint ind = GAMMA_XYZW_BIT|GAMMA_RGBA_BIT; + + if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) + ind |= GAMMA_SPEC_BIT; + + if (ctx->Fog.Enabled) + ind |= GAMMA_FOG_BIT; + + if (ctx->Texture.Unit[0]._ReallyEnabled) { + _tnl_need_projected_coords( ctx, GL_FALSE ); + ind |= GAMMA_TEX0_BIT; + } else + _tnl_need_projected_coords( ctx, GL_FALSE ); + + gmesa->SetupIndex = ind; + + if (setup_tab[ind].vertex_format != gmesa->vertex_format) { + gmesa->vertex_format = setup_tab[ind].vertex_format; + gmesa->vertex_size = setup_tab[ind].vertex_size; + gmesa->vertex_stride_shift = setup_tab[ind].vertex_stride_shift; + } + + if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { + tnl->Driver.Render.Interp = gamma_interp_extras; + tnl->Driver.Render.CopyPV = gamma_copy_pv_extras; + } else { + tnl->Driver.Render.Interp = setup_tab[ind].interp; + tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv; + } +} + + +void gammaInitVB( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + GLuint size = TNL_CONTEXT(ctx)->vb.Size; + + gmesa->verts = (char *)ALIGN_MALLOC(size * 4 * 16, 32); + + { + static int firsttime = 1; + if (firsttime) { + init_setup_tab(); + firsttime = 0; + gmesa->vertex_stride_shift = 6; /* FIXME - only one vertex setup */ + } + } +} + + +void gammaFreeVB( GLcontext *ctx ) +{ + gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); + if (gmesa->verts) { + ALIGN_FREE(gmesa->verts); + gmesa->verts = 0; + } + + if (gmesa->UbyteSecondaryColor.Ptr) { + ALIGN_FREE(gmesa->UbyteSecondaryColor.Ptr); + gmesa->UbyteSecondaryColor.Ptr = 0; + } + + if (gmesa->UbyteColor.Ptr) { + ALIGN_FREE(gmesa->UbyteColor.Ptr); + gmesa->UbyteColor.Ptr = 0; + } +} diff --git a/src/mesa/drivers/dri/gamma/gamma_vb.h b/src/mesa/drivers/dri/gamma/gamma_vb.h new file mode 100644 index 00000000000..feda25c4c6d --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_vb.h @@ -0,0 +1,60 @@ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * Keith Whitwell, <[email protected]> + * + * 3DLabs Gamma driver. + */ + +#ifndef GAMMAVB_INC +#define GAMMAVB_INC + +#include "mtypes.h" +#include "swrast/swrast.h" + +#define _GAMMA_NEW_VERTEX (_NEW_TEXTURE | \ + _DD_NEW_TRI_UNFILLED | \ + _DD_NEW_TRI_LIGHT_TWOSIDE) + + +extern void gammaChooseVertexState( GLcontext *ctx ); +extern void gammaCheckTexSizes( GLcontext *ctx ); +extern void gammaBuildVertices( GLcontext *ctx, + GLuint start, + GLuint count, + GLuint newinputs ); + + +extern void gamma_import_float_colors( GLcontext *ctx ); +extern void gamma_import_float_spec_colors( GLcontext *ctx ); + +extern void gamma_translate_vertex( GLcontext *ctx, + const gammaVertex *src, + SWvertex *dst ); + +extern void gammaInitVB( GLcontext *ctx ); +extern void gammaFreeVB( GLcontext *ctx ); + +extern void gamma_print_vertex( GLcontext *ctx, const gammaVertex *v ); +extern void gammaPrintSetupFlags(char *msg, GLuint flags ); + +#endif diff --git a/src/mesa/drivers/dri/gamma/gamma_xmesa.c b/src/mesa/drivers/dri/gamma/gamma_xmesa.c new file mode 100644 index 00000000000..67bcf019d0c --- /dev/null +++ b/src/mesa/drivers/dri/gamma/gamma_xmesa.c @@ -0,0 +1,296 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_xmesa.c,v 1.14 2002/10/30 12:51:30 alanh Exp $ */ +/* + * Copyright 2001 by Alan Hourihane. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <[email protected]> + * + * 3DLabs Gamma driver + */ + +#include "gamma_context.h" +#include "gamma_vb.h" +#include "context.h" +#include "matrix.h" +#include "glint_dri.h" + +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "array_cache/acache.h" + +static GLboolean +gammaInitDriver(__DRIscreenPrivate *sPriv) +{ + sPriv->private = (void *) gammaCreateScreen( sPriv ); + + if (!sPriv->private) { + gammaDestroyScreen( sPriv ); + return GL_FALSE; + } + + return GL_TRUE; +} + +static void +gammaDestroyContext(__DRIcontextPrivate *driContextPriv) +{ + gammaContextPtr gmesa = (gammaContextPtr)driContextPriv->driverPrivate; + + if (gmesa) { + _swsetup_DestroyContext( gmesa->glCtx ); + _tnl_DestroyContext( gmesa->glCtx ); + _ac_DestroyContext( gmesa->glCtx ); + _swrast_DestroyContext( gmesa->glCtx ); + + gammaFreeVB( gmesa->glCtx ); + + /* free the Mesa context */ + gmesa->glCtx->DriverCtx = NULL; + _mesa_destroy_context(gmesa->glCtx); + + Xfree(gmesa); + driContextPriv->driverPrivate = NULL; + } +} + + +static GLboolean +gammaCreateBuffer( __DRIscreenPrivate *driScrnPriv, + __DRIdrawablePrivate *driDrawPriv, + const __GLcontextModes *mesaVis, + GLboolean isPixmap ) +{ + if (isPixmap) { + return GL_FALSE; /* not implemented */ + } + else { + driDrawPriv->driverPrivate = (void *) + _mesa_create_framebuffer(mesaVis, + GL_FALSE, /* software depth buffer? */ + mesaVis->stencilBits > 0, + mesaVis->accumRedBits > 0, + mesaVis->alphaBits > 0 + ); + return (driDrawPriv->driverPrivate != NULL); + } +} + + +static void +gammaDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) +{ + _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate)); +} + +static void +gammaSwapBuffers( __DRIdrawablePrivate *dPriv ) +{ + if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { + gammaContextPtr gmesa; + __DRIscreenPrivate *driScrnPriv; + GLcontext *ctx; + + gmesa = (gammaContextPtr) dPriv->driContextPriv->driverPrivate; + ctx = gmesa->glCtx; + driScrnPriv = gmesa->driScreen; + + _mesa_notifySwapBuffers(ctx); + + VALIDATE_DRAWABLE_INFO(gmesa); + + /* Flush any partially filled buffers */ + FLUSH_DMA_BUFFER(gmesa); + + DRM_SPINLOCK(&driScrnPriv->pSAREA->drawable_lock, + driScrnPriv->drawLockID); + VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); + + if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) { + int src, dst, x0, y0, x1, h; + int i; + int nRect = dPriv->numClipRects; + XF86DRIClipRectPtr pRect = dPriv->pClipRects; + __DRIscreenPrivate *driScrnPriv = gmesa->driScreen; + GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)driScrnPriv->pDevPriv; + + CHECK_DMA_BUFFER(gmesa, 2); + WRITE(gmesa->buf, FBReadMode, (gmesa->FBReadMode | + FBReadSrcEnable)); + WRITE(gmesa->buf, LBWriteMode, LBWriteModeDisable); + + for (i = 0; i < nRect; i++, pRect++) { + x0 = pRect->x1; + x1 = pRect->x2; + h = pRect->y2 - pRect->y1; + + y0 = driScrnPriv->fbHeight - (pRect->y1+h); + if (gDRIPriv->numMultiDevices == 2) + src = (y0/2)*driScrnPriv->fbWidth+x0; + else + src = y0*driScrnPriv->fbWidth+x0; + + y0 += driScrnPriv->fbHeight; + if (gDRIPriv->numMultiDevices == 2) + dst = (y0/2)*driScrnPriv->fbWidth+x0; + else + dst = y0*driScrnPriv->fbWidth+x0; + + CHECK_DMA_BUFFER(gmesa, 9); + WRITE(gmesa->buf, StartXDom, x0<<16); /* X0dest */ + WRITE(gmesa->buf, StartY, y0<<16); /* Y0dest */ + WRITE(gmesa->buf, StartXSub, x1<<16); /* X1dest */ + WRITE(gmesa->buf, GLINTCount, h); /* H */ + WRITE(gmesa->buf, dY, 1<<16); /* ydir */ + WRITE(gmesa->buf, dXDom, 0<<16); + WRITE(gmesa->buf, dXSub, 0<<16); + WRITE(gmesa->buf, FBSourceOffset, (dst-src)); + WRITE(gmesa->buf, Render, 0x00040048); /* NOT_DONE */ + } + + /* + ** NOTE: FBSourceOffset (above) is backwards from what is + ** described in the manual (i.e., dst-src instead of src-dst) + ** due to our using the bottom-left window origin instead of the + ** top-left window origin. + */ + + /* Restore FBReadMode */ + CHECK_DMA_BUFFER(gmesa, 2); + WRITE(gmesa->buf, FBReadMode, (gmesa->FBReadMode | + gmesa->AB_FBReadMode)); + WRITE(gmesa->buf, LBWriteMode, LBWriteModeEnable); + } + + if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) + PROCESS_DMA_BUFFER_TOP_HALF(gmesa); + + DRM_SPINUNLOCK(&driScrnPriv->pSAREA->drawable_lock, + driScrnPriv->drawLockID); + VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); + + if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) + PROCESS_DMA_BUFFER_BOTTOM_HALF(gmesa); + } else { + _mesa_problem(NULL, "gammaSwapBuffers: drawable has no context!\n"); + } +} + +static GLboolean +gammaMakeCurrent(__DRIcontextPrivate *driContextPriv, + __DRIdrawablePrivate *driDrawPriv, + __DRIdrawablePrivate *driReadPriv) +{ + if (driContextPriv) { + GET_CURRENT_CONTEXT(ctx); + gammaContextPtr oldGammaCtx = ctx ? GAMMA_CONTEXT(ctx) : NULL; + gammaContextPtr newGammaCtx = (gammaContextPtr) driContextPriv->driverPrivate; + + if ( newGammaCtx != oldGammaCtx ) { + newGammaCtx->dirty = ~0; + } + + if (newGammaCtx->driDrawable != driDrawPriv) { + newGammaCtx->driDrawable = driDrawPriv; + gammaUpdateWindow ( newGammaCtx->glCtx ); + gammaUpdateViewportOffset( newGammaCtx->glCtx ); + } + +#if 0 + newGammaCtx->Window &= ~W_GIDMask; + newGammaCtx->Window |= (driDrawPriv->index << 5); + CHECK_DMA_BUFFER(newGammaCtx,1); + WRITE(newGammaCtx->buf, GLINTWindow, newGammaCtx->Window); +#endif + +newGammaCtx->new_state |= GAMMA_NEW_WINDOW; /* FIXME */ + + _mesa_make_current2( newGammaCtx->glCtx, + (GLframebuffer *) driDrawPriv->driverPrivate, + (GLframebuffer *) driReadPriv->driverPrivate ); + + if (!newGammaCtx->glCtx->Viewport.Width) { + _mesa_set_viewport(newGammaCtx->glCtx, 0, 0, + driDrawPriv->w, driDrawPriv->h); + } + } else { + _mesa_make_current( 0, 0 ); + } + return GL_TRUE; +} + + +static GLboolean +gammaUnbindContext( __DRIcontextPrivate *driContextPriv ) +{ + return GL_TRUE; +} + +static GLboolean +gammaOpenFullScreen(__DRIcontextPrivate *driContextPriv) +{ + return GL_TRUE; +} + +static GLboolean +gammaCloseFullScreen(__DRIcontextPrivate *driContextPriv) +{ + return GL_TRUE; +} + + +static struct __DriverAPIRec gammaAPI = { + gammaInitDriver, + gammaDestroyScreen, + gammaCreateContext, + gammaDestroyContext, + gammaCreateBuffer, + gammaDestroyBuffer, + gammaSwapBuffers, + gammaMakeCurrent, + gammaUnbindContext, + gammaOpenFullScreen, + gammaCloseFullScreen +}; + + + +/* + * This is the bootstrap function for the driver. + * The __driCreateScreen name is the symbol that libGL.so fetches. + * Return: pointer to a __DRIscreenPrivate. + */ +#ifndef _SOLO +void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc, + int numConfigs, __GLXvisualConfig *config) +{ + __DRIscreenPrivate *psp; + psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &gammaAPI); + return (void *) psp; +} +#else +void *__driCreateScreen(struct DRIDriverRec *driver, + struct DRIDriverContextRec *driverContext) +{ + __DRIscreenPrivate *psp; + psp = __driUtilCreateScreen(driver, driverContext, &gammaAPI); + return (void *) psp; +} +#endif diff --git a/src/mesa/drivers/dri/gamma/server/glint_common.h b/src/mesa/drivers/dri/gamma/server/glint_common.h new file mode 100644 index 00000000000..ec601f942d7 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/server/glint_common.h @@ -0,0 +1,64 @@ +/* glint_common.h -- common header definitions for Gamma 2D/3D/DRM suite + * + * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Converted to common header format: + * Jens Owen <[email protected]> + * + * $XFree86: xc/programs/Xserver/hw/xfree86/drivers/glint/glint_common.h,v 1.2 2003/04/03 16:52:18 dawes Exp $ + * + */ + +#ifndef _GLINT_COMMON_H_ +#define _GLINT_COMMON_H_ + +/* + * WARNING: If you change any of these defines, make sure to change + * the kernel include file as well (gamma_drm.h) + */ + +/* Driver specific DRM command indices + * NOTE: these are not OS specific, but they are driver specific + */ +#define DRM_GAMMA_INIT 0x00 +#define DRM_GAMMA_COPY 0x01 + +typedef struct { + enum { + GAMMA_INIT_DMA = 0x01, + GAMMA_CLEANUP_DMA = 0x02 + } func; + int sarea_priv_offset; + int pcimode; + unsigned int mmio0; + unsigned int mmio1; + unsigned int mmio2; + unsigned int mmio3; + unsigned int buffers_offset; + int num_rast; +} drmGAMMAInit; + +extern int drmGAMMAInitDMA( int fd, drmGAMMAInit *info ); +extern int drmGAMMACleanupDMA( int fd ); + +#endif diff --git a/src/mesa/drivers/dri/gamma/server/glint_dri.h b/src/mesa/drivers/dri/gamma/server/glint_dri.h new file mode 100644 index 00000000000..3952759f838 --- /dev/null +++ b/src/mesa/drivers/dri/gamma/server/glint_dri.h @@ -0,0 +1,123 @@ +/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/glint/glint_dri.h,v 1.7 2002/10/30 12:52:16 alanh Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Author: + * Jens Owen <[email protected]> + * + */ + +#ifndef _GLINT_DRI_H_ +#define _GLINT_DRI_H_ + +#include "xf86drm.h" +#include "glint_common.h" + +typedef struct { + unsigned int GDeltaMode; + unsigned int GDepthMode; + unsigned int GGeometryMode; + unsigned int GTransformMode; +} GAMMAContextRegionRec, *GAMMAContextRegionPtr; + +typedef struct { + unsigned char next, prev; /* indices to form a circular LRU */ + unsigned char in_use; /* owned by a client, or free? */ + int age; /* tracked by clients to update local LRU's */ +} GAMMATextureRegionRec, *GAMMATextureRegionPtr; + +typedef struct { + GAMMAContextRegionRec context_state; + + unsigned int dirty; + + /* Maintain an LRU of contiguous regions of texture space. If + * you think you own a region of texture memory, and it has an + * age different to the one you set, then you are mistaken and + * it has been stolen by another client. If global texAge + * hasn't changed, there is no need to walk the list. + * + * These regions can be used as a proxy for the fine-grained + * texture information of other clients - by maintaining them + * in the same lru which is used to age their own textures, + * clients have an approximate lru for the whole of global + * texture space, and can make informed decisions as to which + * areas to kick out. There is no need to choose whether to + * kick out your own texture or someone else's - simply eject + * them all in LRU order. + */ + +#define GAMMA_NR_TEX_REGIONS 64 + GAMMATextureRegionRec texList[GAMMA_NR_TEX_REGIONS+1]; + /* Last elt is sentinal */ + int texAge; /* last time texture was uploaded */ + int last_enqueue; /* last time a buffer was enqueued */ + int last_dispatch; /* age of the most recently dispatched buffer */ + int last_quiescent; /* */ + int ctxOwner; /* last context to upload state */ + + int vertex_prim; +} GLINTSAREADRIRec, *GLINTSAREADRIPtr; + +/* + * Glint specific record passed back to client driver + * via DRIGetDeviceInfo request + */ +typedef struct { + drmRegion registers0; + drmRegion registers1; + drmRegion registers2; + drmRegion registers3; + int numMultiDevices; + int pprod; + int cpp; + int frontOffset; + int frontPitch; + int backOffset; + int backPitch; + int backX; + int backY; + int depthOffset; + int depthPitch; + int textureSize; + int logTextureGranularity; +} GLINTDRIRec, *GLINTDRIPtr; + +#define GLINT_DRI_BUF_COUNT 256 +#define GLINT_DRI_BUF_SIZE 4096 + +#define GAMMA_NR_TEX_REGIONS 64 + +#define DMA_WRITE(val,reg) \ +do { \ + pGlint->buf2D++ = Glint##reg##Tag; \ + pGlint->buf2D++ = val; \ +} while (0) + +#endif /* _GLINT_DRI_H_ */ diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c index 2c978e10a4e..9bc784ed8f8 100644 --- a/src/mesa/drivers/dri/i810/i810screen.c +++ b/src/mesa/drivers/dri/i810/i810screen.c @@ -55,7 +55,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. /* drmBufPtr buf; */ /* int i; */ -/* buffer = Xmalloc(I810_DMA_BUF_SZ); */ +/* buffer = CALLOC(I810_DMA_BUF_SZ); */ /* if(buffer == NULL) return -1; */ /* for(i = 0; i < I810_DMA_BUF_NR; i++) { */ /* buf = &(buffers->list[i]); */ @@ -68,10 +68,10 @@ static drmBufMapPtr i810_create_empty_buffers(void) { drmBufMapPtr retval; - retval = (drmBufMapPtr)Xmalloc(sizeof(drmBufMap)); + retval = (drmBufMapPtr)ALIGN_MALLOC(sizeof(drmBufMap)); if(retval == NULL) return NULL; memset(retval, 0, sizeof(drmBufMap)); - retval->list = (drmBufPtr)Xmalloc(sizeof(drmBuf) * I810_DMA_BUF_NR); + retval->list = (drmBufPtr)ALIGN_MALLOC(sizeof(drmBuf) * I810_DMA_BUF_NR); if(retval->list == NULL) { Xfree(retval); return NULL; @@ -110,7 +110,7 @@ i810InitDriver(__DRIscreenPrivate *sPriv) } /* Allocate the private area */ - i810Screen = (i810ScreenPrivate *)Xmalloc(sizeof(i810ScreenPrivate)); + i810Screen = (i810ScreenPrivate *)CALLOC(sizeof(i810ScreenPrivate)); if (!i810Screen) { __driUtilMessage("i810InitDriver: alloc i810ScreenPrivate struct failed"); return GL_FALSE; diff --git a/src/mesa/drivers/dri/i830/i830_screen.c b/src/mesa/drivers/dri/i830/i830_screen.c index a1079f6f560..58358eb016c 100644 --- a/src/mesa/drivers/dri/i830/i830_screen.c +++ b/src/mesa/drivers/dri/i830/i830_screen.c @@ -57,7 +57,7 @@ static int i830_malloc_proxy_buf(drmBufMapPtr buffers) drmBufPtr buf; int i; - buffer = Xmalloc(I830_DMA_BUF_SZ); + buffer = ALIGN_MALLOC(I830_DMA_BUF_SZ); if(buffer == NULL) return -1; for(i = 0; i < I830_DMA_BUF_NR; i++) { buf = &(buffers->list[i]); @@ -71,10 +71,10 @@ static drmBufMapPtr i830_create_empty_buffers(void) { drmBufMapPtr retval; - retval = (drmBufMapPtr)Xmalloc(sizeof(drmBufMap)); + retval = (drmBufMapPtr)ALIGN_MALLOC(sizeof(drmBufMap)); if(retval == NULL) return NULL; memset(retval, 0, sizeof(drmBufMap)); - retval->list = (drmBufPtr)Xmalloc(sizeof(drmBuf) * I830_DMA_BUF_NR); + retval->list = (drmBufPtr)ALIGN_MALLOC(sizeof(drmBuf) * I830_DMA_BUF_NR); if(retval->list == NULL) { Xfree(retval); return NULL; @@ -146,7 +146,7 @@ static GLboolean i830InitDriver(__DRIscreenPrivate *sPriv) } /* Allocate the private area */ - i830Screen = (i830ScreenPrivate *)Xmalloc(sizeof(i830ScreenPrivate)); + i830Screen = (i830ScreenPrivate *)CALLOC(sizeof(i830ScreenPrivate)); if (!i830Screen) { fprintf(stderr,"\nERROR! Allocating private area failed\n"); return GL_FALSE; |