diff options
author | Brian Paul <[email protected]> | 2000-06-15 19:57:14 +0000 |
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committer | Brian Paul <[email protected]> | 2000-06-15 19:57:14 +0000 |
commit | 7dac13272a959654f1010b80c1f1ec6dcae5a4fa (patch) | |
tree | 6f1d3b4b82346ea3750e4d4d593ff2b818d37b16 /src/mesa | |
parent | 4cc11a4fb3b1f8e35ba4deb56a36d876801da02d (diff) |
revamped glCopyTexSubImage1/2/3D() to be more like glCopyTexImage1/2/3D()
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/teximage.c | 149 |
1 files changed, 74 insertions, 75 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 0d25df6d81e..f5a2047b33a 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2270,6 +2270,8 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); + /* XXX TODO we have to apply pixel transfer ops here! */ + dst = image; stride = width * 4 * sizeof(GLubyte); for (i = 0; i < height; i++) { @@ -2305,13 +2307,22 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat, x, y, width, border)) { + struct gl_pixelstore_attrib unpackSave; + + /* get image from framebuffer */ GLubyte *image = read_color_image( ctx, x, y, width, 1 ); if (!image) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" ); return; } + + /* call glTexImage1D to redefine the texture */ + unpackSave = ctx->Unpack; + ctx->Unpack = _mesa_native_packing; (*ctx->Exec->TexImage1D)( target, level, internalFormat, width, border, GL_RGBA, GL_UNSIGNED_BYTE, image ); + ctx->Unpack = unpackSave; + FREE(image); } } @@ -2335,65 +2346,28 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat, x, y, width, height, border)) { + struct gl_pixelstore_attrib unpackSave; + + /* get image from framebuffer */ GLubyte *image = read_color_image( ctx, x, y, width, height ); if (!image) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" ); return; } + + /* call glTexImage2D to redefine the texture */ + unpackSave = ctx->Unpack; + ctx->Unpack = _mesa_native_packing; (ctx->Exec->TexImage2D)( target, level, internalFormat, width, height, border, GL_RGBA, GL_UNSIGNED_BYTE, image ); - FREE(image); - } -} + ctx->Unpack = unpackSave; - - -/* - * Do the work of glCopyTexSubImage[123]D. - */ -static void -copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest, - GLint width, GLint height, - GLint srcx, GLint srcy, - GLint dstx, GLint dsty, GLint dstz ) -{ - GLint i; - GLint format, components, rectarea; - GLint texwidth, texheight, zoffset; - - /* dst[xyz] may be negative if we have a texture border! */ - dstx += dest->Border; - dsty += dest->Border; - dstz += dest->Border; - texwidth = dest->Width; - texheight = dest->Height; - rectarea = texwidth * texheight; - zoffset = dstz * rectarea; - format = dest->Format; - components = components_in_intformat( format ); - - /* Select buffer to read from */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); - - for (i = 0;i < height; i++) { - GLubyte rgba[MAX_WIDTH][4]; - GLubyte *dst; - gl_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, srcy + i, rgba ); - dst = dest->Data + ( zoffset + (dsty+i) * texwidth + dstx) * components; - _mesa_unpack_ubyte_color_span(ctx, width, format, dst, - GL_RGBA, GL_UNSIGNED_BYTE, rgba, - &_mesa_native_packing, GL_TRUE); + FREE(image); } - - /* Read from draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, - ctx->Color.DriverDrawBuffer ); } - void _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) @@ -2411,19 +2385,28 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, xoffset, x, y, width)) { struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; + struct gl_pixelstore_attrib unpackSave; + GLubyte *image; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; teximage = texUnit->CurrentD[1]->Image[level]; assert(teximage); - if (teximage->Data) { - copy_tex_sub_image(ctx, teximage, width, 1, x, y, xoffset, 0, 0); - /* tell driver about the change */ - /* XXX this is obsolete */ - if (ctx->Driver.TexImage) { - (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, - texUnit->CurrentD[1], - level, teximage->IntFormat, teximage ); - } + + /* get image from frame buffer */ + image = read_color_image(ctx, x, y, width, 1); + if (!image) { + gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" ); + return; } + + /* now call glTexSubImage1D to do the real work */ + unpackSave = ctx->Unpack; + ctx->Unpack = _mesa_native_packing; + _mesa_TexSubImage1D(target, level, xoffset, width, + GL_RGBA, GL_UNSIGNED_BYTE, image); + ctx->Unpack = unpackSave; + + FREE(image); } } @@ -2447,20 +2430,28 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, xoffset, yoffset, x, y, width, height )) { struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; + struct gl_pixelstore_attrib unpackSave; + GLubyte *image; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; teximage = texUnit->CurrentD[2]->Image[level]; assert(teximage); - if (teximage->Data) { - copy_tex_sub_image(ctx, teximage, width, height, - x, y, xoffset, yoffset, 0); - /* tell driver about the change */ - /* XXX this is obsolete */ - if (ctx->Driver.TexImage) { - (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, - texUnit->CurrentD[2], - level, teximage->IntFormat, teximage ); - } + + /* get image from frame buffer */ + image = read_color_image(ctx, x, y, width, height); + if (!image) { + gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" ); + return; } + + /* now call glTexSubImage2D to do the real work */ + unpackSave = ctx->Unpack; + ctx->Unpack = _mesa_native_packing; + _mesa_TexSubImage2D(target, level, xoffset, yoffset, width, height, + GL_RGBA, GL_UNSIGNED_BYTE, image); + ctx->Unpack = unpackSave; + + FREE(image); } } @@ -2484,20 +2475,28 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, xoffset, yoffset, zoffset, x, y, width, height )) { struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; + struct gl_pixelstore_attrib unpackSave; + GLubyte *image; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; teximage = texUnit->CurrentD[3]->Image[level]; assert(teximage); - if (teximage->Data) { - copy_tex_sub_image(ctx, teximage, width, height, - x, y, xoffset, yoffset, zoffset); - /* tell driver about the change */ - /* XXX this is obsolete */ - if (ctx->Driver.TexImage) { - (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D, - texUnit->CurrentD[3], - level, teximage->IntFormat, teximage ); - } + + /* get image from frame buffer */ + image = read_color_image(ctx, x, y, width, height); + if (!image) { + gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" ); + return; } + + /* now call glTexSubImage2D to do the real work */ + unpackSave = ctx->Unpack; + ctx->Unpack = _mesa_native_packing; + _mesa_TexSubImage3D(target, level, xoffset, yoffset, zoffset, + width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE, image); + ctx->Unpack = unpackSave; + + FREE(image); } } |