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author | Paul Berry <[email protected]> | 2013-07-30 21:13:48 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:24:39 -0700 |
commit | 7cfefe6965d50d8b1b494396d7b3b16d87bb2060 (patch) | |
tree | 789a59eac0c0568b5c53d8c79cad3dca5b2ea1d8 /src/mesa | |
parent | 20ae8e0c9168d900246d5940e07cf668dba8f0ce (diff) |
glsl: Implement rules for geometry shader input sizes.
Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec
contains some tricky rules for how the sizes of geometry shader input
arrays are related to the input layout specification. In essence,
those rules boil down to the following:
- If an input array declaration does not specify a size, and it
follows an input layout declaration, it is sized according to the
input layout.
- If an input layout declaration follows an input array declaration
that didn't specify a size, the input array declaration is given a
size at the time the input layout declaration appears.
- All input layout declarations and input array sizes must ultimately
match. Inconsistencies are reported as soon as they are detected,
at compile time if the inconsistency is within one compilation unit,
otherwise at link time.
- At least one compilation unit must contain an input layout
declaration.
(Note: the geom_array_resize_visitor class was contributed by Bryan
Cain <[email protected]>.)
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
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