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authorXiang, Haihao <[email protected]>2008-07-09 13:08:09 +0800
committerXiang, Haihao <[email protected]>2008-07-09 13:10:46 +0800
commit75e4db18049f3284197c9a8deabd9dd74aa7920e (patch)
tree7982f9da21c6caa1e5c4747be4a23842916be501 /src/mesa
parent2f1b5ffcda283cebc97bd440b5af44168a9c8b00 (diff)
i915: fall back to software rendering when shadow comparison is
enabled for 1D texture. fix #12176
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index af7166e681d..69c1e0755ef 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -257,18 +257,15 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
tObj->Target != GL_TEXTURE_3D) {
+ if (tObj->Target == GL_TEXTURE_1D)
+ return GL_FALSE;
state[I915_TEXREG_SS2] |=
(SS2_SHADOW_ENABLE |
intel_translate_shadow_compare_func(tObj->CompareFunc));
- if (tObj->Target == GL_TEXTURE_1D) {
- minFilt = FILTER_NEAREST;
- magFilt = FILTER_NEAREST;
- } else {
- minFilt = FILTER_4X4_FLAT;
- magFilt = FILTER_4X4_FLAT;
- }
+ minFilt = FILTER_4X4_FLAT;
+ magFilt = FILTER_4X4_FLAT;
}
state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |