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authorIan Romanick <[email protected]>2015-02-28 08:32:57 -0800
committerIan Romanick <[email protected]>2015-03-17 15:01:44 -0700
commit6db5e134b627d24e3d6d42a6835e6595652c5aab (patch)
tree1323e11315faba83342082489d1d9dfa0f4e050c /src/mesa
parent4a53445b0d199489b2d1ae7d8654791e42b16804 (diff)
i965/fs: Apply gl_FrontFacing ? -1 : 1 optimization only for floats
At the very least, unreal4/sun-temple/102.shader_test uses this pattern for a signed integer result. However, that shader did not hit the optimization in the first place because it uses !gl_FrontFacing. I changed the shader to use remove the logical-not and reverse the other operands. I verified that incorrect code is generated before this change and correct code is generated after. Fixes fs-frontfacing-ternary-1-neg-1.shader_test. No shader-db changes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 91dd212d0f9..6d56115a443 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -2735,6 +2735,9 @@ fs_visitor::try_opt_frontfacing_ternary(ir_if *ir)
if (!then_rhs || !else_rhs)
return false;
+ if (then_rhs->type->base_type != GLSL_TYPE_FLOAT)
+ return false;
+
if ((then_rhs->is_one() && else_rhs->is_negative_one()) ||
(else_rhs->is_one() && then_rhs->is_negative_one())) {
then_assign->lhs->accept(this);