diff options
author | Roland Scheidegger <[email protected]> | 2010-02-09 21:23:27 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2010-02-09 21:23:27 +0100 |
commit | 1a859ecf4a4728cb321b1f68d51491cd285a3c03 (patch) | |
tree | b6f45938d009e46ff16226b9cd514cdb4b01c7a8 /src/mesa | |
parent | 653a83445f94620673f747a4ace6847a2c7fdb4d (diff) |
gallium: don't put stencil ref value in pipe_depth_stencil_alpha_state
This will make driver's life a bit harder, however it makes sense that stencil
reference value is not part of the pipe_depth_stencil_alpha_state, because
it often (there are some algorithms which require this) changes more frequently
than the rest of the dsa state. This is also encouraged by some graphic APIs.
Treat it similar to pipe_blend_color.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_atom_depth.c | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index 88b80a07fc9..4395c682093 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -94,9 +94,11 @@ static void update_depth_stencil_alpha(struct st_context *st) { struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil; + struct pipe_stencil_ref sr; GLcontext *ctx = st->ctx; memset(dsa, 0, sizeof(*dsa)); + memset(&sr, 0, sizeof(sr)); if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) { dsa->depth.enabled = 1; @@ -110,9 +112,9 @@ update_depth_stencil_alpha(struct st_context *st) dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]); dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]); dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]); - dsa->stencil[0].ref_value = ctx->Stencil.Ref[0] & 0xff; dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff; dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; + sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff; if (ctx->Stencil._TestTwoSide) { const GLuint back = ctx->Stencil._BackFace; @@ -124,10 +126,15 @@ update_depth_stencil_alpha(struct st_context *st) dsa->stencil[1].ref_value = ctx->Stencil.Ref[back] & 0xff; dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff; dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff; + sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff; } else { + /* This should be unnecessary. Drivers must not expect this to + * contain valid data, except the enabled bit + */ dsa->stencil[1] = dsa->stencil[0]; dsa->stencil[1].enabled = 0; + sr.ref_value[1] = sr.ref_value[0]; } } @@ -138,6 +145,7 @@ update_depth_stencil_alpha(struct st_context *st) } cso_set_depth_stencil_alpha(st->cso_context, dsa); + cso_set_stencil_ref(st->cso_context, &sr); } |