aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2019-05-01 14:00:33 -0700
committerEric Anholt <[email protected]>2019-05-13 12:03:05 -0700
commitf33cb272f0890f115c36fb96173123bc699b7b2c (patch)
tree853d429e345213757c8427388e2ab870a5ea227a /src/mesa
parentce6dbc0417586cc1ceb015b631384ffdfb22e981 (diff)
mesa: Replace MaxTextureLevels with MaxTextureSize.
In most places (glGetInteger, max_legal_texture_dimensions), we wanted the number of pixels, not the number of levels. Number of levels is easily recovered with util_next_power_of_two() and ffs(). More importantly, for V3D we want to be able to expose a non-power-of-two maximum texture size to cover 2x4k displays on HW that can't quite do 8192 wide. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/common/meta.c2
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.c2
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_context.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_context.c2
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c2
-rw-r--r--src/mesa/main/context.c10
-rw-r--r--src/mesa/main/get_hash_params.py2
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/teximage.c16
-rw-r--r--src/mesa/state_tracker/st_extensions.c11
-rw-r--r--src/mesa/swrast/s_context.c2
15 files changed, 29 insertions, 34 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 3515e312023..302c5fffeb9 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1245,7 +1245,7 @@ init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
else {
/* use 2D texture, NPOT if possible */
tex->Target = GL_TEXTURE_2D;
- tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ tex->MaxSize = ctx->Const.MaxTextureSize;
tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
}
tex->MinSize = 16; /* 16 x 16 at least */
diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c
index ca00483067a..166c60190b7 100644
--- a/src/mesa/drivers/dri/i915/i830_context.c
+++ b/src/mesa/drivers/dri/i915/i830_context.c
@@ -104,7 +104,7 @@ i830CreateContext(int api,
/* Advertise the full hardware capabilities. The new memory
* manager should cope much better with overload situations:
*/
- ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureSize = 2048;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 11;
ctx->Const.MaxTextureRectSize = (1 << 11);
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 05334b8dbc3..64843020127 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -214,7 +214,7 @@ i915CreateContext(int api,
/* Advertise the full hardware capabilities. The new memory
* manager should cope much better with overload situations:
*/
- ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureSize = 2048;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = (1 << 11);
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index f6cf82d6694..c3d4784e94c 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -477,11 +477,11 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
if (devinfo->gen >= 7) {
ctx->Const.MaxRenderbufferSize = 16384;
- ctx->Const.MaxTextureLevels = MIN2(15 /* 16384 */, MAX_TEXTURE_LEVELS);
+ ctx->Const.MaxTextureSize = 16384;
ctx->Const.MaxCubeTextureLevels = 15; /* 16384 */
} else {
ctx->Const.MaxRenderbufferSize = 8192;
- ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS);
+ ctx->Const.MaxTextureSize = 8192;
ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
}
ctx->Const.Max3DTextureLevels = 12; /* 2048 */
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c
index 324595e2403..093c7b85010 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_context.c
@@ -157,7 +157,7 @@ nv04_context_create(struct nouveau_screen *screen, gl_api api,
goto fail;
/* GL constants. */
- ctx->Const.MaxTextureLevels = 11;
+ ctx->Const.MaxTextureSize = 1024;
ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
index be2178fb79e..6af1b1d5a3a 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_context.c
@@ -455,7 +455,7 @@ nv10_context_create(struct nouveau_screen *screen, gl_api api,
ctx->Extensions.ANGLE_texture_compression_dxt = true;
/* GL constants. */
- ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureSize = 2048;
ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS;
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV10_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS;
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index c97eaa56db1..4f210bf6522 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -268,7 +268,7 @@ GLboolean r200CreateContext( gl_api api,
/* FIXME: When no memory manager is available we should set this
* to some reasonable value based on texture memory pool size */
- ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureSize = 2048;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = 2048;
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c
index 415810f8bd8..57c7079b2f2 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_context.c
@@ -230,7 +230,7 @@ r100CreateContext( gl_api api,
/* FIXME: When no memory manager is available we should set this
* to some reasonable value based on texture memory pool size */
- ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureSize = 2048;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = 2048;
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index 19e62969e5c..8d01e21db72 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -150,7 +150,7 @@ static void calculate_miptree_layout(radeonContextPtr rmesa, radeon_mipmap_tree
{
GLuint curOffset, i, face, level;
- assert(mt->numLevels <= rmesa->glCtx.Const.MaxTextureLevels);
+ assert(1 << (mt->numLevels - 1) <= rmesa->glCtx.Const.MaxTextureSize);
curOffset = 0;
for(face = 0; face < mt->faces; face++) {
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 2c3d9a11ce3..34da16b88f4 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -555,7 +555,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
/* Constants, may be overriden (usually only reduced) by device drivers */
consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
- consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
+ consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
@@ -782,7 +782,7 @@ check_context_limits(struct gl_context *ctx)
/* Texture size checks */
- assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
+ assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1)));
assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
@@ -792,10 +792,8 @@ check_context_limits(struct gl_context *ctx)
assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
/* Max texture size should be <= max viewport size (render to texture) */
- assert((1U << (ctx->Const.MaxTextureLevels - 1))
- <= ctx->Const.MaxViewportWidth);
- assert((1U << (ctx->Const.MaxTextureLevels - 1))
- <= ctx->Const.MaxViewportHeight);
+ assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportWidth);
+ assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportHeight);
assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index f7efb81b7c7..85db09f2540 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -21,7 +21,7 @@ descriptor=[
[ "ALIASED_LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA" ],
[ "MAX_ELEMENTS_VERTICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
[ "MAX_ELEMENTS_INDICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
- [ "MAX_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA" ],
+ [ "MAX_TEXTURE_SIZE", "CONTEXT_INT(Const.MaxTextureSize), NO_EXTRA" ],
[ "MAX_VIEWPORT_DIMS", "CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA" ],
[ "PACK_ALIGNMENT", "CONTEXT_INT(Pack.Alignment), NO_EXTRA" ],
[ "ALIASED_POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA" ],
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 76905f60662..bdb04e085f4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3654,7 +3654,7 @@ struct gl_program_constants
struct gl_constants
{
GLuint MaxTextureMbytes; /**< Max memory per image, in MB */
- GLuint MaxTextureLevels; /**< Max mipmap levels. */
+ GLuint MaxTextureSize; /**< Max 1D/2D texture size, in pixels*/
GLuint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
GLuint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
GLuint MaxArrayTextureLayers; /**< Max layers in array textures */
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 7d32c7b2db9..36480348943 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -492,7 +492,7 @@ _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
case GL_PROXY_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
- return ctx->Const.MaxTextureLevels;
+ return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
return ctx->Const.Max3DTextureLevels;
@@ -514,7 +514,7 @@ _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return ctx->Extensions.EXT_texture_array
- ? ctx->Const.MaxTextureLevels : 0;
+ ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return _mesa_has_texture_cube_map_array(ctx)
@@ -973,8 +973,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
switch (target) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
- maxSize >>= level; /* level size */
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
@@ -987,8 +986,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- maxSize >>= level;
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
@@ -1058,8 +1056,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- maxSize >>= level;
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
@@ -1074,8 +1071,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- maxSize >>= level;
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 560dd7b31a4..77cb83d5c57 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -84,9 +84,11 @@ void st_init_limits(struct pipe_screen *screen,
bool can_ubo = true;
int temp;
- c->MaxTextureLevels
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
- MAX_TEXTURE_LEVELS);
+ int max_texture_levels =
+ _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ MAX_TEXTURE_LEVELS);
+
+ c->MaxTextureSize = 1 << (max_texture_levels - 1);
c->Max3DTextureLevels
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
@@ -96,8 +98,7 @@ void st_init_limits(struct pipe_screen *screen,
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
MAX_CUBE_TEXTURE_LEVELS);
- c->MaxTextureRectSize
- = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
+ c->MaxTextureRectSize = _min(c->MaxTextureSize, MAX_TEXTURE_RECT_SIZE);
c->MaxArrayTextureLayers
= screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 9480d9ec7a5..5506ed51905 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -728,7 +728,7 @@ _swrast_CreateContext( struct gl_context *ctx )
assert(ctx->Const.MaxRenderbufferSize <= SWRAST_MAX_WIDTH);
/* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */
- assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
+ assert(ctx->Const.MaxTextureSize <= SWRAST_MAX_WIDTH);
assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= SWRAST_MAX_WIDTH);