diff options
author | Aapo Tahkola <[email protected]> | 2006-01-26 15:53:18 +0000 |
---|---|---|
committer | Aapo Tahkola <[email protected]> | 2006-01-26 15:53:18 +0000 |
commit | edc98df891d8962e607de3a10a68fa81598ceee2 (patch) | |
tree | e0f8c54c4a82fc5b3c71fbb15719d9e3859dbe6d /src/mesa | |
parent | fbcb37cac5a3609365fe7ebd08051fc1cc528368 (diff) |
Fix a problem where offsets from disabled tmus reach drm
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 104 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_tex.c | 3 |
2 files changed, 69 insertions, 38 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 935263e258d..d889a356485 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1092,7 +1092,10 @@ void r300_setup_textures(GLcontext *ctx) int i, mtu; struct r300_tex_obj *t; r300ContextPtr r300 = R300_CONTEXT(ctx); - int max_texture_unit=-1; /* -1 translates into no setup costs for fields */ + int hw_tmu=0; + int first_hw_tmu=0, last_hw_tmu=-1; /* -1 translates into no setup costs for fields */ + int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1 }; + struct r300_fragment_program *rp = ctx->FragmentProgram._Current; R300_STATECHANGE(r300, txe); R300_STATECHANGE(r300, tex.filter); @@ -1115,14 +1118,16 @@ void r300_setup_textures(GLcontext *ctx) mtu, R300_MAX_TEXTURE_UNITS); exit(-1); } - + + /* We cannot let disabled tmu offsets pass DRM */ for(i=0; i < mtu; i++) { - /*if( ((r300->state.render_inputs & (_TNL_BIT_TEX0<<i))!=0) != ((ctx->Texture.Unit[i].Enabled)!=0) ) { - WARN_ONCE("Mismatch between render_inputs and ctx->Texture.Unit[i].Enabled value(%d vs %d).\n", - ((r300->state.render_inputs & (_TNL_BIT_TEX0<<i))!=0), ((ctx->Texture.Unit[i].Enabled)!=0)); - }*/ - if(TMU_ENABLED(ctx, i)) { + +#if 0 /* Enables old behaviour */ + hw_tmu = i; +#endif + tmu_mappings[i] = hw_tmu; + t=r300->state.texture.unit[i].texobj; //fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format); @@ -1140,35 +1145,60 @@ void r300_setup_textures(GLcontext *ctx) if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "Activating texture unit %d\n", i); - max_texture_unit=i; - r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i); - r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28); - //r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* move lod bias here? */ + r300->hw.txe.cmd[R300_TXE_ENABLE] |= (1 << hw_tmu); - /* No idea why linear filtered textures shake when puting random data */ - /*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/ - r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size; - r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=t->format; - //fprintf(stderr, "t->format=%08x\n", t->format); - r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0+i]=t->pitch_reg; - r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=t->offset; - r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color; + r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28); + /* Currently disabled! */ + r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; + r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->size; + r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->format; + r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pitch_reg; + r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->offset; + r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; + r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pp_border_color; + + last_hw_tmu = hw_tmu; + + hw_tmu++; } } - ((drm_r300_cmd_header_t*)r300->hw.tex.filter.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.unknown1.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.size.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.format.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.pitch.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->packet0.count = max_texture_unit+1; - + r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1); + r300->hw.tex.unknown1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1); + r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1); + r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1); + r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1); + r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1); + r300->hw.tex.unknown4.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1); + r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1); + + + if (!rp) /* should only happenen once, just after context is created */ + return; + + R300_STATECHANGE(r300, fpt); + + for(i = 0; i < rp->tex.length; i++){ + int unit; + unsigned long val; + + unit = rp->tex.inst[i] >> R300_FPITX_IMAGE_SHIFT; + unit &= 15; + + val = rp->tex.inst[i]; + val &= ~R300_FPITX_IMAGE_MASK; + + assert(tmu_mappings[unit] >= 0); + + val |= tmu_mappings[unit] << R300_FPITX_IMAGE_SHIFT; + r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val; + } + + r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, rp->tex.length); + if (RADEON_DEBUG & DEBUG_STATE) - fprintf(stderr, "TX_ENABLE: %08x max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit); + fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu); } #if USE_ARB_F_P == 1 @@ -1700,9 +1730,9 @@ void r300UpdateShaderStates(r300ContextPtr rmesa) } #endif - r300_setup_textures(ctx); - r300SetupPixelShader(rmesa); + r300_setup_textures(ctx); + r300SetupVertexShader(rmesa); r300_setup_rs_unit(ctx); } @@ -1753,11 +1783,6 @@ void r300SetupPixelShader(r300ContextPtr rmesa) exit(-1); } - R300_STATECHANGE(rmesa, fpt); - for(i=0;i<rp->tex.length;i++) - rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rp->tex.inst[i]; - rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmdpacket0(R300_PFS_TEXI_0, rp->tex.length); - #define OUTPUT_FIELD(st, reg, field) \ R300_STATECHANGE(rmesa, st); \ for(i=0;i<=rp->alu_end;i++) \ @@ -2064,6 +2089,8 @@ void r300ResetHwState(r300ContextPtr r300) r300UpdateTextureState(ctx); // r300_setup_routing(ctx, GL_TRUE); + +#if 0 /* Done in prior to rendering */ if(hw_tcl_on == GL_FALSE){ r300EmitArrays(ctx, GL_TRUE); /* Just do the routing */ r300_setup_textures(ctx); @@ -2072,6 +2099,7 @@ void r300ResetHwState(r300ContextPtr r300) r300SetupVertexShader(r300); r300SetupPixelShader(r300); } +#endif r300_set_blend_state(ctx); @@ -2081,7 +2109,7 @@ void r300ResetHwState(r300ContextPtr r300) /* Initialize magic registers TODO : learn what they really do, or get rid of those we don't have to touch */ - r300->hw.unk2080.cmd[1] = 0x0030045A; /* Dangerous */ + r300->hw.unk2080.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */ r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index 4f84dacc41b..d20c9a82caf 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -933,6 +933,7 @@ static void r300TexEnv(GLcontext * ctx, GLenum target, */ switch (pname) { case GL_TEXTURE_LOD_BIAS_EXT:{ +#if 0 /* Needs to be relocated in order to make sure we got the right tmu */ GLfloat bias, min; GLuint b; @@ -957,6 +958,7 @@ static void r300TexEnv(GLcontext * ctx, GLenum target, rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] &= ~R300_LOD_BIAS_MASK; rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] |= b; } +#endif break; } @@ -1085,6 +1087,7 @@ static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx, return obj; } + void r300InitTextureFuncs(struct dd_function_table *functions) { /* Note: we only plug in the functions we implement in the driver |